|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
thereisnotry wrote:FlyingArrow wrote:I like the complaints. I like to see people talking SWM and chime in when I have a strong enough opinion. Without the complaints, it's far too quiet around here. The designers are all off in super-secret designer land with their discussions, and absent complaints that get people riled up, it's just too quiet. I hear what you're saying: it's good to have something to talk about. But I think I disagree with you about the value/importance of complaints. Must we be so negative? Seriously, from reading some of these threads it seems like people aren't having any fun with the game at all. Personally, I think the game is in the best place it's ever been, and IMHO it's more fun to play now than ever before. I recognize that everyone has a right to their own opinions...but that doesn't mean they have the right to continually impress those opinions on the rest of the community. [It's like that old illustration that says, "Your right to throw your fists around in the air stops at my nose."] A constructive discussion about the merits of X piece or the biggest needs of Y faction would be far more helpful (and enjoyable!) than rant-after-rant about how X,Y, and Z are wrong and borken, and how the people who did this don't know what they're doing, and how the design teams need a brain transplant, etc. I find that lack of faith disturbing. Dudes (and dudettes), it's a game...relax! Cheers! +1. When 3 of the threads on the front page of BlooMilk are full of replies and it's all about how bad something is, especially when the complaints are from just a few people (and I think people have very much noticed that it's generally just a few of the same people), it gets tiresome and starts to leave the realm of "Well at least there is some discussion going on!". It definitely can get too quite around here. Some Thursdays when I'm trying to figure out what to talk about on the SHNN there just isn't anything good to talk about, which can suck. Discussion about a piece being too strong is great for a bit, but when it gets to the point of beating a dead horse it becomes almost as bad as no discussion at all.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
You guys must have plenty of SWM discussion in person or in the designers' forums, because these are the most interesting conversations in the General forum since the Obsoleting Figures discussion that ended a couple weeks ago. We'll see what we can do about starting some more intesting conversations...
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
FlyingArrow wrote:You guys must have plenty of SWM discussion in person or in the designers' forums, because these are the most interesting conversations in the General forum since the Obsoleting Figures discussion that ended a couple weeks ago. We'll see what we can do about starting some more intesting conversations... lol, it's true, we do. And like I said, every Thursday I feel the lack of discussion when I'm figuring out what to talk about for the SHNN. Something that will probably be very interesting just popped up at Gamers, I'll make a thread with a link to it; that should start some good discussion over there at least.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
thereisnotry wrote:Deaths_Baine wrote:Lol, I am not complaining that the pieces I like are not strong they are good I am complaining that the other pieces are too good, that is the problem. The lack of balance in the design process. Well, we want lets say 8 pieces in this set to be competitive all the rest.... heck with them, who cares if the people would like to be able to run a nihilus squad, or a ragnos squad, etc. because we want these 8 pieces to clearly be the best and be so much better then the others that in competitive play you just can't use them, why not attempt to balance them so that every piece has a chance to be played competitively.... I guess you could say it is just to hard, but if that is the case only design the 8-10 pieces you want to see created and played competitively and just leave the others out completely. I have seen and been told by the designers that the only feedback you care about about is 200 point competitive games, with those pieces that aren't good enough to be competitive you just ignore, yep we know it won't ever be as good as atton rand so... yep ready to go next..... Do you realize the sheer impossibility of what you're calling for? It's not even possible. And therefore, since it's not possible, we are proactive about it (rather than reactive or surprised) and we ask ourselves, "If there were going to be 4 or 5 top pieces in this set, what would we want them to be?" We don't then inject them with steroids, but we do focus our work on those pieces to ensure that they offer something valuable and new to their faction in a way that is also healthy for the game. During the design process we have regularly said among ourselves, "We aren't planning this piece to be a power piece, so we should probably tone it down a bit." Why do we do that? I promise you that it's not to pi$$ off the fanboys who want their uber Ragnos or Nihilus...it's because we're trying to restrain the powercreep-- which is inevitable in set design.People CAN play their Ragnos and Nihilus squads all they want! And actually, in Tile Wars this year my Mace squad got stomped by a Ragnos squad. But seriously, where did this notion come from that all the pieces in a set need to be equally competitive with each other? It was never the case in the history of the game, even back in the earliest of the WotC days. Honestly, it's just unrealistic. And dropping the set number from 70 to 10 won't change that...something will always rise to the top. Ok so what your mace squad got beat in Tile Wars, was Ragnos play tested in tile wars? The designers have admittedly designed for 200 point competitive play and that is it. When I was selected to playtest that is exactly what I was told, we only want feedback for 200 point competitive play... So most people don't even know what these pieces can do in any other format, especially ones like Tile Wars.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
TimmerB123 wrote:I just need to add something here. Mixed into this thread (and other threads) have been a lot of complaints about Bastila (and the Yammosk, and others).
Here's the thing - they were very intentional pieces in V-set 1 to bring the 4 "lesser" factions up to speed. They were purposefully aggressively costed and meant to be foundations for the squads.
OR, Vong, Sith and Mandos couldn't even have a hope of competing at the top levels where WotC left them. The designers gave them each one (or more) UBER piece to try and get them up to speed.
One of the biggest things plaguing the game at that time was activation control - so it gave each faction a way to compete with it. -Bastila nerfed CEs, and since all activation control was CEs at the time, she leveled the field in that respect. -Manolorian Counter-Intelligence Officer brought black-ops which directly nerfed activation control -Yammosk allowed you the option to steal activation control -Sith they went a different route, and gave them the ability to be more aggressive. With Darth Revan SL, you can move and swap in one turn, then use the fig you swapped with in the same phase. Get into their face quick. And they have the beef to last a bit longer.
So those pieces had to be made, or else those factions still would not even be close to competitive at the top levels. (Mandos still really aren't IMO). Show me a top level squad last year in one of those factions that didn't have the cornerstone piece. There aren't any.
OR would still suck - EVEN WITH SATALE SHAN, without Bastila. Does that make her OP or underpriced? Probably. It still needed to happen, or else nobody would play OR.
Each faction now has their thing in the top tier. Some more than one.
OR nerfs CEs. THAT is their thing, and it's due to Bastila. What would their thing be without her? Uh, sorta non-descript force powery kinda beefy jedi? Yeah - it doesn't cut it.
Vong steal a CE. That is now their thing. They couldn't compete without it. Show me a Vong squad without a Yammosk and I'll show you a better one with a Yammosk. They needed that. (and still they struggle)
So I'm sick of people complaining that V-set 1 pieces are so broken when the INTENT was to make the lesser factions compete, and they were so far behind they HAD to get something huge.
Now - after V-set 1 there were certainly pieces that anyone can argue about, and I agree that some were kinda ridiculous (mace, naboo, Jaq, etc)
But let's just leave V-set 1 out of the argument, because in some ways it was simply giving a huge boost were it was needed most. And if that didn't happen, nobody would even be playing those factions competitively. (and this conversation about Satele would be moot!)
So back on topic - yes she is nuts. She's fanboy crazy and undercosted. She'll be a staple for a long time and very competitive. So figure out a way to beat her (there are many). If everybody plays her, then it's actually the biggest advantage you could hope for if you play something that beats her.
The only problem I have with Set 1 is the power was just to much for me personally. I favor a slow addittion to the meta instead of going here guys here are some of the craziest power pieces in the game, so please play old republic, or sith now.... why not take 3-4 sets to bring them up to par? Now we are experiencing the exact problem from doing so... Bastilla is complained about by a lot more people then me, and is considered laregly to be one of the worst NPE's in the game. I disagree completely about the Yammosk... I would never use it because I get to steal a commmander effect, I would use it because it makes my special abilities, commander effects boardwide.... the stealing commander effects thing looks more like a bonus to me.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
Echo24 wrote:thereisnotry wrote:FlyingArrow wrote:I like the complaints. I like to see people talking SWM and chime in when I have a strong enough opinion. Without the complaints, it's far too quiet around here. The designers are all off in super-secret designer land with their discussions, and absent complaints that get people riled up, it's just too quiet. I hear what you're saying: it's good to have something to talk about. But I think I disagree with you about the value/importance of complaints. Must we be so negative? Seriously, from reading some of these threads it seems like people aren't having any fun with the game at all. Personally, I think the game is in the best place it's ever been, and IMHO it's more fun to play now than ever before. I recognize that everyone has a right to their own opinions... but that doesn't mean they have the right to continually impress those opinions on the rest of the community. [It's like that old illustration that says, "Your right to throw your fists around in the air stops at my nose."] A constructive discussion about the merits of X piece or the biggest needs of Y faction would be far more helpful (and enjoyable!) than rant-after-rant about how X,Y, and Z are wrong and borken, and how the people who did this don't know what they're doing, and how the design teams need a brain transplant, etc. I find that lack of faith disturbing. Dudes (and dudettes), it's a game...relax! Cheers! +1. When 3 of the threads on the front page of BlooMilk are full of replies and it's all about how bad something is, especially when the complaints are from just a few people (and I think people have very much noticed that it's generally just a few of the same people), it gets tiresome and starts to leave the realm of "Well at least there is some discussion going on!". It definitely can get too quite around here. Some Thursdays when I'm trying to figure out what to talk about on the SHNN there just isn't anything good to talk about, which can suck. Discussion about a piece being too strong is great for a bit, but when it gets to the point of beating a dead horse it becomes almost as bad as no discussion at all. Uhh, you can ignore me all you want... I can't impress anything on anyone, but when there are over 100 replies and 9 pages of discussion on this I think it has been a fun experience that has actually opened my eyes to a lot of things. I certainly have learned a lot, and, am for one, thankful that this occurred. Sorry if it seems like a rant or rave, or like I am telling you you need a brain transplant, was never the intention. In all honesty I just wanted to see how many people feel the same way I do and why, and to see why the people that did not feel the way I do feel that way, maybe I could learn something, which I did. I may not change my mind completely, but I promise some of what has been said has won me over on a few things.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
Now unto what I have learned, and what I am thankful for... First and foremost, is we went 9 pages and not once has it been transformed into something like the old Great Mace Debate where people were calling eachother names, and stuff, and I want to thank everyone for that.
2nd... Alot of the stuff that occurs in the design thread is a lot more deliberate then I originally thought, and as long as the designers are on top of it that will be good enough for me. Heck I may even not have a problem with Bastilla anymore once I reread and think about all this.
3rd... I have learned I will have to accept that out of every set only 8-10 figures will make a splash and that true balance is an impossibility and that somethings will have to give and somethings will just absolutely have to be better.
4th... People legitemately care about what is happening, (this is the most reassurring thing I learned.) and as long as the designers are willing to go 9 pages with me and 100+ replies about why I am wrong and explain it, we should all be ok.
One Request, Why not seriously unlock the forums for the design of the Vsets to open up what has been discussed so that the ones on the outside looking in get a real glimpse of what goes down and how things are designed and hammered out to the finished products that we get?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
|
I am curious, what exactly are the complaints about Jaq? I've read the complaints about Kaan, and I still think he works exactly as I desired, and exactly as I intended. But it's cool if you disagree. But other than being a powerful shooter, what makes him worse than other figures with a similar role? Say, Captain Rex, or Dash, etc.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
|
Deaths_Baine wrote: One Request, Why not seriously unlock the forums for the design of the Vsets to open up what has been discussed so that the ones on the outside looking in get a real glimpse of what goes down and how things are designed and hammered out to the finished products that we get?
No. Absolutely not. We usually have done one thread per set. It should never be more than that. Designers need the ability to talk in private, and have it stay in private. In no way do I think its even remotely fair to allow random viewers of all of the work. Because there is only one inevitable result from that request. 100 people will find some random thing they think is wrong, post about it, complain about it, yada yada and you will have designers having to defend every blasted decision they made ever. That is not fair in the least to anyone's work. This is not 8th grad Algebra. We do not have to show all of our work. Also, despite what you might think, not every detail ends up in those threads either. They are more like on-going conversations. Sometimes across multiple threads. 3 pieces might be discussed all at once in one thread, and then pop, a full rewrite to random figure will be posted as a result, without any word. Sometimes that even happens off-line. I'm telling you it would create a nightmare and I will not agree ever to do this.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
Deaths_Baine wrote:3rd... I have learned I will have to accept that out of every set only 8-10 figures will make a splash and that true balance is an impossibility and that somethings will have to give and somethings will just absolutely have to be better. http://penny-arcade.com/patv/episode/perfect-imbalanceI posted this link a little earlier in the thread, but I want to post it again because the more I think about it the more I think it applies to this whole thread and many design decisions in general. It should help you understand why "true balance" isn't just impossible, but it's not even something we want! If every faction had the exact same options and every piece was of the exact same power level, the game would be perfectly balanced and perfectly boring. Imperfect balance makes the game much more fun and interesting. Quote:One Request, Why not seriously unlock the forums for the design of the Vsets to open up what has been discussed so that the ones on the outside looking in get a real glimpse of what goes down and how things are designed and hammered out to the finished products that we get? I would say a few reasons. For one, lots of people posted in those forums with the understanding that people outside the forum won't have access to it. There might be things people said that they don't want public; the design forums are very, very large with lots of posts (the set 4 forum has 4,157 posts), so it would be hard to know what is ok for everyone to see and what isn't. Another problem would be with spoilers, since design overlaps so I'm sure there is some talk about set 5 pieces in the set 4 forum. Finally, after a 9 page thread with the purpose of criticizing the design team (along with another 9 pages of discussion on page 2 of the General forum here), why would we open ourselves up to more criticism? Bill hit this point really well. It has been shown exceptionally well that people love to nitpick, and that will almost surely be the result of opening up the whole forum.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
|
billiv15 wrote:I am curious, what exactly are the complaints about Jaq? I've read the complaints about Kaan, and I still think he works exactly as I desired, and exactly as I intended. But it's cool if you disagree. But other than being a powerful shooter, what makes him worse than other figures with a similar role? Say, Captain Rex, or Dash, etc. I'm sure Tim can comment about the Avoid Defeat portion of him (and AD has turned a win into a loss even recently for me), but broadly the issue has been that Jaq is just too good for his cost. He's just about at the very top of the bell-curve when it comes to the power-for-cost ratio. Example via extrapolation: Rex has been widely considered one of the best shooters in the game for a long time. In fact, that's why I used him in my championship Mace/GOWK squad, even though he gains nothing whatsoever from GOWK. I would've been more than happy to drop Rex and an Uggie (36pts) to put Jaq in there instead. Yes, I'm fully aware of faction issues, etc...I'm just saying that Jaq would easily replace Rex if given the opportunity. Whenever one shooter can easily replace one of the best shooters in the game, you have to take notice. And personally, I really enjoy Jaq and don't consider him an NPE at all. He's a staple in the OR and Sith, and I think that's good for the game, since both of those factions were in severe need of a solid shooter. I don't think he's broken, and I haven't complained about him at all; I just think that if we start to use Jaq as a benchmark for costing, the powercreep in the game will escalate far more quickly than is healthy.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
thereisnotry wrote:billiv15 wrote:I am curious, what exactly are the complaints about Jaq? I've read the complaints about Kaan, and I still think he works exactly as I desired, and exactly as I intended. But it's cool if you disagree. But other than being a powerful shooter, what makes him worse than other figures with a similar role? Say, Captain Rex, or Dash, etc. I'm sure Tim can comment about the Avoid Defeat portion of him (and AD has turned a win into a loss even recently for me) Graham also lost a game at GenCon after Jaq made 2 sets of Avoid Defeat saves in a row. I've never seen Graham more frustrated than that before, and it was quite understandable, although I think that it's enough of a statistical outlier that it does make the piece bad for the game or anything. Quote:And personally, I really enjoy Jaq and don't consider him an NPE at all. He's a staple in the OR and Sith, and I think that's good for the game, since both of those factions were in severe need of a solid shooter. I don't think he's broken, and I haven't complained about him at all; I just think that if we start to use Jaq as a benchmark for costing, the powercreep in the game will escalate far more quickly than is healthy. Agreed. Both factions needed a really strong shooter, they got a really strong shooter.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
|
While i think it would be extremely intetesting to see some of the design forum threads I came to the conclusion that opening that up to people, in light of all the hate/complaint threads and posts, would be a horrible idea.
I was guilty of complaining about Mando Training Sergeant over at gamers in the NPE thread and later went back and admitted it was not as bad as I originally thought, so I'm not saying I've never done it but I believe people need to understsnd that there is a difference between voicing your opinion and complaining. This thread is a perfect example of things being beaten to death and nothing but a huge negative bomb. Sure, there has been some interesting discussion but for the most part things have been taken to the extreme.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
|
thereisnotry wrote:I'm sure Tim can comment about the Avoid Defeat portion of him (and AD has turned a win into a loss even recently for me) Echo24 wrote:Graham also lost a game at GenCon after Jaq made 2 sets of Avoid Defeat saves in a row. I've never seen Graham more frustrated than that before, and it was quite understandable, although I think that it's enough of a statistical outlier that it does make the piece bad for the game or anything. That's funny news. Gencon for me had the first ever successful AD I've ever played against, but I do remember saying this to my opponent when it happened. In every other game I've ever played with AD, either me or my opponent (even with FPrrs), it's never done more than at most waste another attack to kill him. AD is one of those abilities that it's all about the strategy you use. When you are playing it, you never count on it working, and when against it, you always assume it will work once. What I mean by the second is to play in such a way that if it works, you always have an out. Usually, it's simple enough to make sure you are killing the AD character with the 1st attack of someone with multiple attack options. The odds of making 2 on the same turn are pretty small, so that's always what I try to do. Echo24 wrote:And personally, I really enjoy Jaq and don't consider him an NPE at all. He's a staple in the OR and Sith, and I think that's good for the game, since both of those factions were in severe need of a solid shooter. I don't think he's broken, and I haven't complained about him at all; I just think that if we start to use Jaq as a benchmark for costing, the powercreep in the game will escalate far more quickly than is healthy. thereisnotry wrote:Agreed. Both factions needed a really strong shooter, they got a really strong shooter. Ok cool. As I quickly read some of the comments I was seeing things like "never make another Jaq" etc type stuff. Sounds like you two at least view him exactly as he was intended. He was meant to be the shooter, ala Dash or Rex for the Sith/OR factions. He won't ever be the only option, but he was indeed meant to be one of the best ones going forward. And I can always say at least I didn't give him double/twin/GMA :)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
|
billiv15 wrote:AD is one of those abilities that it's all about the strategy you use. When you are playing it, you never count on it working, and when against it, you always assume it will work once.
What I mean by the second is to play in such a way that if it works, you always have an out. Usually, it's simple enough to make sure you are killing the AD character with the 1st attack of someone with multiple attack options. The odds of making 2 on the same turn are pretty small, so that's always what I try to do. Yep, agreed. Graham's situation was actually one of his IG-86s shooting at Jaq 40-60 HP (I don't remember exactly, but 2 shots would kill him due to Opportunist) with Double and Twin; first attack hit to bring him to the kill range, second attack hit and Jaq made his Avoid Defeat (using a FP reroll), third attack hit and Jaq still made it even without needing the FP, fourth attack was a 1 when he only needed 2s or better to hit. It was absurdly unlucky and he lost by like 15 points because of it. It's just a single anecdote, though, and a sample size of n=1 isn't significant enough to make judgements on the piece in general.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
Galactic Funk wrote:While i think it would be extremely intetesting to see some of the design forum threads I came to the conclusion that opening that up to people, in light of all the hate/complaint threads and posts, would be a horrible idea.
I was guilty of complaining about Mando Training Sergeant over at gamers in the NPE thread and later went back and admitted it was not as bad as I originally thought, so I'm not saying I've never done it but I believe people need to understsnd that there is a difference between voicing your opinion and complaining. This thread is a perfect example of things being beaten to death and nothing but a huge negative bomb. Sure, there has been some interesting discussion but for the most part things have been taken to the extreme. Have to completely disagree here, I think a lot came from this discussion. I think it is a good thing for a game for dsicussions exactly like this. Since when have you seen bloomilk so active in the past couple of weeks, it has kept people coming back and may even open up some people to responding to the other threads, all of which keeps the game going. If anything I have said offends anyone, sorry, not the goal. To the opening up the design threads... I guess you all are right here, and I would hate to have something I said in private brought up for all to see, just thought seeing the design process would alleviate some of the things I, and some others, may have been feeling, but can't argue with your reasoning on this one.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
|
What Leshippy did with ... whatever the figure was .. Morgan Cord, maybe? Whatever, that would be interesting. The Obi-Wan/Anikin combo I saw was a little too powerful. Perhaps some of the various incarnations could be shown?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
|
Deaths_Baine wrote:Have to completely disagree here, I think a lot came from this discussion. I think it is a good thing for a game for dsicussions exactly like this. Since when have you seen bloomilk so active in the past couple of weeks, it has kept people coming back and may even open up some people to responding to the other threads, all of which keeps the game going. If anything I have said offends anyone, sorry, not the goal. The end has never justified the means. Wanting more internet traffic is no excuse for negativity and criticism. The only reason anything good came from this thread was because several people were very patient, while others bit their tongues and kept themselves from responding. Slapping someone in the face and then saying, "But it was good of me to do that because it gave you a chance to practice self-control and we all got to see you do succeed in it" is only a lightsaber blade's thickness away from moronic.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
thereisnotry wrote:Deaths_Baine wrote:Have to completely disagree here, I think a lot came from this discussion. I think it is a good thing for a game for dsicussions exactly like this. Since when have you seen bloomilk so active in the past couple of weeks, it has kept people coming back and may even open up some people to responding to the other threads, all of which keeps the game going. If anything I have said offends anyone, sorry, not the goal. The end has never justified the means. Wanting more internet traffic is no excuse for negativity and criticism. The only reason anything good came from this thread was because several people were very patient, while others bit their tongues and kept themselves from responding. Slapping someone in the face and then saying, "But it was good of me to do that because it gave you a chance to practice self-control and we all got to see you do succeed in it" is only a lightsaber blade's thickness away from moronic. lol to this whole post is all I can say... When did I slap anyone in the face? Because I said their piece was undercosted... and then gave reasons why I felt that way? I admitted I was wrong about the bounty hunter challenege pieces being overpowered, but no where did I attack anyone. If you can't handle someone saying your piece is undercosted then I suggest you don't design pieces. SHE IS UNDERCOSTED AND TO POWERFUL, and more then just me feel that way. If you want me to just not say how I feel about pieces when they are designed, you might as well wish in one hand and crap in the other and see which one fills up quicker. I have honestly tried being nice this time, but I guess people are to thin skinned to hear that their piece was not some perfect piece that everyone loves. I appreciate the time and effort put into the piece, but don't agree with the final result, why can't we discuss why I don't like it and why you do, and how it got to where it is? You say it is beating a dead horse then STOP RESPONDING TO ME. Why did anyone bite their tongues? What did I say that affected your feelings so badly? please repost where it was to show me what I did wrong......
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
Here's the problem. The underlying tone, at least what I've seen, has been fairly dismissive those that disagree that certain pieces are a problem. It was why I closed that insulting "congtatulations, Trevor" thread, because it was a rant disguised as a congratulations. You haven't been the main culprit, Death's Baine, but the posts do blur together. I have seen some very thinnly vield insults to designers. I've debated on editing them, but haven't since nothing too much has come of it, other than making each side a bit more stubborn.
And this is me with my mod hat on. This thread is going off topic. Bring it back to Satele, not posters. Nothing good will come of this conversation.
|
|
Guest |