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V set 5. (spoilers inside) Options
PrimeClone
Posted: Wednesday, February 27, 2013 2:30:05 PM
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Posts: 88
The new NR Luke is a disappointment.
As usual when designing Luke Skywalker, plenty of potential but then the designers are afraid the figure is too powerful. And we end up yet with another Luke that won't see play. Soo close, but not.Crying
His attack stat is too low and his cost too high to have a real impact (compare Master Yoda). I 'm really confused about the fringe synergies as well. Still no affinity for R2? C'mon...
I would have liked force point renewal so much more for the faction. I'm not sure what to build around greater mobile, other than low cost, low attack pieces.
At the very least give him 14 attack and cost him 42 (max 44).
Oh well keep trying
Wink

Cheers
AndyHatton
Posted: Wednesday, February 27, 2013 3:00:50 PM
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Joined: 8/9/2009
Posts: 1,935
PrimeClone wrote:
The new NR Luke is a disappointment.
As usual when designing Luke Skywalker, plenty of potential but then the designers are afraid the figure is too powerful. And we end up yet with another Luke that won't see play. Soo close, but not.Crying
His attack stat is too low and his cost too high to have a real impact (compare Master Yoda). I 'm really confused about the fringe synergies as well. Still no affinity for R2? C'mon...
I would have liked force point renewal so much more for the faction. I'm not sure what to build around greater mobile, other than low cost, low attack pieces.
At the very least give him 14 attack and cost him 42 (max 44).
Oh well keep trying
Wink

Cheers

Confused
I'm sorry but...What? I just don't see how he is dissapointing. I think he is incredible. He can easily get to +19 atk with Ataru and Jedi Hunter

Check out this thread to see some possible squads with him, GMA is EXACTLY what New Republic Jedi need. Plus a possible Lightsaber Throw 3 with Twin is NEVER bad.

http://www.bloomilk.com/Forums/default.aspx?g=posts&t=12180


Fringe Synergy is to represent Luke recruiting non-Jedi Force Users into his new Order.
Sithborg
Posted: Wednesday, February 27, 2013 3:03:17 PM
Rank: Moderator
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Joined: 8/24/2008
Posts: 5,201
PrimeClone wrote:
The new NR Luke is a disappointment.
As usual when designing Luke Skywalker, plenty of potential but then the designers are afraid the figure is too powerful. And we end up yet with another Luke that won't see play. Soo close, but not.Crying
His attack stat is too low and his cost too high to have a real impact (compare Master Yoda). I 'm really confused about the fringe synergies as well. Still no affinity for R2? C'mon...
I would have liked force point renewal so much more for the faction. I'm not sure what to build around greater mobile, other than low cost, low attack pieces.
At the very least give him 14 attack and cost him 42 (max 44).
Oh well keep trying
Wink

Cheers


Huh? This is THE powerpiece in the set.

You already have 2 Lukes that grant Renewal, as well as 2 much cheaper options to grant it to limited figures, one of them also functioning as a Force Battery.
Darthbane53
Posted: Wednesday, February 27, 2013 3:12:35 PM
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Joined: 7/26/2010
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DARPH NADER wrote:
And now for something completely different...

58/60 Yuuzhan Vong

Supreme Overlord Quorreal Cost 30

HP: 70
Def: 18
Att: +8
Dam: 10

SA:

Unique
Melee Attack
Force Immunity

Loyal Followers (Characters brought in to the squad through this character's Reinforcements speacial ability each cost one less. These characters Aggressive Negotiations. {This character is considered to have Diplomat until iy makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash or It's a Trap! can ignore this ability for the purpose of attacking this character.} for the rest of the skirmish.

Rival (This character cannot be in a squad that contains any character whose name contains Shimrra.)

Yuuzhan Vong Reinforcements 20

CE: If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid & Savage characters.)



I like him so far, kinda situational abilities, glad hes not over costed and under powered like shimrra. Please let the scouts be good...
corranhorn
Posted: Wednesday, February 27, 2013 3:52:03 PM
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Joined: 3/14/2009
Posts: 1,728
PrimeClone wrote:
The new NR Luke is a disappointment.
As usual when designing Luke Skywalker, plenty of potential but then the designers are afraid the figure is too powerful. And we end up yet with another Luke that won't see play. Soo close, but not.Crying
His attack stat is too low and his cost too high to have a real impact (compare Master Yoda). I 'm really confused about the fringe synergies as well. Still no affinity for R2? C'mon...
I would have liked force point renewal so much more for the faction. I'm not sure what to build around greater mobile, other than low cost, low attack pieces.
At the very least give him 14 attack and cost him 42 (max 44).
Oh well keep trying
Wink

Cheers


He will absolutely 100% see play, I gaurantee it. You obviously have no idea just how good GMA is. SO MANY NR Jedi need it. So many. Another Force Renewal 1 CE would be awful. GMA is 10 times better than Force Renewal 1 for competitive squad building, imho. FR1's als just not needed. As for your comment about Fringe synergies, it's pretty obvious that you didn't read ANY of the prior posts about Luke. Whcih might have been a good idea considering the conent of your post. No Affinity for R2...your only valid point. But we have R22/C-3P0 GH already in NR. You don't know what to build around GMA besides low cost, low attack pieces...? I'm sorry, but that just shows such a low level of squadbuildling skill that there's really no argument I can make to change your mind. As for the +11 Attack, dude's got Ataru Style Mastery.
I really hope that wink means you are kidding around.


(I was harsh. I know. But that "Oh well keep trying" was over the line, at least to me).
corranhorn
Posted: Wednesday, February 27, 2013 3:53:13 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/14/2009
Posts: 1,728
Darthbane53 wrote:
DARPH NADER wrote:
And now for something completely different...

58/60 Yuuzhan Vong

Supreme Overlord Quorreal Cost 30

HP: 70
Def: 18
Att: +8
Dam: 10

SA:

Unique
Melee Attack
Force Immunity

Loyal Followers (Characters brought in to the squad through this character's Reinforcements speacial ability each cost one less. These characters Aggressive Negotiations. {This character is considered to have Diplomat until iy makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash or It's a Trap! can ignore this ability for the purpose of attacking this character.} for the rest of the skirmish.

Rival (This character cannot be in a squad that contains any character whose name contains Shimrra.)

Yuuzhan Vong Reinforcements 20

CE: If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid & Savage characters.)



I like him so far, kinda situational abilities, glad hes not over costed and under powered like shimrra. Please let the scouts be good...


I really think he's a good piece. The Reinforcements enhancements will help the Vong, imo.
Darthbane53
Posted: Wednesday, February 27, 2013 4:05:46 PM
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Posts: 1,390
Location: Florida
corranhorn wrote:
Darthbane53 wrote:
DARPH NADER wrote:
And now for something completely different...


I like him so far, kinda situational abilities, glad hes not over costed and under powered like shimrra. Please let the scouts be good...


I really think he's a good piece. The Reinforcements enhancements will help the Vong, imo.


Well now we have 2 (and only 2) vong with reinforcements 20, assuming this is on a roll of a 20 and not a 1 like dagara, though it is cool its still a 5% chance to get that init roll.
corranhorn
Posted: Wednesday, February 27, 2013 4:08:16 PM
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Posts: 1,728
Darthbane53 wrote:
corranhorn wrote:
Darthbane53 wrote:
DARPH NADER wrote:
And now for something completely different...


I like him so far, kinda situational abilities, glad hes not over costed and under powered like shimrra. Please let the scouts be good...


I really think he's a good piece. The Reinforcements enhancements will help the Vong, imo.


Well now we have 2 (and only 2) vong with reinforcements 20, assuming this is on a roll of a 20 and not a 1 like dagara, though it is cool its still a 5% chance to get that init roll.



I think you're confusong Reinforcements with Reserves.
kezzamachine
Posted: Wednesday, February 27, 2013 5:32:31 PM
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Posts: 1,487
Location: Lower the Hutt, New Zealand
New Luke... oh my, he is a tasty, tasty meatball.
Darthbane53
Posted: Wednesday, February 27, 2013 8:10:46 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2010
Posts: 1,390
Location: Florida
corranhorn wrote:
Darthbane53 wrote:
corranhorn wrote:
Darthbane53 wrote:
DARPH NADER wrote:
And now for something completely different...


I like him so far, kinda situational abilities, glad hes not over costed and under powered like shimrra. Please let the scouts be good...


I really think he's a good piece. The Reinforcements enhancements will help the Vong, imo.


Well now we have 2 (and only 2) vong with reinforcements 20, assuming this is on a roll of a 20 and not a 1 like dagara, though it is cool its still a 5% chance to get that init roll.



I think you're confusing Reinforcements with Reserves.


Dagara has both
sharron
Posted: Wednesday, February 27, 2013 8:19:22 PM
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But reserves is on an initiative roll, reinforcements is not.
dreadtech
Posted: Thursday, February 28, 2013 4:45:46 AM
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Joined: 7/23/2008
Posts: 942
"No offense but you just made a fool of yourself."

Please don't make it personal, I know this was not your intent but it can be taken that way. By all means put up a valid counter-point as you did with my posts about the Old Republic which were a joy to read and to have a good continuing discussion over a few posts. I have too agree with you though that Luke will see a lot of play.

I think Luke is good and the only change I would make is to hes name, to say tott doneeta. BigGrin

"In what way is the OR Senator subpar? "

I have already given my reasons in an earler post, I am fine if you see the ORS differantlly.
dreadtech
Posted: Thursday, February 28, 2013 4:51:05 AM
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Joined: 7/23/2008
Posts: 942
sharron wrote:
But reserves is on an initiative roll, reinforcements is not.


Reserves is my preference over reinforcements because nowadays most take a reinforcement character and if both sides have it i think it loses something. Also i like the luck element of reserves. Though I do think immediate reserves is a little over kill.
Darthbane53
Posted: Thursday, February 28, 2013 5:23:47 AM
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Joined: 7/26/2010
Posts: 1,390
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dreadtech wrote:
sharron wrote:
But reserves is on an initiative roll, reinforcements is not.


Reserves is my preference over reinforcements because nowadays most take a reinforcement character and if both sides have it i think it loses something. Also i like the luck element of reserves. Though I do think immediate reserves is a little over kill.


*CONTAINS MINOR SPOILERS FROM NJO SERIES*

I honestly dont know what the tourny scene is like and how many reserves/reinforcements show up but I think it would be cool if that became a nice little nitch for the vong. Maybe give some one a special ability like "Yuuzhan Vong Warrior reserves" where you have a higher chance of getting the roll but you can only bring in vong whos name contains warrior. Actually I really like that. The vong managed to capture more or less the known galaxy and had the troops to do it. So it would be cool if we got a few more pieces with a similar abillity to keep having the chance to bring in more figures.
Galactic Funk
Posted: Thursday, February 28, 2013 5:26:56 AM
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dreadtech wrote:
sharron wrote:
But reserves is on an initiative roll, reinforcements is not.


Reserves is my preference over reinforcements because nowadays most take a reinforcement character and if both sides have it i think it loses something. Also i like the luck element of reserves. Though I do think immediate reserves is a little over kill.


The strength of reinforcements in todays game lies in the significant choices you have to bring in some sort of counter to your opponents squad. Whether or not you choose to bring in Momaw Nadon to wipe out some of your opponents Poggle or Nom Bombs, some It's A Trap to take away your opponents Stealth, Evazan or Ponda Boba, another shooter, more door control or simply more activations, these choices (or the ability to get them at all) could easily be the difference in your match.

If you drop Lobot CLO into a squad instead of Lobot and you don't roll an 11 in the first 4 rounds roughly, its probably too late for you in a competitive game. I bring Lobot to my weekly league a high percentage of the time too because while it isn't highly competitive like a Regional or something I still don't like to lose. Particularly to certain people. :-)
Galactic Funk
Posted: Thursday, February 28, 2013 5:44:50 AM
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Darthbane53 wrote:


I honestly dont know what the tourny scene is like and how many reserves/reinforcements show up but I think it would be cool if that became a nice little nitch for the vong. Maybe give some one a special ability like "Yuuzhan Vong Warrior reserves" where you have a higher chance of getting the roll but you can only bring in vong whos name contains warrior. Actually I really like that. The vong managed to capture more or less the known galaxy and had the troops to do it. So it would be cool if we got a few more pieces with a similar abillity to keep having the chance to bring in more figures.


Someone can correct me if I am wrong but I believe Lobot has been in more Gencon (and/or Regional?)squads than any other character.

About a year ago one of the 17 year olds that plays in our league from time to time brought a Reserves squad that could hit on at least 5 different numbers. He never hit it. Because of the map we were on it took me several rounds to get to him but I destroyed his squad quick.

For flavor yes I agree. The theme would be fun especially because I enjoy playing Vong from time to time but I would never rely on a reserves piece in a competitive environment. The character has to be a functional piece even w/o getting reserves and it would probably end up posted to high if it had reserves on top of whatever else it would have. I fear that something like that would end up being cost prohibitive or else over powered. Of course the v-set designers have a lot better grasp on that than I do.
adamb0nd
Posted: Thursday, February 28, 2013 7:54:38 AM
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My understanding has been that Reserves has never been competitively feasible. As others have stated, because of the luck involved, but also because typically the pieces brought in through a Reserves roll also give your opponent more points to score. Pulling in 30 points of droids to a republic squad just results in 30 points worth of fairly easily dispatched droids with little to no support for your enemy to score on.

Reserves will likely always be reserved for the casual game, where they can actually be quite competitive BlooMilk
dreadtech
Posted: Thursday, February 28, 2013 9:44:27 AM
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I think you misunderstood my post about Reserves/ reinforcements.

I was just saying which i liked best and why. It was not meant be be in reference to the vong having it.
I really like the luck element of reserves, As for reinforcements been better in torny play, I do not play torny or DCI games. So it makes little difference to me that Lobot has been used the most in competition play. I can tell you in casual play Lobot is hardly ever used, in fact in my group I think he was used briefly around the time Universe came out. By the time the next set came out he was already seeing little play.

While casual play will differ from group to group, usually you just know your faction, which faction you are facing and point total. Most play by defeating ALL OPONANTS, so no point scoring at all. No building a squad that needs to be a jack of all trades.

This is why I say that casual play is very different to DCI.


EDIT
"Reserves will likely always be reserved for the casual game, where they can actually be quite competitive "

Exactly in fact very competitive. Although I don't particularly like the word competitive when talking about casual play.
swinefeld
Posted: Thursday, February 28, 2013 10:06:34 AM
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dreadtech wrote:

EDIT
"Reserves will likely always be reserved for the casual game, where they can actually be quite competitive "

Exactly in fact very competitive. Although I don't particularly like the word competitive when talking about casual play.


'Effective' is a good word in this context. Smile
dreadtech
Posted: Thursday, February 28, 2013 10:19:59 AM
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swinefeld wrote:
dreadtech wrote:

EDIT
"Reserves will likely always be reserved for the casual game, where they can actually be quite competitive "

Exactly in fact very competitive. Although I don't particularly like the word competitive when talking about casual play.


'Effective' is a good word in this context. Smile


ThumbsUp I like that, almost poetic in its simplicity
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