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October Long-Form Vassal Tournament Squads, Pairings, and Results Thread Options
Udorian84
Posted: Thursday, October 27, 2022 7:29:52 PM
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Aaaaaaaah! The suspense is killing me! Looks like TINT and Spry are in. Flying Arrow should be in even if he loses. So then it is a 3 way tie with 8 points between me, mando, and Gandalf. We each have 2 wins and 2 1 point losses. SergiWho is going through?
FlyingArrow
Posted: Thursday, October 27, 2022 7:34:23 PM
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FlyingArrow over spry 217-111.

Big Mines move early took a good chunk out of all his main attackers except one Twi'lek, but didn't actually kill anything except scrubs. The Mines move ended with a Caedus attack on one of the Twi'leks to get it all the way down to 20hp. The dice on the mines saves were about average. Barriss died immediately but did hit the other Twi'lek with a Riposte to get that one down to 30hp.

Then Fennec snuck in for a Grenades that finished off 2 twi'leks and Wicket. Fennec died immediately.

Then it was Caedus tanking against a full-health Twi'lek, most-health Revan, and half-health Meetra. Along with some help from Ree-Yees, he cut through them all before they could wear him down. He finished with 40hp. Amanoa, the scrubs, and the Force batteries survived. Both batteries were down to 1fp. My dice for Caedus were about average, but I don't think he made more than 1 LS Defense save while Caedus was fighting them off.

Fun matchup! That OR squad has crazy movement.
gandalfthegreatestwizard
Posted: Thursday, October 27, 2022 7:44:30 PM
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Udorian84 wrote:
Aaaaaaaah! The suspense is killing me! Looks like TINT and Spry are in. Flying Arrow should be in even if he loses. So then it is a 3 way tie with 8 points between me, mando, and Gandalf. We each have 2 wins and 2 1 point losses. SergiWho is going through?

You are. The second tiebreaker, after number of wins, is head-to-head record. You beat Mando in round 1, and me in round 3.
Udorian84
Posted: Thursday, October 27, 2022 7:58:31 PM
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gandalfthegreatestwizard wrote:
]
You are. The second tiebreaker, after number of wins, is head-to-head record. You beat Mando in round 1, and me in round 3.


I did not know that. I thought it all went into some program thing. Good to know.
gandalfthegreatestwizard
Posted: Thursday, October 27, 2022 8:07:48 PM
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It does, and the program (hopefully) follows the tiebreaking system that our game uses.
FlyingArrow
Posted: Thursday, October 27, 2022 8:13:06 PM
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The official tournament rules are on the left margin. "Floor rules":

https://swmgamers.com/SWM/SWM%20Rules%20Main.html

A new PDF hasn't been produced in years. The updates are all listed somewhere in these forums, but the updates are pretty much all about on-the-board game rules. The tournament structure hasn't changed, with the exception of 3/2/1 scoring, which was adopted a few years ago. And the map list, which changes annually. But tiebreakers and all that are found in the floor rules.

If anyone wants to make a new PDF, that would be awesome.
UrbanShmi
Posted: Friday, October 28, 2022 12:12:17 AM
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Tourney: October Long Form Tournament : Round 4
FlyingArrow (3 pts) defeated Spryguy1981 (1 pts) : (217 - 111)
Thereisnotry (3 pts) defeated Udorian84 (1 pts) : (200 - 116)
Gandalfthegreatestwizard (3 pts) defeated Randy (0 pts) : (205 - 60)
Mando (3 pts) defeated Urbanjedi (1 pts) : (202 - 100)
N3rdSl4y3r (3 pts) defeated UrbanShmi (0 pts) : (200 - 0)
TimmerB123 (3 pts) defeated Bye (0 pts) : (200 - 0)

----- Generated using Tourney Tracker -----
--- Copyright 2018 Aytech Solutions Ltd ---

Tourney: October Long Form Tournament
Leaderboard after 4 rounds.
1: 11 Points: FlyingArrow - WWWW
2: 10 Points: Spryguy1981 - WWWL
3: 10 Points: Thereisnotry - WLWW
4: 8 Points: Udorian84 - WLWL
5: 8 Points: Gandalfthegreatestwizard- LWLW
6: 8 Points: Mando - LLWW
7: 7 Points: N3rdSl4y3r - LWLW
8: 6 Points: Urbanjedi - WWLL
9: 6 Points: TimmerB123 - WLLW
10: 4 Points: UrbanShmi - LWLL
11: 4 Points: Randy - LLWL

----- Generated using Tourney Tracker -----
--- Copyright 2018 Aytech Solutions Ltd ---

Congrats to the top 4! Let me know if you want to switch squads by Saturday at noon. Then we will proceed with top 4 matches: FlyingArrow vs. Udorian84 and Spryguy1981 vs thereisnotry.
Udorian84
Posted: Friday, October 28, 2022 5:26:50 AM
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UrbanShmi wrote:

Congrats to the top 4! Let me know if you want to switch squads by Saturday at noon. Then we will proceed with top 4 matches: FlyingArrow vs. Udorian84 and Spryguy1981 vs thereisnotry.


It is like facing off against the Jedi Council looking at those opponents...
#disheartening Mellow

As far as squads go. Is there another change after the semi-final round?
thereisnotry
Posted: Friday, October 28, 2022 6:05:56 AM
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I've got a question that came up during my game with Udorian the other day, and since there are (currently) 2 squads with the DF Nexus, I figure I should ask it here for clarification:

Quote:
Presence of the Dark Side (Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11)


Here's the question, which I can never seem to keep straight: If a character ends movement not-on-its-turn (ie, after R2's Tow Cable or the Holocron's Dark Allure SA, etc) within 6 of the Nexus, does that character need to make a Presence save, or not?

Because the PotDS wording says "ends ITS move," in my game with Udorian we played that a character only had to roll the save on its own turn (so R2 would have to, but not the character that he towed), but neither of us was completely sure how it was supposed to work.
UrbanShmi
Posted: Friday, October 28, 2022 6:49:30 AM
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Udorian84 wrote:
UrbanShmi wrote:

Congrats to the top 4! Let me know if you want to switch squads by Saturday at noon. Then we will proceed with top 4 matches: FlyingArrow vs. Udorian84 and Spryguy1981 vs thereisnotry.


It is like facing off against the Jedi Council looking at those opponents...
#disheartening Mellow

As far as squads go. Is there another change after the semi-final round?


Yes, you can change now and if you make the finals, change again.
UrbanShmi
Posted: Friday, October 28, 2022 6:50:47 AM
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thereisnotry wrote:
I've got a question that came up during my game with Udorian the other day, and since there are (currently) 2 squads with the DF Nexus, I figure I should ask it here for clarification:

Quote:
Presence of the Dark Side (Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11)


Here's the question, which I can never seem to keep straight: If a character ends movement not-on-its-turn (ie, after R2's Tow Cable or the Holocron's Dark Allure SA, etc) within 6 of the Nexus, does that character need to make a Presence save, or not?

Because the PotDS wording says "ends ITS move," in my game with Udorian we played that a character only had to roll the save on its own turn (so R2 would have to, but not the character that he towed), but neither of us was completely sure how it was supposed to work.


I have always played it that it means on the character's turn. That is how I would rule it.
thereisnotry
Posted: Friday, October 28, 2022 10:10:21 AM
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Yes, that's how I've understood it too. I'm glad we didn't screw it up!
Caedus
Posted: Friday, October 28, 2022 5:46:16 PM
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UrbanShmi wrote:
thereisnotry wrote:
I've got a question that came up during my game with Udorian the other day, and since there are (currently) 2 squads with the DF Nexus, I figure I should ask it here for clarification:

Quote:
Presence of the Dark Side (Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11)


Here's the question, which I can never seem to keep straight: If a character ends movement not-on-its-turn (ie, after R2's Tow Cable or the Holocron's Dark Allure SA, etc) within 6 of the Nexus, does that character need to make a Presence save, or not?

Because the PotDS wording says "ends ITS move," in my game with Udorian we played that a character only had to roll the save on its own turn (so R2 would have to, but not the character that he towed), but neither of us was completely sure how it was supposed to work.


I have always played it that it means on the character's turn. That is how I would rule it.


For what it is worth, I play alot of Ommin Squads and I did research when I made the squad and that is not how I understood or played it. In PT and Design of Ommin, the only concern is that it was the characters move (not placement) and that it only happened once per turn. It did not matter on whose turn it was if it was the character moving. However, the TO ruling is what I would go with as it is their ultimate decision. "It was to work like Mines" (but with the only once per turn caveat) was the actual statement made.
thereisnotry
Posted: Friday, October 28, 2022 6:42:15 PM
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That's kinda interesting, since it would significantly increase the effectiveness of things like the Sith Holocron and even Force Push and other things that can create movement outside of a normal activation.
UrbanShmi
Posted: Friday, October 28, 2022 11:05:43 PM
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Thanks for that. I will consider and make a final ruling prior to the start of play.
Udorian84
Posted: Saturday, October 29, 2022 4:09:21 AM
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I have already stated my love for presence of the dark aids, but it definitely should not be on movement caused by others. It would be very very powerful and would be super anti force powers. Tulak and the Nexus is going to be tier 1. People will steer that much farther away from playing force users since they almost always rely on outside of turn movement. I would suggest people go back and read the Arca Jeth comics when he goes up against Ommin. I don't think that if Ulic carried Arca that it would have done Anything extra to Arca.
Caedus
Posted: Saturday, October 29, 2022 7:01:41 AM
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Udorian84 wrote:
I have already stated my love for presence of the dark aids, but it definitely should not be on movement caused by others. It would be very very powerful and would be super anti force powers. Tulak and the Nexus is going to be tier 1. People will steer that much farther away from playing force users since they almost always rely on outside of turn movement. I would suggest people go back and read the Arca Jeth comics when he goes up against Ommin. I don't think that if Ulic carried Arca that it would have done Anything extra to Arca.

So you're saying that when Ulic carried Arca into the Presence of someone it wouldn't effect them? As if they weren't also in the Presence? Doesn't make sense to me. Also Nexus is already Teir 1
UrbanShmi
Posted: Saturday, October 29, 2022 7:34:43 AM
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Top 4 squads:

Spryguy1981:

http://www.bloomilk.com/Squad/240265/all-in-the-gotra

All in the Gotra

42 Boba Fett, Daimyo of Tatooine
41 Black Krrsantan
41 Din Djarin
32 Fennec Shand
18 Twi'lek Black Sun Vigo
8 R7 Astromech Droid
9 Mouse Droid x3
9 Ugnaught Demolitionist x3

200pts 12 Activations

Map: Desert Marketplace

Udorian84:

http://www.bloomilk.com/Squad/236541/celestial-horde

--Celestial Horde--

51 Celeste Morne
50 Boba Fett, Assassin for Hire
42 Tulak Horde, Lord of Hate
20 Malakili, Rancor Keeper
14 Exar Kun, Dark Force Spirit
11 Watto
9 Ugnaught Demolitionist x3
3 XT-6 Droid

(200pts. 10 activations)

Map: Asteroid Base

thereisnotry:

http://www.bloomilk.com/Squad/240257/beefier-sith

--Beefier Sith--

50 Darth Cognus
42 Tulak Hord, Lord of Hate
29 Sheev Palpatine, Sith Apprentice
23 Ochi of Bestoon
18 Dark Force Nexus
15 Sith Holocron
14 Exar Kun, Dark Force Spirit
6 Ugnaught Demolitionist x2
3 XT-6 Droid

(200pts. 10 activations)

Map: Desert Marketplace

FlyingArrow:

--Fennecaedus--

54 Darth Caedus, Sith Lord
32 Fennec Shand
31 Barriss Offee, Rogue Jedi
20 Queen Amanoa
18 Dark Force Nexus
15 Ree-Yees
12 Sith Holocron
12 Sith Ordnance Specialist x2
6 XT-6 Droid x2

(200 pts. 11 activations)

Ruling:

There has been some talk about whether Presence of the Dark Side comes into play when a character moves or is moved outside of its turn. I have considered designer intent, as well as past precedents and what would be "fair" in this case. As TO, it's my responsibility to not only make sure that things are played correctly, but also that they are played consistently. Sometimes that means mistakes are made. In this case, since the piece has already been played with the understanding that out of turn movement does not trigger the save, and because that was my initial instinct, for the remainder of this tournament, that is how we will play it. I will be taking this question to the Rules Committee for a more definitive discussion, but in the interest of keeping things moving, I am making this ruling.



Players will have until 11:00 a.m. Central Time on Saturday, November 5 to complete their semi-final matches. Good luck!



Udorian84
Posted: Saturday, October 29, 2022 9:00:07 AM
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Caedus wrote:
Udorian84 wrote:
I have already stated my love for presence of the dark aids, but it definitely should not be on movement caused by others. It would be very very powerful and would be super anti force powers. Tulak and the Nexus is going to be tier 1. People will steer that much farther away from playing force users since they almost always rely on outside of turn movement. I would suggest people go back and read the Arca Jeth comics when he goes up against Ommin. I don't think that if Ulic carried Arca that it would have done Anything extra to Arca.

So you're saying that when Ulic carried Arca into the Presence of someone it wouldn't effect them? As if they weren't also in the Presence? Doesn't make sense to me. Also Nexus is already Teir 1


I am saying that once it affects you it affects you. The act of someone else carrying you does not add to it. Maybe it should be "when you enter" and then everytime you activate. Nexus is a tier 1 piece that hasnt had other pieces to make it into a tier 1 squad.
TimmerB123
Posted: Sunday, October 30, 2022 6:15:38 AM
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Udorian84 wrote:
. Nexus is a tier 1 piece that hasnt had other pieces to make it into a tier 1 squad.


You mean except for the squad that won Gen Con this year?
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