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V set 5. (spoilers inside) Options
AndyHatton
Posted: Friday, February 15, 2013 3:13:07 PM
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adamb0nd wrote:
what's his melee reach represent?


Desann is HUGE, he towers over most people, and in addition to longer arms I believe his lightsaber is bigger to compensate for his size.



You can see here that Jerec's entire arm is about half the size of Desann's.
markedman247
Posted: Friday, February 15, 2013 3:18:43 PM
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Which leads to the next question: is he a large or medium? I hope he's medium.
AndyHatton
Posted: Friday, February 15, 2013 3:22:58 PM
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markedman247 wrote:
Which leads to the next question: is he a large or medium? I hope he's medium.


I think since Wookiees are medium, Chistori would be too. They are both around 2 meters tall.
markedman247
Posted: Friday, February 15, 2013 3:24:14 PM
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AndyHatton wrote:
markedman247 wrote:
Which leads to the next question: is he a large or medium? I hope he's medium.


I think since Wookiees are medium, Chistori would be too. They are both around 2 meters tall.


Thanks. I'm hoping I don't have to re-base a mini.
dreadtech
Posted: Friday, February 15, 2013 3:33:33 PM
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AndyHatton wrote:
dreadtech wrote:
Reborn Shadowtrooper?

What is this character from? and why would they have force points?

Anyway both characters are good, but not sure I like invisibility on characters like this. Sure its OK if not overused or if there are going to be counter-abilities pending either in other characters this set or planed for next set. Either way I hope only to see unique with it. Generic shooters just do not need this IMO.

Still overall this set is shaping up very well. ThumpUp


They are Dark Jedi Troopers, Reborn Shadowtroopers are from the Jedi Knight II: Jedi Outcast. ( http://starwars.wikia.com/wiki/Shadowtrooper )

As for Invisibility it fits them well, and the only piece that has it so far is a Generic Shooter in the Chameleon Droid. I don't think it is bad on a generic melee piece.


Oh, I do agree there, Melee generic or unique with Invisibility would be OK. Shooters with all the attack bonuses they can get just don't need this. I do appreciate that these probably would have it as Sithborg mentioned in hes post however if they had to have it I would have liked them to have a disability built in to the character itself. Such as cannot benefit from CE's with the exception of there pacific commander.
Considering the CEs they can get, these are cheap even at 23 points. These abilities though are only problematic if there is no counter to it. I understand it will not become a common thing on vset characters but even this one, I think long term is going to be look back upon as a bad idea.
Still whats done is done and as I mentioned in my last post, overall this is a very good set so far.

Also thanks for the reference Andy.
Mando
Posted: Friday, February 15, 2013 3:42:25 PM
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dreadtech wrote:
AndyHatton wrote:
dreadtech wrote:
Reborn Shadowtrooper?

What is this character from? and why would they have force points?

Anyway both characters are good, but not sure I like invisibility on characters like this. Sure its OK if not overused or if there are going to be counter-abilities pending either in other characters this set or planed for next set. Either way I hope only to see unique with it. Generic shooters just do not need this IMO.

Still overall this set is shaping up very well. ThumpUp


They are Dark Jedi Troopers, Reborn Shadowtroopers are from the Jedi Knight II: Jedi Outcast. ( http://starwars.wikia.com/wiki/Shadowtrooper )

As for Invisibility it fits them well, and the only piece that has it so far is a Generic Shooter in the Chameleon Droid. I don't think it is bad on a generic melee piece.


Oh, I do agree there, Melee generic or unique with Invisibility would be OK. Shooters with all the attack bonuses they can get just don't need this. I do appreciate that these probably would have it as Sithborg mentioned in hes post however if they had to have it I would have liked them to have a disability built in to the character itself. Such as cannot benefit from CE's with the exception of there pacific commander.
Considering the CEs they can get, these are cheap even at 23 points. These abilities though are only problematic if there is no counter to it. I understand it will not become a common thing on vset characters but even this one, I think long term is going to be look back upon as a bad idea.
Still whats done is done and as I mentioned in my last post, overall this is a very good set so far.

Also thanks for the reference Andy.


The problem is that in most squads you might be able to fit maybe 2-3 in if you want the squad to do well. I find it hard to believe that a squad with 5-6 of these would do well. They only have 60 hp, and to get their defense insane the Imperials need to invest 53pts for a Darth Vader who's ce is great, but not much else is. I like the peice and I don't see it posing a big problem in the future. Honestly, Diplomat and Spy are a lot worse than Invisiblity.
TheHutts
Posted: Friday, February 15, 2013 3:49:40 PM
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dreadtech wrote:
Oh, I do agree there, Melee generic or unique with Invisibility would be OK. Shooters with all the attack bonuses they can get just don't need this. I do appreciate that these probably would have it as Sithborg mentioned in hes post however if they had to have it I would have liked them to have a disability built in to the character itself. Such as cannot benefit from CE's with the exception of there pacific commander.
Considering the CEs they can get, these are cheap even at 23 points. These abilities though are only problematic if there is no counter to it. I understand it will not become a common thing on vset characters but even this one, I think long term is going to be look back upon as a bad idea.
Still whats done is done and as I mentioned in my last post, overall this is a very good set so far.


Did you notice that the Reborn Shadowtroopers do actually have Melee Attack?

Reborn Shadowtrooper
Imperial
Cost: 23
HP: 60 Def: 16 Atk: +10 Dam: 20
SA: Melee Attack, Double Attack

I like them - they fill an interesting niche.
AndyHatton
Posted: Friday, February 15, 2013 3:54:29 PM
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TheHutts wrote:
dreadtech wrote:
Oh, I do agree there, Melee generic or unique with Invisibility would be OK. Shooters with all the attack bonuses they can get just don't need this. I do appreciate that these probably would have it as Sithborg mentioned in hes post however if they had to have it I would have liked them to have a disability built in to the character itself. Such as cannot benefit from CE's with the exception of there pacific commander.
Considering the CEs they can get, these are cheap even at 23 points. These abilities though are only problematic if there is no counter to it. I understand it will not become a common thing on vset characters but even this one, I think long term is going to be look back upon as a bad idea.
Still whats done is done and as I mentioned in my last post, overall this is a very good set so far.


Did you notice that the Reborn Shadowtroopers do actually have Melee Attack?

Reborn Shadowtrooper
Imperial
Cost: 23
HP: 60 Def: 16 Atk: +10 Dam: 20
SA: Melee Attack, Double Attack

I like them - they fill an interesting niche.


Exactly, they can get a few more bonuses because they are "troopers" but as Mando said they are too expensive and fragile to make a whole squad of them. I think it is a cool, fun piece.
dreadtech
Posted: Friday, February 15, 2013 3:54:53 PM
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The problem is you are basing that on 200 points and DCI rules. However even in 200 points casual 3 of these are very powerful. I base this on the 19 point Clocked mandos, and Mandos don't have the same range of CEs that Imperials do. Remember not everyone plays DCI or confines there points to 200.

Still I dont want to fill the thread with negative posts so as I said whats done is done.

(I not talking about DCI because I have never played DCI so have nothing to compair that sort of game by as I only play casual games)





Edit
"Did you notice that the Reborn Shadowtroopers do actually have Melee Attack?
Blushing Well now that you mention it, No
Sithborg
Posted: Friday, February 15, 2013 4:01:05 PM
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Sure, they do have some range, but Grip 1 is hardly devastating, and Lightning 1 means they are getting close to the action.

In some builds, yes, Holoveers will be a pain to deal with. And they are decent swappers. Combo'ed with a bunch of other CE's, they get kind of scary. That's what happens when you are an Imperial Trooper, even Melee. I feel they give the Imperials a decent Melee option, like the JWM. Of course, the Knights will also be an option, and we aren't done boosting them...

Invisibility is very powerful. There is a reason no one else has gotten it. I think it matches up pretty well to the Chameleon Droid, all boosts being available to the different figs.

And Dreadtech, feel free to post your concerns. There's times when it's important to understand a different view. I'll be honest, a lot of Sev'rance Taan isn't aimed at the DCI format. Some of the designers do try to keep it in mind.
General_Grievous
Posted: Monday, February 18, 2013 8:09:26 AM
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Epic Desann rocks! I am pumped about him a d the new trooper. Melee on invisible is pretty accurate. Though I feel cloaked would have been enough? Anways looking forward to new reborn squads
dreadtech
Posted: Friday, February 22, 2013 7:07:06 AM
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Was there a spoiler this week?
swinefeld
Posted: Friday, February 22, 2013 7:55:40 AM
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dreadtech wrote:
Was there a spoiler this week?


Probably. I missed the SHNN show, and haven't listened that far into it yet.
swinefeld
Posted: Friday, February 22, 2013 9:47:09 AM
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Here's the first one from SHNN:

1. Krynda Draay VR
Cost: 20
HP: 50
Def: 20
Atk: 0
Dam: 0

Special Abilities
Unique. Melee Attack
Camaraderie [An ally named Master Lucien Draay gains Mettle and Triple Attack]
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Mettle [If this character spends 1 Force point to reroll, add +4 to the result]
Rapport [Covenant characters cost 1 less when in the same squad as this character]

Force Powers
Force 1. Force Renewal 1
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller]
Sense the Future [Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check]

Commander Effect
Covenant allies in your squad can spend this character's Force points. [A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.]


Flavor text: (did not fit on card)
Krynda Draay formed the secret Jedi Order of the Covenant and personally set out to train the greatest Consulars of the Order, which she hoped would be strong enough to find the shatterpoint that would lead to the next Sith outbreak.
corranhorn
Posted: Friday, February 22, 2013 10:32:49 AM
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Sweet! She looks awesome, and I'm glad there's finally a piece with both Sense the Future and Force Renewal!
AndyHatton
Posted: Friday, February 22, 2013 10:34:03 AM
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Wow! I really like her, the Covenant is becoming a very interesting subfaction for the OR. Very interesting...
markedman247
Posted: Friday, February 22, 2013 11:14:56 AM
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If you search for images if Krynda, have safe filter on. There are some NSFW art with her featured. Just a warning.
Darthbane53
Posted: Friday, February 22, 2013 11:37:29 AM
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markedman247 wrote:
If you search for images if Krynda, have safe filter on. There are some NSFW art with her featured. Just a warning.


Im trying so hard to resist doing this.
adamb0nd
Posted: Friday, February 22, 2013 12:07:11 PM
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Is there a way to get lucien draay Covenant?
swinefeld
Posted: Friday, February 22, 2013 12:23:49 PM
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adamb0nd wrote:
Is there a way to get lucien draay Covenant?


Sure, read the glossary definition. Wink
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