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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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I just realized that the Arkanian Jedi General doesn't give GMA to uniqus so this squad isn't as good as I anticipated, but it's still potent! Old Republic Commandos 30 Arkanian Jedi General 29 Carth Onasi, Old Republic Soldier 28 Aric Jorgan 27 Admiral Oteg 25 Admiral Saul Karath 20 Old Republic Trooper 18 Old Republic Commander 8 R7 Astromech Droid 15 Old Republic Guard x3
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Deathwielded wrote:I just realized that the Arkanian Jedi General doesn't give GMA to uniqus so this squad isn't as good as I anticipated, but it's still potent! Old Republic Commandos 30 Arkanian Jedi General 29 Carth Onasi, Old Republic Soldier 28 Aric Jorgan 27 Admiral Oteg 25 Admiral Saul Karath 20 Old Republic Trooper 18 Old Republic Commander 8 R7 Astromech Droid 15 Old Republic Guard x3 Yeah - we didn't need to make Carth better.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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-Commander Fox's Fun Brigade-- 50 General Aayla Secura 33 Captain Rex 31 Commander Fox 64 Coruscant Guard Clone Trooper x4 8 Mas Amedda 8 R7 Astromech Droid 6 Ugnaught Demolitionist x2
(200pts. 11 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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There is lots of fun squads I can imagine, but I don't want to make them until the set is fully released. Why? Because of some synergy I might not even know about, like for example I would try making a Deathwatch squad with Maul, but without knowing what the Death Watch Overlord does I can't be sure if it will be good enough. (same with the Mandalorian conscriptor.) Vong, heck no! Not until I see what they all have to offer! (I bet plenty) And the Sith is the faction I'm personally most ichin to see what they got.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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AndyHatton wrote:-Commander Fox's Fun Brigade-- 50 General Aayla Secura 33 Captain Rex 31 Commander Fox 64 Coruscant Guard Clone Trooper x4 8 Mas Amedda 8 R7 Astromech Droid 6 Ugnaught Demolitionist x2
(200pts. 11 activations) Looks fun those CGCT's are lookin pretty nice. Personally I would swap out General Aayla Secura and a CGCT for Flobi, better synergy plus better mini.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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Deathwielded wrote:AndyHatton wrote:-Commander Fox's Fun Brigade-- 50 General Aayla Secura 33 Captain Rex 31 Commander Fox 64 Coruscant Guard Clone Trooper x4 8 Mas Amedda 8 R7 Astromech Droid 6 Ugnaught Demolitionist x2
(200pts. 11 activations) Looks fun those CGCT's are lookin pretty nice. Personally I would swap out General Aayla Secura and a CGCT for Flobi, better synergy plus better mini. You might be right, I forgot that Flobi affects Allies and not followers. It has been a long time since I've built non-ARC Clones so I defaulted to Secrua, but Flobi is probably much better here. I like the Guard Troopers a lot, they are pretty sturdy for clones and I think they are going to be interesting to mess around with and see what they can do. Especially in some sort of Tank squad. I like this one as Rex and Fox can hit pretty hard while having fire Drawn away from them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I hadn't thought about that - Flobi + Rex + Fox could be pretty good - I'd probably throw in R2 and Qui-Gon Force Spirit. Maybe something like this:
--Foxy Rex with Extra Attacks-- 66 Obi-Wan Kenobi, Jedi General 33 Captain Rex 31 Commander Fox 25 Republic Commando Atin 16 Qui-Gon Jinn, Force Spirit 9 R2-D2, Astromech Droid 5 Rodian Diplomat 6 Mouse Droid x2 9 Ugnaught Demolitionist x3 (200pts. 12 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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Here's one I cobbled together, after he was spoiled.... http://www.bloomilk.com/Squad/136123/n-m-o-
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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This one is with the new BHC Dooku. --Just Dooku and his specialists.-- 100 Dooku 43 Cad Bane, Bounty Hunter 16 BX Commando Droid Spotter 15 BX Commando Droid Sniper 12 Todo 360 10 San Hill 3 Ugnaught Demolitionist (199pts. 7 activations) Dooku is the powerhouse that can mop the floor with just about any beatstick. Spotter gives him some more ranged defense and Cad Bane can take out any scrubs with his twin furious assaults. Gloomier Days 42 Dessel 20 Bith Black Sun Vigo 20 Darth Wyyrlok III 20 Sith Trooper Captain 18 Gloom Walker Sniper 18 Twi'lek Black Sun Vigo 32 Gloom Walker x2 16 Grand Admiral Rulf Yage 11 Darth Sidious Hologram 3 Ugnaught Demolitionist (200pts. 11 activations) Super hard to kill Gloom Walkers with Stealth, Evade, GMA, Avoid Defeat, A free re-roll on avoid defeat, plus FP's to re-roll with! Attacking with Cunning, double/GMA. A tough Sith Shooter squad here. Foxy Tactics 66 Obi-Wan Kenobi, Jedi General 33 Captain Rex 31 Commander Fox 27 Lobot 16 Coruscant Guard Clone Trooper 9 R2-D2, Astromech Droid 8 Mas Amedda 5 Rodian Diplomat 5 Spaarti Clone Trooper Demolitionist (200pts. 9 activations) Fox and his CGCT will draw fire from Rex who will be putting out the hurt with 6 attacks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Any ideas for what to do with Finn and Prowl? Maybe something like this would be pretty good? Finn can intuition out with Talon's CE, 80 with deadeye, then Prowl can pull him back to safety. Jarael runs interference, and Dash is an end of round threat.
--Frinnge Prowlers-- 42 Embo 32 Talon Karrde, Information Broker 28 Dash Rendar, Renegade Smuggler 27 Lobot 24 Finn G 23 Jarael 18 Prowl 6 Ugnaught Demolitionist x2 (200pts. 9 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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TheHutts wrote:Any ideas for what to do with Finn and Prowl? Maybe something like this would be pretty good? Finn can intuition out with Talon's CE, 80 with deadeye, then Prowl can pull him back to safety. Jarael runs interference, and Dash is an end of round threat.
--Frinnge Prowlers-- 42 Embo 32 Talon Karrde, Information Broker 28 Dash Rendar, Renegade Smuggler 27 Lobot 24 Finn G 23 Jarael 18 Prowl 6 Ugnaught Demolitionist x2 (200pts. 9 activations) Sounds like a good strategy to me.
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