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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Not this time. Just trying for some "game realisim". We don't want this thing so powerful it's too expensive. For example: Troop Transport Version Cost 30 HP 60 DF 20 AT 9 DM 20 Speed 12, Hover: is never within a range of 6 and never benifits from cover, Damage Reduction 10, Double Load( 2 x Troop Cart), Concussion Missles Replaces Attack: All characters in a 4 square radius are stunned save 16 may target an empty square, Crash Landing : When defeted - all passengers are defeted save 6. Something that is light, moves fast, and can drop troops somewhat safely.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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DarthJak wrote:cost-85
HP-160 DF-18 AT-10 DM-varies with weapon
special abilities: hover(never adjacent to enemy or within 6 of commanders) speed 16 order 66 affinity(rebel) artillerist damage reduction 10 staggered attack(may use any 2 weapons to attack at any point during it's move) machinery recon look out for the kriffen missiles(a save of 1 vs a missile results in 3x damage) sniper troop cart(with 2x capacity) lucky shot(enemies deal 3x damage on crits)
weapon : composite beam laser-40 dmg, double attack mass drive cannon-40 dmg, save 11 for 20,splash 20, destabilize shields and demolish for all enemies. EMP burst 20-save 16 for activation for all size figures. effect enemies 2 squares from target, may target empty space.
this is my favorite so far, please help me set the cost is 85 right or wrong?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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where did all the helpers go? I need input on the price please!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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Sorry, I'm terrible at costing. Looking at it without playing it, though, I'd try it for 85.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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DarthJak wrote:where did all the helpers go? I need input on the price please! Sorry got busy with other stuff, I'm good with idea's but not the greatest with the pricing. I have several different costing calculator's but I haven't had a chance to give them more than a cursory glance.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/27/2009 Posts: 478 Location: the closest battle
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I'd maybe say about 70 or so
The "weakness" abilities would lower the cost quite a bit because if it'd roll a 1 on a vanguard's missiles it'd loose half it's health
Kinda like how the Death Watch Raider costs less due to Internal Strife O_O
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/27/2009 Posts: 478 Location: the closest battle
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Maybe for the weapons due something for the composite turrets where they get +40 damage against enemies with mounted weapon because they just chewed through the Hailfire and Spider droids with those, but they weren't as good against infantry
That's a problem I have with the HP system
You could shoot a gunship or and AT-ST a hundred times and not hurt it cuz of the armor, but then you could hit it with 1 missile and and take it out
Which is how all armored units work, really
But it never reflects that properly
Axis and Allies game reflects it a LOT better, but then that is based around vehicle combat mostly, infantry is just a necessary evil
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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I like the fragile ability! I think it's a great representation of an armored craft.
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