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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Sith Vader that is competitive in a fun way
Luke Skywalker that actually uses force abilities costs around 55.
A duo piece with teamwork in every faction. Bane and Hannah, fifth brother and seventh sister or whoever could be fun. Maul and savage would be fun, etc.
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Rank: Advanced Bloo Milk Member Groups: Member
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jen'ari wrote:A duo piece with teamwork in every faction. Massive minus 1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Why? They wouldn't be used much, would be for fun.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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jen'ari wrote:Why? They wouldn't be used much, would be for fun. On a personal level I dislike duo pieces, I think teamwork is a poorly made ability, and I think giving something to every faction is in general a bad plan for our game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/26/2010 Posts: 530
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General_Grievous wrote: Genoharadan Overseer to hand out assassin and mines or just more Genoharadans
+1 (or +1000 if I can do that...) And here is some ideas for more: GenoHaradan RecruiterVeteran GenoHaradan AssassinClawdite Assassin <-- With GenoHaradan SA GenoHaradan InfiltratorGenoHaradan Sharp ShooterForce-sensitive GenoHaradanGenoHaradan Master AssassinGoran Beviin MiraxTerrik Duo Pieces +1 on these as well.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,444
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Just pointing out that there are relatively few non-Unique requests on the list.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Good point flying, I usually just request uniques because they are the ones if I could only pick a handful that I would want to see but I do have a massive list of non-uniques that would be awesome to see:
DECIMATOR!!! (would love to see this epic galactic battlegrounds piece make an appearance) Cortosis battle droid droideka sniper aqua droid boost for generic battle droids Battle Droid Artillery Officer (to boost huges giving advanced missiles 20 and overload) Hyena Bomber Heavy Hailfire droid Assassin Probe Morgukai Clone Warrior "Muckrucker" Crab droid Homing spider droid remake with constant beam attack More aliens from clone wars series not yet made Energy vampire (though preferably the countess herself) Bouncer (cheap fringe option that can be killed/friended/drained to gain force points) more Rakghoul variations Pilot battle droid Deathtroopers (both Rogue One and the zombie kind) Sith zombie darksiders (and Scaberous to go with them!) Clone trooper/stormtrooper medic, engineer, quartermaster, assassin (those revenge of the sith game melee duelists), corporal, officer More Chiss, those guys rock More Hapans Nightbrothers Maul's shadow collective cronies (pikes, black sun, and death watch maul specific or new shadow collective maul) Lothal Rebel Dark Trooper boost! First Order Flametrooper Yuuzhan Vong Young Rakamat, more castes, world brain, gretchin variations, transports/ground craft, Slavors (a piece that could take over/control/ turn when defeated non-unique or wounded enemies similar to mandalorian conscriptor but making them slaves) Mandalorian assassins, more death watch, Imperial troopers (from Rebels TV show, and with their commander as well), hippie mandalorian peaceful diplomat synergy with the traitorous satine, cadet, police, hunter/trapper piece KOTOR-style with cloaked/mines/grenades Nightsister with "blood trail" force power Agriculture Corps Jedi Republic Intelligence Galactic Alliance spies/ trooper variants, Close quarters battle version with: Satchel charge, Grenade/stun grenade and overload for a door breach/grenadier combo Heavy mech trooper Galactic alliance troops that helped in the assualt on Abeloth. WAY MORE LOST TRIBE! So much material there and cool classes/variations Plenty of non-unique options in the "Dawn of the Jedi" series, rangers, sword smiths, all of the individual classes, infinite empire forces (and all of the awesome uniques from this era since you made Xesh already!)
And finally: Rancor Dragon! (or butch if you want to make it unique, in that case might as well make cuddles then)
There can I get a +1 from anyone on this? Haha.
And a final point because of the recent regional and the fun I had: Son and Daughter to go with Father! And Abeloth.....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/26/2010 Posts: 530
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We definitely need a Clone Assassin! Also the Aerial Clone Trooper Captain need some troops.
Difficult terrain/low objects/Mines that you can place would be cool.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Kamikaze13 wrote:Also the Aerial Clone Trooper Captain need some troops. I like this idea
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Covenant Watch Circle Uniques (the rest of the circle)
Specifically - someone to make the ability covenant watch circle usable.
Right now it is utter crap. Beyond unusable.
Ideas -
Take away the adjacency clause altogether (for Krynda, not th 9pt NUs). Average covenant squad has 5-9 covenant. At best you are roughly equivalent to tactician +8 and then it goes down as the match wears on. For what you spend for it (both in cost and in sacrifice to the squadbuild) you deserve a big boost.
and/or
Let it be accumulative with all characters that have CWC. If 2 Togrutas have 2 covenant allies adjacent each - boom, you get equivalent of tactician +4. If someone wants to abuse that by adding more overcosted 9pt Togruta Seers - go ahead on - it weakens the squad. At that point you may as well add 8 uggies and an MTB. Better off. This might make someone want to play a togruta or 2.
Please make 1 or more of:
Feln Raana Tey Xamar
and we should make Haazen too
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,313
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Teek. 8pts Fringe Unique Melee Attack (Can attack only adjacent enemies) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking) Accelerate (This character can move up to 24 squares if he does not attack) Disruptive (Suppresses enemy commander effects within 6 squares)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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adamb0nd wrote:Teek. 8pts Fringe Unique Melee Attack (Can attack only adjacent enemies) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking) Accelerate (This character can move up to 24 squares if he does not attack) Disruptive (Suppresses enemy commander effects within 6 squares)
No way disruption on 8 point piece with 24 square movement?
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,313
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jen'ari wrote:adamb0nd wrote:Teek. 8pts Fringe Unique Melee Attack (Can attack only adjacent enemies) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking) Accelerate (This character can move up to 24 squares if he does not attack) Disruptive (Suppresses enemy commander effects within 6 squares)
No way disruption on 8 point piece with 24 square movement? Didn't show stat line, but he would be a one shot kill kinda character. Im sure game designers could balance it better. Just an idea of how a utility piece like teek would play.
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Rank: Uggernaught Groups: Member
Joined: 4/23/2015 Posts: 31
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I am not sure if one was made recently, but an updated Desert Skiff
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,444
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BogaRider wrote:I am not sure if one was made recently, but an updated Desert Skiff It kind of got two separate updates. http://www.bloomilk.com/Character/1710/barada-on-desert-skiffhttp://www.bloomilk.com/Character/1686/pote-snitkin
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Weird idea here, but I was just thinking it would be cool to have an offensively-capable piece with 10 damage. Not a piece like Dash where it's 10 damage + Opportunist + Karrde, but just a good piece with 10 damage. Every used piece that has base 10 is either a commander/tech piece that happens to be able to shoot, or it has 10 damage because it has a bunch of great boosts (i.e. Twin from Blaster Upgrade, lots of Cunning/Deadeye/CEs).
So it would be cool to have a piece with maybe Double, base 10, and maybe something like Overwhelming Power. A piece that you really have to work at to boost damage, but is good simply because it does a reliable 20 damage each round.
I'm thinking of pieces like Sabine - I like Sabine's design. I think base 10 damage really suits both the character and the purpose of the piece, better than base 20 would. But it's not much to fight with (Which is fine - Sabine was built for Grenades, not regular attacks).
TL;DR Some sort of Mandalorian or officer- or commando- type piece with base 10 damage (ideal damage ceiling of 20 per attack with in-faction synergy), that is effective at combat because of abilities other than damage boosts - i.e. Accurate/Jolt combo, Suppressive Fire, Overwhelming Force. Just something to make the damage stick, or make the attack hurt even if the damage doesn't stick. Lots of characters are great shots not because they have a big gun, but because they know how to use it well; and that doesn't always have to take the form of higher damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/1/2014 Posts: 192
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I want to see a piece with the ability to move, attack, move again, and use a force power.
and still cost in the 40s so it can be built on but kind of be a stand alone piece
it does not have to be super powerful something like
basic look all other abilities are non damage dealing. also I want a Yoda that is a follower, like when he duels Dooku or something. no one to command at that point. Yoda, Master of the Jedi Order or whatever
Unique Double Attack Acrobatic Greater Mobile Attack Attuned with the Force (Can use an ability that replaces attacks at the end of its turn)
Force 2: Renewal 1 Push 2
So possible 40 damage plus a push
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Rank: Advanced Bloo Milk Member Groups: Member
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SITH VADER
Force Using Luke Skywalker!
Lumiya
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/26/2010 Posts: 530
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Kamikaze13 wrote:FlyingArrow wrote: Maybe. But Agen Kolar says two versions of a minor Unique in back-to-back sets is a perfectly valid design choice.
Agen Kolar might be just a wee bit biased in that regard. Okay, so I just realized that Kolar was just trying to keep up with Grievous...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Kamikaze13 wrote:Kamikaze13 wrote:FlyingArrow wrote: Maybe. But Agen Kolar says two versions of a minor Unique in back-to-back sets is a perfectly valid design choice.
Agen Kolar might be just a wee bit biased in that regard. Okay, so I just realized that Kolar was just trying to keep up with Grievous... You can never have too much Grievous. Grievous, Tactican Grievous, Kaleesh General Grievous, Dooku's Second Grievous, Confederate Hero Grievous, Commander of the Malevoleance Grievous, Pilot Grievous, Conqueror of Coruscant Grievous, Hero of "insert battle/planet here" Grievous, Slayer of Witches Not biased at all though hahaha
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