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atmsalad wrote:The holocrons can't spend force points so I am not sure you would want to. Just ask Jason 😂😂 lolol
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Deaths_Baine wrote:yeah I just read this, so the holocron cant use force curse but gives it out
they are weird pieces with a lot of weird interactions... wish they didn't exist. After playing one in sealed I love them!! Especially the Jedi one. Mini movement breaker, more FP to move faster, reroll and gives lightsaber D. Great cheap Jedi tech!!
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swinefeld wrote:DarkDracul wrote:Deaths_Baine wrote:Muur Talisman
When this character is defeated, choose 1 ally with the most Force points to immediately gain 4 Force points. That character also gains the Muur Talisman ability and the Sith Alchemy 4 power for the rest of the skirmish. If there is no ally with Force points, this ability cannot be used.
could I give this to the holocron, because I can give it to force spirits. The Holocron wouldn't gain 4 Force Points because Holocrons "cannot gain or spend force points." It would gain Muur Talisman and Sith Alchemy 4 power. However, since Sith Holocrons only have 6 Force points its chosen ally would only be able to use Sith Alchemy 4 once. After the Sith Holo is defeated "Murr Talisman" would pass on to another force user. This sounds right. But wouldn't that be spending FP for sith Alchemy?
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atmsalad wrote:swinefeld wrote:DarkDracul wrote:The Holocron wouldn't gain 4 Force Points because Holocrons "cannot gain or spend force points." It would gain Muur Talisman and Sith Alchemy 4 power. However, since Sith Holocrons only have 6 Force points its chosen ally would only be able to use Sith Alchemy 4 once. After the Sith Holo is defeated "Murr Talisman" would pass on to another force user. This sounds right. But wouldn't that be spending FP for sith Alchemy? Yes. Whoever the Holocron is attached to could spend the Holocron's FP to use the Holocron's Sith Alchemy FP. The Holocron can't spend FP itself, though.
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atmsalad wrote:Deaths_Baine wrote:yeah I just read this, so the holocron cant use force curse but gives it out
they are weird pieces with a lot of weird interactions... wish they didn't exist. After playing one in sealed I love them!! Especially the Jedi one. Mini movement breaker, more FP to move faster, reroll and gives lightsaber D. Great cheap Jedi tech!! yeah, maybe once all my questions are answered I will like them again lol.
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Rank: Moderator Groups: Member
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What hasn't been answered yet?
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FlyingArrow wrote:Bryan, thanks for finding the definition of targeting an ally in Dominate. I didn't remember where that was.
On the abilities just asked about... I might be wrong on some of these, but here are my best guesses: * Programmed Target does not target. * Ooglith Masquer does not target. * Neural Mapping targets. * Combat Processor does not target.
Unfortunately, I can't speak definitively. Programmed Target obviously ignores all the targeting rules, so I'm guessing it's not considered targeting at all. Same thing for Ooglith Masquer. Neural Mapping's adjacency sounds like Homicidal Surgery, which targets. Combat Processor sounds like Levitation, which doesn't target. So that's why I guessed the way I did. This is all correct.
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swinefeld wrote:What hasn't been answered yet? I'm just waiting on the official do the supply abilities target it just says choose not touch or anything. I just want to see the answer come from you I guess lol.
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DarkDracul wrote:Communication Supplies target an adjacent ally. You are selecting a character and the SA does not specify it not targeting.
Holocron states the character is not a legal target.
Diplomats are only illegal targets to attackers with los to an enemy w/o diplomat.
So no, cant give holocrons Relay Orders. This is correct.
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swinefeld wrote:DarkDracul wrote:Communication Supplies target an adjacent ally. You are selecting a character and the SA does not specify it not targeting.
Holocron states the character is not a legal target.
Diplomats are only illegal targets to attackers with los to an enemy w/o diplomat.
So no, cant give holocrons Relay Orders. This is correct. ok. so why isn't combat processor targeting? Once per turn during this character's activation, choose one Medium character with Melee Attack within 6 squares. This character can use the chosen character's Defense, Attack, and Damage ratings if they are higher than its own. It must use all the chosen character's ratings; if any of them is worse than its own, it cannot use this ability. This character uses the chosen character's ratings for the rest of the skirmish or until it chooses another eligible character.
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Deaths_Baine wrote:swinefeld wrote:DarkDracul wrote:Communication Supplies target an adjacent ally. You are selecting a character and the SA does not specify it not targeting.
Holocron states the character is not a legal target.
Diplomats are only illegal targets to attackers with los to an enemy w/o diplomat.
So no, cant give holocrons Relay Orders. This is correct. ok. so why isn't combat processor targeting? Once per turn during this character's activation, choose one Medium character with Melee Attack within 6 squares. This character can use the chosen character's Defense, Attack, and Damage ratings if they are higher than its own. It must use all the chosen character's ratings; if any of them is worse than its own, it cannot use this ability. This character uses the chosen character's ratings for the rest of the skirmish or until it chooses another eligible character. Targeting requires line of sight in all cases. **EDIT: except where explicitly stated otherwise, of course This, and other similar abilities only require counting range. Also, Combat Processor is affecting the character using it, not the other character.
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Awesome and good I'm glad lol
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