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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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wannabe mexican wrote:It costs 93 points to have double pawn in a squad. Add to that Whorm and a BDO and you have barely any points for anything else. It is not that powerful, I played against it and, I would say, pwned it.
That being said, I tested this guy a few times, but feel we used him wrong because I wasn't that impressed with him. Like, he makes sense to me, flavour wise. Dooku surrounded by his minions that are either bodyguarding him or shooting his enemies. I am sure he will be much more impressive when we get more living seps in the coming sets. Those separatist commandos need an upgrade. Wrong. I said this several times over the last few years but will say again just for you. Not everyone plays 200 point DCI floor rules. When the group decided to do Vsets we were assured that other casual games styles would be considered when designing minis and that all minis would be playable outside of DCI games. DOTF did indeed do that. Not the case for this set so far 4 minis 5 if you count the new Maul for the BOT set are totally unacceptable outside of DCI games. 1 or 2 minis we would have just changed for our games but when it starts to become serveral. its easyer to just not use any. Our group has already decided that this set will not be used in our games. Rather than ban the odd mini the group has decided to not use any. I am still having the cards (already donated anyway) for collection purposes only. Very disappointed.
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Rank: Advanced Bloo Milk Member Groups: Member
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dreadtech wrote:Wrong. I said this several times over the last few years but will say again just for you. Not everyone plays 200 point DCI floor rules. When the group decided to do Vsets we were assured that other casual games styles would be considered when designing minis and that all minis would be playable outside of DCI games. DOTF did indeed do that. Not the case for this set so far 4 minis 5 if you count the new Maul for the BOT set are totally unacceptable outside of DCI games. 1 or 2 minis we would have just changed for our games but when it starts to become serveral. its easyer to just not use any. I can understand your point, we talked about this in design. It simply ended up as a piece designed for 200pts or less, and not one for kill em all formats. We haven't forgotten this, we just felt in this case, the piece worked the way we wanted it as is, understanding that it would pose issues for certain game types (although, he's quite fun in 500pt games, which I did test him in). I don't really see what the problem with the new Maul is however, and also don't know what the other 4 figures you are referring to are. I'm assuming one would be Vader. What do you currently do with figures like Wat and Kazdan? Because to my mind, Kazdan in a 500+ game would be equally broken in kill em all.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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billiv15 wrote: Exactly. The CIS members did not fully know he was a Sith Lord, and they didn't know about Sideous being Palpatine, or even all know about Sideous. The public face was the diplomat Dooku. This is him. I know people wanted a combo of a 49pt Dooku fighter with a CE, but to be honest, making a 55-65pt Dooku with a CE was incredibly lame and didn't help the living part of the faction at all. What you all said you wanted, wouldn't have done anything. This one can do both, he can pawn and bring reserves, so droids can be used, at the same time, you are gonna want living figures to utilize the CE. He works best either with all living figures or with a mix of droids and living. And I can promise you, when you figure out how to use him in squads, he's an amazingly powerful figure - similar to Darth Sideous in that way.
What I said last night, is the image we worked on, was Dooku standing on the platform at Geonosis. He never draws his lightsaber and uses his BGs and army to fight. This is the image of Dooku as a commander. He does not publically use his LS and reveal him being a Sith. So in a sense, a Dooku with all his normal LS fighting abilities and a CE, is not canon. I understand he's weird at first glance, but give him a chance. He's definitely a very powerful mini, and probably only the fact that his reserves are slightly luck based away from being an automatic tier 1 upon release.
Thanks for making a fantastic rendition of my favorite character. This is in no way what I was expecting, but its finally a dooku that i think does justice to the character. Can't wait to get this baby on paper.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2008 Posts: 188
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I can understand the thinking of creating this type of Dooku, but I think the concept is more suited to a different character. Yeah, Dooku is the face of the Seperatists from a royal background, but the fact that he has Jedi training and powers should come as no surprise to anyone considering he was a famous member and one of the Lost Twenty. I don't think any of the Separatist leaders would have been in the dark regarding his abilities.
It's a bold and interesting choice, but overall I don't think it ultimately suits Dooku. I guess it draws a parallel with the Clone Strike Sidious, but the two aren't really in the same league, character-wise. All of Dooku's actions are controlled by Sidious, and he certainly doesn't call the shots, so it's kind of redundant to give him abilities similar to his master, flavor-wise. Dooku is an insecure pawn, easily controlled by Sidious, and loses his cool whenever he is confronted by Yoda. He's going to want to whip out his lightsaber when the little green guy comes around. He just can't help it.
But that's my opinion, which probably doesn't matter at all.
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Rank: Moderator Groups: Member
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I love it. Very different, and there are a ton of possibilties to explore in finding the best ways to build around him.
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As I think about this piece, he really seems like a spiritual successor to the first sidious piece.
I do have a question. The CE is worded strangely. What was the logic behind not saying "adjacent followers gain body guard"?
- note: just realized... that would let them body guard other targets than dooku... thats it, right?
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Rank: Advanced Bloo Milk Member Groups: Member
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I just wish there were more living Separatist allies. We're very low on that, but then again the Separatist were mostly Droids. I hope the V-Sets will give us more at some point to compliment this mini, especially a piece with Opportunist, or maybe a new Geonosian to work with both this Dooku and Poggle. We haven't had a new non-Unique Geonosian since....well...Clone Strike.
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Rank: Advanced Bloo Milk Member Groups: Member
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adamb0nd wrote:As I think about this piece, he really seems like a spiritual successor to the first sidious piece.
I do have a question. The CE is worded strangely. What was the logic behind not saying "adjacent followers gain body guard"? We were going to have him grant Dooku's Bodyguard so they could only bodyguard Dooku, but realized not only that we'd save space by just writing out the definition as the CE but we likely wouldn't use the SA again so why create a new one in the first place.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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I can see him working well with the Elite Trandy Mercs. Bodyguards that regen and, since they become turrets, fire back every time he takes damage.
Not optimum but fun to think about.
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Rank: Moderator Groups: Member
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I have a question:
Is the CE separated into paragraphs?
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Rank: Advanced Bloo Milk Member Groups: Member
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swinefeld wrote:I have a question:
Is the CE separated into paragraphs? I sense a Yammosk idea in this question.
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markedman247 wrote:swinefeld wrote:I have a question:
Is the CE separated into paragraphs? I sense a Yammosk idea in this question. Indeed.
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Rank: Advanced Bloo Milk Member Groups: Member
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swinefeld wrote:markedman247 wrote:swinefeld wrote:I have a question:
Is the CE separated into paragraphs? I sense a Yammosk idea in this question. Indeed. If we are still talking about Dooku, It looks like it would almost be useless cause I do not plan on putting my Yammosk with in Line of sight of anything, and if the opponet is close enoguh that I am using bodyguard to protect it. I am in a world of hurt anyways.
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I just realized his CE gets around SS and adjacent enemies.
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Azavander wrote:swinefeld wrote:markedman247 wrote:swinefeld wrote:I have a question:
Is the CE separated into paragraphs? I sense a Yammosk idea in this question. Indeed. If we are still talking about Dooku, It looks like it would almost be useless cause I do not plan on putting my Yammosk with in Line of sight of anything, and if the opponet is close enoguh that I am using bodyguard to protect it. I am in a world of hurt anyways. Retaliation, more than bodyguard, though both could be useful. Is it that hard to get to the Yam with all the movement breakers in the game?
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adamb0nd wrote:swinefeld wrote:markedman247 wrote:swinefeld wrote:I have a question:
Is the CE separated into paragraphs? I sense a Yammosk idea in this question. Indeed. Yammosk? Not familiar with this issue. Enlighten me? I tried reading this over, but couldn't figure out how being 1 or 2 paragraph changes the context. I think its interesting that the piece may attack unites with SS, or attack enemies from a range even if they have an adjacent enemy. I'm trying to think what other rules this gets around. Basically, if it's 2 separate CE's, you could choose one or the other. I believe that's the context. If Facing a Yammosk and that Yammosk (for s & g's) takes either Bodyguard portion or the immediate attack portion of the CE as opposed to taking both. I wasn't saying that the idea was perfect but the first question ("Is the CE seperated into paragraphs?") was the basis of some of the Yammosk clarifications.
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Rank: Advanced Bloo Milk Member Groups: Member
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Could be a case where you might consider placing the Yam right in gambit at the start of the game however. Just saying, might be fun.
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markedman247 wrote:Basically, if it's 2 separate CE's, you could choose one or the other. I believe that's the context.
If Facing a Yammosk and that Yammosk (for s & g's) takes either Bodyguard portion or the immediate attack portion of the CE as opposed to taking both.
I wasn't saying that the idea was perfect but the first question ("Is the CE seperated into paragraphs?") was the basis of some of the Yammosk clarifications. Yes, it's not an earth-shattering idea by any means, but if you are facing Seps, what other CE's are you going to use? Whorm - sure, if you aren't already running a lot of twin attackers Most of the others are for Droids. Not helpful. In any case, I'm just having fun with the possible interactions this Dooku can create.
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Rank: Advanced Bloo Milk Member Groups: Member
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Outside of Darth Sidious (Immediate attack upon crit), it's probably the most played of the CIS. There are some wierd ones but only if you want to blaspheme and use droids with the Vong. Which does lead to a rule question that I may have to place in the appropriate forum.
*Edit: Removed previous post upon seeing that the CE said "damage from an enemy" and not just "takes damage." Sorry for the reading comprehension fail.
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Wow... I just realized that this dooku is a fantastic counter to greater mobile if you can get the enemy close enough. Essentially, a twin attacker body guard could fire back twice for every one shot... hitting a character like Rex 8 times in exchange for his 4 shots.
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