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markedman247 wrote:I is for my happiness
That one might be a bit of a stretch...
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AndyHatton wrote:markedman247 wrote:I is for my happiness
That one might be a bit of a stretch... I is for my Imeasurable happiness. :)
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There we go!
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I can't recall if I posted this already or not, but I would really love to see some characters from Red Harvest.
Darth Scabrous, Sith Zombies, Tulkh to name a few.
After watching all of the Clone Wars, I would like to see a Syfo Dias.
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theultrastar wrote:I can't recall if I posted this already or not, but I would really love to see some characters from Red Harvest.
Darth Scabrous, Sith Zombies, Tulkh to name a few.
After watching all of the Clone Wars, I would like to see a Syfo Dias. +1 to red Harvest and Deathtroopers, can't go wrong with Zombies. And would be cool to have a cheaper more basic zombie. Similar to Chazrach but super infectious. Maybe Blackwing virus zombie 5 HP 10 Def 10 Atk 2 Dmg 10 SA Melee Attack Savage Charging Assualt BlackWing Virus (similar to Rakghoul poison)
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There seems to be a need for more "scissors" options to counter swarms. Pieces who don't do a lot of concentrated damage and perhaps can't hit high defense, but who can damage multiple pieces. Gallop, Strafe, and Blaster Barrage/Furious Assault are probably the best options currently. Lightsaber Sweep, Momaw, UtF, Thought Bomb also work to a lesser degree.
Here's another option that would work like a more limited gallop, but only as long as there is a series of low-hp targets that can be killed. It's Rolling Cleave without the once per turn limitation and with 2 squares of movement instead of one:
Greater Rolling Cleave (On this character's turn, each time this character defeats an adjacent enemy by making an attack, it can immediately move up to 2 squares and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
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For the sub-sets: cohesive themes.
Invasion, Vehicles of War, Cantina Brawl, Theed, The Old Republic all do that. Jedi vs Sith - not so much. I especially like TOR and Invasion, even though I'm not as familiar with those sources. I just like the idea of characters from one era/story being together in a set.
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To boost the clone strike era mid cost Jedi. I use house rules. So I use a generic jedi that costs 32 points that grants unique Jedi at the same cost or less twin attack instead of double attack. I use the Jedi weapon master as sculpt and stats and SA, take away the double and lightsaber assault but give him twin and the CE. I don't know how to word it but I know what I want it to do when I play it. It is so much fun to use these old pieces with twin even against my Jedi hate squads that are made, well just to kill Jedi...
Cheers
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Deathwielded wrote:
Old Republic: Grandmaster Satele Shan (BHC level?)
New Republic: Chief of State Leia Organa Solo Jaina Solo/Sticks, Rogue Eleven
Fringe: Father, Son, Daughter More Genohardens
Mandalorain: Goran Beviin help for the Melee Mando's
+1 to all this, especially The GenoHaradans! Jagged Fel, Bounty Hunter (Camaraderie for Jaina please!) Null ARC Troopers Bull Rancor Nico Okarr Ven Zallow Nick Rostu Clone Assassin Silver Fyre Samuel Gillespee Havoc Squad New and/or Help for:Maris Brood Kol Skywalker Wolf Sazen Shado Vao Slave Leia Nym
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Something to make the Force power part of Garm's CE useful:
Force Extra Attack 1 Force 2: On its turn, this character can make 1 cumulative extra attack instead of moving. Force Extra Attack 2 Force 3: On its turn, this character can make 2 cumulative extra attacks instead of moving.
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Only on a Unique, but something that makes the other side fight without bonuses:
Situational Awareness: Enemies use only their printed Attack and Damage while attacking this character.
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Just noticed that Mira is the Old Republic's accurate shooter. So another accurate shooter in OR. Preferably 10-20 cost.
An appropriately costed mid-teens blank slate. That is, a character with no abilities at all (except maybe Melee Attack) in the mid-teens. He'd have better base stats that way.
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Kamikaze13 wrote:Deathwielded wrote:
Old Republic: Grandmaster Satele Shan (BHC level?)
New Republic: Chief of State Leia Organa Solo Jaina Solo/Sticks, Rogue Eleven
Fringe: Father, Son, Daughter More Genohardens
Mandalorain: Goran Beviin help for the Melee Mando's
+1 to all this, especially The GenoHaradans! Jagged Fel, Bounty Hunter (Camaraderie for Jaina please!) Null ARC Troopers Bull Rancor Nico Okarr Ven Zallow Nick Rostu Clone Assassin Silver Fyre Samuel Gillespee Havoc Squad New and/or Help for:Maris Brood Kol Skywalker Wolf Sazen Shado Vao Slave Leia Nym +1 to all of the above. Also Kerra Holt and the Knight Errant Sith family! A BHC level Grievous and Obi-Wan to make the next duel. Remakes of the sep huges
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Lightsaber Reflect 2: Force 2, reflect full damage to any legal target Lightsaber Reflect 3: Force 3, reflect full damage to any enemy in line of sight Lightsaber Reflect 4: Force 4, reflect full damage to attacker - no saves Lightsaber Reflect 5: Force 5, reflect full damage to any enemy in line of sight - no saves
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I would like to see the OR get some Jedi and troops symbolic of the bathuwi last stand against the sith. 4000 troops and 7 dozen Jedi stood against over 40000. It ended in a draw, I think that would be quite sweet...
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Signal Jammer: Enemies within 6 lose special abilities whose name contains Self-Destruct.
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markedman247 wrote:Signal Jammer: Enemies within 6 lose special abilities whose name contains Self-Destruct. The more I look at the Klatooinian Assassin, the more I think it needs some hate. Cloaked has few counters - you have to ignore cover, so the most common Stealth/SuperStealth counters don't work. Accurate, Force Sense, It's a Trap all fail. Disruptive does nothing. Self-Destruct granted by a CE works well since you can cancel it by canceling the CE. Built-in Self-Destruct like on the Cloaked Klat means you can't beat Self-Destruct without beating Cloaked. Actually, Leia/Borsk's CE is a counter for Self Destruct - you get to move before they blow up. But that's only in 2 factions. I'm not sure a hard counter like Signal Jammer is the best approach, but at least another soft counter.
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C-THREEPIO, NR HERO
Hit Points: 30 Defense: 14 Attack: 1 Damage: 0
Rarity: Very Rare Base: Medium Gender: Male Creator: jak Created: 9/10/2013 Updated: 9/14/2013
Special Abilities
Unique Basic to Binary (Droid follower within 6 squares are subject to all allied CE's) Droid (Immune to critical hits; not subject to commander effects) Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
using 2 of his 6 million forms of communication, 3PO helps droids, help the NR
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Here's another idea. Activation control like Sith Sorcery but only for low-cost pieces.
Intimidation 1 [Force 1, usable only on this character's turn: Roll a save for each enemy within 6 squares. The enemy is considered activated if the save is higher than its cost.]
Perhaps make it line of sight or even boardwide if spending more Force points. Boardwide should be 4 or 5 Force so it doesn't happen more than once or at most twice per game.
Intimidation 3 [Force 3, usable only on this character's turn: Roll a save for each enemy within line of sight. The enemy is considered activated if the save is higher than its cost.]
Intimidation 5 [Force 5, usable only on this character's turn: Roll a save for each enemy. The enemy is considered activated if the save is higher than its cost.]
== (Crossposted from discussion thread about activation control.)
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