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V-set 9 - Early 2015 - What pieces would you like to see? Options
atmsalad
Posted: Wednesday, May 7, 2014 12:10:24 PM
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Love the binary to basic idea, brilliant!!
markedman247
Posted: Wednesday, May 7, 2014 12:54:30 PM
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FlyingArrow wrote:
markedman247 wrote:
Signal Jammer: Enemies within 6 lose special abilities whose name contains Self-Destruct.


The more I look at the Klatooinian Assassin, the more I think it needs some hate. Cloaked has few counters - you have to ignore cover, so the most common Stealth/SuperStealth counters don't work. Accurate, Force Sense, It's a Trap all fail. Disruptive does nothing.

Self-Destruct granted by a CE works well since you can cancel it by canceling the CE. Built-in Self-Destruct like on the Cloaked Klat means you can't beat Self-Destruct without beating Cloaked. Actually, Leia/Borsk's CE is a counter for Self Destruct - you get to move before they blow up. But that's only in 2 factions.

I'm not sure a hard counter like Signal Jammer is the best approach, but at least another soft counter.

Rolling cleave works too.
General_Grievous
Posted: Wednesday, May 7, 2014 1:35:51 PM
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Here is a self destruct counter I came up with based on the Explosive Ordinance Disposal experts I worked with overseas:

http://www.bloomilk.com/Custom/11584/clone-explosive-ordinance-disposal-trooper


Or for lazy types, here is the ability:

Bomb Disposal (Adjacent enemy characters with Self-Destruct lose Self-Destruct.)
PrimeClone
Posted: Wednesday, May 7, 2014 2:28:33 PM
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jak wrote:
C-THREEPIO, NR HERO

Hit Points: 30
Defense: 14
Attack: 1
Damage: 0

Rarity: Very Rare
Base: Medium
Gender: Male
Creator: jak
Created: 9/10/2013
Updated: 9/14/2013

Special Abilities

Unique
Basic to Binary (Droid follower within 6 squares are subject to all allied CE's)
Droid (Immune to critical hits; not subject to commander effects)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)

using 2 of his 6 million forms of communication, 3PO helps droids, help the NR


Brilliant

Cheers
FlyingArrow
Posted: Thursday, May 8, 2014 11:54:11 AM
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Triggered by the discussion in the Daala thread, here is another idea for a counter to swarm squads. I like cost-based abilities and I think that's a great way to counter swarms. A Draw Fire piece that is very strong against lower-cost pieces.

Jedi Defender
Cost: 13
HP 50
Def 17
Atk 8
Dmg 20

Melee Attack
Draw Fire
Defensive Stance: This character is not considered to have cover.
Lightsaber Deflection Expert: When hit by a non-melee attack from a lower-cost enemy, with a save 11 this character takes no damage.
Lightsaber Combat Expert 16

Force 2


Would have to make sure he can't pick up Soresu/Evade/Parry/etc., but you get the idea. He kind of works like Jar Jar except it's only on lower-cost enemies and it's 50/50 to avoid the damage but only 25% chance of sending it back (whereas Jar Jar is 50/50 to send it back).
General_Grievous
Posted: Thursday, May 8, 2014 2:15:25 PM
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FlyingArrow wrote:
Triggered by the discussion in the Daala thread, here is another idea for a counter to swarm squads. I like cost-based abilities and I think that's a great way to counter swarms. A Draw Fire piece that is very strong against lower-cost pieces.

Jedi Defender
Cost: 13
HP 50
Def 17
Atk 8
Dmg 20

Melee Attack
Draw Fire
Defensive Stance: This character is not considered to have cover.
Lightsaber Deflection Expert: When hit by a non-melee attack from a lower-cost enemy, with a save 11 this character takes no damage.
Lightsaber Combat Expert 16

Force 2


Would have to make sure he can't pick up Soresu/Evade/Parry/etc., but you get the idea. He kind of works like Jar Jar except it's only on lower-cost enemies and it's 50/50 to avoid the damage but only 25% chance of sending it back (whereas Jar Jar is 50/50 to send it back).


Interesting idea, though not all swarms are bad and most are still barely competitive. It is only the recent Daala situation where they became potent. But battle droids, ewoks, tuskens all suffer against strafers, ABM and disruptive to varying degrees
countrydude82487
Posted: Thursday, May 8, 2014 7:27:56 PM
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Joined: 12/26/2008
Posts: 1,233

republic
a Republic C3p0
Arc Trooper 5's
A new Captain Rex, Maybe on ATRT/ or speeder
newer Adi Galia
Dexter Jettster
Jocasta Nu
Revamps of many of the Older Jedi that were never Re-released.
Captain Tarkin (with some Aversion to Jedi)

Separatists
Comando Droid on Speeder, Not Necesarily with Strafe
Lok Durd
Admiral Trench
ELite
Droideka Sniper
Unbaren Troopers (Shadow Troopers)

Rebel
A new Jax Pavan
Laranth Tarak, Gray Paladin
Dhen DHur
I5YQ
Dejah Duare (with an improved Pheromones, and Diplomat, but only like 20-30 HP)


Fringe

More Decent, Non-Unique Bounty Hunters
Rako Hardeen (Obi-wan)
Mandalorian
Decent Priced Piece that gives out BEskargam (armorsmith) maybe mid 20's
Dutchess Satine
Satine's Guards
Tor Viszla
Asoka Tano, Exiled Jedi

Quote:
Old Republic:
Exar Kun, Jedi
Jedi Spirits! Please! They would help give Force Renewal to the OR! Examples Meetra Surik, Andur Sunrider, ect
Grandmaster Satele Shan (BHC level?)
Jedi Knight, Hero of Tython
Jedi versions of Bao dur, Atton Rand and Mira
Armored Jedi Guardian
Selthkath Medic
Meetra Surik Jedi Trainer
Some more Army of Light pieces like:
Army of Light Jedi Warrior cost 23ish
Army of Light Captain
Jedi Lord

this^ThumbsUp

in addition: an Iron Knight

FlyingArrow
Posted: Friday, May 9, 2014 6:42:32 AM
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General_Grievous wrote:
Interesting idea, though not all swarms are bad and most are still barely competitive. It is only the recent Daala situation where they became potent. But battle droids, ewoks, tuskens all suffer against strafers, ABM and disruptive to varying degrees


I'm not at all suggesting that swarms are bad. It's just that the best anti-swarm pieces are NPE hard counters: Lancer / Yobuck. They aren't things you put into a squad as another option in the squad - you generally build a squad around them. The other anti-swarm abilities usually require the enemy to be clumped together: Repulse, Momaw, Grenades, etc.

I was suggesting a piece that is very likely to earn back its points if it can take out lower-cost enemies, but less likely to do so if the enemy has all high-cost pieces. Just more variety of options for pieces where damage is spread out, smaller damage, and they hit smaller things. Versus pieces where damage is larger, concentrated, and it focuses on bigger things. It's kind of like the opposite of Bravado, except you don't really need the opposite of Bravado... because lower-cost pieces usually have lower defense anyway. Bravado is to get something bigger than you. For the opposite of that, you need to be able to spread your damage around at multiple things smaller than you.
General_Grievous
Posted: Friday, May 9, 2014 7:45:16 AM
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FlyingArrow wrote:
General_Grievous wrote:
Interesting idea, though not all swarms are bad and most are still barely competitive. It is only the recent Daala situation where they became potent. But battle droids, ewoks, tuskens all suffer against strafers, ABM and disruptive to varying degrees


I'm not at all suggesting that swarms are bad. It's just that the best anti-swarm pieces are NPE hard counters: Lancer / Yobuck. They aren't things you put into a squad as another option in the squad - you generally build a squad around them. The other anti-swarm abilities usually require the enemy to be clumped together: Repulse, Momaw, Grenades, etc.

I was suggesting a piece that is very likely to earn back its points if it can take out lower-cost enemies, but less likely to do so if the enemy has all high-cost pieces. Just more variety of options for pieces where damage is spread out, smaller damage, and they hit smaller things. Versus pieces where damage is larger, concentrated, and it focuses on bigger things. It's kind of like the opposite of Bravado, except you don't really need the opposite of Bravado... because lower-cost pieces usually have lower defense anyway. For the opposite of Bravado you need to be able to spread your damage around.


And I appreciate yours as not overpowered counter in that sense. I think I would rather see it on a cheap unique (another Zayne, maybe 20 point padawan) or some fringe type. Just to limit them being brought in by Lobot and laying down the hate on most of the swarms that aren't overpowered at all.
gholli69
Posted: Saturday, May 10, 2014 9:37:56 AM
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I recently played a rebel/ ewok squad with "the Golden One" in it, and since he only allows ewok characters in your squad, I thought that maybe a 5-7 point ewok piece with satchel charge, or some form of door control might be in order since without that the only form of door control available in a "Golden One" build is an R2 who gains ewok from the golden boy. Since R2 is unique that makes it so you have only the one overide and thats it for door control, obviously not a good situation. Anyway just thought a 5-7 point piece that is similar to an ewok uggie might be a good idea.
Deathwielded
Posted: Saturday, May 10, 2014 9:51:57 AM
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gholli69 wrote:
I recently played a rebel/ ewok squad with "the Golden One" in it, and since he only allows ewok characters in your squad, I thought that maybe a 5-7 point ewok piece with satchel charge, or some form of door control might be in order since without that the only form of door control available in a "Golden One" build is an R2 who gains ewok from the golden boy. Since R2 is unique that makes it so you have only the one overide and thats it for door control, obviously not a good situation. Anyway just thought a 5-7 point piece that is similar to an ewok uggie might be a good idea.


Someone like Tarfang? http://starwars.wikia.com/wiki/Tarfang
gholli69
Posted: Saturday, May 10, 2014 1:51:06 PM
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Tarfang would be cool but I think he would be a unique with maybe Door Gimmick or something like that, and I was thinking more along the lines of a non-unique way to grant door control as a unique would still only give you two options and I don't think that is enough in most games.
Deathwielded
Posted: Saturday, May 10, 2014 6:31:12 PM
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gholli69 wrote:
Tarfang would be cool but I think he would be a unique with maybe Door Gimmick or something like that, and I was thinking more along the lines of a non-unique way to grant door control as a unique would still only give you two options and I don't think that is enough in most games.

I highly doubt the V-set team would do something as ludicrous as make a non-unique Ewok with door control. Ewoks live on a forest moon, not really any doors to practice on. A unique at least could make sense, they left Endor ect.
gholli69
Posted: Saturday, May 10, 2014 7:05:44 PM
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I don't see why it would be so ludicrous if it was costed at 5-7 points, in almost any other squad you would just use the 3 point uggie, but if given an appropriate stat block I don't see how a non-unique ewok with door control is going to ruin the game. The Vong have their own version of door control in the zonama sekot scout and others with the firejelly SA, and they are around 5-7 points and I don't remember any big problems with those characters. Anyway I just noticed that if you play "The Golden One" you have severly limited access to door control of any kind and just thought I'd throw the idea out there for consideration. Also the Ewoks may not have had a lot of doors to practice on, but seemed to be pretty resourceful with their traps and such when the need arose.
FlyingArrow
Posted: Saturday, May 10, 2014 7:40:35 PM
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They aren't going to have explosives, but they could jam the controls/frame of a door with some sticks or rocks if it's already open.

Jam Door: At the beginning of this character's turn, designate an adjacent open door; it remains open for the rest of the skirmish and cannot be closed.

Advantage here that it doesn't replace attacks. Disadvantage that the door already has to be open, so you can't normally use the ability until the character's next turn.
gholli69
Posted: Saturday, May 10, 2014 8:15:08 PM
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I could see that and you wouldn't neccesarily have to wait until the next turn, you would just have to throw 2 activations at opening a door. Character 1 runs up to door, and then for your next activation the character with Jam Door runs up and Jams it open. Seems like it would work but takes multiple activations to pull off. Anyway, like I said I just noticed the issue and thought I would bring it up for discussion.
FlyingArrow
Posted: Saturday, May 10, 2014 8:43:56 PM
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gholli69 wrote:
I could see that and you wouldn't neccesarily have to wait until the next turn, you would just have to throw 2 activations at opening a door. Character 1 runs up to door, and then for your next activation the character with Jam Door runs up and Jams it open. Seems like it would work but takes multiple activations to pull off. Anyway, like I said I just noticed the issue and thought I would bring it up for discussion.


I wrote it as a beginning of turn ability, so you couldn't move and then do it, but you could just as easily write it as a replaces attack ability. If it's end of turn, you could just do the door check first and then you could always use it unless the door is Overridden locked.
scruffyhan
Posted: Sunday, May 11, 2014 12:09:04 PM
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During the evacuation of Cloud City, you can see an extra running with what appears to be an ice cream maker. The extra has since been given an elaborate backstory, and the supposed ice cream maker is meant to be a database of contacts within the Rebellion.


This!
General_Grievous
Posted: Wednesday, May 14, 2014 8:57:54 AM
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More battle or planet themed versions of the classic characters:
Like hero of hypori/endor/etc...

Some options

Hero of Geonosis (almost all Jedi, Grievous, Tann, Geonosians)

Jango Fett/Boba/Obi Wan on Kamino

Ani butcher of Tatooine

Rex and Cody heroes of Umbaria (grenades/stealth)

Jedi/Separatist hero *insert clone wars planet name here*

Vader's Apprentice and his many costumes (Raxis prime: breath mask, lightning themed. Felucia acrobatic, telekinesis themed. Kashyyk: stealth, Lightsaber and stable platform for force powers themed. Kamino: force leap, Jedi mind trick themed. Etc...)

Darth Vader, Luke, Han, Chewie as pilots

Rianna Saren + Zeeo!!!

More Sep council and droids

More lost tribe of the Sith, could be like the death watch of the Sith and a fun sub-faction

Hapans

And of course...
Abeloth! First 200 point piece, maybe give her multiple activations, a betrayal type ability to steal away opponents or non unique living reserves from any faction. She would be quite the challenge and a ton of fun
FlyingArrow
Posted: Wednesday, May 14, 2014 9:20:18 AM
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scruffyhan wrote:


During the evacuation of Cloud City, you can see an extra running with what appears to be an ice cream maker. The extra has since been given an elaborate backstory, and the supposed ice cream maker is meant to be a database of contacts within the Rebellion.


This!


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