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V set 5. (spoilers inside) Options
TimmerB123
Posted: Thursday, February 28, 2013 11:55:31 AM
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AndyHatton wrote:
corranhorn wrote:
spryguy1981 wrote:
There are several factions that give out the boardwide Backlash, Ambush, or GMA. Well now there is haha. Luke gives GMA, Wryylock gives Backlash.


Luke's GMA is ONLY Force users.

Wyyrlok's CE is much more limited. "Sith followers" as opposed to "allies". World of difference there. Also, the Revanchist gives you good init control and an excellent mid-range beat.
Also, that "no pieces with affinity" clasue really hurts. That means Jaq can't get it. That means anyone else you bring in with GARY can't get it. That means Darth Maul, SI can't get it.


Jaq already has GMA so it isn't too much an issue, I think the big one is Maul, SI.


Exactly correct. He was the real reason for that clause. Ambush + backlash = greater mobile, and he does NOT need that!
markedman247
Posted: Thursday, February 28, 2013 11:59:04 AM
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TimmerB123 wrote:
AndyHatton wrote:
corranhorn wrote:
spryguy1981 wrote:
There are several factions that give out the boardwide Backlash, Ambush, or GMA. Well now there is haha. Luke gives GMA, Wryylock gives Backlash.


Luke's GMA is ONLY Force users.

Wyyrlok's CE is much more limited. "Sith followers" as opposed to "allies". World of difference there. Also, the Revanchist gives you good init control and an excellent mid-range beat.
Also, that "no pieces with affinity" clasue really hurts. That means Jaq can't get it. That means anyone else you bring in with GARY can't get it. That means Darth Maul, SI can't get it.


Jaq already has GMA so it isn't too much an issue, I think the big one is Maul, SI.


Exactly correct. He was the real reason for that clause. Ambush + backlash = greater mobile, and he does NOT need that!


It also helps for the philosophy of "The One True Sith." :)
corranhorn
Posted: Thursday, February 28, 2013 12:08:38 PM
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dreadtech wrote:
"No offense but you just made a fool of yourself."

Please don't make it personal, I know this was not your intent but it can be taken that way. By all means put up a valid counter-point as you did with my posts about the Old Republic which were a joy to read and to have a good continuing discussion over a few posts. I have too agree with you though that Luke will see a lot of play.
BigGrin


The way I saw it, his little passive aggressive go at the Vset team made it personal, not me. But you certainly do have a good point. Edited post.

Quote:

"In what way is the OR Senator subpar? "

I have already given my reasons in an earler post, I am fine if you see the ORS differantlly.


I don't really seee those as a good enough reason, though. There is no other mini that has a similar CE to the OR Senator and dosen't have some notable disadvantage compared to the ORS.
Galactic Funk
Posted: Thursday, February 28, 2013 1:36:01 PM
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corranhorn wrote:
dreadtech wrote:


"In what way is the OR Senator subpar? "

I have already given my reasons in an earler post, I am fine if you see the ORS differantlly.


I don't really seee those as a good enough reason, though. There is no other mini that has a similar CE to the OR Senator and dosen't have some notable disadvantage compared to the ORS.


Princess Leia?
countrydude82487
Posted: Thursday, February 28, 2013 2:28:36 PM
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Galactic Funk wrote:
corranhorn wrote:
dreadtech wrote:


"In what way is the OR Senator subpar? "

I have already given my reasons in an earler post, I am fine if you see the ORS differantlly.


I don't really seee those as a good enough reason, though. There is no other mini that has a similar CE to the OR Senator and dosen't have some notable disadvantage compared to the ORS.


Princess Leia?

i think in the case of Leia he menas her disadvantage to be Unique, because you can only have one of her
TheHutts
Posted: Thursday, February 28, 2013 2:34:10 PM
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The worst thing about the OR Senator is that it's vulnerable to Momaw Nadon - you can keep it back and use Mouse Droids, but then the Mouse Droids are vulnerable to Momaw Nadon too. Not that it's a problem - it's a balancing factor for an otherwise very efficient piece.
dreadtech
Posted: Thursday, February 28, 2013 3:24:53 PM
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I still think most old republic cost to much, Too heavy on melee, and for most too low defense when you are not using Jedi. Had this tonight. Sure can use fringe to make up for this but as any faction can use them I am discounting them for this topic.
corranhorn
Posted: Thursday, February 28, 2013 3:50:51 PM
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countrydude82487 wrote:
Galactic Funk wrote:
corranhorn wrote:
dreadtech wrote:


"In what way is the OR Senator subpar? "

I have already given my reasons in an earler post, I am fine if you see the ORS differantlly.


I don't really seee those as a good enough reason, though. There is no other mini that has a similar CE to the OR Senator and dosen't have some notable disadvantage compared to the ORS.


Princess Leia?

i think in the case of Leia he menas her disadvantage to be Unique, because you can only have one of her


Exactly, and while she has more HP she lacks Diplomat.


@dreadtech Too heavy on melee? Let's look at Tier 1 OR pieces....

Jaq- Fantastic shooter. Not overcosted, either.
Satele- Melee, true, but certainly not overcosted.
Carth- Good shooter when supported, admittedly low defensive capability. Suprise Move helps.
Juggernauts w/ Bao-Dur- Shooter squad, plus Bao-Dur helps fragility.
Mira (she's a bit iffy insofar as Tier 1 is concerned but I've had considerable success using her in the past as have others, and there is no real reason she can't be competitive with Bastila and the OR Senator. Discount her if you want, though)- Shooter.
Vandar- Excellent range 6 shooter.
Mical- Melee but with Evade he has good built-in defense.

So, fair amount of melee pieces but not overly reliant on them by any means.

And although you wish to exclude Fringe it's impossible to claim that an actual OR will be all melee, or too heavily leaning in that direction. That's what Fringe characters do. Not saying you've claimed that, just noting this.
TheHutts
Posted: Thursday, February 28, 2013 4:24:17 PM
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I think Bastila actually gets stronger as the points get bigger. I know there were suggestions about neutering her in the 500 point Epic format, while she's nowhere near as powerful at 150 points as she is at 200 points. If she is running out of force points, there's always Belth Allusis's Force Spirit for her. The +10 damage is powerful, boardwide, and almost universal - I think the only thing that can stop it is if the attacker is in the Ysalamari Bubble - while turning off Commander Effects is huge against some squads.

I also think a swarm of Jedi Battlemasters (high hps and defense) and/or Jedi Seers (have inbuilt evade) would be hard to shoot through without commander effects.
dreadtech
Posted: Thursday, February 28, 2013 5:26:51 PM
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"@dreadtech Too heavy on melee? Let's look at Tier 1 OR pieces....

Jaq- Fantastic shooter. Not overcosted, either.
Satele- Melee, true, but certainly not overcosted.
Carth- Good shooter when supported, admittedly low defensive capability. Suprise Move helps.
Juggernauts w/ Bao-Dur- Shooter squad, plus Bao-Dur helps fragility.
Mira (she's a bit iffy insofar as Tier 1 is concerned but I've had considerable success using her in the past as have others, and there is no real reason she can't be competitive with Bastila and the OR Senator. Discount her if you want, though)- Shooter.
Vandar- Excellent range 6 shooter.
Mical- Melee but with Evade he has good built-in defense.

So, fair amount of melee pieces but not overly reliant on them by any means.

And although you wish to exclude Fringe it's impossible to claim that an actual OR will be all melee, or too heavily leaning in that direction. That's what Fringe characters do. Not saying you've claimed that, just noting this."


Reply

Yes too heavy on melee. so low damage output to start with, still for most need to get adjacent. I know its rare that you ever run a faction pure team, however I have done with every faction over the last 5 years. you can make very good faction pure squads with every faction except OR.

1.Jaq, I have already said he was a good mini,

2.Satele is still melee? So she has a good move range, This is dependant on winning the next initiative. 100 hit points used to bee good. 100 can be taken down in 1 activation.

3.Carth his low defence is what make him so bad, Surprise move what all of twice???

4.Juggernauts w/ Bao-Dur- Juggernauts is not bad in fact i do like the droid so should add him with Jaq, Bao is very poor IMO

5.Mira is probably not that bad either, and is a fair shooter with accurate, I do think though she is overcosted.

6.Vandar, Force Suppression is nice and at 60 points would be worth it in say republic, not Old republic. range 6 is not fantastic at all. better than melee true.

7.Mical is still melee? Ok he has evade, wow, you mean evade that every rebel or new republic can get?

Ok yes you can take that away with Batilla, but if a faction is so dependant on 1 character, that to me is the very definition of a poor faction. Plus as stated in earlier my posts, she is not that good outside of DCI games. You keep going on about teir 1 (srange it was teir 4 before) Teir 1 does not exist outside of torny play. I really think you need to understand we are talking about two separate games. You are talking torny or DCI, I'm not. Which I know really makes this redunant in any case.

"So, fair amount of melee pieces but not overly reliant on them by any means"

Never said there were no shooters just most of them are poor exception been Jaq. the faction is still melee heavy though and the ones that are not are poor because of been too costly or too low in defense. Yes there is always going to be exceptions but 1 or 2 exception does not make a good faction.

OK, as more and more OR come out though vsets, a lot of the OR we have now will get better. I just think that the other factions are also getting better but at a quicker rate or because the 4 main factions were too far ahead to begin with. I know the Vset designers have done a lot to close this gap which is appreciated, but look at the new Luke, OR are not going to get anything this good this set, if Sithborg is right that Luke is considered the powerhouse this set.


Kavar you say has a good CE, maybe but he is not worth 65 point not by a long shot. even if the CE was board wide he would not be worth 65 points. and thid is true for most of the 55+ characters, not worth there cost.

Carth, defense so bad I played him tonight in our second game as part of play testing set 6. A 5 point stormmy was hitting him. In fact Old Republic did so bad I did not even bother to send in the second games report. Lost first game as well, but that was more down to bad dice rolling than the faction it self.

I have won games using OR, but that does not equal good. As I have won and lost with every faction, when i lose with imperial, i don't think oh its a bad faction!

As I said, I really think you need to understand we are talking about two separate games.

So I think we are never going to agree, so rather than fill up this thread with this, lets just agree to disagree.
corranhorn
Posted: Thursday, February 28, 2013 5:55:34 PM
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I'll agree to disagree on this but I do want to make a few points, I'll PM them to you.
dreadtech
Posted: Thursday, February 28, 2013 6:06:12 PM
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Sure. Though its 2AM here so it will probably be tomorrow before I reply. But agree PMs is best way to continue this.

Although have enjoyed this a lot. Smile
corranhorn
Posted: Thursday, February 28, 2013 6:16:22 PM
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dreadtech wrote:
Sure. Though its 2AM here so it will probably be tomorrow before I reply. But agree PMs is best way to continue this.

Although have enjoyed this a lot. Smile



So have I. ThumpUp There's nothing like a good debate to get you thinking about new squads, ways to play, etc.
TheHutts
Posted: Thursday, February 28, 2013 6:57:36 PM
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I do think the whole crux of the argument is the appreciation of Bastila's power-level. To me, she's a power 10 piece in any game that's more than 150 points, and I'm having trouble imagining circumstances in which she wouldn't be a major factor for the Old Republic - I don't think that whether the game is in a tournament type setting makes a difference, unless you're playing really open maps where it's easy to get to her and turn Advanced Battle Meditation off. Even in big point, long games when she can potentially run out of Force Points, Advanced Battle Meditation only costs 3, so she can still have it on 2 out of 3 rounds.

She is so effective that she limits what other tools the Old Republic have access to; they're largely limited to solid mid-cost pieces that are kind of generic, and they don't have access to powerful game-breaking abilities such as strong movement breakers, strafers, or tempo control, because Bastila is that good.
Galactic Funk
Posted: Thursday, February 28, 2013 9:06:50 PM
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dreadtech wrote:

Yes too heavy on melee. so low damage output to start with, still for most need to get adjacent. I know its rare that you ever run a faction pure team, however I have done with every faction over the last 5 years. you can make very good faction pure squads with every faction except OR.

1.Jaq, I have already said he was a good mini,

2.Satele is still melee? So she has a good move range, This is dependant on winning the next initiative. 100 hit points used to bee good. 100 can be taken down in 1 activation.

3.Carth his low defence is what make him so bad, Surprise move what all of twice???

4.Juggernauts w/ Bao-Dur- Juggernauts is not bad in fact i do like the droid so should add him with Jaq, Bao is very poor IMO


As I said, I really think you need to understand we are talking about two separate games.


I guess I have a bit of a bone to pick with a few things you've had to say. For starters, the melee heavy comment. You admit Jaq is very good (and I agree as well that Mira is too pricey even though she is very good) but how is this much different than Sith or New Republic? Jaq is the best Sith shooter too and no one else is on the radar. You can build around Dessel but I'mnot too keen on it. With NR its Han Galactic Hero and that's about it. Mara Jedi is a shooter but her strength is when she is adjacent so that really doesn't count. There have been some advancements for different types of troopers in both factions through the v-sets and now the Antarian Ranger Capt. is coming out so we can possibly call that even.

As for Satele, yes she has 100 hit points but she has the abilities to last awhile. Parry + Mettle means if she has to re-roll she needs a 7 and w/ motf 2 if needed she can get it down to needing a 3. She also has Absorb Energy. It costs 2 FP's and if successful she not only takes no damage but removes damage from her equal to what was prevented. So, if she is down to 60 hp's and gets hit for 30 she can be back up to 90! She is not going down quick. If she had more hit points on top of all the other things she would be uber Satele. She is costed very aggressively and is frequently criticised for being over powered.

Now the Carth thing. Yes he can die quick. You should run Satele or a different bodyguard with him if you need it. Pairing him w/ the OR Senator you dislike is wicked. With Bastillas ABM on Carth can Surprise Move to where he needs to be, get an immediate attack at +10 damage from the Senator and with his Cunning and Twin do 90 damage. Then he can activate take his own turn and do 80 more, 170 total! Oh and aafter he finishes shooting jump him back out of sight. And if you are worried about his attacks hitting add Wicket. The Rebels make good use of him all the time for the same reason.

You also mentioned you like the Juggernauts but don't like Bao-Dur. Are you talking about the wotc Bao-Dur or the new v-set Tech Specialist version? BDTS gives those Juggernauts Double attack and a +4 attack. He also gives Shields to a Unique character (that would help Carth!). So who is it specifically you don't like, the original or the new one that makes the guys you like better?

Lastly, I keep seeing this comment about not playing the same game and I would disagree on most points. The majority of my play is at a local league where we have a variety of skill levels. Sometimes I bring fun squads and sometimes I bring strong squads so I can improve and hopefully do better at this years regionals I attend. I don't ever like to lose in league play. I don't mind losing to my son at home because he is learning and we can still have fun. Now while I will afford you that there is at times bit of a disconnect between the high level players and those who strictly play casual games, we are all still playing the same game. Winning is winning. Getting the most out of you squad builds, and figuring out more ways to damage your opponent and figuring out movements and different interactions are all part of this same game we play. My suspicion is that part of your view on this topic stems from the skill level of your playgroup. I know when I stepped into the room at the Chicago regional last year and played games against a bunch of Hall of Famers and near Hall of Famers it seemed almost like a different world. But I learned a lot from it and it made me a better player.Sometimes you just need to see things in a different light before you can take that next step.

In the end if the OR just aren't your thing then that's cool. You don't have to like them. They are definitely much higher on the list than where you placed them though. There is some really strong stuff in there.
Galactic Funk
Posted: Friday, March 1, 2013 8:13:43 AM
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DARPH NADER wrote:
And now for something completely different...

58/60 Yuuzhan Vong

Supreme Overlord Quorreal Cost 30

HP: 70
Def: 18
Att: +8
Dam: 10

SA:

Unique
Melee Attack
Force Immunity

Loyal Followers (Characters brought in to the squad through this character's Reinforcements speacial ability each cost one less. These characters Aggressive Negotiations. {This character is considered to have Diplomat until iy makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash or It's a Trap! can ignore this ability for the purpose of attacking this character.} for the rest of the skirmish.

Rival (This character cannot be in a squad that contains any character whose name contains Shimrra.)

Yuuzhan Vong Reinforcements 20

CE: If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid & Savage characters.)



And seeing as I contributed to taking this thread off topic I should try to get it back on topic.

I am really excited about Quorreal for a Nom Bomb squad. You will be able to drop 5 workers and 1 Advance Scout into reinforcements. Obviously the big question is what the Zonoma Sekot Scout looks like and if it will have Stealth or Cloaked. I'm guessing Quorreal will be plenty useful in other squads too. A Jedi Hunter, new Warriors, a YV Hunter on Quednak could all benefit greatly from having Aggressive Negotiations. Heck, you could even bring in your Yammosk this way.

Things are getting interesting for the Vong!
dreadtech
Posted: Friday, March 1, 2013 2:02:03 PM
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I said OR would get nothing as good as the new Luke, Well don't mind admitting i was wrong, While i am not overjoyed with most I do think the new Jedi Exile is well above par for her cost. Plus I do like Aric.

@Galactic Funk

I am talking about OR now in PM only, If you really with too I can add/send you the PMs provided CorranHorn has no objection.

However as the PDF is now out for this set,


The topic has now closed too thoughts on the full set which is over in another thread.

I have not really had much time to go though them so cannot really say much on stats, However I would like to say that the choice of characters that made it into the set is fantastic. ThumbsUp

Mod Edit: closing thread now that set is out - sf
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