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Sithborg
Posted: Thursday, October 11, 2012 2:43:33 PM
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And there is no valid reason to use the old Atton Rand over the new? Jaq fills a nice shooter/tech role for the Republic. Again, when I want my 200 Dam output shooter, I reach for the old Atton Rand (amazingly good with Ambush).
Deaths_Baine
Posted: Thursday, October 11, 2012 2:56:46 PM
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Sithborg wrote:
And there is no valid reason to use the old Atton Rand over the new? Jaq fills a nice shooter/tech role for the Republic. Again, when I want my 200 Dam output shooter, I reach for the old Atton Rand (amazingly good with Ambush).



Considering his 60 hitpoints and 0 defensive capabilities and that he can't move then hide/lock a door yes, I would say that in a tournament format there is no reason to reach for the old atton over the new atton rand. If we are playing for fun sure run that would be an awesome fun squad to play and play against.
Sithborg
Posted: Thursday, October 11, 2012 3:32:04 PM
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And yet, I did fairly well with the old Atton. And nothing I've seen would change my mind on putting him in that particular OR squad. Ambush is very nice when combo'd with Tactician +8. And my losses were very close.
Deaths_Baine
Posted: Thursday, October 11, 2012 3:41:07 PM
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Sithborg wrote:
And yet, I did fairly well with the old Atton. And nothing I've seen would change my mind on putting him in that particular OR squad. Ambush is very nice when combo'd with Tactician +8. And my losses were very close.



I am not saying I would replace the old atton with the new atton in that squad I am saying that I would replace your entire sqaud with the new atton, carth, bastilla squads because I believe they would do better against more squads then your old one.
thereisnotry
Posted: Thursday, October 11, 2012 5:44:47 PM
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Deaths_Baine wrote:
thereisnotry wrote:
It's okay if some pieces stand out from the rest as dynamite, powerful, aggressively-costed pieces. It's okay, it really is!

...

Now to the bolded part. This is the type of thinking that I am completely against....

Stop there. Good, now we understand each other: I don't see a problem with having a few pieces that are more aggressively costed than others. You do see a problem with it. From this thread it is clear that your opinion isn't going anywhere, but that you're happy to rant and 'prophesy' about it until something changes.

The fact is, we've had "undercosted" pieces in the game from the very start. Boba Fett or Vader SL in Rebel Storm, Aurra Sing in Clone Strike, R2 Astromech in RotS, Thrawn and Vader JH in Universe, etc. There have always been "gatekeeper pieces" or "undercosted pieces" and people have even called them "broken pieces" as they demanded their banning. But that's just part of a game like this. Costing is not a science; as already referenced, it's an art and there is a range within which any given piece can be costed. Would Satele still be undercosted at 40? 42? Two people might choose differently, but how are we to know which person is "right"?

Personally, I'd say that Jaq at 36 is more valuable to an OR squad than Satele is at 37, but since the two pieces fill completely different roles, I don't think it matters. I'm just happy that the OR has two (actually 3 with Bastilla) excellent pieces that can serve as a backbone for a faction that was utterly useless competitively until the first V-Set (full of broken pieces!!) was released.

The V-Set Designers are well aware of the dangers of powercreep. On V-Set 5 we are listening very carefully to the well-reasoned feedback that we receive; we don't want to create NPEs, nor do we want more cries of "Borken!" But we're also aware of the fact that building and maintaining a fresh and exciting meta requires the infusion of new and powerful (ie, cost-effective) pieces. We are saying to ourselves, "Let's not make another Jaq" at the same time that we're saying, "Let's make something that is effective and creates new competitive options for X faction."



Deaths_Baine wrote:
I do like some of the things Sith got, but all the things I like about them are over shadowed by the Revan Kaan Jaq squad so I cant even justify using the other pieces the sith received....
You're speaking through two sides of your mouth here:
On the one hand, you're saying that you like certain pieces more than others.
And yet on the other hand, you're complaining that those pieces you like aren't as competitive as others in the same faction, and so you can't use them.

Instead, how about recognizing the difference between non-competitive and competitive play? You don't need to be able to use every piece (or even your favorite pieces) in competitive play (there are 1000+ minis now). If you want to play competitively, then play what's competitive; don't complain that your pet favorite isn't competitive and expect things to change.
TheHutts
Posted: Thursday, October 11, 2012 5:48:07 PM
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I totally agree with the above post. But it makes me feel like typing.

thereisnotry wrote:
nor do we want more cries of "Borken!"


Borken! Borken! Borken! Borken! Borken!
Deaths_Baine
Posted: Thursday, October 11, 2012 6:03:37 PM
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thereisnotry wrote:
Deaths_Baine wrote:
thereisnotry wrote:
It's okay if some pieces stand out from the rest as dynamite, powerful, aggressively-costed pieces. It's okay, it really is!

...

Now to the bolded part. This is the type of thinking that I am completely against....

Stop there. Good, now we understand each other: I don't see a problem with having a few pieces that are more aggressively costed than others. You do see a problem with it. From this thread it is clear that your opinion isn't going anywhere, but that you're happy to rant and 'prophesy' about it until something changes.

The fact is, we've had "undercosted" pieces in the game from the very start. Boba Fett or Vader SL in Rebel Storm, Aurra Sing in Clone Strike, R2 Astromech in RotS, Thrawn and Vader JH in Universe, etc. There have always been "gatekeeper pieces" or "undercosted pieces" and people have even called them "broken pieces" as they demanded their banning. But that's just part of a game like this. Costing is not a science; as already referenced, it's an art and there is a range within which any given piece can be costed. Would Satele still be undercosted at 40? 42? Two people might choose differently, but how are we to know which person is "right"?

Personally, I'd say that Jaq at 36 is more valuable to an OR squad than Satele is at 37, but since the two pieces fill completely different roles, I don't think it matters. I'm just happy that the OR has two (actually 3 with Bastilla) excellent pieces that can serve as a backbone for a faction that was utterly useless competitively until the first V-Set (full of broken pieces!!) was released.

The V-Set Designers are well aware of the dangers of powercreep. On V-Set 5 we are listening very carefully to the well-reasoned feedback that we receive; we don't want to create NPEs, nor do we want more cries of "Borken!" But we're also aware of the fact that building and maintaining a fresh and exciting meta requires the infusion of new and powerful (ie, cost-effective) pieces. We are saying to ourselves, "Let's not make another Jaq" at the same time that we're saying, "Let's make something that is effective and creates new competitive options for X faction."



Deaths_Baine wrote:
I do like some of the things Sith got, but all the things I like about them are over shadowed by the Revan Kaan Jaq squad so I cant even justify using the other pieces the sith received....
You're speaking through two sides of your mouth here:
On the one hand, you're saying that you like certain pieces more than others.
And yet on the other hand, you're complaining that those pieces you like aren't as competitive as others in the same faction, and so you can't use them.

Instead, how about recognizing the difference between non-competitive and competitive play? You don't need to be able to use every piece (or even your favorite pieces) in competitive play (there are 1000+ minis now). If you want to play competitively, then play what's competitive; don't complain that your pet favorite isn't competitive and expect things to change.



Lol, I am not complaining that the pieces I like are not strong they are good I am complaining that the other pieces are too good, that is the problem. The lack of balance in the design process. Well, we want lets say 8 pieces in this set to be competitive all the rest.... heck with them, who cares if the people would like to be able to run a nihilus squad, or a ragnos squad, etc. because we want these 8 pieces to clearly be the best and be so much better then the others that in competitive play you just can't use them, why not attempt to balance them so that every piece has a chance to be played competitively.... I guess you could say it is just to hard, but if that is the case only design the 8-10 pieces you want to see created and played competitively and just leave the others out completely. I have seen and been told by the designers that the only feedback you care about about is 200 point competitive games, with those pieces that aren't good enough to be competitive you just ignore, yep we know it won't ever be as good as atton rand so... yep ready to go next.....
jak
Posted: Thursday, October 11, 2012 6:07:58 PM
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FIRST OFF, +10 to what TINT ThumbsUp gold, baby, pure goldLove

TheHutts wrote:
I totally agree with the above post. But it makes me feel like typing.

thereisnotry wrote:
nor do we want more cries of "Borken!"


Borken! Borken! Borken! Borken! Borken!


@ thehutts-LOL You made me almost fall out of my chair! to forcin' funny!

when I 1st read "Borken", I tried to think what the he11 "Borken" meantUnsure

then I LOL at myself for not realizing it was a typo(or would that be a tpyo)


YES! I too demand no more cries of BORKEN!Woot

juice man
Posted: Thursday, October 11, 2012 6:21:29 PM
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From Wikipedia

Borken:
"(adj.) - Coined by the infamous Evan Trask in one of his wilder moments of inspiration. Generally taken to mean something which is not only broken, but completely wrecked in a comical fashion. Can also be applied figuratively to a person who is acting strangely."

This whole thread is borken.
thereisnotry
Posted: Thursday, October 11, 2012 6:36:18 PM
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Deaths_Baine wrote:
Lol, I am not complaining that the pieces I like are not strong they are good I am complaining that the other pieces are too good, that is the problem. The lack of balance in the design process. Well, we want lets say 8 pieces in this set to be competitive all the rest.... heck with them, who cares if the people would like to be able to run a nihilus squad, or a ragnos squad, etc. because we want these 8 pieces to clearly be the best and be so much better then the others that in competitive play you just can't use them, why not attempt to balance them so that every piece has a chance to be played competitively.... I guess you could say it is just to hard, but if that is the case only design the 8-10 pieces you want to see created and played competitively and just leave the others out completely. I have seen and been told by the designers that the only feedback you care about about is 200 point competitive games, with those pieces that aren't good enough to be competitive you just ignore, yep we know it won't ever be as good as atton rand so... yep ready to go next.....

Do you realize the sheer impossibility of what you're calling for? Blink It's not even possible. And therefore, since it's not possible, we are proactive about it (rather than reactive or surprised) and we ask ourselves, "If there were going to be 4 or 5 top pieces in this set, what would we want them to be?" We don't then inject them with steroids, but we do focus our work on those pieces to ensure that they offer something valuable and new to their faction in a way that is also healthy for the game. During the design process we have regularly said among ourselves, "We aren't planning this piece to be a power piece, so we should probably tone it down a bit." Why do we do that? I promise you that it's not to pi$$ off the fanboys who want their uber Ragnos or Nihilus...it's because we're trying to restrain the powercreep--which is inevitable in set design.

People CAN play their Ragnos and Nihilus squads all they want! And actually, in Tile Wars this year my Mace squad got stomped by a Ragnos squad. But seriously, where did this notion come from that all the pieces in a set need to be equally competitive with each other? It was never the case in the history of the game, even back in the earliest of the WotC days. Honestly, it's just unrealistic. And dropping the set number from 70 to 10 won't change that...something will always rise to the top.
jak
Posted: Thursday, October 11, 2012 6:44:03 PM
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juice man wrote:
From Wikipedia

Borken:
"(adj.) - Coined by the infamous Evan Trask in one of his wilder moments of inspiration. Generally taken to mean something which is not only broken, but completely wrecked in a comical fashion. Can also be applied figuratively to a person who is acting strangely."

This whole thread is borken.


appy-polly-wogies

I sit corrected

I am borken, as wellRazz
TimmerB123
Posted: Thursday, October 11, 2012 6:56:07 PM
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I just need to add something here. Mixed into this thread (and other threads) have been a lot of complaints about Bastila (and the Yammosk, and others).

Here's the thing - they were very intentional pieces in V-set 1 to bring the 4 "lesser" factions up to speed. They were purposefully aggressively costed and meant to be foundations for the squads.

OR, Vong, Sith and Mandos couldn't even have a hope of competing at the top levels where WotC left them. The designers gave them each one (or more) UBER piece to try and get them up to speed.

One of the biggest things plaguing the game at that time was activation control - so it gave each faction a way to compete with it.
-Bastila nerfed CEs, and since all activation control was CEs at the time, she leveled the field in that respect.
-Manolorian Counter-Intelligence Officer brought black-ops which directly nerfed activation control
-Yammosk allowed you the option to steal activation control
-Sith they went a different route, and gave them the ability to be more aggressive. With Darth Revan SL, you can move and swap in one turn, then use the fig you swapped with in the same phase. Get into their face quick. And they have the beef to last a bit longer.

So those pieces had to be made, or else those factions still would not even be close to competitive at the top levels. (Mandos still really aren't IMO). Show me a top level squad last year in one of those factions that didn't have the cornerstone piece. There aren't any.

OR would still suck - EVEN WITH SATALE SHAN, without Bastila. Does that make her OP or underpriced? Probably. It still needed to happen, or else nobody would play OR.

Each faction now has their thing in the top tier. Some more than one.

OR nerfs CEs. THAT is their thing, and it's due to Bastila. What would their thing be without her? Uh, sorta non-descript force powery kinda beefy jedi? Yeah - it doesn't cut it.

Vong steal a CE. That is now their thing. They couldn't compete without it. Show me a Vong squad without a Yammosk and I'll show you a better one with a Yammosk. They needed that. (and still they struggle)


So I'm sick of people complaining that V-set 1 pieces are so broken when the INTENT was to make the lesser factions compete, and they were so far behind they HAD to get something huge.


Now - after V-set 1 there were certainly pieces that anyone can argue about, and I agree that some were kinda ridiculous (mace, naboo, Jaq, etc)


But let's just leave V-set 1 out of the argument, because in some ways it was simply giving a huge boost were it was needed most. And if that didn't happen, nobody would even be playing those factions competitively. (and this conversation about Satele would be moot!)

So back on topic - yes she is nuts. She's fanboy crazy and undercosted. She'll be a staple for a long time and very competitive. So figure out a way to beat her (there are many). If everybody plays her, then it's actually the biggest advantage you could hope for if you play something that beats her.
EmporerDragon
Posted: Thursday, October 11, 2012 8:34:21 PM
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Looking though all these debates, I'm reminded on David Sirlin's articles about game design and balance:

http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html

A worthwhile read into the thought process of how games are balanced.
Galactic Funk
Posted: Thursday, October 11, 2012 8:40:58 PM
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juice man wrote:
From Wikipedia

Borken:
"(adj.) - Coined by the infamous Evan Trask in one of his wilder moments of inspiration. Generally taken to mean something which is not only broken, but completely wrecked in a comical fashion. Can also be applied figuratively to a person who is acting strangely."

This whole thread is borken.

BlooMilk
I was laughing when I got through TheHutts post, but with this sir, I believe you may have won the internets!
FlyingArrow
Posted: Thursday, October 11, 2012 8:59:11 PM
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I like the complaints. I like to see people talking SWM and chime in when I have a strong enough opinion. Without the complaints, it's far too quiet around here. The designers are all off in super-secret designer land with their discussions, and absent complaints that get people riled up, it's just too quiet.
jak
Posted: Friday, October 12, 2012 5:47:16 AM
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+123 to TimmerB!

Heart ur last postThumbsUp
R5Don4
Posted: Friday, October 12, 2012 5:48:43 AM
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EmporerDragon wrote:
Looking though all these debates, I'm reminded on David Sirlin's articles about game design and balance:

http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html

A worthwhile read into the thought process of how games are balanced.


Very interesting articles. Thanks for posting. Much can be applied to this game and this thread in particular. Argument God Tier Vs Top Tier.
jak
Posted: Friday, October 12, 2012 5:50:52 AM
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FlyingArrow wrote:
I like the complaints. I like to see people talking SWM and chime in when I have a strong enough opinion. Without the complaints, it's far too quiet around here. The designers are all off in super-secret designer land with their discussions, and absent complaints that get people riled up, it's just too quiet.


a very good point.

I applaud the design team members that have shared how their process works.
guess I'm a little SWM-curiousLaugh
thereisnotry
Posted: Friday, October 12, 2012 6:39:47 AM
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FlyingArrow wrote:
I like the complaints. I like to see people talking SWM and chime in when I have a strong enough opinion. Without the complaints, it's far too quiet around here. The designers are all off in super-secret designer land with their discussions, and absent complaints that get people riled up, it's just too quiet.

I hear what you're saying: it's good to have something to talk about.

But I think I disagree with you about the value/importance of complaints. Must we be so negative? Seriously, from reading some of these threads it seems like people aren't having any fun with the game at all. Personally, I think the game is in the best place it's ever been, and IMHO it's more fun to play now than ever before. I recognize that everyone has a right to their own opinions...but that doesn't mean they have the right to continually impress those opinions on the rest of the community. [It's like that old illustration that says, "Your right to throw your fists around in the air stops at my nose."] A constructive discussion about the merits of X piece or the biggest needs of Y faction would be far more helpful (and enjoyable!) than rant-after-rant about how X,Y, and Z are wrong and borken, and how the people who did this don't know what they're doing, and how the design teams need a brain transplant, etc. I find that lack of faith disturbing.

Dudes (and dudettes), it's a game...relax!

Cheers! ThumbsUp
Echo24
Posted: Friday, October 12, 2012 6:49:52 AM
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EmporerDragon wrote:
Looking though all these debates, I'm reminded on David Sirlin's articles about game design and balance:

http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html

A worthwhile read into the thought process of how games are balanced.


That is one of my favorite series of Silrin's articles. I have some disagreements over some of the things that he claims, and I think he's probably held in higher regard than he necessarily deserves by some players, but that really is good stuff.

I also am really fond of some of PATV's Extra Credits episodes on game design; they generally focus a little more on computer games, but there is good stuff there for tabletop games like ours, too. This one: http://penny-arcade.com/patv/episode/perfect-imbalance is about a concept called "Perfect Imbalance". I think that we have actually achieved and are currently maintaining a "cyclical imbalance" system, and in general new sets are pushing that cycle around. We don't have a mathematical balance like the Jedi Curve (SWM never had anything like this when WotC was designing it so we can't really introduce it), but as long as there are many and effective counters to things, it will be difficult for anything to throw the game too far out of whack. It would really take something in Sirlin's "God Tier" (like GOWK was at 150 points) to do that, and I don't see anything close to that in the game now.
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