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Rank: Moderator Groups: Member
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gah, page break, so copied quote Quote:No commas is making this really difficult. Is the wording for Ambush correct as stated? The glossary starts with "This character..." which makes the difference between a capital T and a capital C for remaining abilities. We have 12 capitals left for 3 abilities (and only one full stop, so we can't have 2 sentences in one), so either there's more to the CE or he has a bunch of abilities with long names.
You make some good observations. Ambush is correct as written per the card. The period? It has a special place. This is definitely a very full card. I think it barely all fit, even with undefined abilities. Something about the CE seems a bit silly, don't you think?
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Non-Unique Separatist followers gain Independent Outfit.
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Rank: Moderator Groups: Member
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AndyHatton wrote:Non-Unique Separatist followers gain Independent Outfit. [/b] Fringe guys don't need I.O. I didn't confirm that in a guess back a few pages because of a pesky spelling error. Letters matter. Or I'm a jerk. Or both. edit: plus, it came around a flurry of other CE guesses that were correct, fixing it would have been too much at once. I really thought someone would notice the odd interaction sooner.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Alto Stratus 34 15/60
Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round] Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects]
Commander Effect Allies whose names contain Nimbus gain Ambush. Non-Unique Separatist followers gain Independent Outfit.
00 11 4 . [[[]]] +++ a a a a a a a a a a a a a a a a a a a a a a A b B c c c c c c d d d d d d d d d d d D e e e e e e e e e e e e e e e e e e e e e e e e e e e e f g g g h h h h h h h i i i i i i i i i i i i i i i I j k l l l l m m m m m m m m M n n n n n n n n n n n n n n n n n n N o o o o o o o o o o o O p p p p p p q r r r r r r r r r s s s s s s s s s s S S t t t t t t t t t t t t t t t t t t t t t t T u u u v v v w y y y y Y
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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The Big Part of Whati am wondering about is the Y. I do not know of any known abillity that has one in use that would fit this character. Unless of course there is something i dont know about him...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Alto Stratus 34 15/60
Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round] Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects] Master Tactician [You automatically choose who goes first except on a roll of 1]
Commander Effect Allies whose names contain Nimbus gain Ambush. Non-Unique Separatist followers gain Independent Outfit.
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Rank: Moderator Groups: Member
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Master Tactician Figuring out where the Y goes will take some imagination. I left a couple other indirect hints over the last page or two. If you can spot them and catch the context, you might get rid of some more stuff to narrow things down. Pesky stuff, things in their proper place and all that. Signing off for the night. Good luck!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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swinefeld wrote:gah, page break, so copied quote Quote:No commas is making this really difficult. Is the wording for Ambush correct as stated? The glossary starts with "This character..." which makes the difference between a capital T and a capital C for remaining abilities. We have 12 capitals left for 3 abilities (and only one full stop, so we can't have 2 sentences in one), so either there's more to the CE or he has a bunch of abilities with long names.
You make some good observations. Ambush is correct as written per the card. The period? It has a special place. This is definitely a very full card. I think it barely all fit, even with undefined abilities.Something about the CE seems a bit silly, don't you think? i think this is part of what we need to focus on. I do not know off hand what other abillities do sometimes go undefined, but since i am at work i have less access than most.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/19/2009 Posts: 286
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What about self destruct for undefined abilities
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Rank: Droid Starfighter in Walking Mode Groups: Member
Joined: 1/5/2012 Posts: 48
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Figured out the full stop - comes after Unique. Sorry, will update my full working guess and post soon!
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Rank: Droid Starfighter in Walking Mode Groups: Member
Joined: 1/5/2012 Posts: 48
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Well, I've gotten no further with my next guess, but I figure I may as well post with the full stop in place to get that confirmed!
I was thinking of an ability which could be the opposite of bravado (given the comments made a couple of pages back by swinefeld, and that he killed a lot of padawans) but we appear to be one w short of spelling out such an ability (cannot spell out the phrase "with a lower point cost").
Alto Stratus 34 15/60
Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique. Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round] Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects]
Commander Effect Allies whose names contain Nimbus gain Ambush. Non-Unique Separatist followers gain Independent Outfit.
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Rank: Moderator Groups: Member
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boggle_scorch wrote:Well, I've gotten no further with my next guess, but I figure I may as well post with the full stop in place to get that confirmed!
I was thinking of an ability which could be the opposite of bravado (given the comments made a couple of pages back by swinefeld, and that he killed a lot of padawans) but we appear to be one w short of spelling out such an ability (cannot spell out the phrase "with a lower point cost"). I stand by those comments. How people interpret them is out of my control. and yep, Quote: Alto Stratus 34 15/60
Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique. Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round] Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects]
Commander Effect Allies whose names contain Nimbus gain Ambush. Non-Unique Separatist followers gain Independent Outfit.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Any new abilities that being debuted with this mini?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Alto Stratus 34 15/60
Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round] Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects]
Commander Effect Allies whose names contain Nimbus gain Ambush. Non-Unique Separatist followers gain Independent Outfit.
New guess
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Big Y is probably a new SA or a new part of the CE.
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Rank: Moderator Groups: Member
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markedman247 wrote:Any new abilities that being debuted with this mini? No comment at this time. Deathstrike So, it's getting down to the end. Tons of stuff on the card when all is said and done. 3 brackets left, with one poker-faced hint still unresolved. (and key to figuring out the rest) I hope someone figures it out. I'll give it a bit more time. Mid-30s piece with decent damage output against Force users. (on the move if he gets the drop on someone) Gives his minions access to Fringe CEs, but it doesn't do much for him. Nimbus guys can double on the move. Should he be better? Should he make his squad even better? What else could he have that would tie in nicely with what is there? (someone had the right idea earlier, but wrong SA) And, it all needs to balance out in the end. Time to think creatively.
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Alto Stratus 34 15/60
Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round]] Death Shot [This character can make 1 immediate attack when defeated]
Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects]
Commander Effect Allies whose names contain Nimbus gain Ambush. Non-Unique Separatist followers gain Independent Outfit
Your home is drowned in blood.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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swinefeld wrote:markedman247 wrote:Any new abilities that being debuted with this mini? No comment at this time. Deathstrike So, it's getting down to the end. Tons of stuff on the card when all is said and done. 3 brackets left, with one poker-faced hint still unresolved. (and key to figuring out the rest) I hope someone figures it out. I'll give it a bit more time. Mid-30s piece with decent damage output against Force users. (on the move if he gets the drop on someone) Gives his minions access to Fringe CEs, but it doesn't do much for him. Nimbus guys can double on the move. Should he be better? Should he make his squad even better? What else could he have that would tie in nicely with what is there? (someone had the right idea earlier, but wrong SA) And, it all needs to balance out in the end. Time to think creatively. i am taking this to mean that he has a special abillity that grants another abillity to character with Nimbus
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Rank: Moderator Groups: Member
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AndyHatton wrote:Alto Stratus 34 15/60
Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round]] Death Shot [This character can make 1 immediate attack when defeated]
Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects]
Commander Effect Allies whose names contain Nimbus gain Ambush. Non-Unique Separatist followers gain Independent Outfit
Your home is drowned in blood. That would be great flavor text though.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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countrydude82487 wrote:swinefeld wrote:markedman247 wrote:Any new abilities that being debuted with this mini? No comment at this time. Deathstrike So, it's getting down to the end. Tons of stuff on the card when all is said and done. 3 brackets left, with one poker-faced hint still unresolved. (and key to figuring out the rest) I hope someone figures it out. I'll give it a bit more time. Mid-30s piece with decent damage output against Force users. (on the move if he gets the drop on someone) Gives his minions access to Fringe CEs, but it doesn't do much for him. Nimbus guys can double on the move. Should he be better? Should he make his squad even better? What else could he have that would tie in nicely with what is there? (someone had the right idea earlier, but wrong SA) And, it all needs to balance out in the end. Time to think creatively. i am taking this to mean that he has a special abillity that grants another abillity to character with Nimbus That statement is 1/2 true.
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