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V-Set 18 Spoiler Thread Options
FlyingArrow
Posted: Friday, July 26, 2019 6:39:20 PM
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Joined: 5/26/2009
Posts: 8,428
FlyingArrow wrote:
It's up to 140dmg in Seps with Twin/Rend.


With an MTB, he can do that at the top of the round and possibly activate the enemy.
TimmerB123
Posted: Saturday, July 27, 2019 12:09:19 PM
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Joined: 7/9/2008
Posts: 4,729
Location: Chicago
TheHutts wrote:
2 point piece!


ThumbsUp
jak
Posted: Sunday, July 28, 2019 6:14:50 AM
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Joined: 10/17/2010
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Location: Beggers Canyon Tatooine
can't see why the Elite Storm Commando is worth 7 more points that the regular one.

please explainHuh
jak
Posted: Sunday, July 28, 2019 6:17:45 AM
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Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
also- the highly complex and convoluted phasing, and interactions, is getting more like Fizzbin with every setConfused
gholli69
Posted: Sunday, July 28, 2019 7:32:02 AM
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Location: Kokomo, IN
I think the GMA on the Elite Storm Commando is a big part of the cost. They no longer will need thrawn to swap them to get off all 4 shots when coupled with weir, although I think losing cunning is a big negative.
jen'ari
Posted: Sunday, July 28, 2019 8:15:34 AM
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Better base stats and built in opportunist means you could possibly play the Grand Admiral. Giving them a 15 attack. I wonder if general veers could fit in there somewhere
AceAce
Posted: Sunday, July 28, 2019 3:23:58 PM
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Joined: 8/26/2008
Posts: 602
Location: Kokomo, IN
Merry Christmas in July. Thought I'd drop this as he is one of last 2 to spoil and will maybe not get noticed with GenCon this week. Hope you like him.

24/30 Bane Malar, Bounty Hunter
Fringe
COST 39
HP 80
DEF 18
ATK +10
DMG 20

Special Abilities
Unique. Black Sun. Hutt Cartel. Double Attack
Advantageous Attack [+10 Damage against an enemy who has not activated this round]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
*Glitterstim Addict [When this character uses Glitterstim, he only takes 10 damage, and may spend Force points during the same turn]

Force Powers
Force 4
Force Sense [Force 1: usable only on this character's turn: Enemy characters lose Stealth for the rest of the round]
Mind Probe [Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll]
Telekinesis [Force 2: When hit by an attack within 6 squares, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11]

"Control the mind, control the body."
swinefeld
Posted: Wednesday, July 31, 2019 6:58:05 PM
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Since release day is tomorrow (midnight USA CDT my time, but I'll probably wait until daylight)... In a total abuse of power, I have dropped the last spoiler here. Good luck finding it.

*Playtesters etc should keep quiet Bomb
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