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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Blah Blah Words wrote: What I am saying is that people want to try new stuff out, but for a 'playtested' set, it sure can run over 90% (I made this number up, much like most of the stuff other people have said in this forum) of vanilla teams. If the V-Set nullifies all but the most elite of Vanilla teams, how is that balanced?
You have to remember that when you add content to an asymmetrical game, you need to add to the upper tiers. If you release something that an existing unit can already fill the role far better, then what was the point of even releasing it? Also, WotC already did a good job nullifying most vanilla teams by themselves. When they ended the game, the meta was bottle-necked so badly, that there were only about a half-dozen viable squad archetypes, meaning that if you wanted to win, you either had to use one of them or use a hate squad that countered 1-2 of them and hope you got a lucky matchup. That leads to a stagnant game really fast. The V-sets however have expanded the meta so much that there are now so many viable squads that a person has no idea what to expect to face when they come to the table, which is far healthier for the game.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Again, it was decided to continue the game, not stagnate it. Mainly, when returning players return, they still know how thier old stuff works. Yes, the new stuff will throw them for a loop, but at least their squad is still playable as they remember. Which is why there will be no changes to the WOTC rulebook or glossary.
And yes, top tier stuff can be unfun to play against. The same was true when WOTC was making the game and in any other game. Hell, Rob literally broke the game in Rebel Storm. You know the most broken element in this game is, and always has been? That multiple counters and changing of the tournament rules had to be made? Override. The game has never really been balanced, why complain when it still isn't there.
And netdecking squads is really a very small issue in a LOT of the best squads. Squadbuilding is one thing, playing it is another.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Blah Blah Words wrote:So we are clear, I define broken to be what you all describe as Negative Play Experience. And therein lies the core problem. Your definition of broken is radically different than everyone else's here, and also highly subjective. Broken to us means that the piece, well, breaks the game. If the piece alters the meta so dramatically that your only options are using it or focusing around countering it, then it is a broken piece. So far the only truly broken piece we've had like that has been GOWK.
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Rank: Wookiee Elite Warrior Groups: Member
Joined: 4/30/2013 Posts: 19
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EmporerDragon wrote:
So far the only truly broken piece we've had like that has been GOWK.
And now you're just trolling. You can't tell me out of all the V-Set power pieces that GOWK is still the only piece that broke the game. Good troll.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Blah Blah Words wrote:EmporerDragon wrote:
So far the only truly broken piece we've had like that has been GOWK.
And now you're just trolling. You can't tell me out of all the V-Set power pieces that GOWK is still the only piece that broke the game. Good troll. That's a common belief actually. If you disagree, instead of calling someone names, why don't you give another example? Remember, the definition that he gave for "broken" is this: Broken to us means that the piece, well, breaks the game. If the piece alters the meta so dramatically that your only options are using it or focusing around countering it, then it is a broken piece. If you can name another piece that does that, please do so. He didn't say that GOWK is the only broken piece by YOUR definition of broken, he said it's the only broken piece by HIS definition of broken, which is the much, much more common definition.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Man #2 wrote:EmporerDragon wrote:
So far the only truly broken piece we've had like that has been GOWK.
And now you're just trolling. You can't tell me out of all the V-Set power pieces that GOWK is still the only piece that broke the game. Good troll.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Blah Blah Words wrote:So we are clear, I define broken to be what you all describe as Negative Play Experience. So finally we have clarity! Now that we have the magic key, we can go back through this entire thread again and read your posts accurately. Broken is NOT the same as NPE. You can say that I am just arguing semantics (which is generally pointless), but if a lack of proper semantics makes true communication impossible, then semantics are very important. Please, for the sake of us all having a useful and fruitful discussion, say NPE from now on, unless you actually mean "broken." [And no, they're not the same thing...an NPE might not be broken, even though a broken piece will almost always be an NPE.] I don't think the V-Sets have produced -any- broken minis--not a single one. But they have produced several NPEs (as WotC did beforehand). The thing is, everyone has their own opinions of what constitutes an NPE: Pieces that I love, but others consider an NPE: -Mace LotLS -Atton -Kaan Pieces that I consider an NPE (ie, I hate them and wish they'd never been made): -Poggle --he wins this category every time, IMHO -Naboo/Panaka -Bastilla JM (but ONLY in 500pt Epic play...IMHO she's fine at 200pts) And other people will have different lists. The point is, the issue of what constitutes an NPE is entirely subjective. There may be a general consensus around certain pieces, but really, when you're talking NPE, you're talking personal preference...and therefore I think more humility and less acidity is in order.
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Rank: Wookiee Elite Warrior Groups: Member
Joined: 4/30/2013 Posts: 19
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While I am proud that you all managed to come up with your own definition of broken in the board gaming sense, it is not correct, as NPE and broken are synonymous.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/4/2008 Posts: 279
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To be honest the only squads I have a NPE with are swap squads. They just because they make no sense to me. How do you run up a crappy piece and say, "Hang on, I am going to magically switch spots with Lord Vader who is 20 squares away from me, I don't see how that ability reflects anything in the star wars universe, but that was around in WOTC era. Poggle is a pain as well as the Klatoonians but I don't think they are unbeatable. I like facing mace with my mando's he doesn't go down easy but he does go down.
Just so we are clear as well, "Blah Blah" what is it that you would like to see happen to the game when it comes to the v-sets?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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NPE: negative play experience (or win with or lose against, it just isn't fun)
My List of Pre-V Set (WotC era) Grand Admiral Thrawn Boba, BH - both as or against. No "honor" on a 20. Jar-Jar Cad Bane (any GMA turrets) GOWK
V-Sets Bastilla JM Morrigin Corde (Just range CE nerfing in general)
Of this list, only GOWK was the trudge to put down. Strong faction with movement breakers galor and enough support to make the day boring. You either played him or hate squad against him (as previously stated). These are my opinions. I have been away from the competitive meta for a long time so people will pull out others.
The main thing is that just because something is unfun to play against doesn't equal broken. It just means horrible to face.
GOWK was Buzz Kilington for this game. But, dang, does he have a spiffy beard. :)
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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While a broken piece can usually lead to a Negative Play Experience, having a NPE is not always a result of having a piece be broken.
Right after Masters of the Force, I started using a lot of Sith Sorcery in my Sith squads. Didn't always win, and when it was working, I felt bad for my opponent. Is there any bigger NPE than not being able to use any of your pieces? Not broken by a long shot, but it could be horribly unfun to play against. It happened to me when I was playing a Vong swarm. I could not make a Thud Bug save to save my life. I think I only used Dooku and Aurra 2or 3 times that game to attack. Incredibly unfun. Yet, I think you would be hard pressed to call the Yuuzhan Vong Warrior to be broken.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/4/2008 Posts: 279
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Blah Blah Words wrote:While I am proud that you all managed to come up with your own definition of broken in the board gaming sense, it is not correct, as NPE and broken are synonymous. Disagree 100% show where and how a Negative Playing Experience and broken are the same. I have gone up against tough squads alot and its never fun to loose but never have I thought that any piece is broken. hard to beat, yes, broken...No I would put money on the fact that if we did a poll on the boards 99% of people would disagree with that statement.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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pastorbudwine@mac.com wrote:Blah Blah Words wrote:While I am proud that you all managed to come up with your own definition of broken in the board gaming sense, it is not correct, as NPE and broken are synonymous. Disagree 100% show where and how a Negative Playing Experience and broken are the same. I have gone up against tough squads alot and its never fun to loose but never have I thought that any piece is broken. hard to beat, yes, broken...No I would put money on the fact that if we did a poll on the boards 99% of people would disagree with that statement. Or a poll on ANY boards. Honestly, the definition of "broken" in the sense of ALL board games is sort of out of the scope of this forum, but I'm sure that if you made a poll on BoardGameGeek, "broken" would most often be considered nearly synonymous with "solvable". If there is one way to win a game and it's definitely the best way to play, a game is broken. Basically, "broken" is the antithesis of Sirlin's definition of "balance".
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Echo24 wrote:Or a poll on ANY boards. Honestly, the definition of "broken" in the sense of ALL board games is sort of out of the scope of this forum, but I'm sure that if you made a poll on BoardGameGeek, "broken" would most often be considered nearly synonymous with "solvable". If there is one way to win a game and it's definitely the best way to play, a game is broken. Basically, "broken" is the antithesis of Sirlin's definition of "balance". Not just solvable - almost any game is theoretically solvable. But easily solvable by a human. Even solved games are not considered broken if a human can't practically use the solution. There are other issues that people might use to consider a game broken, though. Frequent stalemates. Egregious kingmaking. Things like that. But NPE isn't one of them. NPE is subjective... what do you dislike? Most definitions of 'broken' appeal to an objective standard (even if people debate what that standard should be).
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Blah Blah Words wrote:While I am proud that you all managed to come up with your own definition of broken in the board gaming sense, it is not correct, as NPE and broken are synonymous. Perfect. That ends the discussion. If your definition of broken is 'negative play experience', then all you are saying when you say a piece is broken is that you don't like it. I agree with you. You don't like it. It would be much easier to communicate if you would join the community and use terms as everyone else here uses them, but at least you were kind enough to define your own terms.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Blah Blah Words wrote:1. So far the current counter argument has been, if we more casual players do not like V-Set, then we can simply not play it. While I am sure that is a simple one step program that works in theory it's a little bit more difficult than that. To simply not play it would mean sticking with the Vanilla pieces, which is perfectly fine with me, but some members in my group do wish to play something from the V-Set.
What do you want? Do you want us to come to your house and convince the other players not to use the Vsets? If people in your group want to use pieces you don't like, wh on Earth would you come complain on an online forum instead of talking to them? Quote:. 2. Another person made the suggestion of using custom pieces, and again it works better in theory. I would compare it to the name brand dilemma, you could buy the generic which for all intents and purposes is the same exact thing, or you could have that shiny one. V-Set is the name brand, people are willing to play it's pieces because its been 'playtested'.
Don't flatter yourself. No one is suggesting that you launch a campaign to get people all over the world to use your neutered pieces. Your play group are the ones designing them. Quote: 3. Someone in here said that some of the people who hated GOWK were some of the V-Set makers, which while maybe factual, sure doesn't make sense why they make pieces that are significantly better than him for less points. Unless if by bringing balance to the game they are doing it the same way Magic does, in which each set they will come out with more broken cards than the last set.
It's about time you gave us an example of a piece significantly better than GOWK for fewer points. Quote: What I am saying is that people want to try new stuff out, but for a 'playtested' set, it sure can run over 90% (I made this number up, much like most of the stuff other people have said in this forum) of vanilla teams. If the V-Set nullifies all but the most elite of Vanilla teams, how is that balanced?
Because the Vsets are for the competitive scene, not casual. This has been explained to you probably in excess of a dozen times now. Quote: The only argument that has made any sense was the argument that it is cost effective. Which is true, it allows you to recycle cheap pieces and make them cool in game pieces.
?????
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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May I say something? Ok, thanks I've heard it said that people would complain about WotC's $15 dollar boosters if they put a $20 dollar bill in them. I think the same can be true for the V-sets. Even if they were much better and more balanced than the real things, simply because they are designed by players (granted, some of THE MOST advanced and knowledgeable players who exist in the game) and not 'official company who started the game', they will receive some dogging. Now, I personally didn't QUITE get over that Mace, as it is a bit annoying, and I think we had enough 65 point Mace's. Like anything else overpowered, people just say 'shoot at him', which can be easier said than done. However, he doesn't really break the game in any way, he's just VERY powerful, if he rolls his crits, in one on one combat. Looking at pieces like Thrawn (Mitt'rawm'ney'nurudurururururur), that's not on the worse end of the spectrum. Thrawn instantly makes almost ANY Imperial piece playable, and most dangerous, especially with Master Tactician and ALL the tempo modifications that are available to the Empire. Mace, LotLS doesn't do that. Like I said, he is POWERFUL in combat, but he doesn't ruin every other Republic piece and make them better than the rest of the factions (not that Thrawn does, that's just an example of a piece that COULD single-handedly make one faction a powerhouse). Besides that though, I'm happy with what the V-set designers HARD, VOLUNTARY WORK have created. The pieces have good goals, and most accomplish them well. They help some of the lesser WotC pieces, and add their own unique flair. Now, if there is a particular piece (or more) that you don't like, or whose abilities you don't agree with, you can simply not play it in your league. I don't think it's too difficult to enforce. Also, it's not like WotC was innocent. Their pieces were never very accurately costed, and GOWK is a golden (though well worn out, I know) example of a Wizards piece changing the game with a killer CE for a low (for what he does) cost. There aren't really any V-set pieces that I see doing that. Sure, all the new beatsticks are annoying at times, but another beatstick isn't the only counter to it. Even in casual play, a few simple synergies can fix it. Anyway, I hope someone gets something out of this rant.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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@ corranhorn. BAM! (sound of hammer hitting nail on head)
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Rank: Advanced Bloo Milk Member Groups: Member
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juice man wrote:@ corranhorn. BAM! (sound of hammer hitting nail on head) THRAPH! the sound of a dead horse being beaten
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Blah Blah Words wrote:For a game that is supposed to be tactical, a lot of your chance to win depends on the pieces you play (power pieces), versus actual skill. And please do not say that team building is skill, because the ability to google a team does not make a tactical genius. Due to the disparity between good pieces and bad pieces in Wizards, squad building and selection has always been important. And there were relatively few strong options, especially at 150 points; even now, the number of strong 200 point squads has really taken off, but I think there are still relatively few strong 150 point squads even with the v-sets. I took the liberty of looking at Darth_Reignir's squads - this is one that he ranked 10/10 in 2010 (after all the Wizards pieces had come out): --Rand, Atton Rand-- 29 Visas Marr 26 Atton Rand 23 Jedi Crusader 23 Jedi Guardian 18 Jedi Healer 17 Jedi Sentinel 13 Czerka Scientist (149pts. 7 activations) There are some good choices in there - obviously Atton and the Czerka have some good synergy, and Visas Marr is a really good support choice with Bodyguard and Force Sense. It's an OK casual squad at 150 points, but I think it would get smashed by the Tier 1 150 point squads from Wizards. I got completely ripped apart by Sharron using this Swinefeld designed squad in the final of a NZ event in 2010 (just before the v-sets, and while our playgroup was still mostly playing 150 point games). I don't even know if it's Tier 1 per se, I might not bother with Wedge in this particular squad, but it's pretty strong: --Ganner's Grenade-- 45 Mara Jade, Jedi 29 Ganner Rhysode 23 Anakin Solo 23 General Wedge Antilles 9 General Dodonna 8 R7 Astromech Droid 7 Felucian 6 Ugnaught Demolitionist x2 (150pts. 9 activations) This squad just has so many more tactical options that can give the New Republic player control of the game: - the New Republic squad has Door Control - an R7 and 2 Ugnaughts - so the New Republic player can have the doors open and shut to suit their strategy. - the New Republic team has a Movement Breaker - Ganner Rhysode - which means he can get Mara where she wants to go, or set up Wedge for a shot at the Czerka. - with Dodonna, the New Republic squad has Tempo Control, they can just shuffle Ugnaughts around, then make their big move after you've finished for the round. - Wedge has Accurate Shot. In this situation, he will probably be going after the Czerka. - we haven't even talked about Anakin Solo, who can go in and blow up the remnants of your team after you finally take Mara down. In comparison the Old Republic squad is just limited to moving 6 squares and attacking something - it has way fewer tactical options. With all the Tactical Options the New Republic squad has, it's probably going to win every time. Statistically the squads are very similar - almost the same number of overall hitpoints - but the New Republic squad has all the control. With both squads using a Cunning Attacker as a spearhead, the game could probably come down to an initiative roll, but the options the New Republic have mean they can set up so they don't have to rely on initiative. As a player, I want a toolbox of different choices that allow me to respond to the other player's options, and respond tactically. Vanilla squads don't let me do that - they don't provide the Tactical Options that I need. Even without the v-sets, a lot of key WotC pieces would have to be nerfed before Vanilla teams became playable. And, for me at least, it would just make the game static and dull.
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