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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Why the hell are you so cheesy? I've seen you take down LotDS Vader in one turn. I've seen you take down a Leviathon in one turn, with two extra swings to spare.
Why so cheesy?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Why the third thread? Why do you fail against some pretty hard counters? Why does everyone take one game as a sure fire example?
I should definately start a thread complaining about CS Yoda taking off half the HPs of my Reek on an AoO. And should definately start a thread about my Ugnaught dealing 40 to Luke JM when with CS Sidious.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Ugnaughts are not OP
Triple, Vapaad-Mastery, and GM are OP. an Ugnaught doing that amount of damage os PURE luck This Mace Windu is not luck.
There is a very big different.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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What kind of cheese? Is he a Cheddar Monk?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Luck =/= GM, Triple, Vapaad Mastery
Every instance you tried to throw at me as a parallel involved a high amount of luck. Rolling well is luck, and indeed SWM had a high amount of luck directly involved in the gameplay.
Greater Mobile, Triple, and Vapaad Mastery, PLUS flurry and the whole slew of other things he has is not luck. It's a crutch and an unfair one at that.
The only reason I've posted here is to see if anyone else is having similar experiences. Quite frankly, the piece has burnt our gaming group down to where we just don't want to play.
Are you implying that we are all just n00bs who need to play better?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Yes, it is pretty reliable that Mace will get crits in a game. Multiple crits, most likely. What I have a problem is that the reliability of him getting more than one crit in a turn is low, which makes his damage output actually good for the cost. And there is no way to control when those crits will happen. Does it really matter if gets 3 crits on a turn, when he is merely attempting to finish someone off with 60 HPs or less?
Yes, there will be examples of him absolutely devastating something. But we've had that since Bounty Hunters. The main thing is, he is actually a bit more playable than Boba, BH. And again, there are some pretty hard counters to him. What happens when he faces Droids? Or Saesee Tiin, JM (actually pretty cool with the Klatoonian Captain)? Or even Durge, JH?
This Mace Windu is as much luck as Immediate Reserves are. You can do whatever you can to up your odds, but nothing is gaurenteed. And with Reserve squads, you can up the probabilty up really, really high. But it is still risky.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Mace's average damage output is about on par with other major beatsticks: Lord Vader and Mara Jade, Jedi for example. The difference is that he's more likely to hit for 60 (no crits) and more likely to hit for 200 (bunch of crits). One crit and no misses gets to 120dmg, which is appropriate for his cost.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Not making any judgements about any playing group.
I am not denying Mace is powerful. He is. He can be absolutely devasting when the rolls go his way. I'm just saying, that he isn't as absolute as many are saying. Yes, he should get multiple crits in a game. But people really needs to look at when the crits happen, much like Disentegration. Mace is much more likely to be finishing someone off, than taking out a full HP enemy. A lot of people don't like Boba, BH for a lot of the same reasons.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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For the playgroup, try to narrow down the exact thing that is bothering you about him. Remember, you can change the rules for your group as you see fit. Only in the sanctioned events do you have to play by the full rules.
I haven't played him but I see how his abilities could rub you the wrong way. I have an aversion to the GMA, Evade, Double, Twin monstrosities that abound now a days. Just be glad he doesn't have Evade. I know he has MOTF2 and Reflect but that isn't like perpetual evade (See Soresu styles).
I would suggest, based on the capped portion, to see how he plays without Flurry. So he crits, he won't have swings to spare. Or, if you really just think he should swing as much, give him basic Mobile Attack instead of Greater.
Just a suggestion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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The only sure-fire way to take him down is with shooters. Considering a ton of popular shooters nowadays have the classical Double/Twin/GMobile, Mace, if left even for one round in the open, will definitely take a beating. His LS Deflect costs 2 FP to use, and has only a 25% chance to deal a wimpy 10 damage to the oppposing attacker. However, I can see him mostly being used in a swap squad, which IMHO will make him possibly more deadly than even a B&B squad. Imagine him in a swap squad with Gen Skywalker, Pancakes, and Dash Smuggler (and R2 + Comm Ahsoka for funn). Tow Mace, run him up to an opponent for Triple @ 30 damage a pop. If he kills an opponent, he can roll out and start a fight with another opponent. Swap Dash in to clean things up with Double/Twin Momentum, and of course with Rolling Cleave as well if you are using Ahsoka. Ouch.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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I just want to take this opportunity to thank the designers who finally gave us a Mace Windu that is worth using. As a newcomer to this game but a long time Star Wars fan it was a pretty big disappointment to not have a Mace Windu that was worth using until now.
After all, this is Mace freakin Windu we are talking about here. Slam George Lucas all you want for some of the writing in the prequel films but you can't slam him for making an outstanding casting decision for who would play Mace. He's one of the most powerful jedi of his era (ever?) and SWM deserved to have a Mace that fit the bill that we will actually see in competitive use.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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NEWindu is like soo many previous great pieces, love 'em in your squad, hate 'em in the opponents
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Played a game with him last night. Towed him to reach General Wedge and Mace didn't take him down in a single activation like I wanted... even after burning 2 force points chasing the necessary crit. In the game, he killed Wedge and Anakin Solo, and put 20 damage on Winter. His only crit was the killing shot on Anakin, so it didn't do any extra damage, but it did let him get a Flurry on Winter. So in total, he never missed an attack, got one crit out of 11 attacks (on average it would be about 2 crits out of 11 attacks), and did not kill enough to earn back his points. He was a bit of a tank, though, as he stayed alive long enough to let Dash and Rex win the skirmish.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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Thought I'd weigh in on the Mace Windu debate.
I'm pro V-set. I defend the V-set and support it whenever possible. When I first heard about Windu's stats, my friend kept going on about how over powered he was, and I defended him. Saying "Hey if he doesn't roll a crit, he's not that bad."
Then I played the new Mace. Me and another friend of mine, who is a huge Mace Windu fan, sat down and played close to 20 matches. We took a full 24 hours and did nothing but play minis. There was 2 matches out of all of them where Mace did not land a crit and decimate my entire squad.
Now, I'm not a newb, and I've been playing minis for a while. I consider myself a pretty good player, I've placed pretty high at every regional I've played in. My friend on the other hand hasn't played minis since MoTF, and he didn't get to play all that much back then. So I have way more experience, and he can come in with this piece and just beat me like it's not a big deal.
We played the next day without Mace, and he lost.
You can say whatever you will about Mace, that's he's just right, that he's not as bad as certain people make out. But he is that bad. I think you will see that at Regionals, and any other competitive event. I can certainly see why certain groups are banning him.
My thoughts is that he is over powered, and under costed, and in no way shape or form is this me complaining because I actually like the piece. HOWEVER, I think there should be checks and balances. I feel the same way about Bastila. As is she can shut down all commander effects, board wide for almost the entire game, while giving everyone in her squad a plus 10 dmg. I've suggested a force power for the Sith to counter her, to interrupt her Battle Meditation.
I think that there needs to be a counter as well for Mace. If Mace didn't have Force Absorb I think he would be just fine. Then at least Mara Jedi would have a legit shot at killing him, New Darth Maul would have a good shot. I mean he would have counters, that kept him in check. As is, he's just too powerful.
And that's OK for now, because it's a challenge to take him down. I haven't complained about him, because I believe that the designers will provide said counter to Mace. They have done a remarkable job continuing the game since MoTF. And have done a better job than Wizards in my opinion. The game is way more exciting now.
But that's my thoughts, over powered and undercosted, but fun to try and take down. Mace is fine for now, but needs a counter.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 832
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I'm surprised no one has mentioned yet how Parry really ruins Mace's day.
Mace player- hah! 17 that'll be 60 Dam and a Flurry Attack
Jareal Player- ok, Parry, 11 no damage, make your free attack.
Mace Player- 4 Hit!
Jareal Player- Parry save, 14 no damage.
Mace Player...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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Mace, why the hell are you so weak?
Why did you die in the third round after taking two rounds of fire from Cad Bane before even getting to swing your lightsaber?
Why did you die before even reaching gambit?
Why did I not roll above a 16?
He is probably the least cheesy mini I know of.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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R5Don4 wrote:I'm surprised no one has mentioned yet how Parry really ruins Mace's day.
Mace player- hah! 17 that'll be 60 Dam and a Flurry Attack
Jareal Player- ok, Parry, 11 no damage, make your free attack.
Mace Player- 4 Hit!
Jareal Player- Parry save, 14 no damage.
Mace Player... Agreed. That being said, you still have to note how few characters actually have Parry. The two most notable that actually have a good shot of seeing play are probably Jarael and Jaina SOTJ. Jacen JK is also a possible player. For that exact reason, (on a side note) I think the designers should take care to use Parry on beats sparingly, considering how much it neutralizes big lightsaber dudes (such as Mace and Bane) while using no FPs at all. At least when using LD you are draining the opposing player's FPs. It IS pretty cool to see looks on peoples' faces when you avoid a bunch of crits. :D
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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I've always been against banning pieces, but in this new era without WotC where we don't currently have a system in place to report local tournaments nationally, I think if local groups want to ban a figure from play because the group thinks he is broken, go for it. Right now it is important we keep the game alive and growing locally.
However, regarding a national solution on a figure that local groups say is broken but national playtesters say is not, I think for now we should give those playtesters the benefit of the doubt. If regional play results show they were wrong, then that may be the time to reconsider. The playtesters did pretty well getting DotF on the table and regional play saw a lot of balance this year, not only with factions but also with players choosing to use Vset figures and those who didn't.
So...locally, if Mace is ruining your day, shelve him. Nationally, let's just wait and watch.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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R5Don4 wrote:I'm surprised no one has mentioned yet how Parry really ruins Mace's day.
Mace player- hah! 17 that'll be 60 Dam and a Flurry Attack
Jareal Player- ok, Parry, 11 no damage, make your free attack.
Mace Player- 4 Hit!
Jareal Player- Parry save, 14 no damage.
Mace Player... Yeah, parry and Makashi style ruin his day, that's a big "IF" in my book when it comes to Mace though. Also, when using Mace and a R2/Panaka squad, you can easily steer clear of Jareal and destroy your opponents squad. I've ran Jarael against Mace, I've ran Dooku with Makashi style, and it just doesn't happen. Mace drops them. Let's say it's one on one, Mace and Jareal, Mace runs in and attacks, lets just say Mace only hits one attack because the opponent is rolling good, and lets just say it was not a crit, that it was just for 20 dmg. Jarael now hs 50 hp. Now since Mace has greater mobile he can move away. The Mace player prays that Jareal tries to attack him because he has Riposte, chances are Jareal misses because Mace has a 22 def. Now, Jareal has to move so she loses trip, and gets one attack, she will probably miss, but lets say she hits it, 10 dmg. Yay. Riposte time! Next time Mace gets Trip attack, gets to make all of them and then can move away again. How long do you honestly think Jarael can survive against Mace? Not long. I know the point of your post was that Jarael can make problems for Mace but that's just not true. If I was running Mace I'd use my R2/and Panaka swap to just keep him away from Jarael and take out your other higher costing pieces. I'd probably have my other pieces kill your Jarael while you were trying to use her to be a nuisance to Mace. With the support pieces that Republic has I just don't see it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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wannabe mexican wrote:Mace, why the hell are you so weak?
Why did you die in the third round after taking two rounds of fire from Cad Bane before even getting to swing your lightsaber?
Why did you die before even reaching gambit?
Why did I not roll above a 16?
He is probably the least cheesy mini I know of. LOL! this made me laugh because with all the support mace windu has, if you let mace die before he gets to declare an attack something is terribly wrong. and getting to gambit seriously he can get there first round so easily it makes me sick. Anyways on to parry, yeah parry is a good counter to Mace windu, and anyone else with melee attack, but let's face it even with parry none of the characters mentioned that have it are near as good as Mace.
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