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Powercreep? Options
AndyHatton
Posted: Thursday, January 17, 2013 2:23:59 PM
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juice man wrote:
@ The Hutts. Your posts did not come across as inane or aggressive IMHO


Agreed, I do not see how they are aggressive and they certainly aren't inane.
TheHutts
Posted: Thursday, January 17, 2013 2:33:49 PM
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Location: The Hutt, New Zealand
I do regret that I didn't give the thread a better name though; something like "Quantifying Powercreep" would have been more appropriate. I didn't intend for it to be another debate about v-sets, even though the subject matter is related. My primary purpose was just to look at how long pieces are lasting in competitive play after their release date as a measure of power creep.
DarkLordVerjal
Posted: Thursday, January 17, 2013 2:43:12 PM
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Hutt, I was specifically referring to you. You were just lumped in, being the OP.
corranhorn
Posted: Thursday, January 17, 2013 2:43:22 PM
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DarkLordVerjal wrote:
Power Creep? More like, POWER LEAP turhurhur...

I've played Yu-Gi-Oh, Magic, Warhammer 40k, Heroclix, and Star Wars miniatures; the 1 thing all these games have in coming is the continually gradual scale up of power, with a few bumps of overpowered additions. Writing down what pieces are being used, and in what quantity is an inane endeavor only serving to waste peoples time. There is ALWAYS going to be a core group of pieces/cards that are the cream of the crop. ALWAYS. And there is always a way to take them down, regardless of how amazing it seems to be. I don't know what kind of games the people frantically complaining about power creep have played, but evidently not very many.

I won't bother going into detail with the other games, but for SWM, wotc had their fair share of overpowered pieces, and so does the V-set. The difference is, people who worked for Wizards were PAYED to design, playtest, and make well rounded pieces. V-set designers are average joes, taking their free time to see what works and what doesn't. They don't have the time or man power to test EVERY-SINGLE-COMBINATION to see if it can create something unexpected; things have and will continue to fall through the cracks. But to claim it's unnecessary power creep over all, is pardon to who this offends, is quite possible one of the STUPIDEST things I've ever seen and you should be ashamed to know so little.

If games down introduce anything new or fresh, game gets stale and people quit. There has to be a flow of new, and interesting pieces and by extension GOOD pieces. Not GOWK nonsense, but a solid piece you don't have to cringe to justify to use. This thread has boiled down to a useless back and forth, complaining about literally nothing just for the sake of complaining.


I do hope you're not referring to me. I've been the primary poster saying that there has been some power creep in the Vsets but that has never been my attitude. And never that of Mando, from what I can tell (although that may be wrong).
PrimeClone
Posted: Thursday, January 17, 2013 4:07:17 PM
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The power creep with swm have been abilities that break the game rules. Examples would be initiative checks, commander effect range, activations per round, movement distance or door control. Some of the pieces are breaking the game mechanics to a point that it forces all involved to play the game in ways that it might not have been intended to be played. So for example the combination of tempo control and door control is so overpowering that it would force a player that enjoys playing only high cost unique to change his play style to include tempo control and door control pieces in order to "keep up".
I think that the virtual sets have made these game breaker abilities more common, and as a result it feels as if the rule braking abilities actually enable you now to play the game as the game is meant to be played.
I think that if the design team’s endeavour is to balance the game and give it more variety they are actually succeeding quite well.
I believe the opening post is to actually proving that in a statistical way. GOOD JOB.
The contention is always about how the game should be allowed to be played or how the game style is evolving. In that sense measured power creep is to be welcomed and encouraged as it keeps the game fresh and interesting.

Cheers
fingersandteeth
Posted: Thursday, January 17, 2013 4:12:30 PM
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Prime Clone, nice post

i agree with your sentiments and observations
corranhorn
Posted: Thursday, January 17, 2013 5:08:17 PM
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fingersandteeth wrote:
Prime Clone, nice post

i agree with your sentiments and observations


+1
swinefeld
Posted: Thursday, January 17, 2013 5:42:54 PM
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fingersandteeth wrote:
Prime Clone, nice post

i agree with your sentiments and observations


yes, great post.
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