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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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If you want Rigged Detonators to make sense then lose “attacks and” from the SA. It makes no sense per the name or why the SA exists in the first place. The representation of Zam blowing up Amidala’s ship. (Not attacking!) Simple fix and just makes sense.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 602 Location: Kokomo, IN
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I would say she is a problem. That aside, maps bear another look if she is left unchanged. Outlaw City as mentioned is a lousy map and very broken. Played Greg on it last evening with a Vong squad with an attacking Commander. I had the squad built to insure his longevity. On that map with Rigged Detonators (Zam) it is ridiculous. There are literally almost no squares that do not touch cover. The entire middle 60 percent of the map is impossible to move without this occurrence. Auto fails then are murder and in a squad with Jabba (such as Greg's,) Zam can shoot twice and then once with Zam doing unpreventable damage. Since the maps are what we have available, it's either change the ability or ban the map.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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I stand by making Mira's damage 10. 40 damage is still great.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,786 Location: Canada
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AceAce wrote:I would say she is a problem. That aside, maps bear another look if she is left unchanged. Outlaw City as mentioned is a lousy map and very broken. Played Greg on it last evening with a Vong squad with an attacking Commander. I had the squad built to insure his longevity. On that map with Rigged Detonators (Zam) it is ridiculous. There are literally almost no squares that do not touch cover. The entire middle 60 percent of the map is impossible to move without this occurrence. Auto fails then are murder and in a squad with Jabba (such as Greg's,) Zam can shoot twice and then once with Zam doing unpreventable damage. Since the maps are what we have available, it's either change the ability or ban the map. That's well-said, Mike. And there's the thing: I think these maps are really good maps! They're great for competitive play...if only RD wasn't a factor. I'd like to see more maps like this in the rotation, not less.
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