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adamb0nd wrote:The snow trooper is a nice update. Not particularly exciting, but well needed. For +3 points you get +2 speed, his slow starting possition is addressed, +20 hp, +2 Def, +3 attack. I think that he's solid and far more playable now, though likely to fall to his old achilles heel in anything except a swap squad. I'm always a fan of trying to make Forward Positioning work with swap, I've had some success in Rebels (though it is very hard without Mas...K-3PO increasing the speed of Mice HELPS but it isn't perfect.) I wonder if there are any Large Bases in the Imps that would work really well with Swaping the E-Web
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So wait, Kota gives Independent Outfit, but doesn't have it himself? That's a little disappointing.
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Gungan Batman Clone wrote:So wait, Kota gives Independent Outfit, but doesn't have it himself? That's a little disappointing. Sometimes "disappointing" now is "glad he didn't have it" later. You never know what is brought up later. After all, Master Kota didn't have it. Why would V-Set Kota?
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AndyHatton wrote:adamb0nd wrote:The snow trooper is a nice update. Not particularly exciting, but well needed. For +3 points you get +2 speed, his slow starting possition is addressed, +20 hp, +2 Def, +3 attack. I think that he's solid and far more playable now, though likely to fall to his old achilles heel in anything except a swap squad. I'm always a fan of trying to make Forward Positioning work with swap, I've had some success in Rebels (though it is very hard without Mas...K-3PO increasing the speed of Mice HELPS but it isn't perfect.) I wonder if there are any Large Bases in the Imps that would work really well with Swaping the E-Web Maybe not the best option, but the 10 point hellion + tarkin or another tempo controller. He can do really deep strikes since he can swap in halfway across the map at end of the round, move 24 with flight, then win init with thrawn and use 2 activations with your tempo control to activate thrawn, swap back the e-web, and reek some havoc.
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markedman247 wrote:Gungan Batman Clone wrote:So wait, Kota gives Independent Outfit, but doesn't have it himself? That's a little disappointing. Sometimes "disappointing" now is "glad he didn't have it" later. You never know what is brought up later. After all, Master Kota didn't have it. Why would V-Set Kota? 1. Increase competitiveness of Galen 2. Increase competitiveness of rebels I don't particularly care. The fact that he and the kota officer make a trooper squad semi-competitive is amazing in and of itself. Mixing Talon into that wouldn't have helped the flavor aspect, just the competitive.
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On a positive note for Kota, I'm digging the synergy I just realized he and Commander skywalker have together.
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adamb0nd wrote:
Elbee is interesting. I've been wanting to see him for a while now. The Jedi Hunter ability has me scratching my head (though its been years since I read KOTOR, maybe im forgetting a specific arc or scene), and while the Single Shot Blaster ability is clearly for game balance, it feels off due to the character's melee attack restrictions (there for, not having a blaster to single-shot with). Otherwise, i feel like he's a good representation, and far more playable than the old non-unique dock loader droid that was unplayable because of his heavy weapons restriction.
JH is an attack/damage boost that plays off his miss-trust of jedi because they almost destroyed him. In the story its mainly directed at Lucien more than anything as he did a lot of things spurred on by the threat (by Zarrick) of Lucien being around. Single Shot blaster was to offer a step up from heavy weapon but not completely allow unmitigated attacks. Also, to prevent seps getting too much out of him. Its not ideally worded but the alternative was to make a different ability that did exactly the same thing which is frowned on by some designers so it is what it is. The ideal scenario would have been to make the initial ability all encompassing without referencing a weapon but when it was made there wasn't any foresight put into it.
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adamb0nd wrote:On a positive note for Kota, I'm digging the synergy I just realized he and Commander skywalker have together. I was just about to say that. Still it would have been a cool Talon squad.
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Gungan Batman Clone wrote:adamb0nd wrote:On a positive note for Kota, I'm digging the synergy I just realized he and Commander skywalker have together. I was just about to say that. Still it would have been a cool Talon squad. See, now you guys are getting it. :D Who's closer to canon, Luke or Talon. IF you have the FU/FUII DLC, the answer is Luke. Luke, and Kota (Galen if you want) along with a bunch of Rebel Trooper types becomes a squad to reckon with. Keep a mouse droid near Galen and swaaaaaaap.
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AndyHatton wrote:adamb0nd wrote:The snow trooper is a nice update. Not particularly exciting, but well needed. For +3 points you get +2 speed, his slow starting possition is addressed, +20 hp, +2 Def, +3 attack. I think that he's solid and far more playable now, though likely to fall to his old achilles heel in anything except a swap squad. I'm always a fan of trying to make Forward Positioning work with swap, I've had some success in Rebels (though it is very hard without Mas...K-3PO increasing the speed of Mice HELPS but it isn't perfect.) I wonder if there are any Large Bases in the Imps that would work really well with Swaping the E-Web What about the Spacetroopers? We've been looking for a good imp swap option for them.
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Rank: Advanced Bloo Milk Member Groups: Member
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Arkanian Jedi General is a great idea. I don't know if squads based around him will quite hit Tier 1, as they don't necessarily have an answer to meta issues (no disruptive, no tempo control counters). The problem's been is that the Old Republic have some pretty cool non-unique Troopers and Soldiers, but squads with them have felt like they've needed Bastila, another commander or two, and some door control to make them work, and by the time you fit that, you're really squeezed at 200 points. On the other hand, the AKG giving out GMA and +4 +10 makes lots of the good trooper and soldier pieces work out of the box. I guess he's not super tough with 100 hit points though, so he's going to have to stay out of the action a bit. I wonder if Visas Marr will be a good pairing for him - with Bodyguard, Force Sense, and It's A Trap, she might be handy.
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TheHutts wrote:Arkanian Jedi General is a great idea. I don't know if squads based around him will quite hit Tier 1, as they don't necessarily have an answer to meta issues (no disruptive, no tempo control counters). The problem's been is that the Old Republic have some pretty cool non-unique Troopers and Soldiers, but squads with them have felt like they've needed Bastila, another commander or two, and some door control to make them work, and by the time you fit that, you're really squeezed at 200 points. On the other hand, the AKG giving out GMA and +4 +10 makes lots of the good trooper and soldier pieces work out of the box. I guess he's not super tough with 100 hit points though, so he's going to have to stay out of the action a bit. I wonder if Visas Marr will be a good pairing for him - with Bodyguard, Force Sense, and It's A Trap, she might be handy. The evolution of this character was quite interesting. It was just "Jedi General" at first. I have a bug up my bum about adding un-represented and under-represented species, and especially when it's an easy add-on to a super generic name. (We also added Givin to the Black Sun Slicer). The RM was human, so we needed a near human species, and Brad took that and ran with it, Arkanian being his suggestion. It helped shape and color the figure in ways we hadn't planned on. It gave it better direction and depth. Then somewhere along the way, it started to become clear that with prideful and the point cost, it could become the anti-bastisla piece. Perhaps that was an overstatement. It could be a good first step in that direction. Before that, there wasn't even a notion of not playing Bastila in OR. She's just too good. I agree it may not be top tier, but it's a step in the right direction. (The right direction being variance in the OR.) We actually had to juice him up a bit. Make his CE really good (it's pretty darn good), especially with prideful. We also had to carefully balance not making him too good on his own, to discourage people from running a pack of these guys (they are non-unique after all). Note they earn their own prideful bonus. (but not if there is more than 1!) Otherwise we were afraid they might be run en masse with Bastila - completely contrary to their intended use. Anyway - I am happy with the final result. Like I said - a step in the right direction.
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I think squads with him will be super fun to play - I'm just not sure that they'll break into Regionals, but I'd like to see them. Squads with him, Aric Jorgan, and some Old Republic Troopers will have a lot of firepower. Seems like some cool things for Old Republic in this set - it's seemed like they've been the most monotonous faction in terms of squad building, so anything to spice them up is great - giving out Force Leap and Mount might shake them up too, and as I've said before I think those ZC Droideka will work nicely in OR Droid squads too. Much more interesting than Bastila + Carth + Atton all the time.
And agreed, Arkanian Jedi General is a much better name that Jedi General.
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I didn't realize that the Arkanian Jedi General is also effected by his Prideful, that makes him a good deal better. This is a very well designed piece making great non-bastila squads. I think that lower attack was key for him to not get used with Bastila anyway. I could still imagine some decent squads with him and Bastila however, so great job on balancing him out!
(what was the flavor text he had that explanes his Sith Rage?)
Visas Marr might be a good bodyguard/Force Sense piece for him, but I don't think she has enough 'umph' to make that squad type too much better.
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I predict that Lord Scourge will have Jedi Hunter, Lightsaber Throw (he only used it to many times in the book) and hopefully Opportunist (Lord knows the Sith faction have been shafted were it is concerned) I'm thinking since he is a good Swap Piece with Revan, SL he might have Triple Attack? Anyone else hoping for Eternal Hatred?
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TheHutts wrote: I wonder if Visas Marr will be a good pairing for him - with Bodyguard, Force Sense, and It's A Trap, she might be handy. And I think people forget about the Tactical Officer who hands out It's A Trap and Recon which is nice and makes troopers cheaper. That will definitely help swarms against stealth. I'm with Deathwielded that I think Visas doensn't quite have the punch...a bodyguard for him would be good though. TheHutts wrote:I think squads with him will be super fun to play - I'm just not sure that they'll break into Regionals, but I'd like to see them. Squads with him, Aric Jorgan, and some Old Republic Troopers will have a lot of firepower. Seems like some cool things for Old Republic in this set - it's seemed like they've been the most monotonous faction in terms of squad building, so anything to spice them up is great - giving out Force Leap and Mount might shake them up too, and as I've said before I think those ZC Droideka will work nicely in OR Droid squads too. Much more interesting than Bastila + Carth + Atton all the time.
And agreed, Arkanian Jedi General is a much better name that Jedi General. Oh I forgot about Aric Jorgan he could be very fun with them
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TheHutts wrote: Seems like some cool things for Old Republic in this set - it's seemed like they've been the most monotonous faction in terms of squad building, so anything to spice them up is great . I agree the OR was getting pretty monotonous, but that happens with every faction with an 'Auto Include' (rebels were until they got some sub factions to spice it up) I would say the Imperials WERE the most monotonous, then Daala came around. so Prideful seems to be the key in getting around 'Auto Includes'
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Deathwielded wrote:TheHutts wrote: Seems like some cool things for Old Republic in this set - it's seemed like they've been the most monotonous faction in terms of squad building, so anything to spice them up is great . I agree the OR was getting pretty monotonous, but that happens with every faction with an 'Auto Include' (rebels were until they got some sub factions to spice it up) I would say the Imperials WERE the most monotonous, then Daala came around. so Prideful seems to be the key in getting around 'Auto Includes' Yeah, it's certainly a direct method. It prevents the combining of the old auto-include and the new awesome piece. It has the advantage of squad limiting and a bonus built right in. Rival could also work, but it's very specific to get that to fit flavor. The issue with Thrawn or Bastila being an auto include is that they cost in the 30s, nearly 1/6 of your squad, and dictate a very specific play style. As opposed to say R2 Astromech, who costs less than 1/22 of your squad, and helps ANY squad style out.
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Run that LIN up with your beat. Make Melee pieces think twice.
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Deathwielded wrote:I didn't realize that the Arkanian Jedi General is also effected by his Prideful, that makes him a good deal better. This is a very well designed piece making great non-bastila squads. I think that lower attack was key for him to not get used with Bastila anyway. I could still imagine some decent squads with him and Bastila however, so great job on balancing him out!
(what was the flavor text he had that explanes his Sith Rage?)
Visas Marr might be a good bodyguard/Force Sense piece for him, but I don't think she has enough 'umph' to make that squad type too much better. Yep, his attack was lowered specifically to make him weaker with Bastila, and then offset by including him in Prideful. I really enjoyed following the design of this guy and Oteg. The 2 of them ended up synergizing very nicely.
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