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V-Set 11 Set List (spoilers) Options
FlyingArrow
Posted: Sunday, January 17, 2016 11:30:43 AM
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Today's preview is a new name: Dovin Basal Keeper
FlyingArrow
Posted: Sunday, January 17, 2016 5:25:12 PM
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FlyingArrow wrote:
Today's preview:

Vima Sunrider 33
Old Republic 5/45

HP: 100
Def: 20
Atk: 11
Dam: 20

Special Abilities
Unique. Melee Attack; Twin Attack

Affinity [A character named Ulic Qel-Droma may be in your squad regardless of faction]

Agile [This character can move 2 extra squares at the end of her turn]

Charging Assault [Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy]

Loner [+4 Attack if no allies are within 6 squares]

Sokan [This character ignores Rigged Detonators. When this character is in a square with low objects, enemies automatically fail saves against this character's attacks and abilities.]

Stable Footing [Not slowed by difficult terrain or low objects]

Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Thon or Odan-Urr is within 6 squares]

Force Powers
Force 2. Force Renewal 1
Knight Speed [Force 1: This character can move 4 extra squares on her turn as part of her move]

Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]


Vima is a deep strike threat. Very deep strike. With Knight Speed and Charging Assault, she can run 16 squares. With Stable Footing, terrain won't slow her down. She has Twin Attack and ABM gets her to 60 Damage on her deep strike. Loner puts her at a solid +15 Attack. Depending on placement and the availability of Low Objects, her attack may be very hard to avoid due to Sokan.

Like many of the pieces in this set, she has some shooter defense (Deflect) but is completely vulnerable to other Melee Attack pieces with no melee defense at all.
FlyingArrow
Posted: Monday, January 18, 2016 5:53:03 AM
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jak
Posted: Monday, January 18, 2016 10:09:24 AM
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Location: Beggers Canyon Tatooine
that opening crawl is friggin awesome!!!!!
FlyingArrow
Posted: Monday, January 18, 2016 9:59:27 PM
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FlyingArrow wrote:


The Callista trilogy was published from 1995-7, in keeping with the "Long Time Ago" theme.
FlyingArrow
Posted: Monday, January 18, 2016 10:00:16 PM
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jak wrote:
that opening crawl is friggin awesome!!!!!


Thanks, jak. Glad you liked it!
FlyingArrow
Posted: Tuesday, January 19, 2016 4:50:55 AM
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Today's preview is a new name:
42. Crusader Blademaster
CerousMutor
Posted: Tuesday, January 19, 2016 5:22:09 PM
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FlyingArrow wrote:
Today's preview is a new name: Dovin Basal Keeper


Very curious to see the abilities.
I came up with a few ideas for Dovin Basals, want to see what this one is like.

Vima is a little beast!
FlyingArrow
Posted: Wednesday, January 20, 2016 4:50:14 AM
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adamb0nd
Posted: Wednesday, January 20, 2016 5:20:00 AM
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That's one hard to approach dude
FlyingArrow
Posted: Wednesday, January 20, 2016 6:14:14 AM
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FlyingArrow
Posted: Thursday, January 21, 2016 7:43:10 AM
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Today's preview (as well as tomorrow's) will be revealed on SHNN tonight. One of the two previews will be a piece whose name has not yet been revealed.
FlyingArrow
Posted: Thursday, January 21, 2016 8:16:07 PM
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Thursday's Preview:

Colonel Jacen Solo
NR 29/45
Cost 45
HP 130
Def 21
Att 13
Dam 20

Special Abilities
Unique. Galactic Alliance. Melee Attack
Double Attack; Greater Mobile Attack

Affinity [A character whose name contains Lumiya may be in your squad regardless of faction]

Battle Ready [After setup, Galactic Alliance characters in your squad (including this character) may move up to double speed immediately before the first activation]

Camaraderie [Allies whose names contain Lumiya or Tahiri gain Greater Mobile Attack]

Counter-terrorism [Living characters added to a squad via Reinforcements or Reserves cost 2 more]

Predictive Reflexes [Once per turn, when hit by an attack, this character may immediately move up to his speed or make an attack]

Rapport [Characters whose names contain Ben Skywalker or Shevu cost 2 less when in the same squad as this character]

Force Powers
Force 2. Force Renewal 1

Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked]

Sith Rage 2 [Force 2: +20 Damage on all attacks this turn]

Commander Effect
Galactic Alliance allies gain Satchel Charge.

===
A beatstick who moves all over the place, hits back hard, and cloaks. Oh - and provides door control.
FlyingArrow
Posted: Thursday, January 21, 2016 8:16:55 PM
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Friday's Preview:

Bib Fortuna, Majordomo
Cost: 20
Fringe 32/45

HP: 50
Def: 13
Atk: 4
Dmg: 10

Special Abilities
Unique. Hutt Cartel; Melee Attack

Camaraderie [Followers gain Hutt Cartel]

Death Strike [+10 Damage against an enemy that is adjacent to an allied character]

Rapport [A character whose name contains Jabba costs 8 less when in the same squad as this character]

Rival [Cannot be in a squad with any non-Fringe characters or a character named Talon Karrde, Information Broker]

Specialization [Hutt Cartel allies with a printed Damage rating greater than 0 gain Death Strike and Close Quarters Fighting (+4 Attack against adjacent enemies). Ignore this ability if any ally counts as having the same name as another ally.]

Commander Effect
An ally whose name contains Jabba gains Forward Positioning [Set up anywhere on your half of the battle map].

If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed.

===
The lynchpin to a Hutt Cartel squad. +4/+10 if you meet the right conditions. A movement breaker that takes some careful planning to optimize. Recall that Pote Snitkin gives Hutt Cartel allies Overload.
FlyingArrow
Posted: Friday, January 22, 2016 8:01:40 AM
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New name for today:
38. Keeper of the Whills
Lily_Wan
Posted: Friday, January 22, 2016 9:28:12 AM
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FlyingArrow wrote:
If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed.


Its own speed, yes?
FlyingArrow
Posted: Friday, January 22, 2016 9:39:40 AM
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Yes, the character that is moving moves its own Speed.
donnyrides
Posted: Friday, January 22, 2016 10:19:45 AM
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Why is Colonel Jacen Solo a commander.....Cursing Shevu could have done great things with Jacen if he could have gave him an extra attack.

--New Jacen--
45 Colonel Jacen Solo
28 Captain Shevu
30 Vergere
22 Ben Skywalker, Jedi
17 Galactic Alliance Officer
34 Galactic Alliance Special Guard x2
13 Czerka Scientist
8 R7 Astromech Droid
3 Mouse Droid

Vergere gives Jacen crabs, GA officer gives flak vest. Ben can't be hit very easily at this point. The scientist feels like a waste, but I like having GA SGs shooting 4 times with opporutinist and backlash at +12 for 20 damage. I can't wait to try some of this stuff!
CorellianComedian
Posted: Friday, January 22, 2016 9:43:16 PM
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donnyrides wrote:
Why is Colonel Jacen Solo a commander.....Cursing


I understand your sentiment, but I believe the operative word here is Colonel. LOL

Predictive Reflexes is awesome ThumbsUp
General_Grievous
Posted: Saturday, January 23, 2016 2:05:32 AM
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Jacen is a beast! And looks like a ton of fun. Bib is cool too but kind of weird that he makes all followers Hutt cartel and not just fringe. I guess Jedi, Sith, Vong and Droids are only so loyal haha
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