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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Love the binary to basic idea, brilliant!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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FlyingArrow wrote:markedman247 wrote:Signal Jammer: Enemies within 6 lose special abilities whose name contains Self-Destruct. The more I look at the Klatooinian Assassin, the more I think it needs some hate. Cloaked has few counters - you have to ignore cover, so the most common Stealth/SuperStealth counters don't work. Accurate, Force Sense, It's a Trap all fail. Disruptive does nothing. Self-Destruct granted by a CE works well since you can cancel it by canceling the CE. Built-in Self-Destruct like on the Cloaked Klat means you can't beat Self-Destruct without beating Cloaked. Actually, Leia/Borsk's CE is a counter for Self Destruct - you get to move before they blow up. But that's only in 2 factions. I'm not sure a hard counter like Signal Jammer is the best approach, but at least another soft counter. Rolling cleave works too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Here is a self destruct counter I came up with based on the Explosive Ordinance Disposal experts I worked with overseas: http://www.bloomilk.com/Custom/11584/clone-explosive-ordinance-disposal-trooperOr for lazy types, here is the ability: Bomb Disposal (Adjacent enemy characters with Self-Destruct lose Self-Destruct.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/16/2010 Posts: 88
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jak wrote: C-THREEPIO, NR HERO
Hit Points: 30 Defense: 14 Attack: 1 Damage: 0
Rarity: Very Rare Base: Medium Gender: Male Creator: jak Created: 9/10/2013 Updated: 9/14/2013
Special Abilities
Unique Basic to Binary (Droid follower within 6 squares are subject to all allied CE's) Droid (Immune to critical hits; not subject to commander effects) Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
using 2 of his 6 million forms of communication, 3PO helps droids, help the NR
Brilliant Cheers
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Triggered by the discussion in the Daala thread, here is another idea for a counter to swarm squads. I like cost-based abilities and I think that's a great way to counter swarms. A Draw Fire piece that is very strong against lower-cost pieces.
Jedi Defender Cost: 13 HP 50 Def 17 Atk 8 Dmg 20
Melee Attack Draw Fire Defensive Stance: This character is not considered to have cover. Lightsaber Deflection Expert: When hit by a non-melee attack from a lower-cost enemy, with a save 11 this character takes no damage. Lightsaber Combat Expert 16
Force 2
Would have to make sure he can't pick up Soresu/Evade/Parry/etc., but you get the idea. He kind of works like Jar Jar except it's only on lower-cost enemies and it's 50/50 to avoid the damage but only 25% chance of sending it back (whereas Jar Jar is 50/50 to send it back).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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FlyingArrow wrote:Triggered by the discussion in the Daala thread, here is another idea for a counter to swarm squads. I like cost-based abilities and I think that's a great way to counter swarms. A Draw Fire piece that is very strong against lower-cost pieces.
Jedi Defender Cost: 13 HP 50 Def 17 Atk 8 Dmg 20
Melee Attack Draw Fire Defensive Stance: This character is not considered to have cover. Lightsaber Deflection Expert: When hit by a non-melee attack from a lower-cost enemy, with a save 11 this character takes no damage. Lightsaber Combat Expert 16
Force 2
Would have to make sure he can't pick up Soresu/Evade/Parry/etc., but you get the idea. He kind of works like Jar Jar except it's only on lower-cost enemies and it's 50/50 to avoid the damage but only 25% chance of sending it back (whereas Jar Jar is 50/50 to send it back). Interesting idea, though not all swarms are bad and most are still barely competitive. It is only the recent Daala situation where they became potent. But battle droids, ewoks, tuskens all suffer against strafers, ABM and disruptive to varying degrees
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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republica Republic C3p0 Arc Trooper 5's A new Captain Rex, Maybe on ATRT/ or speeder newer Adi Galia Dexter Jettster Jocasta Nu Revamps of many of the Older Jedi that were never Re-released. Captain Tarkin (with some Aversion to Jedi) SeparatistsComando Droid on Speeder, Not Necesarily with Strafe Lok Durd Admiral Trench ELite Droideka Sniper Unbaren Troopers (Shadow Troopers) RebelA new Jax Pavan Laranth Tarak, Gray Paladin Dhen DHur I5YQ Dejah Duare (with an improved Pheromones, and Diplomat, but only like 20-30 HP) FringeMore Decent, Non-Unique Bounty Hunters Rako Hardeen (Obi-wan) MandalorianDecent Priced Piece that gives out BEskargam (armorsmith) maybe mid 20's Dutchess Satine Satine's Guards Tor Viszla Asoka Tano, Exiled Jedi Quote:Old Republic: Exar Kun, Jedi Jedi Spirits! Please! They would help give Force Renewal to the OR! Examples Meetra Surik, Andur Sunrider, ect Grandmaster Satele Shan (BHC level?) Jedi Knight, Hero of Tython Jedi versions of Bao dur, Atton Rand and Mira Armored Jedi Guardian Selthkath Medic Meetra Surik Jedi Trainer Some more Army of Light pieces like: Army of Light Jedi Warrior cost 23ish Army of Light Captain Jedi Lord
this^ in addition: an Iron Knight
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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General_Grievous wrote:Interesting idea, though not all swarms are bad and most are still barely competitive. It is only the recent Daala situation where they became potent. But battle droids, ewoks, tuskens all suffer against strafers, ABM and disruptive to varying degrees I'm not at all suggesting that swarms are bad. It's just that the best anti-swarm pieces are NPE hard counters: Lancer / Yobuck. They aren't things you put into a squad as another option in the squad - you generally build a squad around them. The other anti-swarm abilities usually require the enemy to be clumped together: Repulse, Momaw, Grenades, etc. I was suggesting a piece that is very likely to earn back its points if it can take out lower-cost enemies, but less likely to do so if the enemy has all high-cost pieces. Just more variety of options for pieces where damage is spread out, smaller damage, and they hit smaller things. Versus pieces where damage is larger, concentrated, and it focuses on bigger things. It's kind of like the opposite of Bravado, except you don't really need the opposite of Bravado... because lower-cost pieces usually have lower defense anyway. Bravado is to get something bigger than you. For the opposite of that, you need to be able to spread your damage around at multiple things smaller than you.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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FlyingArrow wrote:General_Grievous wrote:Interesting idea, though not all swarms are bad and most are still barely competitive. It is only the recent Daala situation where they became potent. But battle droids, ewoks, tuskens all suffer against strafers, ABM and disruptive to varying degrees I'm not at all suggesting that swarms are bad. It's just that the best anti-swarm pieces are NPE hard counters: Lancer / Yobuck. They aren't things you put into a squad as another option in the squad - you generally build a squad around them. The other anti-swarm abilities usually require the enemy to be clumped together: Repulse, Momaw, Grenades, etc. I was suggesting a piece that is very likely to earn back its points if it can take out lower-cost enemies, but less likely to do so if the enemy has all high-cost pieces. Just more variety of options for pieces where damage is spread out, smaller damage, and they hit smaller things. Versus pieces where damage is larger, concentrated, and it focuses on bigger things. It's kind of like the opposite of Bravado, except you don't really need the opposite of Bravado... because lower-cost pieces usually have lower defense anyway. For the opposite of Bravado you need to be able to spread your damage around. And I appreciate yours as not overpowered counter in that sense. I think I would rather see it on a cheap unique (another Zayne, maybe 20 point padawan) or some fringe type. Just to limit them being brought in by Lobot and laying down the hate on most of the swarms that aren't overpowered at all.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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I recently played a rebel/ ewok squad with "the Golden One" in it, and since he only allows ewok characters in your squad, I thought that maybe a 5-7 point ewok piece with satchel charge, or some form of door control might be in order since without that the only form of door control available in a "Golden One" build is an R2 who gains ewok from the golden boy. Since R2 is unique that makes it so you have only the one overide and thats it for door control, obviously not a good situation. Anyway just thought a 5-7 point piece that is similar to an ewok uggie might be a good idea.
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Rank: Advanced Bloo Milk Member Groups: Member
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gholli69 wrote:I recently played a rebel/ ewok squad with "the Golden One" in it, and since he only allows ewok characters in your squad, I thought that maybe a 5-7 point ewok piece with satchel charge, or some form of door control might be in order since without that the only form of door control available in a "Golden One" build is an R2 who gains ewok from the golden boy. Since R2 is unique that makes it so you have only the one overide and thats it for door control, obviously not a good situation. Anyway just thought a 5-7 point piece that is similar to an ewok uggie might be a good idea.
Someone like Tarfang? http://starwars.wikia.com/wiki/Tarfang
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Rank: Advanced Bloo Milk Member Groups: Member
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Tarfang would be cool but I think he would be a unique with maybe Door Gimmick or something like that, and I was thinking more along the lines of a non-unique way to grant door control as a unique would still only give you two options and I don't think that is enough in most games.
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Rank: Advanced Bloo Milk Member Groups: Member
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gholli69 wrote:Tarfang would be cool but I think he would be a unique with maybe Door Gimmick or something like that, and I was thinking more along the lines of a non-unique way to grant door control as a unique would still only give you two options and I don't think that is enough in most games. I highly doubt the V-set team would do something as ludicrous as make a non-unique Ewok with door control. Ewoks live on a forest moon, not really any doors to practice on. A unique at least could make sense, they left Endor ect.
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I don't see why it would be so ludicrous if it was costed at 5-7 points, in almost any other squad you would just use the 3 point uggie, but if given an appropriate stat block I don't see how a non-unique ewok with door control is going to ruin the game. The Vong have their own version of door control in the zonama sekot scout and others with the firejelly SA, and they are around 5-7 points and I don't remember any big problems with those characters. Anyway I just noticed that if you play "The Golden One" you have severly limited access to door control of any kind and just thought I'd throw the idea out there for consideration. Also the Ewoks may not have had a lot of doors to practice on, but seemed to be pretty resourceful with their traps and such when the need arose.
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They aren't going to have explosives, but they could jam the controls/frame of a door with some sticks or rocks if it's already open.
Jam Door: At the beginning of this character's turn, designate an adjacent open door; it remains open for the rest of the skirmish and cannot be closed.
Advantage here that it doesn't replace attacks. Disadvantage that the door already has to be open, so you can't normally use the ability until the character's next turn.
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I could see that and you wouldn't neccesarily have to wait until the next turn, you would just have to throw 2 activations at opening a door. Character 1 runs up to door, and then for your next activation the character with Jam Door runs up and Jams it open. Seems like it would work but takes multiple activations to pull off. Anyway, like I said I just noticed the issue and thought I would bring it up for discussion.
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gholli69 wrote:I could see that and you wouldn't neccesarily have to wait until the next turn, you would just have to throw 2 activations at opening a door. Character 1 runs up to door, and then for your next activation the character with Jam Door runs up and Jams it open. Seems like it would work but takes multiple activations to pull off. Anyway, like I said I just noticed the issue and thought I would bring it up for discussion. I wrote it as a beginning of turn ability, so you couldn't move and then do it, but you could just as easily write it as a replaces attack ability. If it's end of turn, you could just do the door check first and then you could always use it unless the door is Overridden locked.
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During the evacuation of Cloud City, you can see an extra running with what appears to be an ice cream maker. The extra has since been given an elaborate backstory, and the supposed ice cream maker is meant to be a database of contacts within the Rebellion. This!
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Rank: Advanced Bloo Milk Member Groups: Member
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More battle or planet themed versions of the classic characters: Like hero of hypori/endor/etc...
Some options
Hero of Geonosis (almost all Jedi, Grievous, Tann, Geonosians)
Jango Fett/Boba/Obi Wan on Kamino
Ani butcher of Tatooine
Rex and Cody heroes of Umbaria (grenades/stealth)
Jedi/Separatist hero *insert clone wars planet name here*
Vader's Apprentice and his many costumes (Raxis prime: breath mask, lightning themed. Felucia acrobatic, telekinesis themed. Kashyyk: stealth, Lightsaber and stable platform for force powers themed. Kamino: force leap, Jedi mind trick themed. Etc...)
Darth Vader, Luke, Han, Chewie as pilots
Rianna Saren + Zeeo!!!
More Sep council and droids
More lost tribe of the Sith, could be like the death watch of the Sith and a fun sub-faction
Hapans
And of course... Abeloth! First 200 point piece, maybe give her multiple activations, a betrayal type ability to steal away opponents or non unique living reserves from any faction. She would be quite the challenge and a ton of fun
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