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Darth_Jim
Posted: Tuesday, October 9, 2012 2:46:54 AM
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If the implication is that Bill is a top player, I agree. But I've made the point before that if a piece isn't broken at the highest level of competition, it isn't broken. What Bill proved (and Jason during the regional season) is that there are all-WotC builds still viable.

Turn it around. Can a sub par player take any of these 'broken' pieces to an event and beat top players playing something else? Show me that at an event where top players are present and you've made your point with me.

(Juice man, all of the 'yous' I used were not directed at you... I just quoted you as a launching point.)
juice man
Posted: Tuesday, October 9, 2012 8:04:25 AM
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billiv15 wrote:
juice man wrote:
billiv15 wrote:
I took a completely WotC squad (never even used a V-set reinforcement) and took it to 2nd at Gencon. And that was with a total of 3 tournaments played between Gencon 2011 and Gencon 2012 that I played in.

Yes, but that is you. Were there any other WotC only squads there?


So what?

Frankly, you're the "Bobby Fisher" of SWM. I still think there is only one broken piece - Bastila. Adjust her cost or length of ABM and she would be fine IMHO.
Deaths_Baine
Posted: Tuesday, October 9, 2012 12:04:41 PM
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Sithborg wrote:
Can someone explain to me how the BX's are overpowered? A BX Sniper squad is going to have a tough time against a mobile squad. For the most part, they are only going to be moving 6, then they can't move again or they lose their attacks. Your opponent will be able to take advantage of this. The mobility that either the A1s or the IGs alone will keep them the preferred choice for many players.



The main probelm is energy shield. Sure you are mobile, but if you are not adjacent to me you have to make a save 11 or you take the damage, that is where their strength lies in mass activations/act control and either making you make saves or damage yourself.
Deaths_Baine
Posted: Tuesday, October 9, 2012 12:10:18 PM
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billiv15 wrote:
Jedi_Master wrote:

V-set 1:
Bastila Shan, Jedi Master 33 points
Old Republic Senator 14 points
Admiral Gilad Pellaeon 16 points
Yammosk War Coordinator 15 points

V-set 2:
Atton "Jaq" Rand 36 points
Darth Zannah 48 points
Lord Kaan 36 points
Mace Windu, Legacy of the Light Side 65 points
General Weir 28 points
HK-47, Assassin Droid 39 points
Klatooinian Captain 18 points

V-set 3:
Dr. Evazan, Galactic Criminal 16 points
Figrin D'an 10 points
Greedo, Bounty Hunter 17 points
Momaw Nadon 15 points


You simply listed the some of the good pieces and called them game breaking. I deleted the references to set 4, because I didn't have anything to do with that. But in those first 3, I take some pride that I either designed, helped balance or offered some critical part of each character here, with like 2 exceptions. I stay far away from the "broken" arguments these days, but come on, these are broken??? Everyone??? Your definition is interesting to say the least.

I love Cantina Brawl though, perhaps one of my favorite design opportunities. I'm so glad some of these guys are being used and complained about.




I think the term gamebreaking was used differently here. I think it means that the introduction of these pieces, with the costs and abilities these pieces have, has fundamently changed how pieces are costed now. I for one am against that because it opens up some ridiculously powerful stuff, but I guess when every faction gets a huge power piece it offsets and we have the open meta that we have now, which to some is a problem and to some it is not. I am just glad that we have made it to the point to where we can have a 4 page discussion without the fighting, name calling, and things we used to have and want to thank everyone for that.
FlyingArrow
Posted: Tuesday, October 9, 2012 12:20:57 PM
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What pieces from the pre-vset meta are no longer competitive? There were only a handful of squad types, and it seems that they could still compete. Skybuck, Rebel Commandos, Lancer, Black & Blue, NR Mara+Disruptive. Am I missing anything from tier 1 of how WotC left the game?

Lancer took a major hit, but quite frankly I'm glad it did, because it alone eliminated swarm squads of almost any stripe. I'm not real happy with the top level swarm squad we have now (Naboo - really? Was anybody asking for Naboo to be tier 1?), but it's better than no swarm options at all.

From what I can tell, the Vset has vastly opened up the possibilities, not narrowed them.
TheHutts
Posted: Tuesday, October 9, 2012 12:24:40 PM
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FlyingArrow wrote:
What pieces from the pre-vset meta are no longer competitive? There were only a handful of squad types, and it seems that they could still compete. Skybuck, Rebel Commandos, Lancer, Black & Blue, NR Mara+Disruptive. Am I missing anything from tier 1 of how WotC left the game?

Lancer took a major hit, but quite frankly I'm glad it did, because it alone eliminated swarm squads of almost any stripe. I'm not real happy with the top level swarm squad we have now (Naboo - really? Was anybody asking for Naboo to be tier 1?), but it's better than no swarm options at all.

From what I can tell, the Vset has vastly opened up the possibilities, not narrowed them.


I do think the popularity of Mace with Force Absorb has taken the Lightsaber Assaulters, Mara and Lord Vader, out of play to some extent, especially Vader. As there are more counters to Mace, they're powerful enough to see play otherwise. And there are more other Black and Blue options.

Honestly, Mara (from 2007!) is more powerful than almost anything on that list. She has stealth, can do 120 hard to stop damage on the move by herself, and is in a faction with a great movement breaker and tempo control so she can setup. One of the first times I played against her, I was really upset that I couldn't Djem So and that she took out my Anakin Champion of Nelvaan without taking a scratch.

But think those five WotC squads you listed are all still powerful and will all still have a good shot of competing, depending on what the current meta is like overall.
Weeks
Posted: Tuesday, October 9, 2012 12:24:49 PM
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FlyingArrow wrote:
What pieces from the pre-vset meta are no longer competitive? There were only a handful of squad types, and it seems that they could still compete. Skybuck, Rebel Commandos, Lancer, Black & Blue, NR Mara+Disruptive. Am I missing anything from tier 1 of how WotC left the game?

Lancer took a major hit, but quite frankly I'm glad it did, because it alone eliminated swarm squads of almost any stripe. I'm not real happy with the top level swarm squad we have now (Naboo - really? Was anybody asking for Naboo to be tier 1?), but it's better than no swarm options at all.

From what I can tell, the Vset has vastly opened up the possibilities, not narrowed them.


Exactally, I had Sith in the top 4 at Gencon. Would have made the final too, but Bill divebombed my uggies and locked me out. Could the Sith of even had a shot pre-Vset? No.

Edit: Post 1000!!!
Sithborg
Posted: Tuesday, October 9, 2012 12:25:20 PM
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Deaths_Baine wrote:

I think the term gamebreaking was used differently here. I think it means that the introduction of these pieces, with the costs and abilities these pieces have, has fundamently changed how pieces are costed now.


Which is fundamentally false. Costing of figures is more art than science. Some aggressively costed pieces end up having more effect than some designers think. Satele has had little impact on the pieces that are being design for OR for V5. Granted, thats mainly because they fill different roles than she does, but neither do I see other figures busting her even more.
Echo24
Posted: Tuesday, October 9, 2012 12:28:44 PM
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Sithborg wrote:
Deaths_Baine wrote:

I think the term gamebreaking was used differently here. I think it means that the introduction of these pieces, with the costs and abilities these pieces have, has fundamently changed how pieces are costed now.


Which is fundamentally false. Costing of figures is more art than science. Some aggressively costed pieces end up having more effect than some designers think. Satele has had little impact on the pieces that are being design for OR for V5. Granted, thats mainly because they fill different roles than she does, but neither do I see other figures busting her even more.


+1. There seems to be a very serious disconnect between how design is actually done and how some people perceive it. I've seen a few times (by a few different people) in the past few days that such-and-such changes design in some way. That's a mighty strong claim to make from the outside looking in, especially when all the designers disagree. You must think the designers are either stupid or liars when we say that you're wrong when you say that Satele "has fundamentally changed how pieces are costed".
Deaths_Baine
Posted: Tuesday, October 9, 2012 12:43:09 PM
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Echo24 wrote:
Sithborg wrote:
Deaths_Baine wrote:

I think the term gamebreaking was used differently here. I think it means that the introduction of these pieces, with the costs and abilities these pieces have, has fundamently changed how pieces are costed now.


Which is fundamentally false. Costing of figures is more art than science. Some aggressively costed pieces end up having more effect than some designers think. Satele has had little impact on the pieces that are being design for OR for V5. Granted, thats mainly because they fill different roles than she does, but neither do I see other figures busting her even more.


+1. There seems to be a very serious disconnect between how design is actually done and how some people perceive it. I've seen a few times (by a few different people) in the past few days that such-and-such changes design in some way. That's a mighty strong claim to make from the outside looking in, especially when all the designers disagree. You must think the designers are either stupid or liars when we say that you're wrong when you say that Satele "has fundamentally changed how pieces are costed".



Umm, I have access to vset5 and would disagree, but for the sake of keeping everything a suprise I wont mention specifics...
Deaths_Baine
Posted: Tuesday, October 9, 2012 2:15:26 PM
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Sithborg wrote:
Deaths_Baine wrote:

I think the term gamebreaking was used differently here. I think it means that the introduction of these pieces, with the costs and abilities these pieces have, has fundamently changed how pieces are costed now.


Which is fundamentally false. Costing of figures is more art than science. Some aggressively costed pieces end up having more effect than some designers think. Satele has had little impact on the pieces that are being design for OR for V5. Granted, thats mainly because they fill different roles than she does, but neither do I see other figures busting her even more.



The main problem with satele isn't how she helps other figures, or how new figures will help her. I think that we already have the best Satele squad out there, Weeks made it almost as soon as released, the Bastila, Aton, Carth, Satele squad that will be hard to replace now. You could surely design a piece that would replace one of these pieces and that is where I believe she will cause issues. I understand that you think I am wrong because you are designing pieces that are different then her and fill a different role, i understand that, but the problem I have is that the game and the best vset pieces are designed for competitive play. All the pieces that don't make a difference, that designers make to be fun, to make a piece that everyone has been asking for, are in their own right awesome, but in the end unless there is a future piece to boost those pieces they are flavor. Which leads to the exact problem I have presented... if we want to make a squad that is competitive we now have to compete with all the previous pieces that were released, sure they can be different and what not, but they have to be as good or better then the pieces we already have or they will be tossed into the fun.... but never used pile. And competing with this satele in almost every aspect will be extremely challenging, impossible... no.
Sithborg
Posted: Tuesday, October 9, 2012 2:32:54 PM
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And that is a fundamental difference in how we see design. Of course we aren't going to replace Atton or Jaq. They are above the line of where design should be looking at. Creating alternatives is more difficult. Some of the stuff I made in V5 isn't supposed to be top tier out the gate. I have in my head, a bit of a larger road map for some themes. Hopefully, I'm allowed to flesh some of it out further in the future. But remember, I'm only one person on the design team.

Personally, I'm interested in seeing how Satele squads fair against the OR squads that have actually done well at Gencon.
Deaths_Baine
Posted: Tuesday, October 9, 2012 2:40:19 PM
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Sithborg wrote:
And that is a fundamental difference in how we see design. Of course we aren't going to replace Atton or Jaq. They are above the line of where design should be looking at. Creating alternatives is more difficult. Some of the stuff I made in V5 isn't supposed to be top tier out the gate. I have in my head, a bit of a larger road map for some themes. Hopefully, I'm allowed to flesh some of it out further in the future. But remember, I'm only one person on the design team.

Personally, I'm interested in seeing how Satele squads fair against the OR squads that have actually done well at Gencon.



Should do great against them considering she has parry and motf 2 and mettle. I dont really see the difference between our viewpoints other then the fact that I outright state that to make pieces that compete with her in the future her cost will be have to be included in the cost of the new pieces. To flesh them out the squad will have to be able to compete with the current meta better then the other options in the old republic.... which to me means they must either be similair in cost or better in the meta. Of course I guess you could just design pieces to shift the meta every so often, but with the open meta we have you would most likely have to design some super powerful abilities or pieces.
CerousMutor
Posted: Tuesday, October 9, 2012 2:53:17 PM
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Deaths_Baine wrote:
Sithborg wrote:
And that is a fundamental difference in how we see design. Of course we aren't going to replace Atton or Jaq. They are above the line of where design should be looking at. Creating alternatives is more difficult. Some of the stuff I made in V5 isn't supposed to be top tier out the gate. I have in my head, a bit of a larger road map for some themes. Hopefully, I'm allowed to flesh some of it out further in the future. But remember, I'm only one person on the design team.

Personally, I'm interested in seeing how Satele squads fair against the OR squads that have actually done well at Gencon.



Should do great against them considering she has parry and motf 2 and mettle. I dont really see the difference between our viewpoints other then the fact that I outright state that to make pieces that compete with her in the future her cost will be have to be included in the cost of the new pieces. To flesh them out the squad will have to be able to compete with the current meta better then the other options in the old republic.... which to me means they must either be similair in cost or better in the meta. Of course I guess you could just design pieces to shift the meta every so often, but with the open meta we have you would most likely have to design some super powerful abilities or pieces.


Creativity is a wonderful thing!
Sometimes there is a hit, sometimes there is a miss. It's always fun though!
Keep up the good work ThumpUp
TheHutts
Posted: Tuesday, October 9, 2012 2:55:58 PM
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Deaths_Baine wrote:
The main problem with satele isn't how she helps other figures, or how new figures will help her. I think that we already have the best Satele squad out there, Weeks made it almost as soon as released, the Bastila, Aton, Carth, Satele squad that will be hard to replace now. You could surely design a piece that would replace one of these pieces and that is where I believe she will cause issues.


The classic Skybuck squad has been crystallised for about three years now - with General Skywalker, Yobuck, Dash, Panaka, Lobot etc. There are variants - Weeks took a Rex version to the top 8 of GenCon last year - but it's been a standard build for a long time. And it's not a bad thing.

I think there's room for interesting variants in a Bastila/Satele/Shooters squad - if there was something like a Jaden Korr in Old Republic I think he'd be an interesting alternative to one of the attackers. It would help a lot against GOWK.
markedman247
Posted: Tuesday, October 9, 2012 3:20:49 PM
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TheHutts wrote:
Deaths_Baine wrote:
The main problem with satele isn't how she helps other figures, or how new figures will help her. I think that we already have the best Satele squad out there, Weeks made it almost as soon as released, the Bastila, Aton, Carth, Satele squad that will be hard to replace now. You could surely design a piece that would replace one of these pieces and that is where I believe she will cause issues.


The classic Skybuck squad has been crystallised for about three years now - with General Skywalker, Yobuck, Dash, Panaka, Lobot etc. There are variants - Weeks took a Rex version to the top 8 of GenCon last year - but it's been a standard build for a long time. And it's not a bad thing.

I think there's room for interesting variants in a Bastila/Satele/Shooters squad - if there was something like a Jaden Korr in Old Republic I think he'd be an interesting alternative to one of the attackers. It would help a lot against GOWK.


Why is it the combo of Bastilla/Satele/Shooters looks like Atilla's Stale Shooters?

Oh yeah. My utter disdain for Bastilla. That would explain it. :)
urbanjedi
Posted: Tuesday, October 9, 2012 4:54:04 PM
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The key to design is to offer alternatives. For instance Solo Charge has been pretty set since WOTC days, but Deri took a Corran Horn variant to top 8 this year. It is better against some squads and worse against others than solo charge is. The NR right now has lots of options in the 40-60 pt range that are all good (Mara, Han, Corran, Jaina, Kyle, Saba, Anakin GH, etc) but have their own strengths and weaknesses. In a meta where say one of them is king, another is not nearly as good.
jak
Posted: Tuesday, October 9, 2012 6:42:20 PM
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Deaths_Baine wrote:

Umm, I have access to vset5 and would disagree, but for the sake of keeping everything a suprise I wont mention specifics...


are you helping design vset5?ThumpUp , or did the Bothans give you a copy of the plans?Sneaky
Deaths_Baine
Posted: Wednesday, October 10, 2012 1:29:53 PM
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jak wrote:
Deaths_Baine wrote:

Umm, I have access to vset5 and would disagree, but for the sake of keeping everything a suprise I wont mention specifics...


are you helping design vset5?ThumpUp , or did the Bothans give you a copy of the plans?Sneaky


The bothan spynet loves me, for all i do for them. Why do you think I post so many controversial topics, to get everyone's attention focused on what I would like it to be on BigGrin
Deaths_Baine
Posted: Wednesday, October 10, 2012 1:33:20 PM
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urbanjedi wrote:
The key to design is to offer alternatives. For instance Solo Charge has been pretty set since WOTC days, but Deri took a Corran Horn variant to top 8 this year. It is better against some squads and worse against others than solo charge is. The NR right now has lots of options in the 40-60 pt range that are all good (Mara, Han, Corran, Jaina, Kyle, Saba, Anakin GH, etc) but have their own strengths and weaknesses. In a meta where say one of them is king, another is not nearly as good.



I think the major problem is that every single play group has a different meta, so it makes it hard to see eye to eye on a lot of these pieces, like I said in the Bounty Hunter Forum, maybe all this is just a small thing limited to my play area, if it is, then I will admit that I am wrong, but so far I have been pretty dang good at voicing concerns about pieces and then having those concerns realized. I am open to being proven wrong and won't even get mad about it, all that means is that the designers are way smarter then me, and lets face if they aren't we are all in big trouble...lol
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