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Today's preview is a new name: Dovin Basal Keeper
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FlyingArrow wrote:Today's preview:
Vima Sunrider 33 Old Republic 5/45
HP: 100 Def: 20 Atk: 11 Dam: 20
Special Abilities Unique. Melee Attack; Twin Attack
Affinity [A character named Ulic Qel-Droma may be in your squad regardless of faction]
Agile [This character can move 2 extra squares at the end of her turn]
Charging Assault [Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy]
Loner [+4 Attack if no allies are within 6 squares]
Sokan [This character ignores Rigged Detonators. When this character is in a square with low objects, enemies automatically fail saves against this character's attacks and abilities.]
Stable Footing [Not slowed by difficult terrain or low objects]
Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Thon or Odan-Urr is within 6 squares]
Force Powers Force 2. Force Renewal 1 Knight Speed [Force 1: This character can move 4 extra squares on her turn as part of her move]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11] Vima is a deep strike threat. Very deep strike. With Knight Speed and Charging Assault, she can run 16 squares. With Stable Footing, terrain won't slow her down. She has Twin Attack and ABM gets her to 60 Damage on her deep strike. Loner puts her at a solid +15 Attack. Depending on placement and the availability of Low Objects, her attack may be very hard to avoid due to Sokan. Like many of the pieces in this set, she has some shooter defense (Deflect) but is completely vulnerable to other Melee Attack pieces with no melee defense at all.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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that opening crawl is friggin awesome!!!!!
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The Callista trilogy was published from 1995-7, in keeping with the "Long Time Ago" theme.
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jak wrote:that opening crawl is friggin awesome!!!!! Thanks, jak. Glad you liked it!
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Today's preview is a new name: 42. Crusader Blademaster
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FlyingArrow wrote:Today's preview is a new name: Dovin Basal Keeper Very curious to see the abilities. I came up with a few ideas for Dovin Basals, want to see what this one is like. Vima is a little beast!
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That's one hard to approach dude
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Today's preview (as well as tomorrow's) will be revealed on SHNN tonight. One of the two previews will be a piece whose name has not yet been revealed.
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Thursday's Preview:
Colonel Jacen Solo NR 29/45 Cost 45 HP 130 Def 21 Att 13 Dam 20
Special Abilities Unique. Galactic Alliance. Melee Attack Double Attack; Greater Mobile Attack
Affinity [A character whose name contains Lumiya may be in your squad regardless of faction]
Battle Ready [After setup, Galactic Alliance characters in your squad (including this character) may move up to double speed immediately before the first activation]
Camaraderie [Allies whose names contain Lumiya or Tahiri gain Greater Mobile Attack]
Counter-terrorism [Living characters added to a squad via Reinforcements or Reserves cost 2 more]
Predictive Reflexes [Once per turn, when hit by an attack, this character may immediately move up to his speed or make an attack]
Rapport [Characters whose names contain Ben Skywalker or Shevu cost 2 less when in the same squad as this character]
Force Powers Force 2. Force Renewal 1
Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked]
Sith Rage 2 [Force 2: +20 Damage on all attacks this turn]
Commander Effect Galactic Alliance allies gain Satchel Charge.
=== A beatstick who moves all over the place, hits back hard, and cloaks. Oh - and provides door control.
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Friday's Preview:
Bib Fortuna, Majordomo Cost: 20 Fringe 32/45
HP: 50 Def: 13 Atk: 4 Dmg: 10
Special Abilities Unique. Hutt Cartel; Melee Attack
Camaraderie [Followers gain Hutt Cartel]
Death Strike [+10 Damage against an enemy that is adjacent to an allied character]
Rapport [A character whose name contains Jabba costs 8 less when in the same squad as this character]
Rival [Cannot be in a squad with any non-Fringe characters or a character named Talon Karrde, Information Broker]
Specialization [Hutt Cartel allies with a printed Damage rating greater than 0 gain Death Strike and Close Quarters Fighting (+4 Attack against adjacent enemies). Ignore this ability if any ally counts as having the same name as another ally.]
Commander Effect An ally whose name contains Jabba gains Forward Positioning [Set up anywhere on your half of the battle map].
If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed.
=== The lynchpin to a Hutt Cartel squad. +4/+10 if you meet the right conditions. A movement breaker that takes some careful planning to optimize. Recall that Pote Snitkin gives Hutt Cartel allies Overload.
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New name for today: 38. Keeper of the Whills
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FlyingArrow wrote:If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed. Its own speed, yes?
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Yes, the character that is moving moves its own Speed.
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Why is Colonel Jacen Solo a commander..... Shevu could have done great things with Jacen if he could have gave him an extra attack. --New Jacen-- 45 Colonel Jacen Solo 28 Captain Shevu 30 Vergere 22 Ben Skywalker, Jedi 17 Galactic Alliance Officer 34 Galactic Alliance Special Guard x2 13 Czerka Scientist 8 R7 Astromech Droid 3 Mouse Droid Vergere gives Jacen crabs, GA officer gives flak vest. Ben can't be hit very easily at this point. The scientist feels like a waste, but I like having GA SGs shooting 4 times with opporutinist and backlash at +12 for 20 damage. I can't wait to try some of this stuff!
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donnyrides wrote:Why is Colonel Jacen Solo a commander..... I understand your sentiment, but I believe the operative word here is Colonel. Predictive Reflexes is awesome
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Jacen is a beast! And looks like a ton of fun. Bib is cool too but kind of weird that he makes all followers Hutt cartel and not just fringe. I guess Jedi, Sith, Vong and Droids are only so loyal haha
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