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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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The best father army I can come up with is Father Darth Sidious, supreme Chancellor Vergere
Give the Chancellor vca 6 and use crazy levitation to serve force an enemy and than use father as force battery
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Rank: Advanced Bloo Milk Member Groups: Member
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jen'ari wrote:The best father army I can come up with is Father Darth Sidious, supreme Chancellor Vergere
Give the Chancellor vca 6 and use crazy levitation to serve force an enemy and than use father as force battery Great combo!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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It seems to me that the vong would be an auto loss for anyone playing The Father as with only three a rotations and a big focus on force use you prob. Wouldn't sand much of a chance against most vong armies.
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FlyingArrow wrote:And now for the third preview from last night's SHNN: Quote:Loth-cat Fringe 25/30 RM: Vornskr Cost: 4
HP: 10 Def: 10 Atk: -- Dmg: --
Special Abilities Diminutive [This character does not provide cover or block movement]
Non-Sentient [Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.]
Vision of the Force [At the end of this character's turn, a living ally with a lightsaber within 6 squares may move 3 squares toward this character without provoking attacks of opportunity; This character is defeated.]
Ezra Bridger saw a rare white Loth-cat in a vision, and it led him to the conclusion that by following it, he would be able to find clues about his parents' fate. this is the most amazing thing ever... wow.
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Rank: Advanced Bloo Milk Member Groups: Member
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jen'ari wrote:The best father army I can come up with is Father Darth Sidious, supreme Chancellor Vergere
Give the Chancellor vca 6 and use crazy levitation to serve force an enemy and than use father as force battery Father Darth Maul Champion of the Sith Luke Skywalker, Galactic Hero. GMA for a quad maul have some damage output here at least....
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Rank: Advanced Bloo Milk Member Groups: Member
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I think I might have found one. Father Con drallig Vader of Lothal
That's it bro
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Joined: 4/20/2015 Posts: 1,243
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jen'ari wrote:I think I might have found one. Father Con drallig Vader of Lothal
That's it bro
Nice. VoL with LS Defense, AND GMA Double Twin and another Fighting Style. SWEET!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
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Deaths_Baine wrote:jen'ari wrote:The best father army I can come up with is Father Darth Sidious, supreme Chancellor Vergere
Give the Chancellor vca 6 and use crazy levitation to serve force an enemy and than use father as force battery Father Darth Maul Champion of the Sith Luke Skywalker, Galactic Hero. GMA for a quad maul have some damage output here at least.... Death Watch Maul is better for less, IMO
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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The Father Karness Muur Xesh
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Presumed Dead [The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points]
umm.... what in the world is going on here? why do we need such a mechanic? This ability really sucks for lots of reason but the main one being for melee squads. If this character moves adj to a melee beatstick and I ignore it b/c it gets to restart than it gets two free attacks against me. If I h\it it for damage and don't move, than I literally waste my turn sending a piece back to the starting area. So I am using a 63 point piece and lost a whole turn while this piece loses 1 or two turns coming back into the fray. I will take that swap anyday. or even worse levitate him somewhere so he can kill tech. I would 100% swap this character to starting position to kill r2-d2...
It gets rid of strategy. In timed game the ability for pieces to restart and escape for no reason is problematic. I cannot stress enough how much a hate that ability.
He has 70 HP right? lets say he is at 40 hp and I hit him for 40 damage, what happens than?
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Rank: Advanced Bloo Milk Member Groups: Member
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5. Fifth Brother
Cost: 33
HP: 100 Def: 18 Atk: 11 Dmg: 20
Special Abilities Unique. Melee Attack; Double Attack
Mighty Swing [On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies]
Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]
Synergy +2 [+2 Attack and +2 Defense while an ally named The Inquisitor, Jedi Hunter is within 6 squares]
Force Powers Force 4
Leaping Assault [Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.]
Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]
Telekinesis [Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11]
I think this is my favorite piece so far. I think it is balanced and has a cool limited defense with good offense and needs strategy to make the best of it. balanced and fun
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Caedus wrote:Deaths_Baine wrote:jen'ari wrote:The best father army I can come up with is Father Darth Sidious, supreme Chancellor Vergere
Give the Chancellor vca 6 and use crazy levitation to serve force an enemy and than use father as force battery Father Darth Maul Champion of the Sith Luke Skywalker, Galactic Hero. GMA for a quad maul have some damage output here at least.... Death Watch Maul is better for less, IMO forgot about him
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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jen'ari wrote:Presumed Dead [The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points]
umm.... what in the world is going on here? why do we need such a mechanic? This ability really sucks for lots of reason but the main one being for melee squads. If this character moves adj to a melee beatstick and I ignore it b/c it gets to restart than it gets two free attacks against me. If I h\it it for damage and don't move, than I literally waste my turn sending a piece back to the starting area. So I am using a 63 point piece and lost a whole turn while this piece loses 1 or two turns coming back into the fray. I will take that swap anyday. or even worse levitate him somewhere so he can kill tech. I would 100% swap this character to starting position to kill r2-d2...
It gets rid of strategy. In timed game the ability for pieces to restart and escape for no reason is problematic. I cannot stress enough how much a hate that ability.
He has 70 HP right? lets say he is at 40 hp and I hit him for 40 damage, what happens than? You know its been around since V-Set 5 right? Ludo Kressh has had it for years.
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Ha I did not know it has been around. So everything above that talks about why do we need this mechanic should than read, why are we reusing this mechanic? It didn't play time the first time. It will not see play time again.
Ludo kressh is a decent piece but it's just not good enough to see play. This piece is a lot better because of intuition and ranged attack and twin and mobile. It is set up better for presumed dead to be successful. Intron will get it did up before the round starts he than moves twice and than next round six now before it starts. Means he is well right back into the fray. He literally gives up one round. I want to make sure everyone knows I am not saying this will be too powerful.I am not saying that this will be a problem other than that it simply is not fun game play. There is no reason for him to be healed when damage has been dealt.
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Bonus preview: Quote:Guavian Death Gang Soldier Cost: 14 20/30 Fringe RM: Coruscant Guard COTF
20 hp 15 def 4 atk 30 dmg
Special Abilities Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated]
Cyborg [Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Speed 8 [Can move up to 8 squares and attack, or 16 squares without attacking]
The Guavian Death Gang members swore loyalty to the gang in exchange for cybernetic augmentations giving them a boost of speed and aggression. They were armed with the latest black market technology.
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And one more: Quote:Kanjiklub Gang Member Fringe 23/30 RM: Elite Rebel Commando Cost: 12
HP: 30 Def: 15 Atk:4 Dmg: 10
Special Abilities Gang +2 [+2 Attack against a target for each other ally whose name contains Kanjiklub within 6 squares of that target]
Rig Blaster [Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)]
Kanjiklub fighters relied on makeshift weaponry to enact their crimes and enforce their will.
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Also, looks like Seventh Sister was never posted to the thread. Results of a 20-questions type thread from earlier.
Seventh Sister Imperial Cost: 33 RM: Luminara (CS)
HP: 80 Def: 19 Atk: 12 Dmg: 20
Special Abilities Unique. Melee Attack; Double Attack
Acrobatic [Ignores enemy characters when moving]
Agile [This character can move 2 extra squares at the end of her turn]
Immediate DRK Droid Reserves [If you roll exactly 5, 10, 15, or 20 for initiative, you can add a character named DRK-1 Dark Eye Probe Droid from any faction to your squad, adjacent to this character, immediately before your first activation of the round]
Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Fifth Brother is within 6 squares]
Force Powers Force 3 Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Commander Effect Droids are subject to this effect: Allies named DRK-1 Dark Eye Probe Droid gain Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings].
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Can you confirm set number for, Seventh Sister because should go before Supreme Leader Snoke, Hologram, but that would mean that number 6 is in wrong place. Have moved to number 4. so am putting the sister in at number 6. would like confirmed if poss. thanks.
Was editing while you were posting FA , anyway thanks answered below and list updated..
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dreadtech wrote:Can you confirm set number for.
Seventh Sister 9/30
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Kanjiklub looks pretty decent, now with a Czerka 10 damage figures can get Twin and Jolt in every faction. Guavian (Target-Head) looks almost to good in my opinion. Speed 8 and Relay Orders with 30 base damage for 14 point Fringe is already amazing (+12 for 50 with Jabba and Talon from 8?!) but he's a CYBORG. Put him in Separatists for pretty easy access to +12 for 30 twin from 8 squares away. And if you want more commander effects on top of that, you don't even need Mice or Killiks, just run two of them up together because of Relay Orders. That's ridiculous. Sure he has 20 HP, but with in a Separatist build he's got a 19 (23 in cover!) defense. And Avoid Defeat.
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