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V-Set 11 Set List (spoilers) Options
FlyingArrow
Posted: Wednesday, January 6, 2016 7:53:41 AM
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Spoiler for today:

Mara Jade, Hand of Judgment 30

HP: 70
Def: 19
Atk: +10
Dam: 20

Special Abilities
Unique. Melee Attack; Twin Attack

Agile [This character can move 2 extra squares at the end of her turn]

Coordinated Movement [At the end of this character's turn, 1 Imperial ally with Independent Outfit may immediately move up to 2 squares]

Imperial Hunter [+4 Attack and +10 Damage against Imperial enemies]

Independent Outfit [Also counts as a Fringe character for the purpose of commander effects]

Force Powers
Force 0. Force Renewal 1

Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]

Lightsaber Reflect [Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11]

Commander Effect
Imperial allies with Independent Outfit gain Agile and Imperial Hunter.

___
Also, new name added to the set list: Revan, Returned
CorellianComedian
Posted: Wednesday, January 6, 2016 8:42:18 AM
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Force 0 Renewal 1 is here! The greatest random piece balancer has finally been validated! WHOO!

AND she's got REAL RELFECT?!?!

And a new Revan? That's even better!
adamb0nd
Posted: Wednesday, January 6, 2016 9:02:46 AM
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Is this the first time we've had "Force 0"?

Reflect on a 30 point piece is pretty awesome. A force battery will be wanted, though it looks like her play style is made to focus on independent outfit imperials... which is (if im not mistaken) currently limted to Taxtro and Daric. I wonder if we'll be getting some some or if the limitation is these 3 characters.
FlyingArrow
Posted: Wednesday, January 6, 2016 9:11:05 AM
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Today's two spoilers (Mara Jade, Hand of Judgment and the new name: Revan, Returned) are two of the few pieces that don't fit our set theme. By now some of you may have seen the opening crawl that lays that theme out.

"Long Time Ago" is, of course, part of one of the most iconic Star Wars phrases. Right up there with, "May the Force be with you." For this set, though, it holds another meaning. "Long Time Ago" also refers to Star Wars as it existed before the prequels were released. The Tales of the Jedi comic book series, some of the early Expanded Universe novels, Kenner action figures, Decipher CCG, the Ewok movies, and of course the original trilogy itself. The set draws inspiration from all of those. With the sequel trilogy coming out, we wanted to take one last chance to pay homage to "old school" Star Wars, as we expected future Vsets to put a lot more emphasis on the new material. The Vong, Republic, and Separatist factions didn't exist at the time, but for the other factions over 70% of the pieces in the set come from before 1999. The subset, "Far Far Away", carries the same theme as the main set but collects together many of Tatooine's alien scum. It also starts a Hutt subfaction, with 6 members of Jabba's entourage.

I'm really excited to see the release of this set. We'll see the introduction of the Hutt subfaction plus two additional subfactions. There's quite a mix of useful tech pieces, mid-range secondary attackers, and a handful of new major beatsticks. We've already seen previews of the Mandalorian Knight and the Krath Death Witch, which help defend against big shooters. We'll also see pieces that turn activation advantages into disadvantages. Naturally, not everything is going to make a splash as a Tier 1 piece, but we tried to give every piece a reason to be played. For example, the Beast-Lord is unlikely to have an impact on the competitive tables. (For one, Atton 'Jaq' Rand is probably a stronger choice and is 2 points cheaper.) But he introduces a brand new squad type: the first piece to directly counter Savage. Savage has its own built-in drawback, so there isn't a strong need to counter Savage pieces, but it fits his character as a Beast-Lord and makes him the basis for a very unique squad.

I had a lot of fun working on the set and working with my fellow designers. Big thanks to The_Celestial_Warrior, sthlrd2, and Lou. Hopefully I didn't drive them too crazy. We hope you enjoy it!
FlyingArrow
Posted: Wednesday, January 6, 2016 9:14:31 AM
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CorellianComedian wrote:
Force 0 Renewal 1 is here! The greatest random piece balancer has finally been validated! WHOO!

AND she's got REAL RELFECT?!?!

And a new Revan? That's even better!


Sorry - what does "random piece balancer" mean? I'm not familiar with that phrase.

@adamb0nd
There are actually 2 30-point pieces in this set with full-reflect. One of the first pieces spoiled, Mandalorian Knight, also has the full reflect and is 30 points. He also has Ranged Defense Expert +4 to help his Reflect work.
FlyingArrow
Posted: Wednesday, January 6, 2016 10:05:35 AM
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I think Mara could be a prime Pellaeon swap-in target versus Imperials. Problem is that Imperials have been swapping with Boba recently (Fringe). And the other problem is that you'd have to have a main-lined 30-pt commander that you don't mind swapping out. Thrawn isn't being swapped out for anybody.
TheHutts
Posted: Wednesday, January 6, 2016 10:14:15 AM
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FlyingArrow wrote:
I think Mara could be a prime Pellaeon swap-in target versus Imperials. Problem is that Imperials have been swapping with Boba recently (Fringe). And the other problem is that you'd have to have a main-lined 30-pt commander that you don't mind swapping out. Thrawn isn't being swapped out for anybody.


You can start with Agent Kallus (and maybe keep him against Rebels?) and choose to swap him out for something in that point range - you can access stuff like Arica, Jerec, or Mara, or Nightsister Mother. You can't access Morrigan Corde though, who is very good with Thrawn.
CorellianComedian
Posted: Wednesday, January 6, 2016 10:26:59 AM
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FlyingArrow wrote:
CorellianComedian wrote:
Force 0 Renewal 1 is here! The greatest random piece balancer has finally been validated! WHOO!

AND she's got REAL RELFECT?!?!

And a new Revan? That's even better!


Sorry - what does "random piece balancer" mean? I'm not familiar with that phrase.



Oh, that's not a "phrase," I just came up with it. I'm pretty sure I've seen people use Force 0, Renewal 1 on customs before (maybe the piece balances better starting with 0 FP?), it's just one of those things that bugs me until I see it on a v-set or WotC piece.
CorellianComedian
Posted: Wednesday, January 6, 2016 11:50:24 AM
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TheHutts wrote:
FlyingArrow wrote:
I think Mara could be a prime Pellaeon swap-in target versus Imperials. Problem is that Imperials have been swapping with Boba recently (Fringe). And the other problem is that you'd have to have a main-lined 30-pt commander that you don't mind swapping out. Thrawn isn't being swapped out for anybody.


You can start with Agent Kallus (and maybe keep him against Rebels?) and choose to swap him out for something in that point range - you can access stuff like Arica, Jerec, or Mara, or Nightsister Mother. You can't access Morrigan Corde though, who is very good with Thrawn.


I think the Hand of Judgment could be their own good squad with Talon. Mara would be at +14 for 120 against anyone, +18 for 160 against Imps. Daric is at +15 for 60, Taxtro at +16 for 80. Throw in a wounded R7 and they all go up by 20-40 damage per round each.

At least good enough to rock Tier 2 ThumbsUp

Excited to see the rest of the Hand.
gholli69
Posted: Wednesday, January 6, 2016 1:29:03 PM
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I too would like to see the rest of the hand of judgement, I think they could work kind of like an imperial version of the elite republic commandos when played together!
FlyingArrow
Posted: Wednesday, January 6, 2016 7:19:57 PM
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A quick advertisement for tomorrow night's Sith Holo News Network... the (almost) weekly podcast about Star Wars Miniatures. We've been posting a new spoiler just about daily for the past week either here or over on swmgamers.com. I won't be posting new stats for the next two days, though. Because... Thursday and Friday's spoilers will both be revealed on SHNN tomorrow night, including one whose name hasn't been revealed yet.

10pm eastern.
http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=63807&cmd=tc
kobayashimaru
Posted: Wednesday, January 6, 2016 8:02:21 PM
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Force 0 Renewal 1... awesome. so, it's "official" now?
it just adds another turn to how long it takes to use cool powers hehehe.

we're seeing some awesome VSet pieces now - the design team are bringing their A-game,
and making solid 7/8 outta 10 pieces, which don't entirely replace other variants of the figures.
its happy days! BigGrin
FlyingArrow
Posted: Thursday, January 7, 2016 7:20:01 PM
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SHNN is on now! Previews soon. Also, they're planning to discuss much of what's been previewed recently.


http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=63807&cmd=tc
TheHutts
Posted: Thursday, January 7, 2016 7:51:20 PM
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FlyingArrow wrote:
Coleman Kcaj ... also brings a couple of very useful Force abilities to a Jorus squad.


Whirlwind attack is pretty nasty in a Jorrus squad. You can bring in pieces with Twin like Aayla and Adi Gallia and attack every adjacent piece with double/twin. Don't think it will be top tier, but it's a nasty trick.
FlyingArrow
Posted: Thursday, January 7, 2016 8:25:38 PM
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Whirlwind replaces turn, which means you need movement breakers. And if you're bringing Jorus/Kcaj/Aayla, you can be pretty sure your opponent won't bunch up nicely for you. But it is a cool squad.
FlyingArrow
Posted: Thursday, January 7, 2016 8:28:59 PM
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Two new previews from SHNN:

Green Jedi Commander
Artoo-Detoo (R2-D2)

http://swmgamers.com/forums/viewtopic.php?f=3&t=17411&start=0
FlyingArrow
Posted: Thursday, January 7, 2016 9:16:01 PM
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Artoo needs a C-3PO to maximize his value. He has a movement breaker that 3PO can help trigger, and together they might be all the door control you need in a squad.

Works with cheap Rebel Storm 3PO or use Chewbacca and 3PO to get the benefits along with an attacker.
adamb0nd
Posted: Friday, January 8, 2016 5:17:33 AM
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R2 is really interesting. Finally something of the "rebel hero" piece he's deserved. He seems to be primarily a non-unique droid deterrent for all involved parties.
FlyingArrow
Posted: Friday, January 8, 2016 6:46:53 AM
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He's a bit of a swiss army knife. Targeting, cover, attack boost, movement breaker. But most importantly is the door control. I think non-unique droid interactions are minor parts of his character, but they do come into play.
jen'ari
Posted: Friday, January 8, 2016 9:22:49 AM
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i do not understand artoo very much.

Why does he have rival for non-unique droids?

Such Devotion in a Droid. move toward? does that mean that every step has to be toward R2? or can it just mean that at the end of movement it has to be closer?

Why the non-unique droid hate in the Commander effect?
Why a commander effect at all?

When does the movement breaker occur? Can it occur between doors opening and closing?


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