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Rank: Advanced Bloo Milk Member Groups: Member
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Also remember a lot of abilities for vong are given to them, suppression doesnt work.
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Rank: Advanced Bloo Milk Member Groups: Member
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The question is: is there a good enough NR squad that can do very well ruining that 20 point piece. No one is going to gencon just to counter vong. They are going to win. NR is not doing crazy hot except for a few players that can play it. I think it sucks for the regional tournament play more so them gencon. I can't find a squad that she can fit into tbh and still be tier 1. I still hold to that hard counters are dumb unless they are needed for balancing reasons. Is just that most hard counters are not really playable. (Double agent)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Caedus wrote:So let me start off by saying that this is one of the best pieces I have seen in a long time. Cost, Flavor, Game mechanics, all awesome. Now as far as her power level, it is good but there are ways around her. Mainline a squib give a Dovin Basal Keeper relay orders, back in business. Yes you lose 10 points of damage, but now everything else is back online. She only has 60 HP. So if anyone get to her she is toast. On an open map she is dangerous because she can stay in the back enough to disrupt, but if you have a lot of rooms on the map she has to get in the action, making her vulnerable. Remember the Yammosk ability is only affected if she can see them. I think you are missing her ability as what you suggested does not put her back in business at all. It supresses Yammosk War Coordinator entirely on all characters in line of sight. The ability reads "Special abilities that grant bonuses to Yuuzhan Vong within 6 squares or commander effects normally limited to 6 squares of characters in your squad (including this character) have unlimited range. You may not have more than one character with Yuuzhan Vong War Coordinator in your squad" The CE disruption on two different Special Abilities really hurts too but that's only part of it, much more so it's the disrupting of scarification and to a greater more critical extent shaper. It forces you to run your extremely fragile support characters often with no defensive abilities (and if you run fringe you lose the ability to bring Zenoc, and if you try to give them Stealth/Super Stealth then hey Danni has that covered too with overpowered force abilities as well. Gaining core renewal/defensive abilities on the NR to keep Danni breaking the game will be incredibly easy. While your opponent is trying to kill her by rushing fragile support characters forward and attacking at 10 base damage. She won't be getting turned into toast by any of them. I can't see how as a Vong player you think this is good for the game. For people that hate Vong sure you just made it the hardest and weakest faction to play based on some insane faction hate for the price of a reinforcements piece. But I would really like to see the design discussion on this piece? And why it was decided to have so many anti-Vong pieces on such a cheap character. It gives the ability for any NR squad to utterly destroy almost all Vong archetypes. It's the classic Unkar thing again where multiple a hard counter is put out to something I know some designers don't like and then they don't stop at one counter they go ahead and put four on her, three of them very specifically targeting the Vong. It overly complicates the game, destroys a faction and you don't even have to bring it in your base squad. And my other questions were open questions if you want to answer them too: "Would anyone seriously run any Vong in a tournament knowing this piece exists? Is there as hard of a counter to any other one faction out there?".
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Rank: Advanced Bloo Milk Member Groups: Member
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The only thing in my Unique squad that the Yammosk helps with is Shaper. All of the CE's with relay orders are fine until she gets within 6 squares and I promise you that little morsel isn't coming close to me without getting cracked. Tsavong is still doing 50 auto unless I roll a 1. Shedao Shai is doing 60 to her if she steps within 8.
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Rank: Advanced Bloo Milk Member Groups: Member
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Caedus wrote:The only thing in my Unique squad that the Yammosk helps with is Shaper. All of the CE's with relay orders are fine until she gets within 6 squares and I promise you that little morsel isn't coming close to me without getting cracked. Tsavong is still doing 50 auto unless I roll a 1. Shedao Shai is doing 60 to her if she steps within 8. Unless she has lightsaber defense, + to saves, renewal, jedi bodyguards or any plethora of the other ways to keep characters from dying though no? And shaper is a pretty big deal to lose, literally halving your damage. Plus even quite hampered that's one squad out of all of them. So Warriors, Nom Bombs, Super Stealth fire breathers, Voxyn, Chazrach, peace brigade and every other non-unique Vong squad is now pushed out and going to pretty much auto-lose against this one.
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Rank: Advanced Bloo Milk Member Groups: Member
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Only on faction has access to her. It isn't like Unkar that is accessible to all factions. She is very good, but there are ways around her. My Unique Vong Squad is 13-0 since Gen Con. Most of those matches weren't even close. She is definitely needed. I just feel there are ways around her.
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Rank: Advanced Bloo Milk Member Groups: Member
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Limiting a faction to one play type is not really an argument. Designers should be trying to open squad design. Not close it. Right now non unique vong have been obliterated. That is kind of a fact. It is an auto loss if that piece plays against non unique vong.
In the state of things right now Old Republic has 2 squad typres (hex droids and triple ven). Vong now have 8th cortex and that's it. Mandos have..... Idk what they have. And Sith have...... Idk what they have either right now.
Rebels are decently open Imperial have different types NR seems to have 2 or 3 possibilities Republic has..... Nothing really.
I guess i don't like the idea of closing squad design. But i am stuck because vong should be closed and locked away for forever.
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Rank: Moderator Groups: Member
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Joined: 4/30/2017 Posts: 956 Location: Lower Hutt, New Zealand
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General_Grievous wrote:Unless she has lightsaber defense, + to saves, renewal, jedi bodyguards or any plethora of the other ways to keep characters from dying though no? And shaper is a pretty big deal to lose, literally halving your damage. Plus even quite hampered that's one squad out of all of them. So Warriors, Nom Bombs, Super Stealth fire breathers, Voxyn, Chazrach, peace brigade and every other non-unique Vong squad is now pushed out and going to pretty much auto-lose against this one. No LS Defense for her since she doesn't have a lightsaber. The YV Seer can let Blast Bug, Spit Poison etc get around Danni's Interference and kill her. But I still think the main balancing factor is just that you won't see her on the table often because she's a pretty specific counter.
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Rank: Advanced Bloo Milk Member Groups: Member
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Caedus wrote:Only on faction has access to her. It isn't like Unkar that is accessible to all factions. She is very good, but there are ways around her. My Unique Vong Squad is 13-0 since Gen Con. Most of those matches weren't even close. She is definitely needed. I just feel there are ways around her. So shouldn't the unique Vong be toned down then? I listed a lot of squads that were all decently competitive and have won or at least placed well in tournaments up here over the years. Can you honestly say that Danni is a balanced reasonable piece that doesn't obliterate the Vong faction almost entirely? Yes she is only NR so better than Unkar in that sense but her low cost and reinforcements means you don't even have to bring her in your core squad. She is different and worse than Unkar in that she targets core mechanics of an entire faction. Has there been a stronger counter to a single faction before? Will there be again? Should one cheap piece be able to break a faction? I agree Jen that designing should be about expanding options not narrowing them. Even having just one of her two disruptive special abilities or Vongsense/force sense 1 would have been strong, similar and much more reasonable counters. Stapling this many hard counters really feels like someone just let some anti-Vong bias sneak into a set. And I get that not everybody likes them as much as we do. But design is supposed to be balanced, fair and reasonable. Danni is none of these things. She instead goes after not just the Yammosk (which has been responsible for bringing the rest of the non-Nom Anor Vong into anything remotely competive), but all of the non-unique commanders and the very first Vong Nom Anor's classic WOTC Nom-Bombs and the entire super stealth archetype that has been supported, fleshed out and developed over the years.
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Rank: Advanced Bloo Milk Member Groups: Member
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gandalfthegreatestwizard wrote:General_Grievous wrote:Unless she has lightsaber defense, + to saves, renewal, jedi bodyguards or any plethora of the other ways to keep characters from dying though no? And shaper is a pretty big deal to lose, literally halving your damage. Plus even quite hampered that's one squad out of all of them. So Warriors, Nom Bombs, Super Stealth fire breathers, Voxyn, Chazrach, peace brigade and every other non-unique Vong squad is now pushed out and going to pretty much auto-lose against this one. No LS Defense for her since she doesn't have a lightsaber. The YV Seer can let Blast Bug, Spit Poison etc get around Danni's Interference and kill her. But I still think the main balancing factor is just that you won't see her on the table often because she's a pretty specific counter. She is definitely worth considering just for her other counters (non-unique/force sense) but her cost means you don't have to bring. You can take the really solid Garm and just have the option to auto-win against any Vong squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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General_Grievous wrote:Caedus wrote:Only on faction has access to her. It isn't like Unkar that is accessible to all factions. She is very good, but there are ways around her. My Unique Vong Squad is 13-0 since Gen Con. Most of those matches weren't even close. She is definitely needed. I just feel there are ways around her. So shouldn't the unique Vong be toned down then? I listed a lot of squads that were all decently competitive and have won or at least placed well in tournaments up here over the years. Can you honestly say that Danni is a balanced reasonable piece that doesn't obliterate the Vong faction almost entirely? Yes she is only NR so better than Unkar in that sense but her low cost and reinforcements means you don't even have to bring her in your core squad. She is different and worse than Unkar in that she targets core mechanics of an entire faction. Has there been a stronger counter to a single faction before? Will there be again? Should one cheap piece be able to break a faction? I agree Jen that designing should be about expanding options not narrowing them. Even having just one of her two disruptive special abilities or Vongsense/force sense 1 would have been strong, similar and much more reasonable counters. Stapling this many hard counters really feels like someone just let some anti-Vong bias sneak into a set. And I get that not everybody likes them as much as we do. But design is supposed to be balanced, fair and reasonable. Danni is none of these things. She instead goes after not just the Yammosk (which has been responsible for bringing the rest of the non-Nom Anor Vong into anything remotely competive), but all of the non-unique commanders and the very first Vong Nom Anor's classic WOTC Nom-Bombs and the entire super stealth archetype that has been supported, fleshed out and developed over the years. Which Tier 1 Garm Bel reinforcements squad are you concerned about with her being the reserve?
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Rank: Moderator Groups: Member
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Post updated: Royal Naboo Guard, Eli Vanto and Raana Tey, Jedi Master
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Yay anthe another old republic force user that doesn't help and further limits squad building! I am just so excited to not be able to play Revan or Bastila!
The covenant really just hated meditation huh? I am sure it was in their bylaws.
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Rank: Moderator Groups: Member
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Joined: 4/30/2017 Posts: 956 Location: Lower Hutt, New Zealand
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I wouldn't say that Raana further limits squadbuilding- another of the Covenant's key minis, Q'Anilia, already had the same Rival, so the subfaction wasn't really playing with Bastila JM before anyway. She's a welcome expansion of options for the Covenant imo- they have lots of tricks like a force battery, ranged hate, init control, and now an Attack/Damage boost. It's not quite enough to make them competitive, but there are still two more Seers of the First WatchCircle that will most likely be made, as well as a couple of other characters like Haazen and (an Old Republic) Celeste Morne.
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Rank: Advanced Bloo Milk Member Groups: Member
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Since when did having 4 playable squad types constitute a bad thing?
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Rank: Advanced Bloo Milk Member Groups: Member
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Playable... We keep using that word. I don't think it means what you think it means.
Anything is playable. OR still had no Bastila free options imo.
Triple Ven seems to be the best. You say 4 options.... I say it is kind of a wasted piece that is stuck in one squad type... Can't be played with bastila or revan.
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Rank: Advanced Bloo Milk Member Groups: Member
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Top OR squad type in my opinion right now is Army of Light.
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spryguy1981 wrote:Since when did having 4 playable squad types constitute a bad thing? That's three more than the Vong have now hahaha
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TimmerB123 wrote:Top OR squad type in my opinion right now is Army of Light. ........ What's the squad build?
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The Naboo cost 18 instead of 17.
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