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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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TimmerB123 wrote:Repeating that challenge for me (or helping me narrow my options) another time
Next two people to respond:
(Except Darth O, Spry, Laura and Trevor - they already got one so they are out for this)
Same Caveat - must be players that have already or are committing to playing in this (or at least going to genuinely make an effort to play in this):
Pick a unique I cannot use in ANY of my squads. (Remember, I already can’t play Rebels or All Fringe, so saying General Rieekan or Talon Karrde IB will be pretty much unnecessary. Bastila and Mandalore the Vindicated are out too) I suppose I want you to use all the pieces that you want, but Princess Kneesa is my pick since it shouldn't stop you from playing any particular squad that you might want to try out.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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urbanjedi wrote:I suppose I want you to use all the pieces that you want, but Princess Kneesa is my pick since it shouldn't stop you from playing any particular squad that you might want to try out.
Oooh that’s cold. Not only does it not help me narrow down my selection (my primary purpose), but also you go personal. Ouch. Nevertheless I’ll abide. . . . but I won’t forget!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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TimmerB123 wrote:urbanjedi wrote:I suppose I want you to use all the pieces that you want, but Princess Kneesa is my pick since it shouldn't stop you from playing any particular squad that you might want to try out.
Oooh that’s cold. Not only does it not help me narrow down my selection (my primary purpose), but also you go personal. Ouch. Nevertheless I’ll abide. . . . but I won’t forget! Haha, If I had gone personal, I would have chosen someone like Lobot.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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urbanjedi wrote:TimmerB123 wrote:urbanjedi wrote:I suppose I want you to use all the pieces that you want, but Princess Kneesa is my pick since it shouldn't stop you from playing any particular squad that you might want to try out.
Oooh that’s cold. Not only does it not help me narrow down my selection (my primary purpose), but also you go personal. Ouch. Nevertheless I’ll abide. . . . but I won’t forget! Haha, If I had gone personal, I would have chosen someone like Lobot. Also doesn’t narrow much down for me!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 180
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Okay, I have built 4 squads. count me in.
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Rank: Moderator Groups: Member
, Moderator
Joined: 2/17/2009 Posts: 1,443
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Randy wrote:Okay, I have built 4 squads. count me in. All RIGHT!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Randy wrote:Okay, I have built 4 squads. count me in. Woo Hoo! Glad to have you on board!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Hey all - there seems to still be confusion as to how this tournament will be run - specifically in terms of gambit, tournament victory points, when the game ends, etc.
I understand why - so much has been brought up.
I will try and clear everything up to the best of my ability.
FOR THIS TOURNAMENT:
Tournament victory point system: 3-2-1 3 points if you either destroy all the opponents pieces, OR have the higher score and it is 200 or over (including gambit, which you add during the game) Exactly the same as it is currently 2 points if you have the higher score but did not reach 200 points or higher (including gambit, which you add during the game) Exactly the same as it is currently 1 point if you lost, but reached 100pts or higher (including gambit, which you add during the game) Exactly the same as it is currently
Gambit
10 point gambit must be a non-reinforcement piece worth 10 or more points 4 squares from the center of the map add to your score at the end of each round you achieve it Exactly the same as it is currently
When the game ends: 1. One player destroys all the other player's pieces 2. Time is called, and the round is finished. 3. Concession (see below)
These all function Exactly the same as it is currently
The one and only change -
Games don't end with time left on the clock, if both players have pieces that can do damage left on the board.
If one player literally has no pieces left that can do damage (Lobot, R7, caamasi noble, etc), and the opponent has reached 200, the game ends. If one player reaches 200 but has not killed all the opponent's pieces that can do damage, a player with no characters in gambit MUST ACTIVELY ENGAGE, or concede. There will be no "hiding in the back" (that is already currently illegal stalling and a TO should be called.) Functionally, the only games that will play on after 200, are games in which there is still time on the clock and both players feel they have a chance to finish destroying all the other players pieces.
Concessions
Any player may concede at any time for any reason. If it is under 30 minutes into the match, a TO need not be called, the non-conceding player gets 3 tournament victory points automatically. Exactly the same as it is currently If a player would like to concede after the 30 minute mark, and the opponent has NOT reached 200, call a TO. They will award 2 or 3 tournament victory points, dependent on the state of the game. Exactly the same as it is currently If a player would like to concede at any time after their opponent reaches 200+ points, a TO need not be called, the non-conceding player gets 3 tournament victory points automatically.
I personally urge anyone to feel fine to concede if they are feeling overwhelmed, or like they don't have a chance. Sincerely. This is SWM, it's supposed to be fun. We don't want to prevent the scenario where both players feel like they still have a chance to destroy all their opponents pieces, but I would never take away someones right to back out if they feel the need to. Exactly the same as it is currently
If someone feels that their opponent reaching 200 signals an end for them - they have full rights to concede. In other words, if you do that - you are playing like we always do, and that is any players right.
Calling a TO
Call a TO anytime for any reason. It's easy for the TO to pause their game if they are playing, and then go back. As is the case with the state of our game currently, a TO will be called over rarely. The singular change we are implementing will not increase that in any way, as there is no situation now that needs a TO call that couldn't have needed one before. If I had to venture a guess, I'd say it won't happen at all. But I want to encourage anyone to do so if they are not sure about anything. Exactly the same as it is currently
So - this was a whole lotta typing to hopefully make clear virtually nothing is changing in tournament structure here.
The only singular change is that players can battle it out to the end if they don't want to concede before time.
Please - if anything is not clear - let's clear it up now
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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I have submitted my squads to a neutral party! Feel free to send me yours at anytime now. They are all due by Thursday 2:00pm central, so I can post that night and we all have a day to look it over. Please help me out and use this simple format (Copy/paste if need be): -Link, copy/paste of squad, map choice - for EACH squad (sample squad I am not using) Quote:#1 http://www.bloomilk.com/Squad/213244/the-nexus-of-malgus--The Nexus of Malgus-- 72 Darth Malgus, The False Emperor 36 Atton "Jaq" Rand 22 Vestara Khai 18 Dark Force Nexus 17 Vongerella, Dark Jedi 15 Sith Holocron (12 w/ rapport) 14 Exar Kun, Dark Force Spirit 3 Mouse Droid 6 XT-6 Droid x2 (200pts. 10 activations) Map: Anchorhead
#2 (etc)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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squads sent. If anything is wrong with the format (or if I forgot one), then let me know and I can resend.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,783 Location: Canada
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urbanjedi wrote:squads sent. If anything is wrong with the format (or if I forgot one), then let me know and I can resend.
Same for me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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TimmerB123 wrote: FOR THIS TOURNAMENT:
Exactly the same as it is currently Exactly the same as it is currently
The one and only change - Games don't end with time left on the clock, if both players have pieces that can do damage left on the board.
Cool! Let's see how much, if any, difference that makes. (Results, play experience, enjoyment, tournament time, etc.) And as an unofficial item tracked to the side, I'd be curious of 5 versus 10 point gambit impact. Would someone mind tracking kill points + gambit points for each game rather than lumping them together as will be done for the official results?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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I notated in the first post who I have received squads from
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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I have all the squads. Waiting for one player to adjust (multiple of the same unique) before I post
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Info on how the top 4 will run has been added to the 1st post!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Squads are posted in a separate thread.
If you have an questions please ask them here so we can keep that thread clean and easy to read
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Also - I will be posting 1st round pairings tomorrow.
Reasoning behind that is that the players participating are set, and with this tournament a little more thinking about which squad you'll play will be a part of it. The first round is practically a crap shoot with everyone having all 4 squads available, so this gives you plenty of time to examine and will allow us to get started right away on Saturday. Have your first squad pick ready for round one by the time we start please.
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