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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Sashlon wrote:The V sets are a wonderful thing for our game, but if you dislike them so much, don't use them. No ones forcing you. Also, just because you don't understand how to beat something doesn't mean its broken. +1!!!!
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Darth_Reignir wrote:Let me try one more time:
What I am saying is that, yes, V-Set beatsticks break the game. You can disagree all you want. They break the game because at base value, they wipe the floor with any team that DOESN'T have a big beatstick in their squad.
Why do you think there was such a kickback from GOWK? Because he crashed the game into the ground. This must be saved for the irony. You know who where the loudest advocates were against GOWK? Those that were the biggest contributers of the Vsets. And really, you are just as blind to defenses as you claim the designers are to criticisms. There has been one designer that has been pretty forthright with what he regrets in terms of design. All the designers have pretty unique ideas of what is good for the game. And to say that none of the designers listen to the reactions is just plain stupid. I know for a fact that I do listen and pay attention. Now, that does not mean I go with whatever idea is spouted out. I do think some things have been overlooked by design. The game has changed. It was going to. Because we decided to continue the game, and not stagnate the game. Things weren't going to stay the same. I think the shift to 200 pt games along with a stronger focus on the lesser factions, has created a bit of a culture shock for some players. Those that hate the Vsets tend to hold up the WOTC stuff as the "perfect" model. I'm sorry, but look at what the state of the game as of Master of the Force. As much as I think some mistakes may have been made, it was done due to the desire to fix the inequity left by WOTC. As for the Vsets destroying yours or other's groups, that is completely, 100%, hyperbolic bull. As much as some want to paint us as dominating monsters, we can't actually walk into your house and force the Vsets into your collection or squad. Welcome to post publication. Groups come in and come out. This is part of the game now. New games with new shininess will always be singing the siren song to your players. Don't like what we make, feel free to not use them. I can't speak for anyone else, but my feelings won't be hurt. Pick and choose what you feel is good for your group and what isn't. While it isn't a popular opinion, many balanced pieces are not good for a more casual enviroment, both WOTC and Vsets. The post publication period of the game should be when it is most creative. Don't like the way the Vsets are going, create your own scenarios. I do think that players of these types of games crave the central "organisation" as a guide to play, though. It is too much work to come to a consensus in real life. Especially with the types of people that gamers tend to be. And there is ample evidence of the dichotomy being tough to resolve in other games. I have had such a fight in my own SWM group, and one player left and never came back. It was sad, because I thought he was a friend. I also know a player who blamed us for killing the game for him. Is it the designers group when someone doesn't like what we make, but the people he plays with loved them, and the two can't make a compromise? Anyway, TLDR The game is in the hands of fans. No one forces you to follow the Vsets. And the game will go through cycles of popularity.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Great post Sithborg!
This how I think the roleplay/script/whatever should basically go. Blah Blah Words: Dude, I'm just saying all they do is make pieces more broken than the last. Like Kelborn. TheHutts: The Republic got an amazing movement breaker, R2-D2 Astromech Droid, in 2005. It's still a Power 10 piece, 8 years later. It took the Mandos until 2013 to get Kelborn, a piece that performs a similar type of role for his faction but with his own unique flavour. So it took 8 entire years for the Mandos to get a similar boost to what the Republic have been luxuriating in for almost the entire history of the game. High five design team, thanks for all the voluntary work you put in.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Blah Blah Words wrote:This argument is pointless, please allow me summarize this entire discussion.
Man #1: The game is getting unbalanced and some pieces are overpowered. Man #2: If you think that piece is broken, then simply use this broken piece to break it. Man #1: I'm not looking to break the game, I want things to be balanced. Man #2: Okay, you're not listening. That piece is not good, because look at this broken piece. Do you see how great it is? Man #1: Seriously, I was just saying the game is getting unbalanced. Man #2: Unbalanced? I can beat that piece with this piece, look at how broken it is! Man #1: Dude, I'm just saying all they do is make pieces more broken than the last. Man #2: More broken? Ha, just look at this broken piece, it'll take care of that.
This argument is right up there with Gun Control on topics that simply will not go anywhere. Some of us want to play a fair game, but some pieces are so overpowered it ruins casual play. Some of you will not understand this because you play to win, which to me, is not playing for fun. But while I play for fun, it's hard to enjoy a game when there are pieces that can simply wipe out entire squads. Hmmm. If I am man #2 in that scenario, where is the part where I am suggesting you not use the v-set characters if you don't like them? And you accuse others of not being able to read...... Mod Edit: Fixed quote to original post.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Kezzamachine: that was a very articulate and well-argued post, good sir!
The way you describe Save11, you're making me want to move to NZ...they already have the LotR and the Hobbit movies, and now they also have one of the healthiest SWM groups I've ever heard of....
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Rank: B'omarr Monk Groups: Member
Joined: 3/26/2013 Posts: 32
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thereisnotry wrote:Kezzamachine: that was a very articulate and well-argued post, good sir!
The way you describe Save11, you're making me want to move to NZ...they already have the LotR and the Hobbit movies, and now they also have one of the healthiest SWM groups I've ever heard of.... I wish Australia had a SWM community like that
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Rank: Wookiee Elite Warrior Groups: Member
Joined: 4/30/2013 Posts: 19
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1. So far the current counter argument has been, if we more casual players do not like V-Set, then we can simply not play it. While I am sure that is a simple one step program that works in theory it's a little bit more difficult than that. To simply not play it would mean sticking with the Vanilla pieces, which is perfectly fine with me, but some members in my group do wish to play something from the V-Set.
2. Another person made the suggestion of using custom pieces, and again it works better in theory. I would compare it to the name brand dilemma, you could buy the generic which for all intents and purposes is the same exact thing, or you could have that shiny one. V-Set is the name brand, people are willing to play it's pieces because its been 'playtested'.
3. Someone in here said that some of the people who hated GOWK were some of the V-Set makers, which while maybe factual, sure doesn't make sense why they make pieces that are significantly better than him for less points. Unless if by bringing balance to the game they are doing it the same way Magic does, in which each set they will come out with more broken cards than the last set.
What I am saying is that people want to try new stuff out, but for a 'playtested' set, it sure can run over 90% (I made this number up, much like most of the stuff other people have said in this forum) of vanilla teams. If the V-Set nullifies all but the most elite of Vanilla teams, how is that balanced?
The only argument that has made any sense was the argument that it is cost effective. Which is true, it allows you to recycle cheap pieces and make them cool in game pieces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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+1 :D
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Mando wrote:Sashlon wrote:The V sets are a wonderful thing for our game, but if you dislike them so much, don't use them. No ones forcing you. Also, just because you don't understand how to beat something doesn't mean its broken. +1!!!! I'm just trying to figure out if you bothered reading anything anyone else has said, or if you're just randomly saying things with the hopes of being cohesive to the conversation. It's not a matter of not knowing how to beat things. The problem is that your answer doesn't solve the problem. Does your group know before hand what's being played? My group does not. Unless that's the problem, then your answer that I simply, "don't know know how to beat them." is irrelevant.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Blah Blah Words wrote:3. Someone in here said that some of the people who hated GOWK were some of the V-Set makers, which while maybe factual, sure doesn't make sense why they make pieces that are significantly better than him for less points. Unless if by bringing balance to the game they are doing it the same way Magic does, in which each set they will come out with more broken cards than the last set.
Nothing is significantly better than GOWK. A bit better perhaps - but GOWK is still a Competitive piece if not a Power piece. GOWK, Yobuck, Princess Leia, and Thrawn aren't going to magically disappear. They crush a 'vanilla' WotC squad just as much as anything from the Vsets. When the Vsets added a bunch more options on the same power level as those pieces, it brought more balance. Not for the weakest pieces (which are just as irrelevant as always), but for the game as a whole. If you didn't see the imbalance that WotC left, it's because you already decided to not always use that handful of tier 1 WotC squads over and over... it's no harder to also decide not to use the Vsets. But it's a lot more fun to just adopt all of the Vsets and recognize that the 'broken' pieces are the 500+ WotC pieces that are too weak compared to the WotC top tier and the Vsets.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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Blah Blah Words wrote:1. So far the current counter argument has been, if we more casual players do not like V-Set, then we can simply not play it. While I am sure that is a simple one step program that works in theory it's a little bit more difficult than that. To simply not play it would mean sticking with the Vanilla pieces, which is perfectly fine with me, but some members in my group do wish to play something from the V-Set.
2. Another person made the suggestion of using custom pieces, and again it works better in theory. I would compare it to the name brand dilemma, you could buy the generic which for all intents and purposes is the same exact thing, or you could have that shiny one. V-Set is the name brand, people are willing to play it's pieces because its been 'playtested'.
3. Someone in here said that some of the people who hated GOWK were some of the V-Set makers, which while maybe factual, sure doesn't make sense why they make pieces that are significantly better than him for less points. Unless if by bringing balance to the game they are doing it the same way Magic does, in which each set they will come out with more broken cards than the last set.
What I am saying is that people want to try new stuff out, but for a 'playtested' set, it sure can run over 90% (I made this number up, much like most of the stuff other people have said in this forum) of vanilla teams. If the V-Set nullifies all but the most elite of Vanilla teams, how is that balanced?
The only argument that has made any sense was the argument that it is cost effective. Which is true, it allows you to recycle cheap pieces and make them cool in game pieces. I'm struggling to understand what you want from us from this thread. Do you want the designers to apologise for making pieces like they have? If so, what would that solve? They won't change it, especially since so many of us enjoy them so so much. The use of the V-Sets are entirely up to you. If your play group wants to use the Vsets, but not the ones you think are too good, then you need to put the time in to take them out. It's only a couple of days work, nothing compared to the countless hours the designers put in to make them for you. If you don't want to put the time in, don't use them. So what is your goal of this thread? Fundamentally? I am keenly interested. Because I don't appreciate you coming on here and ranting about pieces being broken and bringing all the incredible work the designers have done (for you) purely for the enjoyment of the game and the progression of it. These designers have done such an amazing feat, because they love something that much . The subtext of your posts seem unappreciative, which hurts me the most. Tell us what you want, because apparently all of the posts giving you solutions aren't enough.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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kezzamachine wrote:Thanks Hutts for the plug. Yep, I've tried to keep the game here running along with the US as I think it's the best version of the game. Vsets have carried on WotC's tradition exceptional well with the exception of far less crap pieces and better support for the bottom factions - and I hesitate to say that's just my opinion as I believe that is pretty much fact. But I'll keep it as my opinion for now. Yes, Mace was devastating and I've lost to him enough to know... yes, Poggle Bombs are the most frustrating negative play experience I've ever had in the game, but that was no different than facing a rampant GOWK back in the day or having Mara come out of nowhere and kill off your big piece in a flash.
I'm going to go out on a limb and state how NZ has handled Vsets since they've come in. When I say NZ, I'll qualify that and say the 30-40 players I oversee in the whole country. There are players out there that I am yet to meet and I don't know what they play, but I have direct contact with exactly 43 SWM players/collectors, most of whom play the game. I'll refer to us all collectively as Save11, just to keep it clear. And, I should make this point, I find it necessary to speak on behalf of my fellow countryman who play the game so I can add weight to my position - it's not just my opinion, but rather that of 30-40 of us.
We in Save11 find the Vsets to have been a totally positive step for the SWM game. Both Competitively and non-Competitively. The introduction of new characters, new abilities, new styles of play... of the strengthen of the "lesser" factions so that they can foot it with the bigger ones, the flattening and broadening of the meta, in strengthening and lifting up of old, previously unuseful pieces... it's all been such a positive step for SWM, and we here in Save11 swear by it. Whether we are playing tournaments, mass battles, goofing around... we extensively use the ideals of the Vsets - and I need to make this clear - not just solely Vset characters. We still use a hefty dose of old WotC pieces - in fact, our most recent tournament was won by Dave/Daman (pronounced The Man) using a squad that consisted mostly of WotC pieces. We fully support the direction the game is in.
That doesn't mean that we 100% like everything that happens in the game. As I said before, I have had negative play experiences with Poggles - a lot of us have (is there a support group?) - and different ones of us have issues with different pieces and parts of the game. That is healthy - we have some disagreements and some discussions. But, we are involved in the game. We regularly playtest - an excellent way to have your say on the future of the game! - we are heavily involved in online discussions and podcast discussions, and we have had the honour of having one of our number included in overseeing the Playtesting for Vset6. We see the avenues for change, or for being involved in the game and use them. We have our say.
Question: Darth Reignir and Blah Blah Words - do you playtest? I can totally recommend it. It's a great way of beginning the process of having more of a say.
I have to put my hand up to some extent and say that, yes, Save11 is largely what you might call a "competitive" playgroup. However, I have two things that arise in response to my own admission. Firstly, I find the term competitive a touch misleading in that, the game is about beating your opponent. Whether you play in national tournaments, or whether you meet once a month at your mates house for minis and beer, you still build a squad (using synergies and such) to beat the other player. It's just the attitude behind that that I think could be labelled "competitive". I don't know if I agree that there is any real distinction, however, except maybe that "competitive" players spend more time thinking through options and combinations, probably play more practising with those combinations, but that's probably it.
Secondly, here in NZ, the line between "competitive" and "casual" is incredibly blurred, to the point of my suggesting we don't have a line like that at all. In Save11 NZ, we have different regions, and one of those Regions is Save11 Hawera - a group of 5 very, very hard-core gamers who meet every week on Monday night and are probably the best example of this competitive/casual blend I speak of. When they play to win, they play hard. They have excellent, well thought out squads and have every chance of winning an NZ event when they turn up to it. However, their normal mode of play is more akin to casual. We have four major tournaments spread out throughout the year plus one regional league for that region. In the times when Hawera is not preparing for tournament play, they are playing very casual games. They mixup squads, they change the rules, they add in incentives that sometimes go against the power-pieces, they are constantly asking each other to come up with weird squads and enjoy different styles of play. This example of theirs reminds me strongly of the guys at SWMiniverse - if you haven't heard it, I totally recommend it - they are constantly doing the same thing with their group week in, week out. It would scare me if SWMiniverse and Save11 Hawera got together in the same room. Anyhoo, the Save11 Hawera boys grew into SWM out of DnD, which they played every week and enjoyed the hack'n'slash and fun of the night. But they flow so fluidly from "competitive" and "casual" that I don't believe there is such a line, unless it is defined by your group. We in Save11 Lower Hutt (where I play) don't play as often (not in an organised sense, anyway) but I have played several fun, "casual" games and I use Vset pieces for those as I would in normal play.
Something that happened to me once, which I suggest as an excellent solution to worries about being smoked in a fun game is this: I organised a game with a fellow Save11 player - Aaron/sharron - and we turned up ready to run a 200pt fun game. We revealed our squads and it was instantly obvious that his squad would smoke my squad. No two ways about it, he'd managed to bring a combination that was head and shoulders above mine. Now, it wasn't because he'd brought a top tier build, rather that he'd just managed to bring a fun combination that my fun combination had no answer for. It happens! So, rather than play the game and have a negative experience, we laughed, had a quick three-minute conversation about how the game would go, talk any through any possibilities I might have (which were none!) and then we agreed on the type of squad I should run instead. Five minutes later, we started our 'second game' which was heaps of fun.
I understand and appreciate that different playgroups may look at the Vset characters and be very concerned by them. That is what makes us all different and it is a totally valid opinion. I think we need to be careful about how we approach the Vset designers and those that are a part of the process though. For one, they are volunteers that give up their own time (and a lot of it!) to do something that they don't have to do. The game could have stopped three years ago, but a group of individuals took a chance on something they loved and this is where we are. I know that in NZ we are forever in your debt (a life debt?) and appreciate your commitment. The design process is not done in isolation either. Community suggestions are taken, the design team shape those along with requests and discussions from threads into 72 pieces, which then get handed on to a massive amount of playtesters. Their results come back through committees and the pieces are then shaped to their final position by the committee, the design team, rules people and card design people. It's a massive endeavour that passes through many hands. It's easy to think that one person comes up with an idea, writes it onto a card and then, six months later, that's the new piece that we have to take (which, by the way, was pretty much the WotC process), but rather that every piece that we see is touched by literally dozens of hands before we get it.
There have been "mistakes" as such, pieces that have made it through the net and have had a tremendous impact on the game, and they have been spoken about at length. If you listen to the SHNN, they speak of how predicting how a piece will affect the game/meta is a very difficult thing. Some pieces that were designed specifically to be powerful have done little, while others who were lesser have grown to great stature. I believe that the designers have been very open with discussing these "mistakes" and I feel that they have always owned up to them, when they have actually been so. Although, we must bear in mind, the definition of a "mistake" is quite a loose term - what one group considers a "mistake" may not always be viewed by others. However, my point really is that I have always found the designers to be forthcoming with things they would have liked to have done differently. Kudos for your honesty, gentlebeings.
"Broken" is a dangerous word, as it carries such a weight in this game. I think there are a lot of very, heavy pieces in the game at the moment, and that is no different than in WotC's time. I think the only truly "broken" piece would have to have been GOWK and, even then, it was only for a time. For me, the definition of a "broken" piece would have to be if there was little or no way to beat it, that if you weren't running it and someone else was, that there would be no way for you to be able to win. GOWK was that piece for a time and was handled accordingly by being banned from play and errata'd. The game was just not fair with him in it. Since then, pieces have come and gone that have approached that in terms of their dominance to the game, but I don't think they've been as close. Here in NZ, you can show up to a tournament with any piece(s) you like and you can't guarantee a win, and I believe it's the same anywhere in the world. Will you automatically win with Bastilla? No. Are you guaranteed to walk away top if you run Poggles? No. Mace? Hell no... we have people turn up to tournaments with him thinking they'll do well and failing to make the top 4. As I said earlier, our most recent tournament was won with Thrawn, Mas, Cad Bane, Morrigan and Lobot and it had little to do with what was run, but rather Dave/Daman is an excellent player. We find nothing less in NZ - good, smart players who know how to make a squad with lots of excellent synergy and then execute that squad win.
I would make the case that if there are any characters that are broken in today's meta, that they are Lobot and the Ugnaught. They are always in winning squads.
If you run a playgroup and you are finding Vsets hard to swallow, I have a suggestion which you might like to consider. Something that the Vsets have done excellently is provide awesome options for Tier 2 squads and the like. There are so many fun things you can try! I think of fun additions to the game like Niles Ferrier and OOM-9, pieces that perhaps lack the monstrous Tier 1 power, but add some great options for more "casual" players. If you took the Top 20 pieces of each set, you're still left with 200-odd other pieces that will add hugely to your causal games. I encourage you to have a look. Here's how:
You could do one of two things: firstly, head to BlooMilk (well, you're actually already here!) and using the player ratings to filter out the top lot of characters. You could pick a rating value and, for example say, take out every piece with a rating of 8.0 or higher. That way, you'll be able to get rid of any pieces that might cause you any controversy. (I have always wanted to run a 6.5 Tournament... that is, everyone must make the best squad they can with characters rated 6.5 or lower on BlooMilk... awesome fun!) You could also look to include WotC pieces in that too, if you liked.
The other thing you could do is to sit down with you group over a series of nights and, one set at a time, vote on pieces to exclude from your game. That would be one) an excellent way of veto'ing pieces that would give your group any negative play experiences, two) having them vote on it gives power across your group, and three) gives you the excellent opportunity to discuss the values of certain pieces and understand that cards and abilities. The result will be a strong united playgroup, using the best of what has come out for your group. If you didn't want to have to introduce 200-new characters all at once, perhaps add a set a month (depending on how often you play).
I recently had the privilege of bring a whole playgroup into line with Vset characters. The Pulsar playgroup in Wellington, NZ, had played and supported the game from the get go. They, however, hadn't kept up with the changes in the game since the introduction of Vsets and didn't have access to any of the pieces. Over a process of about a year, I went in to meet with them and begin the process of integrating Vset characters into their game. It is pretty weird to have a guy show up into your playgroup and say "hey, here's 200 new pieces that are what we play. You should too," so I had to build with them slowly and allow them to see what Vsets were about. It started with me playing in their local tournaments with their rules (WotC only pieces) before I was able to give them the Vsets and start those conversations. It was a slow process, allowing them to ask questions and to even say "this pieces is too strong!" and the like, and getting them into it slowly. Now, the Pulsar guys play Vsets and love their addition to the game. It's meant that they can still continue to support the game they love but that there is always something new for them to try. The game is no longer stagnant for them, it's continually evolving. They now come out to our tournaments and run Vset pieces comfortably, but still feel like they are their own group and have the freedom to do what they like.
That's it, I think. I've been reading through this thread this morning and wanted to add this to the conversation. I've said "I" and "Me" a lot, but I do feel confident that everything I have said here could be backed up by any of the Save11 group. We are 30-40 strong AND GROWING! We play "competitive" and "casual" and sometimes both at the same time. We feel that there are no broken pieces, only really good ones, and feel that it is still the player and their tactical approach to the game that wins.
"Mauri ora, mauri mate" is a saying in Maori (one of New Zealand's official languages) where "mauri" (mow-ree) is a life force and "ora" (or-ra) is to be alive and healthy. "Mate" (mah-teh) is death. You would say "mauri ora" to someone if you wanted to wish them well, that their life force is ever present in their life. I've added "mauri mate" to say that the 'life force' is present in life and in death, which is the closest way in Maori that I have found that says "May the Force be with you".
Mauri ora to you all, my SWM whanau ("Far-no" or family) and mauri ora, mauri mate! +43 Kez
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Blah Blah Words wrote:1. So far the current counter argument has been, if we more casual players do not like V-Set, then we can simply not play it. While I am sure that is a simple one step program that works in theory it's a little bit more difficult than that. To simply not play it would mean sticking with the Vanilla pieces, which is perfectly fine with me, but some members in my group do wish to play something from the V-Set.
2. Another person made the suggestion of using custom pieces, and again it works better in theory. I would compare it to the name brand dilemma, you could buy the generic which for all intents and purposes is the same exact thing, or you could have that shiny one. V-Set is the name brand, people are willing to play it's pieces because its been 'playtested'. Then your "discussion" should and must be with the people you play with. Did you post on the WotC forums about how bad some of their product is? Well, maybe you did, Mr Blah Blah Words.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Part of me sees the Power Creep critics as flag football all-stars trying compete at contact football and arguing that the contact isn't fair.
1). Join the play test group. You have players who want to play v-set. Your input in the testing phase WILL affect the new product. This is far better than anonymously "harrumphing" on a message board. 2). Add pieces slowly and evaluate their power. If Jaina Sword is too powerful, remove parry, GMA, or another offending ability to you taste.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Blah Blah Words wrote:1. So far the current counter argument has been, if we more casual players do not like V-Set, then we can simply not play it. While I am sure that is a simple one step program that works in theory it's a little bit more difficult than that. To simply not play it would mean sticking with the Vanilla pieces, which is perfectly fine with me, but some members in my group do wish to play something from the V-Set.
2. Another person made the suggestion of using custom pieces, and again it works better in theory. I would compare it to the name brand dilemma, you could buy the generic which for all intents and purposes is the same exact thing, or you could have that shiny one. V-Set is the name brand, people are willing to play it's pieces because its been 'playtested'.
3. Someone in here said that some of the people who hated GOWK were some of the V-Set makers, which while maybe factual, sure doesn't make sense why they make pieces that are significantly better than him for less points. Unless if by bringing balance to the game they are doing it the same way Magic does, in which each set they will come out with more broken cards than the last set.
What I am saying is that people want to try new stuff out, but for a 'playtested' set, it sure can run over 90% (I made this number up, much like most of the stuff other people have said in this forum) of vanilla teams. If the V-Set nullifies all but the most elite of Vanilla teams, how is that balanced?
The only argument that has made any sense was the argument that it is cost effective. Which is true, it allows you to recycle cheap pieces and make them cool in game pieces. Thanks for a more civil post. There was another suggestion posted that appears like it may help your situation and that is to go through the v-sets and pick and choose what to use in your group and what you want to keep out. It doesn't need to be re-hashed every couple months or so but contrary to some of the posts that you and/or Darth Reigner have made their have been admissions from some designers that mistakes had been made. It also seems evident that people have learned from some of those mistakes and there seem to be fewer issues as new sets have been released. That being said WotC made plenty of screw ups along the way too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/4/2008 Posts: 279
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Mr. Blah Blah how many people in your play group want to use v-sets and how many don't? I maybe wrong but I get the feeling there are more people who want to use them than don't, there are plenty of non-powerhouse pieces in every v-set I mean who is really going to take an ugnaunt Jedi. I will agree that v-sets have changed how the game is played but I don't think that is a bad thing. I want to know as well what do you hope to accomplish by this thread other than getting on your soap box and preaching a little. I for one love the v-sets because it makes my favorite factions playable.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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It seems that the real complaint is that V-sets aren't "balanced". This makes me wonder; how do you define "balance"? My favorite definition comes from David Sirlin, a very accomplished game designer whose website was linked earlier in the thread (seeing that link actually had me go back and re-read some of his articles on multiplayer game balance, which got me thinking about this). His definition of balance is this: Quote:A multiplayer game is balanced if a reasonably large number of options available to the player are viable--especially, but not limited to, during high-level play by expert players. I think it's a very good definition of balance. It implies that there are many viable options to play, so that you don't have to play one specific thing to win, or even one of a small handful of things. The key is really what is "reasonably large" to us in SWM though. I propose that a reasonably large number of viable options would be in the range of 12-16+ different squad types (squad types defined as totally different squads, so two squads that are 90% the same but have slightly different choices in tech would count as the same squad type) that could compete at high-level play by expert players. This means that not EVERY squad type can compete, and in fact most squads that people make probably can't. It also means, however, that you could attend a tournament of 16 people (a moderate sized tournament in the SWM world), see every single person playing a different squad type, and not be able to eliminate any as horrible squads without a chance of winning. If we use Sirlin's definition of balance, I absolutely believe that the game is balanced now with the V-sets. In fact, I think that the game WASN'T balanced before the V-sets, but it has now become balanced. At GenCon 2009, there were realistically 3-5 truly competitive squad types. During Regionals of 2009 there was probably 2-4 competitive squad types, and the all revolved around either using GOWK or directly countering GOWK. In the regionals this year I think we have a TON of different squad types to play. Some examples: -New Caedus squads -OR with Battlemasters and Seers (aka OR Beef) -OR with Satele, Atton, and Carth -Solo Charge -Skybuck -Rebel Commandos with Leia Commando -NR with Luke, GH -IG-86 Swarm -Single Lancer variants -Naboo Deathots -Klatooinian Deathshots, apparently -Mandos with Kelborn and MtV -Mandos with Kelborn, Fenn Shysa, and Protectors -Vong with Nom Bombs -Vong Warriors -Vong Jedi Hunters -Imperial Stealth & Blue -Imperial Black and Blue -Imperial Storm Commandos So there is 19 different squad types (and each type has quite a bit of variation within it), and that's just off the top of my head in about a minute. There are at least double that number of competitive squads now, which is kind of amazing. So if our definition of balance is that there are a reasonable number of viable options, and we define "reasonable number" as 16+, I think we have succeeded in a very significant way. Now, if our definition of balance is that "Any and all squads can compete and have equal footing against one another", then of course that isn't true. That's also a completely ridiculous definition of balance, and it has NEVER been true. When Rebel Storm was released, 33 Ewoks would not be able to beat a Vader/Palpatine squad, or a Han/Chewie squad, and it's unreasonable to expect that.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Echo24,
I think it's great that you neglected to mention Mace. Or Revan.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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FlyingArrow wrote:Echo24,
I think it's great that you neglected to mention Mace. Or Revan. I was honestly just listing things off the top of my head as quickly as I could, and just thought of so many things before Mace or Revan (or even GOWK for that matter) came up. Also do note that at least 4 of those squad types (Solo Charge, Skybuck, IG-86 Swarm, Nom Bombs) can be made completely without V-sets. A few others (Stealth and Blue, Black and Blue, Single Lancer, Rebel Commandos) only need a SINGLE V-set piece to really be optimized, but honestly can be very powerful with just WotC pieces.
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Rank: Wookiee Elite Warrior Groups: Member
Joined: 4/30/2013 Posts: 19
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So we are clear, I define broken to be what you all describe as Negative Play Experience. If a piece can create NPE almost anytime it is played, regardless of the team that is playing it, I define that as broken. There are certain pieces that if I mention them, it simply becomes point out the obvious and say the direct counter to said piece. While that may seem like balance, it's no more than Rock, Paper, Scissors.
For a game that is supposed to be tactical, a lot of your chance to win depends on the pieces you play (power pieces), versus actual skill. And please do not say that team building is skill, because the ability to google a team does not make a tactical genius.
So my complaint is by your forum's definition, that there are far too many NPE pieces, and if these 'broken' pieces are the 500 pieces WoTC made so, why has V-Set not revisted some of them, but instead gone, "You know what we need? More beat stick jedi." Just my opinion obviously.
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