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Quote:Bodhi Rook 12/30 Rebel - RM: Jagged Fel cost 19
HP: 50 Def: 16 Att: +4 Dam: 10
Special Abilities Unique. Pilot. Rogue One
Call for Support [If all Unique allies are Rogue One allies, at the end of this character's turn you may move a Unique ally within 6 squares up to 6 squares]
False Identification [A nonadjacent enemy cannot target this character or adjacent allies unless that enemy had line of sight to the target at the start of the turn; save 11.]
Inside Information [Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects] Now under discussion on SHNN.
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Quote:Prowler 1000 Seeker Droid 23/30 Fringe - RM: ASN droid (KotOR) SMALL BASE Cost: 4
HP: 10 Def: 8 Atk: — Dmg: —
Special Abilities Droid
Diminutive [This character does not provide cover or block movement]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Low Caste [Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.]
Scanner [Usable at the start of an ally's turn: this turn, enemies adjacent to this character lose Stealth and Cloaked. At the end of the turn this character is defeated.]
FT: Prowlers weren't designed for long distance travel, and were instead used for local surveillance. Now under discussion on SHNN.
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Quote:Neo-Crusader Shock Trooper 29/30 Mandalorian - RM: Elite Snowtrooper (RS) Cost 17
HP: 40 Def: 16 Atk: +8 Dam: 20
Special Abilities Double Attack
Armored Spacesuit [Immune to critical hits]
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Breach [Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.]
Verpine Shatter Rifle [Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy.] SHNN didn't get through everything after all, so here's one bonus. The last few will come out this week.
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FlyingArrow wrote:Quote:Yuuzhan Vong Grafting Shaper Vong - RM: Kaminoan Medic (MotF 31) cost 12
HP: 40 Defense: 16 Attack: +4 Damage: 10
Special Abilities Melee Attack Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities] Graft [Replaces turn: remove an adjacent Savage ally from play; that character is defeated. Then remove damage from another adjacent Yuuzhan Vong ally up to the remaining Hit Points of the defeated character.]
Commander Effect Savage characters are subject to this effect: Savage allies can end their moves next to this character instead of an enemy.
Amongst the roles of the Shaper class were those specialized in mending or "upgrading" their kinsmen. Now under discussion on SHNN. (Credit to General_Grievous) Wooot that's me! Best set ever! And honoured to have helped and see a CCC winning piece be picked up for the game. Gives me hope for many more and awesome to know the designers are watching.
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General_Grievous wrote:FlyingArrow wrote:Quote:Yuuzhan Vong Grafting Shaper Vong - RM: Kaminoan Medic (MotF 31) cost 12
HP: 40 Defense: 16 Attack: +4 Damage: 10
Special Abilities Melee Attack Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities] Graft [Replaces turn: remove an adjacent Savage ally from play; that character is defeated. Then remove damage from another adjacent Yuuzhan Vong ally up to the remaining Hit Points of the defeated character.]
Commander Effect Savage characters are subject to this effect: Savage allies can end their moves next to this character instead of an enemy.
Amongst the roles of the Shaper class were those specialized in mending or "upgrading" their kinsmen. Now under discussion on SHNN. (Credit to General_Grievous) Wooot that's me! Best set ever! And honoured to have helped and see a CCC winning piece be picked up for the game. Gives me hope for many more and awesome to know the designers are watching. I dig it. Cheers, GG!
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Quote:Zuckuss and 4-LOM Fringe - RM: B3 Ultra Battle Droid (GaW 4) *LARGE BASE 57 Points
HP: 130 Def: 18 Atk: +8 Dam: 30
Special Abilities Unique. Droid. Double Attack Bounty Hunter +4 [+4 Attack against Unique enemies] Careful Shot +4 [On this character's turn, if it doesn't move, it gets +4 Attack] Intuition [Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates] Single Shot Blaster [This character cannot gain Twin Attack] Smoke Screen [Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover] Stun Mortar [Replaces attacks: sight; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.] Teamwork [At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks]
Force Powers Force 2 Force Sense [Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round]
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Quote:Resistance Commando 18/30 New Republic - RM: Kota's Elite Militia (DT 14) Cost 16
HP 50 Def 16 Att +6 Dam 10
Special Abilities Door Gimmick [At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated] Grenades 30 [Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11] Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Synergy +3 [+3 Attack and +3 Defense while a Unique Resistance ally is within 6 squares]
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Quote:Lord Vitiate, Sith Emperor 6/30 Sith - RM: Vader's Apprentice Redeemed (TFU) Cost: 61
HP 150 Def 22 Atk +15 Dmg 20
Special Abilities Unique. Melee Attack; Triple Attack
Presence of the Dark Side [Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11]
Force Powers Force 4. Force Renewal 1; Master of the Force 2
Drain Life 4 [Force 4, replaces attacks: range 6; 30 damage to target living enemy, and remove 30 damage from this character]
Environment Manipulation [Force 4, replaces attacks: Once per skirmish, name an ability that deals damage. For the rest of the skirmish, when this character takes damage from that ability, at the end of that turn he removes damage equal to the damage taken.]
Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]
Commander Effect Non-Unique Sith followers gain Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round] while within 6 squares of a Unique Sith ally with a lightsaber.
The Sith Emperor was a master of manipulating the environment with the Force and was easily able to block T3-M4's flamethrower by wrapping the Force around himself.
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This guy is one of my favorite pieces. Illusion and presence of the dark side are wonderful. Exar Kun becomes very important and he can be used with bandon. But it is fun to see things like gloom walkers, sith sabers, and skyborn have another ce too work from.
Out of the pieces I played this guy and 4LOM were my favorite!
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Just one more remaining.
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FlyingArrow wrote:Just one more remaining. Then I missed adding one... 11 or 29 (it was 29, added)
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jen'ari wrote:This guy is one of my favorite pieces. Illusion and presence of the dark side are wonderful. Exar Kun becomes very important and he can be used with bandon. But it is fun to see things like gloom walkers, sith sabers, and skyborn have another ce too work from.
Out of the pieces I played this guy and 4LOM were my favorite! What squads were used with Vitiate? Just out of curiosity. I can't decide if I hate him or love him, lol.
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He was played a lot like over 12 times if memory serves correctly. I think 4 of them consisted of gloom walker snipers. Maybe the best build was emperor, Vader, bandon, exar sniper and skyborn ranger. But he was also played with vestara Khai, sabers, and skyborn. He was played with Revan but it did not work that wonderfully. He also played with GARY, Atton, and the gloom walkers (cunning or opportunist) and exar kun
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There were a couple of others
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Quote:Scorpenek Annihilator Droid 11/30 Separatist - RM: Homing Spider Droid (BH) HUGE BASE Cost 61
HP 160 DEF 16 ATK +10 DMG 20
Special Abilities Droid. Double Attack; Twin Attack
Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this ability]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Particle Energy Shield [While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10]
Shield Interference [Shield abilities of adjacent characters are suppressed]
"We don't know what it was, sir, but it took out three platoons. We can't let the Colicoids get these things offplanet." ―ARC trooper Stec Last one.
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FlyingArrow wrote:Quote:Scorpenek Annihilator Droid 11/30 Separatist - RM: Homing Spider Droid (BH) HUGE BASE Cost 61
HP 160 DEF 16 ATK +10 DMG 20
Special Abilities Droid. Double Attack; Twin Attack
Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this ability]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Particle Energy Shield [While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10]
Shield Interference [Shield abilities of adjacent characters are suppressed]
"We don't know what it was, sir, but it took out three platoons. We can't let the Colicoids get these things offplanet." ―ARC trooper Stec Last one. Well now that is interesting. So can this guy and Tann grant adjacent characters Advanced shields 1? And would it only be for as long as they are adjacent? Super cool new huge!
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General_Grievous wrote:FlyingArrow wrote:Quote:Scorpenek Annihilator Droid 11/30 Separatist - RM: Homing Spider Droid (BH) HUGE BASE Cost 61
HP 160 DEF 16 ATK +10 DMG 20
Special Abilities Droid. Double Attack; Twin Attack
Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this ability]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Particle Energy Shield [While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10]
Shield Interference [Shield abilities of adjacent characters are suppressed]
"We don't know what it was, sir, but it took out three platoons. We can't let the Colicoids get these things offplanet." ―ARC trooper Stec Last one. Well now that is interesting. So can this guy and Tann grant adjacent characters Advanced shields 1? And would it only be for as long as they are adjacent? Super cool new huge! Shuts down ALL adjacent Shields, adjacent allies get DR10, allies with cover from it get 'super-stealth'. Non-adjacent allies retain whatever Shields abilities they have, + super-stealth if applicable.
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Any date on the .pdf?!
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kezzamachineII wrote:Any date on the .pdf?! I think 2/1 is the official street date. (Although, really, if you happen to have a tournament in the next two days by all means use Vset 15.) I'll post it over on swmgamers by then.
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FlyingArrow wrote:kezzamachineII wrote:Any date on the .pdf?! I think 2/1 is the official street date. (Although, really, if you happen to have a tournament in the next two days by all means use Vset 15.) I'll post it over on swmgamers by then. The Second of January?!? *classic US-NZ humour* Humour?! With a 'u'?! *classic US-NZ humor*
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