|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
|
Numbers?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
|
swinefeld wrote:saber1 wrote:I'm working remotely on my iPhone. Which letters, specifically caps, remain? A D L S T expansion: Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That character gains Lightsaber Duelist until the end of the skirmish.] A D L S T Lightsaber Duelist Twin Attack Damage Lightsaber ?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
none left if I counted correctly
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
|
I would like to see Jedi Trainer grant Twin Attack and the CE grant Lightsaber Duelist. Not sure what's going on with that last "S".
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
saber1 wrote:I would like to see Jedi Trainer grant Twin Attack and the CE grant Lightsaber Duelist. Not sure what's going on with that last "S". I don't see them giving Duelist to Luke's Snowspeeder. I see it more like Tyranus's Dark Inspiration. Now without the "until the end of the skirmish" bit, the CE could be something like this: CE: Allies with a Force rating gain Stealth and Twin Attack against enemies with a higher point cost. But that seems pretty broken, especially in Rebels as so many of them are cheap.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
I was going to suggest that Yoda himself might have Stealth to cover that last S.
Or The L and the S might refer specifically to Luke Skywalker in a CE or special ability, granted that might be a little odd on a Republic piece (affinity Rebels, but still might be strange.) Also I think all Lukes have a Force Rating, so that would make the first part of his CE redundant. (I guess Force Spirit doesn't, but I don't see how they would interact.)
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
swinefeld wrote:none left if I counted correctly Correction, there is a 1 remaining. That opens things up a bit.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
swinefeld wrote:saber1 wrote:I would like to see Jedi Trainer grant Twin Attack and the CE grant Lightsaber Duelist. Not sure what's going on with that last "S". I don't see them giving Duelist to Luke's Snowspeeder. I see it more like Tyranus's Dark Inspiration. OK, what I wrote makes no sense, as Luke's SS could still get Duelist. Possible I suppose, but I would hope not, and there is no v to specify living. Back to being stuck.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
messed up the letters, will have it fixed up from scratch in just a bit
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Non-bold wording is confirmed, but incomplete...
Master Yoda Cost 44 HP 120 DEF 20 ATK 14 DAM 20
Special Abilities Unique. Melee Attack; Twin Attack Affinity [May be in a Republic squad] Ataru Style [+4 Attack if exactly 1 enemy is within 6 squares]
Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That character gains .]
Twin Attack
Force Powers Force 3. Force Renewal 1; Master of the Force 2 Force Defense [Force 3: Cancel a Force power used by a character within 6 squares] Lightsaber Defense [When hit by an attack, this character takes no damage with a save of 11] Force Stun [Force 1, usable only on this character's turn; range 6; target living enemy is considered activated this round; save 11]
Commander Effect Allies with a Force rating .
1 AA D L S aaaaaaaaaaa bb c d eeeeeeeee ff ggggg hhh iiiiiiii kk llllllll m nnnnnnnn ooo p rr sssss tttttttttt u w yyy
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That character gains Levitation until the end of the skirmish.]
Allies with a Force rating gain (stealth).
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
countrydude82487 wrote:Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That character gains Levitation until the end of the skirmish.] No "v's" for levitation. However, I offer this: Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That character gains Lightsaber Defense until the end of the skirmish.] I am only basing this on when he was teaching the Padawans how to deflect blaster bolts.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
markedman247 wrote:countrydude82487 wrote:Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That character gains Levitation until the end of the skirmish.]
Allies with a Force rating gain (stealth). No "v's" for levitation. wait at the begining of the thread we had 4 v's but i only see 3 in the confirmed stats Edit: correction i see the other one in activations duh lol
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
markedman247 wrote:countrydude82487 wrote:Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That character gains Levitation until the end of the skirmish.]
Allies with a Force rating gain (stealth). No "v's" for levitation. Yeah, I wonder if there is one missing from the clue. It would be Levitation 1, which would be handy. However, Just think of Republic having 4 killer movement breakers (swap, tow, lift, levitate) that could easily fit into the same squad. I think whatever is left will be helpful for Republic's weaker units, and better for the Rebels. Maybe someone will get it by the time I get back to this later. Good luck! ps - save x2, living, activated = 4 v's.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
Allies with a Force rating gain Advantageous Attack . Allies with a Force rating Shields 1 .
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
The CE does (or this version of Yoda) contain something new.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
|
If there aren't any brackets left then the CE wont have a new ability since a new SA will require a definition.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Commander Effect Allies with a Force rating may reroll 1 attack once per round.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
|
swinefeld wrote:Commander Effect Allies with a Force rating may reroll 1 attack once per round. I like it, but are there enough of the letter "r"?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
saber1 wrote:
I like it, but are there enough of the letter "r"?
Maybe not, trying to find something plausible. edit: I've been trying to post a full guess since last night and get the error page every time.
|
|
Guest |