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Satele Shan Options
juice man
Posted: Thursday, October 11, 2012 4:22:19 AM
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R5Don4 wrote:

LOL LOL LOL LOL
WHERE. OH WHERE DID YOU FIND THESE?????
Echo24
Posted: Thursday, October 11, 2012 5:11:34 AM
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shmi15 wrote:
But look, best case scenario, these pieces turn out to be nothing big, and they just hurt our play groups style, worse case scenario, they succeed in Regionals and go on to win GenCOn and then Trevor and I change our names on here to "Prophet 1, and Prophet 2".


RollEyes

Once again, people aren't saying these pieces are bad. Satele can absolutely do well at Regionals and GenCon, in fact I expect her to and will be surprised if there aren't at least a couple of Regional winning squads with her or if she doesn't hit at least the top 16 or so at GenCon. She's a really good piece. I don't think the BHC pieces are quite as good, but another whole V-set is going to be released between now and then, who knows what the meta is going to be like? Plenty of stuff beats them, but maybe that stuff won't be being played then. They're certainly good enough that in the right meta they could win big tournaments, even the championship with a bit of luck (and everyone needs a bit of luck to win the championship).

Doing well at a major tournament by no means makes a piece a problem in either the meta or in future design. The claim by Trevor and Richard is that Satele Shan and the BHC pieces have a seriously negative impact on the game, by either restricting the meta or forcing design to work around them to too extreme of a degree. This won't be proven or disproven by them winning or losing a major tournament.
jak
Posted: Thursday, October 11, 2012 5:20:24 AM
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Location: Beggers Canyon Tatooine
shmi15 wrote:

I will end this part of my conversation with a simple question that I have been asking for ever since I started playing this game... Can we start banning pieces?


you may ban anything you wish if your opponent/playgroup agrees.

WE HAVE HAD THE BANNING PIECES DEBATE BEFORE.

please, for the luv of bob, don't beat the dead ban horse.

if your only question is "can we ban pieces?"

then the only answer needed is "no"
shmi15
Posted: Thursday, October 11, 2012 5:24:48 AM
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I look forward to being wrong Daniel!

Jak, can you name me a game that is successful that doesn't ban pieces?
jak
Posted: Thursday, October 11, 2012 5:26:13 AM
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Location: Beggers Canyon Tatooine
shmi15 wrote:
But look, best case scenario, these pieces turn out to be nothing big, and they just hurt our play groups style, worse case scenario, they succeed in Regionals and go on to win GenCOn and then Trevor and I change our names on here to "Prophet 1, and Prophet 2".



really?Blink

have a seat and tell me about your childhood

hhmm......how did that make you feel?

oh.. when did your mom do that?

well,I feel we're making progress. Same time next week?
jak
Posted: Thursday, October 11, 2012 5:34:19 AM
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shmi15 wrote:
I look forward to being wrong Daniel!

Jak, can you name me a game that is successful that doesn't ban pieces?



scrabble
heroscape
munchkin
battle ship
last night on earth
dutch blitz
bohnanza
blokus
loopin' louie
taboo
monopoly
chess

can name more if needed.
Echo24
Posted: Thursday, October 11, 2012 5:40:55 AM
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Posts: 1,288
shmi15 wrote:
Jak, can you name me a game that is successful that doesn't ban pieces?


Star Wars Miniatures. BigGrin

Also the Star Wars CCG doesn't ban any cards either. The Lord of the Rings LCG has managed to not ban any cards (the other LCGs have just 1 or 2 banned cards, since the designers there also try to not ban things whenever possible). Heroscape doesn't ban figures. I don't think Heroclix bans figures. As far as I can tell Monsterpocalypse doesn't ban figures.
Echo24
Posted: Thursday, October 11, 2012 5:41:57 AM
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+1 to all 3 of jak's posts above. Laugh
Lord_Ball
Posted: Thursday, October 11, 2012 6:16:45 AM
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Echo24 wrote:
shmi15 wrote:
*stuff about Mace*


I'm not going to go too deeply into this, because it's well off-topic, but both shmi15 and Deaths_Baine are presenting the Mace discussion unfairly. I never said that a good player couldn't do well with him (I don't think anyone else did either, but I only want to speak for myself). I said he was more of a tier 1.5 piece as opposed to a tier 1 piece, and that he was being overrated by many people. I have yet to be proven wrong. The squad that won GenCon had lots of tier 1 pieces in addition to Mace: GOWK, an easily tier 1 piece; R2 Astromech Droid, arguably the best piece in the entire game; Captain Rex, arguably the best shooter in the entire game; Lobot, another one of the best pieces in the game. The squad didn't work based on Mace alone, so the squad doing well doesn't prove that Mace is tier 1.


Problem here is that Mace is the perfect supplement for that squad - no thinking involved there because Mace brings a lot of what the rest of that squad lacks. That is a great foundation squad and adding in Mace makes it probably the most well rounded squad. Adding in 1 piece with High HP/Defense/Force Absorb/Reflect/Riposte and great Offensive capability (Both offense and Defense get even better due to subject to GOWK's CE) there isn't a thing that squad can't handle. By no means does that make the squad unbeatable, but it does leave it with a good chance of winning against anything and the end result is basically based on a few lucky rolls by either squad.

Mace isn't the end all and be all that perhaps he's made out to be by some, but I see no reason not to state he is tier 1 given his resources, both individually and factionally. His biggest weakness is how fast he is likely to go through his FP which leaves him much more vulnerable, but honestly he's probably the strongest overall character in the 60-70 range (basic statwise only Ulic beats him [tied 4th for HP(-10 & -50), tied 3rd Def (-1), tied 1st for att]).

Any single piece without a weakness be it limited offensive capability, low survivability in direct combat, limited resources (FPs or support figures) is bad for the game. GOWK falls into the first category; R2, Rex, and Lobot are the 2nd and Mace certainly fits the 3rd.

That's my take on Mace and to a lesser extent Satele as she's pretty much a downgraded cross between Mace and Gowk - more offesive than GOWK, but not as much as Mace but more defensive than Mace, but not as muck as GOWK and suffers from limited resources weakness.
Mando
Posted: Thursday, October 11, 2012 6:19:00 AM
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Whoa whoa whoa....ban Satele Shan?!?!?!?!?!?! Really??!?!?!??!?!!?

For a set that is only a couple of months old, people seem to think they have the meta figured out. Believe me it isn't. There is no good reason to ban any piece right now. If we see that every squad in gencon has Satele Shan, then we might have something to think about (like we did with GOWK back in the day). But until then, just accept the fact that Satele is a good peice. Gamebreaking? No way! Just good. When I made OR squads prior to Scum and Villany, I had a hard time feeling good about what I had. There just weren't enough mid point range OR jedi's that could do well in a tourney. Now we have one, and that makes me happy. The Sith have enough of them already and unfortunately one of them is Kaan ("KAAAAAAANNNN!!!!!!!"-James T. Kirk)

Lets just focus on giving the Vong and Mando's and Rebels some peices like Satele and Mace and Kaan's power level to balance things out. Or better yet, give these factions counters to these peices that work well also against the rest of the top tier squads. These three factions (IMO) are the most neglected in the V-sets and still need the most help (although Mando's are finally going to see more play competitively thank goodness). This last sets General Solo is a nice peice also, but we need something in these factions that don't auto-loose versus Kaan. Yeah, Kaan/Momaw Nadon has pretty much killed swarm squads. These factions rely on a lot of lower HP peices to fill the basis of their squads (especially Mando's) and that is a problem. Mace/Kaan love going against lower HP pieces. As long as Mace is around, I don't see Spotter droids becoming world breaking over the top broken peices. This game has now a strong focus on melee squads so that kinda makes Energy Shield less troublesome as people may think.
shmi15
Posted: Thursday, October 11, 2012 6:35:42 AM
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You got me Jak, those games don't ban pieces. I dunno how they slipt my mind


I will now go into hiding until i can become more powerful and compete with you're superior knowledge
FlyingArrow
Posted: Thursday, October 11, 2012 7:16:47 AM
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Joined: 5/26/2009
Posts: 8,428
shmi15 wrote:
You got me Jak, those games don't ban pieces. I dunno how they slipt my mind


I will now go into hiding until i can become more powerful and compete with you're superior knowledge


It doesn't have to be a competition. We can all just search for the best answers together.
juice man
Posted: Thursday, October 11, 2012 7:23:50 AM
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Location: Akron Ohio, just south of dantooine.
FlyingArrow wrote:
shmi15 wrote:
You got me Jak, those games don't ban pieces. I dunno how they slipt my mind


I will now go into hiding until i can become more powerful and compete with you're superior knowledge


It doesn't have to be a competition. We can all just search for the best answers together.

NO!!! Must be a competition. Duel to death! (of horse)Flapper
juice man
Posted: Thursday, October 11, 2012 7:25:35 AM
Rank: Advanced Bloo Milk Member
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Location: Akron Ohio, just south of dantooine.
shmi15 wrote:
You got me Jak, those games don't ban pieces. I dunno how they slipt my mind


I will now go into hiding until i can become more powerful and compete with you're superior knowledge

This would be true of my brother. He argued so much we stoped playing games with him.Crying
juice man
Posted: Thursday, October 11, 2012 8:05:53 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
jak wrote:
shmi15 wrote:
I look forward to being wrong Daniel!

Jak, can you name me a game that is successful that doesn't ban pieces?



scrabble
heroscape
munchkin
battle ship
last night on earth
dutch blitz
bohnanza
blokus
loopin' louie
taboo
monopoly
chess

can name more if needed.

Scrabble:
There was some wild talk about the "E" a few years ago, but nothing came of it.
Monopoly:
The whole game should be banned.
Deaths_Baine
Posted: Thursday, October 11, 2012 8:15:50 AM
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Joined: 5/31/2010
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Echo24 wrote:
shmi15 wrote:
Jak, can you name me a game that is successful that doesn't ban pieces?


Star Wars Miniatures. BigGrin

Also the Star Wars CCG doesn't ban any cards either. The Lord of the Rings LCG has managed to not ban any cards (the other LCGs have just 1 or 2 banned cards, since the designers there also try to not ban things whenever possible). Heroscape doesn't ban figures. I don't think Heroclix bans figures. As far as I can tell Monsterpocalypse doesn't ban figures.



Heroclix rotates pieces out of being legal when new sets are released not really ban them, then just have different "AGES" that you can play and then it is up to tournament organizers to decide which age/ages they want to run, at least that is how i understand it.
Deaths_Baine
Posted: Thursday, October 11, 2012 8:17:37 AM
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Mando wrote:
Whoa whoa whoa....ban Satele Shan?!?!?!?!?!?! Really??!?!?!??!?!!?

For a set that is only a couple of months old, people seem to think they have the meta figured out. Believe me it isn't. There is no good reason to ban any piece right now. If we see that every squad in gencon has Satele Shan, then we might have something to think about (like we did with GOWK back in the day). But until then, just accept the fact that Satele is a good peice. Gamebreaking? No way! Just good. When I made OR squads prior to Scum and Villany, I had a hard time feeling good about what I had. There just weren't enough mid point range OR jedi's that could do well in a tourney. Now we have one, and that makes me happy. The Sith have enough of them already and unfortunately one of them is Kaan ("KAAAAAAANNNN!!!!!!!"-James T. Kirk)

Lets just focus on giving the Vong and Mando's and Rebels some peices like Satele and Mace and Kaan's power level to balance things out. Or better yet, give these factions counters to these peices that work well also against the rest of the top tier squads. These three factions (IMO) are the most neglected in the V-sets and still need the most help (although Mando's are finally going to see more play competitively thank goodness). This last sets General Solo is a nice peice also, but we need something in these factions that don't auto-loose versus Kaan. Yeah, Kaan/Momaw Nadon has pretty much killed swarm squads. These factions rely on a lot of lower HP peices to fill the basis of their squads (especially Mando's) and that is a problem. Mace/Kaan love going against lower HP pieces. As long as Mace is around, I don't see Spotter droids becoming world breaking over the top broken peices. This game has now a strong focus on melee squads so that kinda makes Energy Shield less troublesome as people may think.




I don't think Satele should be banned. just wanted to point out that she should cost more... that is literally all I wanted to say and discuss what other people thought about her to see if we saw eye to eye on the power level of pieces and costing...
Deaths_Baine
Posted: Thursday, October 11, 2012 8:28:06 AM
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Echo24 wrote:
shmi15 wrote:
But look, best case scenario, these pieces turn out to be nothing big, and they just hurt our play groups style, worse case scenario, they succeed in Regionals and go on to win GenCOn and then Trevor and I change our names on here to "Prophet 1, and Prophet 2".


RollEyes

Once again, people aren't saying these pieces are bad. Satele can absolutely do well at Regionals and GenCon, in fact I expect her to and will be surprised if there aren't at least a couple of Regional winning squads with her or if she doesn't hit at least the top 16 or so at GenCon. She's a really good piece. I don't think the BHC pieces are quite as good, but another whole V-set is going to be released between now and then, who knows what the meta is going to be like? Plenty of stuff beats them, but maybe that stuff won't be being played then. They're certainly good enough that in the right meta they could win big tournaments, even the championship with a bit of luck (and everyone needs a bit of luck to win the championship).

Doing well at a major tournament by no means makes a piece a problem in either the meta or in future design. The claim by Trevor and Richard is that Satele Shan and the BHC pieces have a seriously negative impact on the game, by either restricting the meta or forcing design to work around them to too extreme of a degree. This won't be proven or disproven by them winning or losing a major tournament.



To the bolded part, well this is embarassing but, Daniel.... you are most likely right. I just went back through the ENTIRE Vset 5 setlist and in all honesty I think that Sidious and Luke most likely won't be a huge problem. I may have spoken to soon about these pieces and the only thing I will say in my defense is I thought they were coming out during set 4 in which case I do think they are to powerful. With that said I will still honor the challenge I posted that David accepted and heck he may even prove me wrong about them being to good in set 4.


Now to the last thing you said... I will stick by what I said about Satele changing how things will be designed, she is simply to good at everything to not be a factor now in the design of future pieces. She is to good defensively, offensively, has one of the best sets of special abilities in the game along with some force powers that also compliment her special abilities extremely well. All that leads to a piece in par with R2D2 astromech, Palleon, Dodonna, etc that when building a squad you immediately think of those pieces first.
Echo24
Posted: Thursday, October 11, 2012 8:31:06 AM
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Deaths_Baine wrote:
Now to the last thing you said... I will stick by what I said about Satele changing how things will be designed, she is simply to good at everything to not be a factor now in the design of future pieces. She is to good defensively, offensively, has one of the best sets of special abilities in the game along with some force powers that also compliment her special abilities extremely well. All that leads to a piece in par with R2D2 astromech, Palleon, Dodonna, etc that when building a squad you immediately think of those pieces first.


Echo24 wrote:
...You realize we do this with EVERY faction, right? And, in fact, do it with every piece! When designing we take into account everything in the game, and always have. If your argument is that now there are more good pieces for us to think about and compare stuff to when designing, then yeah, that's totally true. But that was true before, especially for factions like Republic. Every Republic piece needs to be tested and compared to R2 Astromech Droid, or GOWK, or Yobuck, or General Skywalker, or Panaka, or whatever. Every Separatist piece needs to be tested with and compared to Whorm Loathsome, Darth Sidious, Lancers, Battle Droid Officer, and so on. It makes Fringe pieces really hard to design! Adding more good pieces to the game by no means creates this problem, nor does it meaningfully exacerbate it, since it's something we had to do to an extreme extent before.

Every new piece, good or bad, has to be considered in future design. Better pieces will have bigger a bigger impact. This is a fact of game design in general.
Deaths_Baine
Posted: Thursday, October 11, 2012 8:37:52 AM
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Echo24 wrote:
Deaths_Baine wrote:
Now to the last thing you said... I will stick by what I said about Satele changing how things will be designed, she is simply to good at everything to not be a factor now in the design of future pieces. She is to good defensively, offensively, has one of the best sets of special abilities in the game along with some force powers that also compliment her special abilities extremely well. All that leads to a piece in par with R2D2 astromech, Palleon, Dodonna, etc that when building a squad you immediately think of those pieces first.


Echo24 wrote:
...You realize we do this with EVERY faction, right? And, in fact, do it with every piece! When designing we take into account everything in the game, and always have. If your argument is that now there are more good pieces for us to think about and compare stuff to when designing, then yeah, that's totally true. But that was true before, especially for factions like Republic. Every Republic piece needs to be tested and compared to R2 Astromech Droid, or GOWK, or Yobuck, or General Skywalker, or Panaka, or whatever. Every Separatist piece needs to be tested with and compared to Whorm Loathsome, Darth Sidious, Lancers, Battle Droid Officer, and so on. It makes Fringe pieces really hard to design! Adding more good pieces to the game by no means creates this problem, nor does it meaningfully exacerbate it, since it's something we had to do to an extreme extent before.

Every new piece, good or bad, has to be considered in future design. Better pieces will have bigger a bigger impact. This is a fact of game design in general.



ok... not sure what you are saying other then exactly what I said... that she will have an impact on future design... so.. we agree.... just use different words to do so...
My problem with Satele is that she was not needed NOW... Old Republic is already one of the best factions in the game, as evidenced by their past 2 gencon showings. To add this type of piece to them right now is a mistake, when there are still factions like rebels, vong, mandos that are still playing catch up a piece like this just widens the gap between the factions even more, now to make those factions catch up they will have to have a piece costed like this one that can compete with her because she will definitely be a popular piece.
She is just costed to low for what all she does and that will cause other pieces to have to be costed low to fit/catch up with her abilities and that is why she is bad for the game.
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