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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Mordantos wrote:Jonnyb815 wrote:Tirade wrote: Yularen is a fine piece. One of the suds of this set, IMHO. well i dont know what IMHO means. In My Humble Opinion Pretty common abbreviation on the interwebs and quite useful in a medium prone to arguements. See also: IMNSHO In My Not So Humble Opinion Yep, in my humble opinion. I'm not sure how you can view him as overcosted. That CE is golden. Comparing him to Thrawn is rather moot. The two are in totally different factions. Plus Yularen has more offensive pop than Thrawn. He's far more valuable, in my eyes, than most of the VRs from this set. I see lots of potential with Yularen (especially when paired with General Skywalker). Admittedly, I'm looking at the 200 game. I could care less about 150. Waaaaay too limiting.
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Rank: TIE Crawler Groups: Member
Joined: 10/4/2008 Posts: 40
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I still don't know Jedi Master Kit Fisto's stats, any chance someone could post them?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 121
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Jonnyb815 wrote:Tirade wrote: Yularen is a fine piece. One of the suds of this set, IMHO. well i dont know what IMHO means. But can you please help me understad how Yularen is good. He feels overcosted. Most of the good pieces are fringe and look better with thrawn. The czerka AY rex repeater ideas are just too many points. overall I am not seeing how Yularen is even good. I'm with you on that one. He should have cunning since republic rarely out activates any squad and the only figures he boosts are not worth playing in republic or they are glass cannons that get run over.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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owaller3 wrote:Jonnyb815 wrote:Tirade wrote: Yularen is a fine piece. One of the suds of this set, IMHO. well i dont know what IMHO means. But can you please help me understad how Yularen is good. He feels overcosted. Most of the good pieces are fringe and look better with thrawn. The czerka AY rex repeater ideas are just too many points. overall I am not seeing how Yularen is even good. I'm with you on that one. He should have cunning since republic rarely out activates any squad and the only figures he boosts are not worth playing in republic or they are glass cannons that get run over. What's wrong with a little strategy to pull off Opportunist? You don't need tempo control pieces like Ozzel or San to use Opportunist. If anything, I would think Yularen will promote good placement and activation strategies. Also, which glass cannons are you referring to? The Repeating Blaster Clone? The 501st? I'm just curious. For 21 points, I think Yularen is costed just fine.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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a lot of the good non fringe pieces have a really low atk. so you need a czerka with Gree/Jolee. the problem I am see with AY is that he costs 21 and the other support pieces cost in the 10-20 range. The cost just add up to too much tech not enough power how I am seeing it now. This might change when I get the minis in hand. I just think AY would of been better without its a trap and recon and cost 13-15. I have made a list of minis that i think would work. Two things happen the idea costs too much or its fringe making the idea better in the Empire with Thrawn. The Panaka/AY costs more and it without ozzel your ideas cost more most of the time since you have to add in atk bonuses without opp. In the Empire you dont have to do this. most of the time. handmaidens,Q.Assassins,boba merc,cad,cade, just cost too much. The same idea of Panaka/AY is with the Empire and costs less thats I keep saying it
now on to the minis i like with AY Dannik jerriko hondo with pirates lando HOT(idea still might be better in Empire) Wookiee SC Some kind of repeater squad with czeka Clone bike barraca rex jolee dont know how ill work it with points but ill try 501st czerka obi might be cool but i really think the cost is too much I like Anakin stap on paper just dont know what to pair him with some wookiee sc with gree and cad could be fun I like wwf czerka gree Jawa sav gree could be fun with cad too. I do like a handmaiden cannon squd with jolee or panaka. Q.Assassin with a 11 atk with a czerka could be fun.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Jonnyb815 wrote:a lot of the good non fringe pieces have a really low atk. so you need a czerka with Gree/Jolee. the problem I am see with AY is that he costs 21 and the other support pieces cost in the 10-20 range. The cost just add up to too much tech not enough power how I am seeing it now. This might change when I get the minis in hand. I just think AY would of been better without its a trap and recon and cost 13-15. I have made a list of minis that i think would work. Two things happen the idea costs too much or its fringe making the idea better in the Empire with Thrawn. The Panaka/AY costs more and it without ozzel your ideas cost more most of the time since you have to add in atk bonuses without opp. In the Empire you dont have to do this. most of the time. handmaidens,Q.Assassins,boba merc,cad,cade, just cost too much. The same idea of Panaka/AY is with the Empire and costs less thats I keep saying it
now on to the minis i like with AY Dannik jerriko hondo with pirates lando HOT(idea still might be better in Empire) Wookiee SC Some kind of repeater squad with czeka Clone bike barraca rex jolee dont know how ill work it with points but ill try 501st czerka obi might be cool but i really think the cost is too much I like Anakin stap on paper just dont know what to pair him with some wookiee sc with gree and cad could be fun I like wwf czerka gree Jawa sav gree could be fun with cad too. I do like a handmaiden cannon squd with jolee or panaka. Q.Assassin with a 11 atk with a czerka could be fun.
Of those, I was thinking of: Repeater squad (no more than 3 repeaters) with Rex and General Skywalker Clone Bike or Gelagrubs with General Skywalker AniSTAP with Qui-Gon, JT, Senator Padme, Dark Woman and Panaka Wookiee FFs with Gree, Czerka and new Ahsoka Bacara with Sevs, ARFs, perhaps Aayla Handmaidens with Jolee and new Obi-Wan (no more than 3 maidens) - low acts Antarian Rangers also come to mind, just not sure how to work them into a squad idea yet. I think those ideas alone make Yularen worth it. And just to make things clear, I'm looking at the 200 game. So we may be on different wavelengths.
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Rank: Ugnaught Demolitionist Groups: Member
Joined: 9/10/2009 Posts: 3
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General Whorm Loathsom
70HP
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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LoboStele wrote:Honestly, I'm more interested in things like Tyranus DLOTS getting Twin, or Boba Merc/Jango BH getting Double/Twin, or using the new Grievous SOTJ with Whurm to give Droids Extra and Twin. There's some fairly neat things you can do with him. Yeah, I like the Dooku options. Dooku of Serrenno gets some much needed damage output and both him and Tyrannus get the awesome anti-melee combo of Twin/Riposte. With the new Obi, I think Serrenno might be a good option to bring back out. And maybe it's just me, but I LOVE Tuuk. Gamechanging, no. Overpowered, no. But the fact that he seems to combine with San is awesome. It is actually better than Tarkin, in a lot of ways if it works how I am thinking. You can easily set him up for an end of round move with San, to get LOS. Then, if you win init, you can do a nasty 2 activations for your first phase. Granted, it is not the three that Tarkin allows, but I think people have forgotten how nasty 2 activations can be when you go first. Can't wait to see the ruling on him. Also, as for Yularen being "meh": Really? Commandos and Antarian Rangers will be amazing. The Senate guys will be really nasty if Argyus works as rumored. Heck, all the fun options with Bacara is really cool. Bacara/Speeder/Yularen will hack some stuff up. Bacara/Yularen/Superstealth guys is also really cool, give those ARF/Elites/Commandos some much needed extra punch. Seriously, Sev at +13 for 40 Dam!!!! And Accurate.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Mothma/Yularen will be interesting as well.
23 Clone Commander Bacara 23 Mon Mothma 21 Admiral Yularen 16 Queen Amidala 90 ARF Trooper x9 9 R2-D2, Astromech Droid 8 Mas Amedda 10 Caamasi Noble x2
(+12att 40dam on deathshot...and with super stealth to force adjacent)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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imyurhukaberry wrote:Mothma/Yularen will be interesting as well. ok now I have a reason to play a troopers with Mothma and Yularen. sweet
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Rank: Flash Speeder Groups: Member
Joined: 9/9/2009 Posts: 41
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Captain Argyus Cost: 29 HP: 70 Att: 10 Def: 19 Dmg: 20
SA: Close Quater Fighting (+4 vs adjected) Twin
CE: Followers with Senate gain "Close Quater Fighting (+4 vs adjected)" and "Twin".
This is the information i got about him.
Edit: Forgot the Cost. Btw this info is from a german website.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Oh, wow, that's pretty sweet for Argyus. I like the CQF addition. Haven't seen that ability on a piece since the Dug Fringer (i think), and it's a nice fit here. That will really give the Senate Commandos a nasty boost. Heavy Weapon will still be a pain though, so I don't see them using both CQF and the Double/Twin all that often. Maybe with a good swap.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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huh...he is pretty nice. No Affinity for Seps I see...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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LoboStele wrote:Oh, wow, that's pretty sweet for Argyus. I like the CQF addition. Haven't seen that ability on a piece since the Dug Fringer (i think), and it's a nice fit here. That will really give the Senate Commandos a nasty boost. Heavy Weapon will still be a pain though, so I don't see them using both CQF and the Double/Twin all that often. Maybe with a good swap. Yep, it's all about the swap. Perhaps a squad with the Dark Woman as the setup swapper? Seriously, I like the potential of the Elite Guards. And the cost of Yularen and Argyus was about what I expected - 50 between the two. And yes, the Senate Commandos become a rather intriguing option. Pity they don't have Order 66 :P.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,458 Location: Southern Illinois
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imyurhukaberry wrote:Mothma/Yularen will be interesting as well.
23 Clone Commander Bacara 23 Mon Mothma 21 Admiral Yularen 16 Queen Amidala 90 ARF Trooper x9 9 R2-D2, Astromech Droid 8 Mas Amedda 10 Caamasi Noble x2
(+12att 50dam on deathshot...and with super stealth to force adjacent) Bacara and Mothma's +10 damage don't stack, so only(!) 40 on death shots from ARFs. Great squad idea! All that SS Recon on the board... enemy SS would make for an interesting battle
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Oops. Got ahead of myself there...
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,458 Location: Southern Illinois
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imyurhukaberry wrote:Oops. Got ahead of myself there... It's still a fine (and fun) squad idea I love that it even works against strafe. And if you hit any 20s on init... Plop an Elite Senate Guard between Mothma and Mas. He has a +50 deathblow. Two more ARFs is good too. I totally want to run this
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Rank: Tusken Raider Groups: Member
Joined: 3/28/2008 Posts: 4
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Sinister wrote:Captain Argyus Cost: 29 HP: 70 Att: 10 Def: 19 Dmg: 20
SA: Close Quarter Fighting (+4 againt adjacent) Twin Attack
CE: Followers with Senate gain "Close Quater Fighting (+4 againt adjacent)" and "Twin Attack". Wow, I just love Argyus! I think he's actually my most-wanted VR. This is a really neat commander. Built a little like the new Anakin, but for 29 points and affecting different pieces. I just hope I pull him in my case...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 196 Location: Indiana
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i don't know if anybody's said this, but put argyus with new ani, and the senate commando's can move, attack twice at +17 for 30 against adjacent enemies, and unlike the wookiees, the next turn, they'll be able to doulbe twin at +13 for 20, if they didn't already kill the person they attacked. throw in a weequay leader and then they get mighty swing and can do up to 120 damage, that's deadly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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I'm PUMPED over Yularen!
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