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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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kezzamachine wrote: 2) Should I now do a page (or pages) of the extra Level 2 cards so that squad builders have access to them, or should be direct them to the bloo? (Or is that too early?)
I'd do both. Have the cards readily available to them but also direct them here, with the warning that the site covers the full game and as such, will contain characters and abilities that they are not familiar with. While it may seem a bit overwhelming for some, the site will be a great place for any of their rule questions and if they browse all the "forbidden" characters, they may find a character or more that they'll get really hyped about and want to play once they get access to, like how we vets get excited over previews.
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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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Anyone know what the corresponding Sith opposites would be for Youngling and Padawan?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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kezzamachine wrote:Anyone know what the corresponding Sith opposites would be for Youngling and Padawan? In terms of canon terminology or in terms of gameplay?
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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If its canon names Apprentices=Acolytes Padawans= Minions of Adepts Game play is probably Apprentice= probably any non-unique Sith with a Force Rating and Lightsaber under 23 points (the lowest cost generic Sith Lord) Padawan= Recruit/Dark Jedi http://starwars.wikia.com/wiki/Sith#Ranks
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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So what would level 3 look like? Quote:4) I just listed the characters' complexity - not sure how you want to introduce things. There's a ton of stuff at level 3, but the main things to learn are Diplomat and Stealth. Those are a couple of "core" abilities introduced in this level. Everything else is pretty easy. (Anything that makes frequent appearances in Rules forum is in Level 4.) The main difference between the level 2 and level 3 pieces is that level 3 pieces can have *more* abilities (but still not too many), so you have to wrap your head around a bigger collection of abilities at once. One thought - take a look at TheHutts' thread about current Tier 1 stuff. Pull out 4 squads from the minor factions, remove the Level 4 and Level 5 pieces. Replace with some simpler stuff. (If that's even possible.) Use some pre-built squads to introduce four new factions, some Tier 1 pieces, Stealth, and Diplomat. So one thing that could be done at Level 3 is to shift to Vong/NR/Sith/OR. With those 4 factions, you could introduce all of levels 1-3 in those factions, but still not have too terribly many pieces to worry about for squadbuilding. About 100 characters each in those factions, versus close to double that in Rebels. I don't have the Tier 1-3 lists done for those factions, but guessing a bit over half of each faction makes it. So 4 pre-built squads - one per faction. Introducing stealth (not super stealth) and diplomat mainly, but also allowing plenty of other abilities. Then provide a list of all available pieces at that level for squadbuilding.
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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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I was wondering if we made the focus of Three as squadbuilding and the addition of Fringe. Keep the same four factions but add in a handful of Fringe characters and expand the list of available characters in the four initial factions. Then we get a GenCon champ (or the like) to make a squad from the pieces available, by way if example - one for each faction - but, otherwise allow players to try their hand at squadbuilding. They are already familiar with the faction, have hopefully started thinking about squadbuilding, and are now ready to try itvfor themselves. The level of complexity AND the level of responsibility is higher.
I'd then open up the rest of the Factions for level four, holding back the Power 10/11 pieces (for example). That's my thoughts, anyhoo.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Bringing this thread back to life. For level 3, I think the exact same thing should work... 4 squads in the same 4 factions. Maybe 150 points this time. Introduce Twin, Mobile, Stealth, and Diplomat. I'm not sure that level 4 is actually needed. By the end of level 3, players should be able to handle the more complicated pieces 1 at at time as necessary.
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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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Good call - lets finish this puppy!
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