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TheHutts
Posted: Tuesday, February 27, 2018 5:00:51 PM
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I want to participate and vote, but this one seems pretty 50/50.
Darth_Frenchy
Posted: Tuesday, February 27, 2018 5:03:41 PM
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TheHutts wrote:
I want to participate and vote, but this one seems pretty 50/50.

Okay! You vote for one and I will vote for the other!! lolLOL
TheHutts
Posted: Tuesday, February 27, 2018 5:06:16 PM
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Location: The Hutt, New Zealand
Darth_Frenchy wrote:
TheHutts wrote:
I want to participate and vote, but this one seems pretty 50/50.

Okay! You vote for one and I will vote for the other!! lolLOL


I probably favour OR. If the two melee pieces can prioritise Vindicated and drop him quickly, it's pretty hard for Jango to get them without advantageous, and they get their CEs back.
FlyingArrow
Posted: Tuesday, February 27, 2018 5:28:29 PM
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Posts: 8,428
TheHutts wrote:
I want to participate and vote, but this one seems pretty 50/50.
...
I probably favour OR.


I'm still reading that as a non-vote. Correct?


Current score 11-2. (With no votes from TheHutts, DarthFrenchy, or spryguy1981.)
gandalfthegreatestwizard
Posted: Tuesday, February 27, 2018 5:51:20 PM
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Joined: 4/30/2017
Posts: 955
Location: Lower Hutt, New Zealand
TheHutts wrote:
Darth_Frenchy wrote:
TheHutts wrote:
I want to participate and vote, but this one seems pretty 50/50.

Okay! You vote for one and I will vote for the other!! lolLOL


I probably favour OR. If the two melee pieces can prioritise Vindicated and drop him quickly, it's pretty hard for Jango to get them without advantageous, and they get their CEs back.


Killing Vindicated wouldn't get rid of Advantageous for Jango. Resurrector is the Commander who gives it out.

Anyway, I vote Mandos, though it's certainly a close matchup.
TheHutts
Posted: Tuesday, February 27, 2018 5:53:09 PM
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Location: The Hutt, New Zealand
gandalfthegreatestwizard wrote:
TheHutts wrote:
Darth_Frenchy wrote:
TheHutts wrote:
I want to participate and vote, but this one seems pretty 50/50.

Okay! You vote for one and I will vote for the other!! lolLOL


I probably favour OR. If the two melee pieces can prioritise Vindicated and drop him quickly, it's pretty hard for Jango to get them without advantageous, and they get their CEs back.


Killing Vindicated wouldn't get rid of Advantageous for Jango. Resurrector is the Commander who gives it out.

Anyway, I vote Mandos, though it's certainly a close matchup.


I meant that OR get their CEs back - Ven will get triple. But because of Bastila, Jango will only be doing 60 per round, and Kelborn's only a big threat with Cunning.
spryguy1981
Posted: Tuesday, February 27, 2018 6:47:28 PM
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Played it out with Jerjerrod4 and he won with OR. Bastila shut down Vindicated r2-3 and it saved his but Ven evaded 3 crits from Resurrector and Jangalore. The key was Satele busting 2 Crits on Jangalore with Cunning and Bastila.
FlyingArrow
Posted: Tuesday, February 27, 2018 9:31:10 PM
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spryguy1981 wrote:
Played it out with Jerjerrod4 and he won with OR. Bastila shut down Vindicated r2-3 and it saved his but Ven evaded 3 crits from Resurrector and Jangalore. The key was Satele busting 2 Crits on Jangalore with Cunning and Bastila.


Curious - how much damage did the Wookiees cause? Were they just there handing out Triple to the Jedi or did they deal signifiant damage themselves?
spryguy1981
Posted: Tuesday, February 27, 2018 9:38:43 PM
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It was a balanced attack I think they did 80 to Vindicated after his armor saves. They did 40 to Resurrector, and I think one got a hit through on Jangalore.
FlyingArrow
Posted: Wednesday, February 28, 2018 7:12:19 AM
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FINAL RESULTS FOR Game #8


Mando "Three Kings": 3pts
Votes: urbanjedi, UrbanShmi, gandalfthegreatestwizard

OR "Triple Ven": 21pts
Votes: FlyingArrow
Wins: urbanjedi vs UrbanShmi, spryguy vs jerjerrod (10pts each)

Result reflected in the bracket here: http://challonge.com/xu51nfsp

Pending... results final at 10:18.

EDIT: Results final.
FlyingArrow
Posted: Wednesday, February 28, 2018 7:14:02 AM
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GAME #9: "Roger Stone of SWM V2" vs "Triple Hex Return of Xander Blizz"

Please vote for which squad you think would win, assuming equally skilled players (1 point per vote).
Try to persuade others to agree with you.
If you play a game with these squads against yourself (solo playtest), it's worth 5 points to the winning squad.
Two-player games count even more (10 points to the winning squad).
The squad with the most points wins.

If Darth_Frenchy and urbanjedi themselves (or their designated proxies) play any games, they are worth 1000 points each, so they pretty much dictate the final result, regardless of other voting or other results.

--"Roger Stone of SWM V2" 2017 Gencon Champion--
27 Admiral Daala
20 Admiral Piett
16 Admiral Gilad Pellaeon
28 Imperial Officer x2
14 Stormtrooper on Repulsor Sled
26 Elite Scout Trooper x2
11 Captain Needa
8 Mas Amedda
20 Imperial Dignitary x4
5 Killik Drone
25 Raxus Prime Trooper x5

(200pts. 20 activations)
http://www.bloomilk.com/Squad/178577/-roger-stone-of-swm-v2--2017-gencon-champion

--Triple Hex Return of Xander Blizz (frosty 2017 regional winner)--
105 Hex Droid x3
33 Bastila Shan, Jedi Master
21 Bao-Dur, Tech Specialist
20 Blizz
15 Veteran Ugnaught
6 Ugnaught Demolitionist x2

(200pts. 9 activations)
http://www.bloomilk.com/Squad/174472/triple-hex-return-of-xander-blizz--frosty-2017-regional-winner-

Deadline: 24 hours (10:18am EST, 1 Mar 2018). Votes must be posted by the deadline. If you plan to play a game, games can be reported up to 48 hours after the deadline, but intent to play (and the number of games) must be announced by the deadline.

If there are 12 hours with no votes or discussion, the match-up may be ended early.
spryguy1981
Posted: Wednesday, February 28, 2018 8:00:24 AM
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This is one of those difficult to forecast games. I actually think this ends up being a bad matchup for Daala. With Damage maxing at 40 on some of the pieces for her getting past save 6 shields is tough. Unless Etienne can essentially throw damage on all of the Hex Droids simultaneously then as soon as the first one drops the other 2 cloak up forcing him to base or be within 6 which triggers anarchist and suppresses Opportunist from Piett. I think neither side gets to 200 and would give my vote to Hex Droids simply because damage will be hard to drop once one of these guys die. 2pt win to OR would be my projection but I hope Etienne and Jason get to play this.

I am holding on my vote for now because I'm interested in how Etienne approaches this matchup.
Darth_Frenchy
Posted: Wednesday, February 28, 2018 8:43:41 AM
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Posts: 278
spryguy1981 wrote:
I am holding on my vote for now because I'm interested in how Etienne approaches this matchup.


Well I can't rightly say and give my opponent and advantage Flapper Jason and I are going to be playing this match tonight for anyone that wants to watch :)
FlyingArrow
Posted: Wednesday, February 28, 2018 12:22:45 PM
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Theoretical Minis play report:

Pellaeon drops an Imperial Officer for an Elite Scout

Round 1: Advance. Sled is in gambit. 10-0 Imperials.

Round 2: Bastila turns on. Sled wants to kill Bao-Dur, but he's hidden too well and CEs are off, so Sled hides to wait. Diplomats and Hexes both get to gambit. One hex finds a line of sight on a diplomat, hexes take minimal damage from the troopers. Gambit for both. 20-15 Imperials.

Round 3: Diplomats try to keep the hexes based, so hexes only get 1 attack per turn. Ping away at some troops. Two dead Raxus and some damage on an Elite. When ABM turns off, the Imperials unload, killing Blizz, Uggie, and wearing down one of the hexes near death. Bao-Dur is still hidden. Gambit for both. 65-35 Imperials.

Round 4: ABM comes back on. Bao-Dur comes out of hiding. Hexes take out an Elite and 2 more Raxus. Nearly dead Hex finally falls, and one of the others takes Cloaked. Diplomats kill the OR uggies. Gambit for both. 116-68 Imperials.

Round 5: ABM still on. Bao-Dur gets a line on a Diplomat. Cloaked Hex takes AOOs to step away from Diplomats, but shields absorb it all. Last Raxus dies plus nearly kills an Elite. After ABM turns off, the sled+Imp Officer can finally track down and kill Bao-Dur. Gambit for both. 147-83 Imperials.

Round 6: Bastila joins the fight but isn't close enough to attack anything. Cloaked Hex forces Imperials into Anarchist range, so ABM being off isn't helping them so much. Imperial commanders start come out, too. Cloaked Hex is still at 60 health from a Diplomat swing. Other hex at 50. Hexes continue to have to move away from Diplomats, taking an AOO every time. Almost always for no damage, but they are only getting one attack per turn. They kill an Elite and find a line on a Diplomat as the Imperials (including now the commanders) keep firing into shields. Neither Hex dies, but the non-Cloaked one is down to 20hp. Gambit for both. 157-111 Imperials.

Round 7: Bastila catches up and bases the last Elite Scout. The damaged Hex hides behind the Cloaked Hex. The Hexes take out the Imperial Officer and damage Needa. Imperials attacks put 20dmg on Bastila and 10dmg on the Cloaked Hex (40hp). The 20hp Hex blocks anything that hits him. Needa, Pellaeon, and Piett now have moved up to make sure Imperials keep getting gambit. 167-134 Imperial.

Round 8: Bastila kills the last Elite Scout, leaving the Imperial commanders to face 2 Hexes and Bastila. Should be a cakewalk for the OR if this were going to the death, but it's only going to 200pts so it will be close. Pesky Diplomat makes one of the Hexes take only one attack. This time, they kill Needa and damage Piett. Hexes down to 30hp and 10hp. 177-168 Imperial.

Round 9: Bastila kills Mas (the one thing she could find outside of Ysalamiri that would let her LSAssault to get in a kill). One Hex kills Piett, the other finds a line to kill the last Diplomat. Daala shows her face. Pellaeon is still standing, as well as the Killik. Pellaeon crits the 10hp Hex for 20dmg! Shields saves for the win... (for just this one part I'm actually going to random.org)... rolls 2 and 20. Only 1 successful save... 10dmg goes through to kill the Hex. Both sides get gambit. 222-206 Imperials win.

===

So after that game of theoretical minis, Imperials win. And I'm going to vote Imperials.

For OR to win, I think a few things have to happen. First, and most importantly, they have to play fast. Most games don't go 9 rounds, but the score only got close near the end. Imperials were ahead otherwise. Imperials have a lot more damage that they can put out, and while it's hard to kill the Hexes, it's easy to kill the support. It's not hard to kill the Imperials, but a ton of Imperial points are hiding in the back as commanders, so if the game doesn't reach 200, Imperials will have a HUGE advantage.

I might consider bringing Bastila out sooner than I did in the theoretical game. Once the Imperial damage output is brought down to a reasonable level (low enough that they aren't going to kill Bastila in one round), bring her out. She can basically kill an Imperial per round if she can Assault, and if the Diplomats force the Hexes into one shot per round, her offense is better than the +10 from ABM. That also assumes that the Hexes' Anarchist keeps the Imperial CEs under control. That's map dependent.

Killing the Diplomats will be very important, just because otherwise the Hexes might be limited to one attack per round since they'll have to move around all the time. Although Coordinated Movement could avoid that issue for all but one Hex. Really big danger is if they get boxed into a corner by Diplomats. Then they turn into statues.

If possible, OR should try to clear out gambit. Imperials getting gambit every round let them win even though Bastila and a Hex were still on the board and healthy. If playing to the death, OR would've won the above match-up.
Darth_Frenchy
Posted: Wednesday, February 28, 2018 6:41:39 PM
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Joined: 8/29/2017
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Urbanjedi and myself are starting our game! :)
urbanjedi
Posted: Wednesday, February 28, 2018 11:39:41 PM
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Joined: 4/30/2008
Posts: 2,093
We played twice.

G1.
We both made some positioning mistakes. Imps take out a hex at the end of the round. Rd 2, Imps win init and use net gone and hits a huge group, getting hex, bao, and blizz. Game ends not too long after, as a second hex goes down later in the round. We back up to the failed activation save. If the hex makes it, the hexes win. They were all set up to do some massive damage (taking out the mispositioned piett, sled, etc)
Imps win G1

G2
Better setups and advances on both sides. I turn Bastilla on in rd 1 (but probably didn't need to) after he moved pellaeon early. In rd 2, I find a line to pop the sled, and he plays it perfect baiting me with piett. I base him and drop 20 on him (in the bubble so can't do 30), and then he is able to get enough damage through to kill the hex. He then wins init and is able to back piett out a bit. It is a battle back and forth for a bit, and I miss a kill shot on piett late (with 2 hexes still alive) but it all goes downhill fast, as he uses expert placement of the diplomats to keep the position advantage, making me take AoO from multiple guys to do anything. Game ends in short order after the miss on Piett.

Imps win game 2.

In wrap-up, the hexes do a little better than I initially though. My initial analysis was 70-30 imps, but probably more like 60-40 or 65-35. Hexes have to get some things to go their way to pull off the upset.
FlyingArrow
Posted: Thursday, March 1, 2018 6:58:36 AM
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Joined: 5/26/2009
Posts: 8,428
FINAL RESULTS FOR Game #9


Imperial "Roger Stone": 2001pts
Votes: FlyingArrow
Wins: urbanjedi vs Darth_Frenchy x2 (1000pts each)

OR "Triple Hex": 0pts

Result reflected in the bracket here: http://challonge.com/xu51nfsp

Pending... will be updated with any last-minute votes.
EDIT: Now final.
FlyingArrow
Posted: Thursday, March 1, 2018 6:59:18 AM
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Joined: 5/26/2009
Posts: 8,428
GAME #10: "Skybuck" variant vs "Hutt Cartel Kajidii on Hoversled"

Please vote for which squad you think would win, assuming equally skilled players (1 point per vote).
Try to persuade others to agree with you.
If you play a game with these squads against yourself (solo playtest), it's worth 5 points to the winning squad.
Two-player games count even more (10 points to the winning squad).
The squad with the most points wins.

If urbanjedi and TheHutts themselves (or their designated proxies) play any games, they are worth 1000 points each, so they pretty much dictate the final result, regardless of other voting or other results.

--Skybuck Variant (2016 GenCon 2nd place by urbanjedi)--
51 Yoda on Kybuck
47 General Skywalker
28 Dash Rendar, Renegade Smuggler
23 Captain Panaka
9 R2-D2, Astromech Droid
8 Mas Amedda
10 Spaarti Clone Trooper Demolitionist x2
21 Rodian Brute x7
3 Ugnaught Demolitionist

(200pts. 16 activations)
http://www.bloomilk.com/Squad/186036/skybuck-variant--2016-gencon-2nd-place-by-urbanjedi-

--Hutt Cartel Kajidii on Hoversled--
35 Dengar on Swoop Bike
28 Dash Rendar, Renegade Smuggler
28 Mira of Nar Shaddaa
23 Jarael
21 Hutt Cartel Kajidii on Hoversled
21 Marn Hierogryph
20 Bib Fortuna, Majordomo
5 Caamasi Noble
5 Salacious Crumb
4 Gran Raider
4 Peace Brigade Thug
3 Rodian Brute
3 Ugnaught Demolitionist

(200pts. 13 activations)
http://www.bloomilk.com/Squad/170829/hutt-cartel-kajidii-on-hoversled

Deadline: 24 hours (9:59am EST, 2 Mar 2018). Votes must be posted by the deadline. If you plan to play a game, games can be reported up to 48 hours after the deadline, but intent to play (and the number of games) must be announced by the deadline.

If there are 12 hours with no votes or discussion, the match-up may be ended early.
FlyingArrow
Posted: Thursday, March 1, 2018 10:12:19 AM
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Joined: 5/26/2009
Posts: 8,428
TheHutts, what is your preferred Kajidii replacement here?
TheHutts
Posted: Thursday, March 1, 2018 11:13:26 AM
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
FlyingArrow wrote:
TheHutts, what is your preferred Kajidii replacement here?


I think I'd probably bring in Aves for Dengar and limit full board swap.

I'm voting for Skybuck though.
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