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If it's following the same schedule as before, it would be January. If it's delayed a month, that might not be a bad thing in the sense that it would make the releases 6 months apart. With RaR being released just after GenCon in August, the six month mark would be first week of February.
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Rank: Advanced Bloo Milk Member Groups: Member
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Yes, early 2012 will be the release. I'm not sure of the exact date at the moment, I believe it will be around February, so we do a release every 6 months (one at GenCon, one in February, like FlyingArrow stated).
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Quote:Exploding Pistols: replaces turn, usable only once per skirmish, sight, choose two target enemies, or the same enemy twice. The target and each character adjacent to the enemy take 20 damage and are activated, save 11. Repeat for the second target. For the remainder of the skirmish, this character has melee attack. Love this. I had created a very similar ability for my custom of Mace Towani (would love to see a v-set rendition of any of the ewok EU stuff, btw).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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So Pre Vizsla could allow a Deathwatch (within 6 squares) to reroll any attack they want. So if they roll a natural 1 they can reroll that attack to avoid switching sides. Correct?
And if they miss their target with that reroll they self destruct 20. Correct?
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Joined: 1/27/2009 Posts: 478 Location: the closest battle
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Hydrowhip wrote:So Pre Vizsla could allow a Deathwatch (within 6 squares) to reroll any attack they want. So if they roll a natural 1 they can reroll that attack to avoid switching sides. Correct?
And if they miss their target with that reroll they self destruct 20. Correct? Most likely, and my guess is they can reroll hits in an attempt to self destruct
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CC-23478 wrote:Hydrowhip wrote:So Pre Vizsla could allow a Deathwatch (within 6 squares) to reroll any attack they want. So if they roll a natural 1 they can reroll that attack to avoid switching sides. Correct?
And if they miss their target with that reroll they self destruct 20. Correct? Most likely, and my guess is they can reroll hits in an attempt to self destruct Yep, and if they roll a 1 on the rerolled attack, you can choose if they blow up before switching sides, if I remember the SHNN discussion correctly. (handy for Jaster's death shot CE)
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swinefeld wrote:CC-23478 wrote:Hydrowhip wrote:So Pre Vizsla could allow a Deathwatch (within 6 squares) to reroll any attack they want. So if they roll a natural 1 they can reroll that attack to avoid switching sides. Correct?
And if they miss their target with that reroll they self destruct 20. Correct? Most likely, and my guess is they can reroll hits in an attempt to self destruct Yep, and if they roll a 1 on the rerolled attack, you can choose if they blow up before switching sides, if I remember the SHNN discussion correctly. (handy for Jaster's death shot CE) This is strange to me. If you chose to have them switch sides, wouldn't they then no longer be unacceptable to the commander effect that would normally make them self-destruct?
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adamb0nd wrote:swinefeld wrote:CC-23478 wrote:Hydrowhip wrote:So Pre Vizsla could allow a Deathwatch (within 6 squares) to reroll any attack they want. So if they roll a natural 1 they can reroll that attack to avoid switching sides. Correct?
And if they miss their target with that reroll they self destruct 20. Correct? Most likely, and my guess is they can reroll hits in an attempt to self destruct Yep, and if they roll a 1 on the rerolled attack, you can choose if they blow up before switching sides, if I remember the SHNN discussion correctly. (handy for Jaster's death shot CE) This is strange to me. If you chose to have them switch sides, wouldn't they then no longer be unacceptable to the commander effect that would normally make them self-destruct? I would think so, but I'm not clear on that. You might not want to blow them up if they are adjacent to an ally. Let them switch, then kill them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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So tonight on SHNN, two pieces with Proximity Mines got previewed. Here's one of them - someone else can scribe down the other one :):
Bothan Saboteur #29 Imperial 8 Points 30 HP 16 Def 4 Att 10 Dam Stealth, Proximity Mines 20, Satchel Charge
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And the other one:
Zann Consortium Defiler #47 Fringe, cost 24
HP 50 DEF 18 ATT +8 DMG 20
Twin Attack Deadeye Penetration 10 Proximity Mines 40 Satchel Charge Stealth
very interesting
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/9/2008 Posts: 152
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TheHutts wrote:So tonight on SHNN, two pieces with Proximity Mines got previewed. Here's one of them - someone else can scribe down the other one :):
Bothan Saboteur #29 Imperial 8 Points 30 HP 16 Def 4 Att 10 Dam Stealth, Proximity Mines 20, Satchel Charge
When compare to a Scout Trooper, they have +10 HP +1 Def -1 Atk + Proximity Mines 20 + Satchel Charge So they have the same cost as a Scout Trooper but added so many abilities on it... sounds too much for me.
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sdexam wrote: So they have the same cost as a Scout Trooper but added so many abilities on it... sounds too much for me.
2 big things to consider: 1) The Saboteur isn't a trooper, so it doesn't get access to a good chunk of the Imperial CEs. 2) Scout Troopers haven't been considered good since Rebel Storm.
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Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
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EmporerDragon wrote:sdexam wrote: So they have the same cost as a Scout Trooper but added so many abilities on it... sounds too much for me.
2 big things to consider: 1) The Saboteur isn't a trooper, so it doesn't get access to a good chunk of the Imperial CEs. 2) Scout Troopers haven't been considered good since Rebel Storm. Yeah like it or not, Scout Trooper = Junk Imperials need new things, they've become a bit stale IMO, so this is welcome.
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Woohoo a Defiler! That was one i was really hoping for. Loved the EaW game, and i can't wait until Tyber Zann gets made. And it's a really interesting piece as well.
The other piece looks great too, except that it's an imperial bothan?! What's up with that? I didn't think they had much love for the empire.
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Rank: Advanced Bloo Milk Member Groups: Member
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EmporerDragon wrote:sdexam wrote: So they have the same cost as a Scout Trooper but added so many abilities on it... sounds too much for me.
2 big things to consider: 1) The Saboteur isn't a trooper, so it doesn't get access to a good chunk of the Imperial CEs. 2) Scout Troopers haven't been considered good since Rebel Storm. Both points are exactly right. The Scout Trooper is really a pretty awful piece so it wasn't really used as a comparison point for this character. Also, in the Imperial faction being a Trooper is a pretty big deal, as there are a lot of CEs that specifically work with Troopers that don't help the Bothan, so makes up for some of the difference.
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Rank: Advanced Bloo Milk Member Groups: Member
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Biggsy wrote:Woohoo a Defiler! That was one i was really hoping for. Loved the EaW game, and i can't wait until Tyber Zann gets made. And it's a really interesting piece as well. I loved that game, too, so I was excited to have the chance to make the piece. I think he is a pretty good abstraction of the character in the game. Quote:The other piece looks great too, except that it's an imperial bothan?! What's up with that? I didn't think they had much love for the empire. I actually discussed this on the show last night, because it also came up during the design process. Bothans would actually help whoever had the money to pay them, basically. Specifically, read up on the Destruction of Caamas ( http://starwars.wikia.com/wiki/Destruction_of_Caamas ). The shield generators of Caamas were sabotaged by Bothans who were working for the Imperials. So obviously there existed Imperial Bothan Saboteurs. And they probably used Satchel Charges and Proximity Mines when they did it.
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Echo24 wrote:Biggsy wrote:Woohoo a Defiler! That was one i was really hoping for. Loved the EaW game, and i can't wait until Tyber Zann gets made. And it's a really interesting piece as well. I loved that game, too, so I was excited to have the chance to make the piece. I think he is a pretty good abstraction of the character in the game. Quote:The other piece looks great too, except that it's an imperial bothan?! What's up with that? I didn't think they had much love for the empire. I actually discussed this on the show last night, because it also came up during the design process. Bothans would actually help whoever had the money to pay them, basically. Specifically, read up on the Destruction of Caamas ( http://starwars.wikia.com/wiki/Destruction_of_Caamas ). The shield generators of Caamas were sabotaged by Bothans who were working for the Imperials. So obviously there existed Imperial Bothan Saboteurs. And they probably used Satchel Charges and Proximity Mines when they did it. First I really like both of these new pieces, but by your own statement Bothans would actually help whoever had the money to pay them, basically, wouldn't that make them more like a fringe piece? Just asking, but I like both of these pieces and I love that the sabotuer won't die from a yobuck run and i like that it can't automatically be turned into a rakghoul or anything else without someone first doing damage to them. Good job designers.
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Rank: Advanced Bloo Milk Member Groups: Member
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The Bothan Spynet itself would probably be considered a Fringe sub-faction, but individual Bothans certainly did take sides in the war. More of them were Rebel sympathizers (which is why the Bothan pieces we already have are Rebels), but there were Imperial sympathizers that existed, too. This piece specifically represents an Imperial sympathizing Bothan, like the ones that sabotaged the Caamasi planetary shields.
A Fringe Bothan piece is something that could definitely be created in the future. A Bothan Infiltrator or something like that, perhaps.
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Weeks wrote:creme_brule wrote:Looks cool. Any specific theme for Vengeance? Good pieces :) I'm not sure what you mean. Oh I know!........the theme for Vengeance is .........Revenge!
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Cool pieces. The Zann Defiler is a nice addition for any commander providing Extra Attack. Between Double/Twin and Proximity Mines at 40, he's got a great balance of direct damage and regular damage for his price.
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