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I apologize for my first post in this thread. I misread the data, and over re-acted. as Alex, my fellow droog would say" appy poly wogies" ( goes back to listen to Ludwig Van)
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jak wrote:I apologize for my first post in this thread. I misread the data, and over re-acted. as Alex, my fellow droog would say" appy poly wogies" ( goes back to listen to Ludwig Van) I, for one, normally take what is said on the internet for face value, Talking about the vsets is a sensitive subject since they are done for free and at the designers/play testers expense (time and energy). I just hope people take me from a concerned/legitimate worry standpoint and not a, oh great another complaint standpoint. I believe in being proactive and vocal, if I am wrong, I will admit it, tell them good job for proving me wrong, and move on.
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Deaths_Baine wrote:...if I am wrong, I will admit it, tell them good job for proving me wrong, and move on. But you will ignore any evidence that proves you wrong. People have presented lots of reasons the BHC pieces aren't bad and lots of ways to beat them, but you still insist that you're right and everyone else is wrong. You did the same thing with the Mace argument; you ignored every Regional that Mace squads failed to do well at, but when he finally won one you claimed that you were right all along and that it proved that Mace was sooo good. When a Mace squad won GenCon you ignored that the player who won with him was arguably the best player at the tournament (and indisputably one of the best) so he should have won regardless of what he was playing. You also ignored that lots of other people played Mace at GenCon and didn't do so well; as well as the fact that many of the Mace counters weren't played so the specific meta was ripe for him to win. You've shown that when you believe something to be true you'll be insistent on it until the end, even when there is plenty of evidence pointing to the contrary and even when no one agrees with you. You only care about your own personal experience or evidence that supports you, and disbelieve anyone that claims otherwise. That isn't to say that discussion about stuff being broken is bad (I'll rant about the stuff that I think has been done poorly if I'm asked), it's just how I view your arguments on the matter. All that is probably a little more true about the BHC thread than this one. For what it's worth, Satele IS a great piece, and probably undercosted a bit. Removing MotF 2 or starting her with a single FP would make her more inline with her cost. She isn't a huge problem though, and the meta isn't going to warp around her or anything. She's just a strong piece, which there are plenty of in every faction. No more, no less.
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Satele is annoying, sure. But you will be amazed at how quickly shooters will eat up her FPs, even with her getting some HP back.
And really, having a strong piece like her isn't as tough to design around as it is to design around Bastilla.
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Echo24 wrote:Deaths_Baine wrote:...if I am wrong, I will admit it, tell them good job for proving me wrong, and move on. But you will ignore any evidence that proves you wrong. People have presented lots of reasons the BHC pieces aren't bad and lots of ways to beat them, but you still insist that you're right and everyone else is wrong. You did the same thing with the Mace argument; you ignored every Regional that Mace squads failed to do well at, but when he finally won one you claimed that you were right all along and that it proved that Mace was sooo good. When a Mace squad won GenCon you ignored that the player who won with him was arguably the best player at the tournament (and indisputably one of the best) so he should have won regardless of what he was playing. You also ignored that lots of other people played Mace at GenCon and didn't do so well; as well as the fact that many of the Mace counters weren't played so the specific meta was ripe for him to win. You've shown that when you believe something to be true you'll be insistent on it until the end, even when there is plenty of evidence pointing to the contrary and even when no one agrees with you. You only care about your own personal experience or evidence that supports you, and disbelieve anyone that claims otherwise. That isn't to say that discussion about stuff being broken is bad (I'll rant about the stuff that I think has been done poorly if I'm asked), it's just how I view your arguments on the matter. All that is probably a little more true about the BHC thread than this one. For what it's worth, Satele IS a great piece, and probably undercosted a bit. Removing MotF 2 or starting her with a single FP would make her more inline with her cost. She isn't a huge problem though, and the meta isn't going to warp around her or anything. She's just a strong piece, which there are plenty of in every faction. No more, no less. I ignore evidence when they are theories sure, when you give me examples, I will listen. As for Mace so what if he was used by one of the best players, I said all along he was amazingly strong in the hands of an awesome player. Of course other people did bad with them but if i remember everyone says Storm Commandos are awesome and they went 0-3 with a good player playing them... so whats your point? Every squad can do good and bad depends on the person using it, squad it is playing against. What do I care if anyone agrees with me almost everyone said MACE was overrated and not a good piece (including you) and he won gencon... Looks like I was right, regardless of who was the one using him I was right in the end. I have encouraged everyone to prove me wrong Daniel, I have invited People to play me and I will use Sidious against them, David Weeks has accepted and after we play if he has proven me wrong I will gladly admit that I am wrong, but until someone Proves it I don't care what you say and what you believe, when I am the one on here that has played him the most and have actual examples to back up what I have been saying and all you can say is WHAT HAPPENS IF..... dont tell me what happens if tell me THIS IS WHAT HAPPENED WHEN.... Edit: Daniel did do a playtest with Sidious, just could not give a lot of info due to the squad he ran being a suprise for tournaments, I can't really gain any knowledge from his playtest because of the lack of information on the game other then he ran New Republic and beat sidious, but I do want to thank Daniel for at least playing the piece.
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Sithborg wrote:Satele is annoying, sure. But you will be amazed at how quickly shooters will eat up her FPs, even with her getting some HP back.
And really, having a strong piece like her isn't as tough to design around as it is to design around Bastilla. True but Bastilla is largely considered one of the worst NPE's in the game due to her power, if a piece is harder to design around then her, I think we have a problem lol.
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Deaths_Baine wrote:True but Bastilla is largely considered one of the worst NPE's in the game due to her power, if a piece is harder to design around then her, I think we have a problem lol. In my playgroup, just after Scum and Villainy came out, there was a conversation to the effect that players who previously weren't very interested in Old Republic, and found them mundane, feel that Satele Shan is an exciting boost that makes them worth playing. I don't want to speak for all of New Zealand (we have Kezzamachine to do that) but we generally like her. Satele has potential to win GenCon next year - she is a really good piece after all. But I think it's only a problem if half of the top 8 are Satele squads.
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Alright, I am going to have to respond to these in separate posts, seeing how I keep getting kicked off. So here we go.
First, @ SIthborg/Echo24
Ok, so, Sithborg gave us great creative insight into the design process, I believe his words were.... I have an idea of how I want it to go... But I'm only 1 guy on the design team.
.... So your saying your creating pieces and hoping you get back on the design team so that you can create synergies with them? Awesome.
Thats the problem I have with the design process that I have access to. People not working together, with solo agendas to advance a game with ENDLESS possibilities if you don't work together. I know we all agree on the simple advancements, Vong, Mandos, maybe Living Seps, but beyond that, its a cat fight. Its a "hey I really wanna play this type of squad so I will make a piece that goes with it."
And Designers, if you all really want to give us insight to how the design process works, why don't you guys unlock the forums on SWM so we can all read the process of V-Set 4 and the Sub-set and the BHC pieces? I mean, what can hurt if these pieces have already been made to see the discussion you guys had with them? Or is that a privilege we have to beg and plead and suck up to, to read?
Now, I will say you guys do a great job on most pieces, just like WOTC did, but if I played this game when they were creating pieces, you can bet your Bantha Fodder I would complain about every piece they made, like the Mouse Droid, Mas Amedda, activation control pieces, and GOWK. So don't take any of this the wrong way when me or my brother-in-law complain, its our nature, a nature we are good at, and a nature we use with the best intentions for this game.
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And now back to Daniel ( I love you Daniel, but sometimes you say things without thinking me thinks)
We won't admit when were wrong? These pieces haven't even hit a tourney yet, so every bit of HARD evidence either of us has is complete and udder garbage.
All we have done is raise concern about what we have seen, and you have countered it with what you have seen. So this is a dog catching his tail argument until someone accepts Trevors challenge to play these pieces, besides Weeks, in which he is a kind and loving man.
And Daniel... You realize we have admitted that Naboo Pilots and other gimmicks beat these guys, and that Black and Blue probably beats it ( I'm the one who isn't so sure about that) BUT..... The one thing that has not happened, is YOU have yet to tell me and Trevor YOU WERE WRONG about Mace Windu, you keep throwing the same argument, Mace didn't play this, he was played by this guy, what about the Mace squads that didn't do good, blah, blah blah. The point, which we were very clear about, is in the hands of an unskilled player, he is ok, in the hands of a good player, he is AWESOME! So, when you can admit to us you were wrong, I will kindly repay the favor IF, and only IF, these 2 pieces turn out to be nothing but us over reacting...
...... I'm waiting.
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shmi15 wrote:
And Designers, if you all really want to give us insight to how the design process works, why don't you guys unlock the forums on SWM so we can all read the process of V-Set 4 and the Sub-set and the BHC pieces? I mean, what can hurt if these pieces have already been made to see the discussion you guys had with them? Or is that a privilege we have to beg and plead and suck up to, to read?
That would be a good idea, declassifying the discussions for v-set stuff already released. Seeing the full train of thought would provide a massive amount of insight into the design process of particular minis.
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And last.... Sorry for this again, but pieces setting a goal for future pieces. OK.... Lets just look at some issues I see for future designs. Seps- Every single Beat stick, every good shooter, now has to be created with the thought of it having the absolute best defense against shooters, for only 19 points.... And the piece has stealth.... You don't think that is going to have an impact in this game? OR- Ok, this is almost laughable but, if you want a different shooter, outclass Atton or Carth..... If you want a better melee interference, beat out Satele.... a Parrying MOTF2 and Mettle fool... Still no? Ok, well, throw Bastila into this mix now, and we will see how tough it is to replace them. Now, I will say you could use only Carth OR Atton, and swing in a new piece there, but even that will have to be done with either some undercosting piece... Or a BHC OR piece Republic- Easily the best 1-2 punch in the game with the un nerfing of GOWK, and the emergence of MWLOTLS. So, now, to replace them, well, you can't. Naboo Troopers can be used instead of them, but if that era just died out I really would be to hurt by it. But now, ANY shooter that is brought into this faction has to be concerned with these pieces and how they will interact with them. These are just 3 factions that really stand out to me. I could go on, but I feel it is unnecessary to do so... Unless you guys want me to I will end this part of my conversation with a simple question that I have been asking for ever since I started playing this game... Can we start banning pieces?
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See, here's the problem. I literally cannot be a designer every set. Designing is really secondary to my primary role in helping continue the game. Unlike others, design isn't my primary goal either. I like designing, and I feel I work well with the V5 team. I really would like to work on one more set, since I've found my voice in terms of design.
And it's not all "what I want to play, I will design". I don't play mandos, yet I had an interesting idea for a mando piece, that the core idea is still there. But even then, different designers have different views on what a faction needs or how to expand a specific theme. There is also a different view on what is an acceptable power level.
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shmi15 wrote: *stuff about Mace* I'm not going to go too deeply into this, because it's well off-topic, but both shmi15 and Deaths_Baine are presenting the Mace discussion unfairly. I never said that a good player couldn't do well with him (I don't think anyone else did either, but I only want to speak for myself). I said he was more of a tier 1.5 piece as opposed to a tier 1 piece, and that he was being overrated by many people. I have yet to be proven wrong. The squad that won GenCon had lots of tier 1 pieces in addition to Mace: GOWK, an easily tier 1 piece; R2 Astromech Droid, arguably the best piece in the entire game; Captain Rex, arguably the best shooter in the entire game; Lobot, another one of the best pieces in the game. The squad didn't work based on Mace alone, so the squad doing well doesn't prove that Mace is tier 1. Like I said, I don't want to go deeply into it, but my claim that Mace is a tier 1.5 piece and is overrated hasn't been disproven. Heck, I think Cad Bane is a very overrated piece, but people do well with him too. Your arguments didn't answer my point: that he wasn't quite tier 1. You seem to think that you said "Hey Mace isn't a bad piece and a good player could do well with him!" and everyone else said "No that piece sucks!". That isn't what happened, and implying that is disingenuous and dishonest. Quote:.... So your saying your creating pieces and hoping you get back on the design team so that you can create synergies with them? Awesome. Of course that isn't how it works. Once again, this is an issue of being on the outside looking in. Already for V-set 6 the designers from #5 have talked with us (us being the set 6 designers) about what they are doing in their set and how it could effect our designs. We work together quite well, despite that you seem to think that we don't. I give input on every Zann Consortium or SpecForce characters that are made now, since I helped introduce them to the game by designing the first two SpecForce characters in Vengeance as well as Tyber Zann and the Zann Consortium Defiler. If there is a specific theme we want to introduce over multiple sets, we make it clear to the other designers and everyone works to keep the integrity of that design as intact as possible. Obviously everyone has input on it and can tweak it as we feel is necessary, but otherwise we try to make sure that there is continuity from set to set.
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Sithborg wrote:There is also a different view on what is an acceptable power level. I vote for the lower power level. With so many pieces out there, new and more powerful synergies are almost certainly going to be found after playtesting is over. I'd even go so far as to say that after all playtesting is done, go back and add 5% to the cost of every single piece just to be safe.
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shmi15 wrote:The one thing that has not happened, is YOU have yet to tell me and Trevor YOU WERE WRONG about Mace Windu, you keep throwing the same argument, Mace didn't play this, he was played by this guy, what about the Mace squads that didn't do good, blah, blah blah. The point, which we were very clear about, is in the hands of an unskilled player, he is ok, in the hands of a good player, he is AWESOME! So, when you can admit to us you were wrong, I will kindly repay the favor IF, and only IF, these 2 pieces turn out to be nothing but us over reacting...
...... I'm waiting. I don't see the big deal about Mace; he's pretty amazing at 100 and 150 points, but at 200 he's just one of lots of good options. He's a powerful piece, but hardly broken. i) When Windu was designed and play-tested, GOWK was neutered without full Soresu Style Mastery. UrbanShmi's General Skywalker build was pretty neat, but the only Mace squads that won Regionals and made the top 8 at GenCon all contained GOWK. Without GOWK he's less strong in my opinion; GOWK means that he's much more robust against heavy shooter squads. ii) Mace was the most popular build at Regionals, but he only won 4 (and two of his wins were in tiny Regionals, Delaware and Vassal), and he only made the top 4 a couple of extra times. To only make the top 4 six times was underwhelming, given that every man and his dog was running him. All the Mace winning was done by a couple of players, Hinkbert and TINT, who obviously mastered him. iii) As Echo just explained, good Mace counters like Naboo Pilots and Storm Commandos didn't make the top 8 at GenCon, so the field was open for Mace to do well once he made the top 8, especially when run by a good player like TINT. In our New Zealand National champs, there were 3 Mace squads but none made it into the top 4 - in that tournament the Naboo Pilots and the Storm Commandos, both good Mace counters, contested the final. shmi15 wrote:Seps- Every single Beat stick, every good shooter, now has to be created with the thought of it having the absolute best defense against shooters, for only 19 points.... And the piece has stealth.... You don't think that is going to have an impact in this game? The Gungan Shieldbearer's been round for ages and it hasn't broken the game. I don't think Stealth makes that much difference, although the extra 20 HP on the Spotter is handy. If I had adamant insights about which pieces were broken and overpowered, I'd keep them to myself until GenCon and then go ahead and win it.
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I wish there was an exploding head emoticon because mine just did an Alderaan.
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shmi15 wrote:And last.... Sorry for this again, but pieces setting a goal for future pieces. OK.... Lets just look at some issues I see for future designs. Seps- Every single Beat stick, every good shooter, now has to be created with the thought of it having the absolute best defense against shooters, for only 19 points.... And the piece has stealth.... You don't think that is going to have an impact in this game? OR- Ok, this is almost laughable but, if you want a different shooter, outclass Atton or Carth..... If you want a better melee interference, beat out Satele.... a Parrying MOTF2 and Mettle fool... Still no? Ok, well, throw Bastila into this mix now, and we will see how tough it is to replace them. Now, I will say you could use only Carth OR Atton, and swing in a new piece there, but even that will have to be done with either some undercosting piece... Or a BHC OR piece Republic- Easily the best 1-2 punch in the game with the un nerfing of GOWK, and the emergence of MWLOTLS. So, now, to replace them, well, you can't. Naboo Troopers can be used instead of them, but if that era just died out I really would be to hurt by it. But now, ANY shooter that is brought into this faction has to be concerned with these pieces and how they will interact with them. These are just 3 factions that really stand out to me. I could go on, but I feel it is unnecessary to do so... Unless you guys want me to ...You realize we do this with EVERY faction, right? And, in fact, do it with every piece! When designing we take into account everything in the game, and always have. If your argument is that now there are more good pieces for us to think about and compare stuff to when designing, then yeah, that's totally true. But that was true before, especially for factions like Republic. Every Republic piece needs to be tested and compared to R2 Astromech Droid, or GOWK, or Yobuck, or General Skywalker, or Panaka, or whatever. Every Separatist piece needs to be tested with and compared to Whorm Loathsome, Darth Sidious, Lancers, Battle Droid Officer, and so on. It makes Fringe pieces really hard to design! Adding more good pieces to the game by no means creates this problem, nor does it meaningfully exacerbate it, since it's something we had to do to an extreme extent before. Every new piece, good or bad, has to be considered in future design. Better pieces will have bigger a bigger impact. This is a fact of game design in general.
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Deaths_Baine wrote:Mando wrote:fingersandteeth wrote:
BTW - comparing her to Kaan is moot. He's another fig that shifted goal posts.
+1 Satele is not anywhere close to what Kaan has done. What Kaan has done to this game is something I hope is never repeated in future sets. IMO, Kaan should have started with 2 Force and Force Renewal 1 so he has to wait 3 turns before he can use his Bomb. Revan/Kaan is just way to powerful, and also that he can do 80 dmg with Bandon to stuff that cost's more than 36pts is another dagger to the heart of most squads. A good person to see how things ought to be done is how the new Nihilus, Lord of Hunger was designed. He starts with 1 force point and has to wait to get really good. Imagine if he started with 5 force points. Something to think about. As far as Satele Shan is concerned, I don't have as much issues with her as others do. IMO the OR needed a mid cost jedi. I understand the complaint that the higher cost OR peices will be less used since she has appeared into the meta. All I can say is that the future sets should have some support peices for these old Jedi beats that are getting outclssed. A great way to do this is Camaraderie (which is one of the best SA's to be invented in the V-sets so far imho) I have to disagree. We already had a piece that was strong in the meta for a long time named anakin solo, that could unleash the force do 60/30 to everything within 6. I know that Kaan is obviously a better attacker and can do more damage, but anakin could unleash the force multiple times in a game, whereas Kaan can only bomb once. Revan/Kaan is powerful but not way to powerful, bring in nobles with lobot and wall revan off/ run droids and kaan does nothing to them. Satele on the other hand has few weaknesses, she can do just as much damage as kaan, has awesome movement, can't be walled off, has better defensive capabilities can heal herself, take damage for others. Like I said earlier, Kaan is a powerful one trick piece, Satele can fit into a multitude of spots in any squad and shine at every single one of them. That is why she is better and more powerful then Kaan. I've heard people bring up Anakin, but you are wrong to compare him to Kaan. Anakin doesn't start with enough FP to use a Unleash the Force. Kaan starts the game with a Thought Bomb. Anakin has a mere 50 hp. Kaan has 90. Anakin has worse overall stats. Kaan has much better. Anakin can do 40 dmg a turn without using Unleash the Force. Kaan can do 60 on the move. And lastly, Unleash the Force is a replaces attacks only power. Thought Bomb goes off on command....or when he dies. Yeah, 80/40 dmg is a lot worse when Kaan runs up and does 60 dmg with Backlash and Double Bravado and then dies doing his T-Bomb than Anakin being levitated to do 60/30 and then quickly dying. And how can Satele do as much as Kaan? Really? A unstoppable (unlesss playing Droids or Vong or Yssalmiri) Though Bomb will do a lot more damage when positioned right than Satele getting around and double cunning attacking people. Vong squads need work, and droid squads do exist. I played a mostly droid OR squad in a regional and did fairly well, even though I didn't encounter Kaan. Kaan is the biggest problem made in the V-sets (IMHO). Satele is good, but not broken. Just shoot her a ton and she'll die. I still am not buying the argument people make for Mace. I've played against Mace a few times and I've never been worried. All I see is 65pts that can do 60 dmg a turn. The only thing that irks me about Mace is that he has Force Absorb. Not sure why this was put on him, but oh well. I never count on him doing more than 60 dmg, because most of the time he doesn't. He is a solid peice, but he also costs 65pts, so he should be able to do well for his cost. But is Mace broken? He just has a heck of a lot for support.
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@TheHutts: +100 to your last post. Great info (consisting of real data that proves the point beyond a shadow of a doubt) .
I personally dont like Mace (especially when I have to play against him) but he clearly isnt thr end all be all in swm othetwise he would have made up a considerably higher percentage of the top 8 squadd at Gencon.
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Hmmmm.... Gungan Shieldbearer vs BX Spotter..... No comparison at all. And anyone who thinks so, please express that, I am definitely interested.
And I think my words were missaid by me Echo24. I will try to find a better way to say it, but I think the work all day, come home and try to make a point didn't work out in my favor.
But look, best case scenario, these pieces turn out to be nothing big, and they just hurt our play groups style, worse case scenario, they succeed in Regionals and go on to win GenCOn and then Trevor and I change our names on here to "Prophet 1, and Prophet 2".
So without anymore complaining until some hard facts are brought up, good luck to all who battle these pieces, and may you have something in your build to deal with them.
Prophet 2 ( I kinda like the sound to that)
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