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V-Set 11 Set List (spoilers) Options
FlyingArrow
Posted: Friday, January 8, 2016 9:47:45 AM
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jen'ari wrote:
i do not understand artoo very much.

Why does he have rival for non-unique droids?


The Rival (along with other abilities on the character) encourages squadbuilders to run Artoo with a version of C-3PO. With no R7s, door control options are more limited. That makes C-3PO's ADG (through Camaraderie) more valuable.

Quote:
Such Devotion in a Droid. move toward? does that mean that every step has to be toward R2? or can it just mean that at the end of movement it has to be closer?


Each step is closer to Artoo. It is the same as Force Push except it is movement toward the character instead of away. The character stops once adjacent to Artoo.

Quote:
When does the movement breaker occur? Can it occur between doors opening and closing?

It is immediate movement at the end of the turn. Immediate actions "can interrupt other actions, taking effect just before they do." (from the glossary for "immediate")

So this movement takes place just before the the end of the turn (and so before the door check and door control abilities). The door check and all the door control abilities occur "at the end of the turn", after any immediate actions are resolved.

That's a general principle, by the way. If two actions have the same trigger (when hit, after moving, end of turn, etc), but one says "immediate", the immediate action happens first and then the other action.

So at the end of Artoo's turn:
1. (immediate effect) Such Devotion in a Droid triggers if he's adjacent to the right ally.
2a. Regular Door Check
2b. Advanced Door Gimmick
2c. Override

The 3 door effects can be executed in any order.
adamb0nd
Posted: Friday, January 8, 2016 10:30:54 AM
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jen'ari wrote:
i do not understand artoo very much.

Why does he have rival for non-unique droids?


I assumed it had to do with this

jen'ari
Posted: Friday, January 8, 2016 10:43:00 AM
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hahaha that's awesome
FlyingArrow
Posted: Friday, January 8, 2016 11:04:37 AM
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Such Devotion in a Droid of course comes from Luke's quote. Where Luke and Threepio head off after Artoo when he wandered away to find Obi-Wan. Obviously an abstraction of that, though.
FlyingArrow
Posted: Friday, January 8, 2016 11:46:01 AM
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I'm curious which C-3PO people would pair Artoo with.

5 C-3PO, Ewok Deity
5 Golden One
6 C-3PO (Rebel Storm)
31 Chewbacca with C-3PO

Even with a little bit of movement, I don't think Ewok Deity is playable. Golden One is for a very specific build. I think either of the other 2 are equally viable. Rebel Storm is so cheap, and Chewbacca with C-3PO is pretty much never played but is actually only slightly overcosted. 110hp and +12atk for 60dmg on the move isn't bad. Not quite worth 31 points, but when you add in Advanced Door Gimmick and the movement breaker, it looks a lot better.
urbanjedi
Posted: Friday, January 8, 2016 11:54:37 AM
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I think this Artoo could go in an ewok squad with GOlden one because the biggest thing they were missing door control and the catapult only helps so much.
gholli69
Posted: Friday, January 8, 2016 1:01:55 PM
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Totally agree with urbanjedi that this helps out the golden one ewok builds as they were sorely lacking in the door control options, plus golden one lets Luke Leia han and chewie and r2 count as well so play really nicely together.
The Celestial Warrior
Posted: Friday, January 8, 2016 3:26:22 PM
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Not sure this works. Golden One specifies name contains R2-D2. I'm not sure that the (R2-D2) counts as that was merely a search engine function that we added to help out Bloomilk, it's not part of Artoo-Detoo's name.

There have never been ( ) in the card name before and from a linguistics perspective it shouldn't count, but if if does from a rules perspective it is an unintended happy consequence.
FlyingArrow
Posted: Friday, January 8, 2016 5:28:16 PM
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No new stat block today, but a new name for the set list: Dice Ibegon (FAR FAR AWAY 1/9)
FlyingArrow
Posted: Saturday, January 9, 2016 7:44:44 AM
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Today's preview:


Queen Amanoa
Sith
Cost: 20

HP: 70
Def: 20
Atk: +4
Dmg: 10

Special Abilities
Unique. Melee Attack

Defender [When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11]

Disciplined Leader [This character's commander effect cannot be suppressed]

Force Powers
Force 2. Force Renewal 1

Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]

Sith Hatred [Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares]

Commander Effect
At the end of this character's turn, you may select any 1 unactivated enemy. This round, after all characters in your squad are activated, at the end of that turn that enemy is considered activated; save 16. (This includes Droid and Savage characters.)
==
Edited 1/19
CorellianComedian
Posted: Saturday, January 9, 2016 9:02:24 AM
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Whoa. Sith Tank squads are back in the game.
Amadeus
Posted: Saturday, January 9, 2016 10:08:53 AM
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Wow that is one potent piece, definitely expect to see her showing up in sith squads.
CorellianComedian
Posted: Saturday, January 9, 2016 1:41:04 PM
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So... out-act and swap just died. Did y'all just see that?
FlyingArrow
Posted: Saturday, January 9, 2016 3:09:27 PM
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Strong squads seldom die such an easy death, but this piece does make that tactic difficult to use. She is near useless against a big Melee tank squad. CE and Defender both become useless. She can still use her autodmg option and use illusion for pretty good starting power, but isn't really serving her purpose.

Note that all of her abilities are "behind the scenes", in keeping with the way she hit her dark Force usage from the Jedi when they first arrived.
TheHutts
Posted: Saturday, January 9, 2016 4:57:13 PM
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Amanoa is one of the best pieces in the set IMO. At 18 points, I'd play her in most tech heavy metas. Even if you're playing against a melee tank squad, she's at least a decent gambit getter with 70 hp and Illusion.

I guess some squads with multiple attackers might just ignore her threat. But she definitely can help your squad against a big end of round strike and against out-activate-and-smash.
FlyingArrow
Posted: Sunday, January 10, 2016 6:43:21 AM
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Today's preview:

Dianoga
Fringe 37/45
LARGE BASE (RM: K'lor'slug)

Cost: 14
HP: 50
Def: 14
Atk: 10
Dmg: 20

Special Abilities
Melee Attack

Clamp [An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates]

Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]

Forward Positioning [Set up anywhere on your half of the battle map]

Non-sentient [Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.]

Stable Footing [Not slowed by difficult terrain or low objects]

"There's something alive in here."
jen'ari
Posted: Sunday, January 10, 2016 3:57:05 PM
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Dianoga, should it have Melee Reach something? I like clamp on it.

Queen Amonoa's Sith Hatred is a great ability. I really enjoy it. Defender is incredible as well. very well built/powerful piece imo.

Only thing I do not like is disciplined leader and/or the limitless range of the CE. I wish there was a way that out activate squads would not get totally squashed but had some way of preventing the CE. Would create more strategy to use Queen Amanoa. Either allowing distraction/disruptive to work or making the CE. Sight, ignoring targeting rules.



TheHutts
Posted: Sunday, January 10, 2016 4:06:17 PM
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I don't that out activate and smash gets totally squashed though. They can still do stuff. You will still always have the chance to attack with your big piece, just not unopposed as it was before.

I don't think Line of Sight would work when one of the worst offenders is board wide swap with Thrawn and Ozzel.

I generally think it discourages way more NPEs than it provides.
FlyingArrow
Posted: Sunday, January 10, 2016 4:52:38 PM
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jen'ari wrote:

Queen Amonoa's Sith Hatred is a great ability. I really enjoy it. Defender is incredible as well. very well built/powerful piece imo.

Only thing I do not like is disciplined leader and/or the limitless range of the CE. I wish there was a way that out activate squads would not get totally squashed but had some way of preventing the CE. Would create more strategy to use Queen Amanoa. Either allowing distraction/disruptive to work or making the CE. Sight, ignoring targeting rules.


Sith Hatred comes from the WotC Darth Nihilus.
The Celestial Warrior
Posted: Sunday, January 10, 2016 5:01:23 PM
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jen'ari wrote:
I wish there was a way that out activate squads would not get totally squashed but had some way of preventing the CE.


Simple, use the character they might activate before they run out of activations leaving them to choose ugnaughts and mice droids.
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