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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Separatist Artillery Droid with:
(rapport huge droids cost 5 less when in a squad with this character) Missile Upgrades (huge separatist droid allies gain Overload and Advanced Missiles 20) Forward Posistioning Relay Orders Stealth Camradirie (huge separatist droid allies gain forward posistioning and relay orders)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/1/2014 Posts: 192
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Legacy has come up with some really cool SA and FP. Would love to see some of those on standard pieces.
Force Wave, Electric Judgement, Hacker, Thermal Detonator, Escape Artist, Force Deflect, Pawn, Concentration, there are a lot of them that are a lot of fun
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/17/2009 Posts: 489
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General_Grievous wrote:With Kerra Holt we are finally catching up on the comics, can we get the rest of her companions? And especially the Sith family would be really interesting. Damian with prideful, force dominate and rival. Odion with embrace of pain/handing out self destruct and charging to non-unique Sith force users.
Jahan Cross (the 007 of Star Wars) him and his droid IN-GA 44 would be awesome.
New Das Jennir and other characters from dark times.
Camper from KOTOR (industrial repair/repair 30)
More unique Sith from Legacy as well as T'ra Saa, Rav, and updated Imperial Knights characters
Lost tribe of the Sith characters (both comics and novels) the dactillion is just asking to be made into a Kesheri rider. Oh and have I mentioned Abeloth lately? Because yeah. Haha actually a whole mini set called:
Mysteries of the Force T'ra Saa (Republic/New Republic Emplacement, force battery) Callista (Republic/Rebel with Skywalker loses force maybe?) Mother Talzin (Separatist, rival Dooku, Grievous, Sideous) Lord Nyax (Imperial triple/twin, savage) Vergere, Teacher (Sith/Vong, dark master, trainer, gives embrace of pain to character of lower cost) Father Son Daughter Abeloth Aing-Tii Monk
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2012 Posts: 241 Location: Lost in the Unknown Regions with 20 Ewoks
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I dont know if this has been suggested already but a more force powered Jax would be a nice rebel addition...I just finished reading the last book and WOW he got super powerful! :D
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Rank: Moderator Groups: Member
, Moderator
Joined: 2/17/2009 Posts: 1,445
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leshippy wrote:General_Grievous wrote:With Kerra Holt we are finally catching up on the comics, can we get the rest of her companions? And especially the Sith family would be really interesting. Damian with prideful, force dominate and rival. Odion with embrace of pain/handing out self destruct and charging to non-unique Sith force users.
Jahan Cross (the 007 of Star Wars) him and his droid IN-GA 44 would be awesome.
New Das Jennir and other characters from dark times.
Camper from KOTOR (industrial repair/repair 30)
More unique Sith from Legacy as well as T'ra Saa, Rav, and updated Imperial Knights characters
Lost tribe of the Sith characters (both comics and novels) the dactillion is just asking to be made into a Kesheri rider. Oh and have I mentioned Abeloth lately? Because yeah. Haha actually a whole mini set called:
Mysteries of the Force T'ra Saa (Republic/New Republic Emplacement, force battery) Callista (Republic/Rebel with Skywalker loses force maybe?) Mother Talzin (Separatist, rival Dooku, Grievous, Sideous) Lord Nyax (Imperial triple/twin, savage) Vergere, Teacher (Sith/Vong, dark master, trainer, gives embrace of pain to character of lower cost) Father Son Daughter Abeloth Aing-Tii Monk A couple things on this list might be coming sooner than you think...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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I'd like to see an ability like this
Resolve (+4 Defense against attacks from an enemy with a lower point cost)
It is kinda like a reverse bravado, just without the dmg bonus. It would help higher cost figures survive against swarms and encourage more squads with higher point figures and less activations, leading to quicker games and more 3pt wins.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Was going through Surf's customs today for the first time and there are some really great ideas in there, and artwork! But going to share some of my favourites of his in hope the one day make it into the competitive game: Fringe
Quarren Middleman (handing reserves an additional 5 points each successful roll, would really help with reserve teams) Chiss pieces
Mando Parja Brajor (Boost for Fi and healer)
Sith Uthar Wynn (sweet unique idea with ruthless) Grenadier
Rebel Den Dhur (another friend for Jax)
Vong Elder Vong Mentor (death shot for Vong, totally fits their character)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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I was talking to Tim Ballard over the weekend before our Vassal Regional match about the current problems with durge and the CDO's. I was thinking about making a new ability that would give jedi's the ability to do a AOO on people with Strafe, but not be as powerful as Jedi Reflexes so as to make melee suffer also. Turns out, I wasn't thinking about a ability that already exists in the game. Force Attuned Reflexes. So what I'd like to see is very simple, and I think it would go a long ways towards solving the durge issue.
Camraderie (allies with a Force Rating and a Lightsaber gain Force Attuned Reflexes)
You could put this in all the factions, but most notably I'd like to see this in the Old Republic faction, cause they need some help to go against the 110hp durge. Jedi Seers are all fine and good....vs regular lancers, but they just don't have the damage to take down 110hp.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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Republic Jedi Master Shaak Ti Hit Points: 120 Defense: 18 Attack: 12 Damage: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Hidden Attacker (If this character occupies or is adjacent to a square with low objects she has +4 Attack) Force Bond (Allies with a Force rating and a lightsaber gain Knight Speed) Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers Force 2, Force Renewal 1, Master of the Force 2 Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move) Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) Lightsaber Flurry (Force 1, replaces attacks: Make 4 attacks at -10 Damage)
Commander Effect On their turn allies may use a Force power whose name contains Speed at no cost. This still counts towards the number of times they may use Force powers in a turn and a character may not use this power if they have no Force points remaining to spend. When allies use a Force Power whose name contains speed are not slowed by difficult terrain or low objects and ignore enemy characters while moving
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Mando wrote:I was talking to Tim Ballard over the weekend before our Vassal Regional match about the current problems with durge and the CDO's. I was thinking about making a new ability that would give jedi's the ability to do a AOO on people with Strafe, but not be as powerful as Jedi Reflexes so as to make melee suffer also. Turns out, I wasn't thinking about a ability that already exists in the game. Force Attuned Reflexes. So what I'd like to see is very simple, and I think it would go a long ways towards solving the durge issue.
Camraderie (allies with a Force Rating and a Lightsaber gain Force Attuned Reflexes)
You could put this in all the factions, but most notably I'd like to see this in the Old Republic faction, cause they need some help to go against the 110hp durge. Jedi Seers are all fine and good....vs regular lancers, but they just don't have the damage to take down 110hp. Yes freaking please!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/6/2013 Posts: 81
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Came up with this the other night, some kind of ability that allows override characters to use another characters los to use override
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Minijedi wrote:Came up with this the other night, some kind of ability that allows override characters to use another characters los to use override Not going to lie... I hate the idea of closing doors, lol. If it was door gimmick I think it would pretty cool. I think it should be within six though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/21/2009 Posts: 171
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Minijedi wrote:Came up with this the other night, some kind of ability that allows override characters to use another characters los to use override I 100% disagree with this. Override is already one of the most powerful gimmicks in the game, why make it better? We have other issues that need to be dealt with before doing something like this.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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I would love to see a representation of Force Wave. Legacy's idea of Force Wave
Force Wave (Force 3: Replaces attacks: 30 damage to all characters within 3 squares. Characters within 3 squares are considered activated this round; save 11)
I would love to see a representation of Shii-Cho Mastery (since there isn' t one) Legacy's idea of Shii-Cho Mastery
Shii-Cho Mastery (+4 Attack, +4 Defense and Extra Attack when 3 or more enemies are within 6 squares.)
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Rank: Mistryl Shadow Guard Groups: Member
Joined: 5/22/2009 Posts: 24
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I would like to see a Republic version of Dooku.
I also would like to see a new Kaleesh Grievous.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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The new Sifo Dyas lets Dooku join a republic squad, if that helps.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2012 Posts: 835 Location: The Batcave Ota Gotham, Naboo
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You know what this game needs: Prune Face
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Gungan Batman Clone wrote:You know what this game needs: Prune Face Being a SpecForce operative, he's been on my short list for a while.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Gungan Batman Clone wrote:You know what this game needs: Prune Face SA: Save 6 to fix the copier.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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knightmare1233 wrote:I would like to see a Republic version of Dooku.
I also would like to see a new Kaleesh Grievous.
+1 to these Also two new Imperial characters: Astraal Vao who hands out heal 10 to imperial missionary allies and Moff Konrad Rus with affinity for Sith who hands out recon and Aggressive Negotiations to Imperial Missionary Allies
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