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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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Durge Jedi Hunter. Why is he not seen more often? I used him on the weekend and he kicked some large amounts of butt.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Because you get 3 IG-86's for his cost. In the age of bastilla he's not a bad call. Lots of squads have Jedi in them so he's solid against them. Triple twin on a Jedi will almost certainly kill whatever Jedi it is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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I use him in Fearsome Foursomes, but when I play Separatists - I usually go for droids. Asajj, Durge and even the new Sora Bulq usually sit in my case when building a regular squad.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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His 110 HP is a bit too easy to go through at range, and Regen isn't likely to be of much use. Add in that he is rather immobile at his cost range, it is a tough choice. If you are expecting heavy Jedi/Sith, then he is a decent option. Especially when facing Mace.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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I had loads of trouble against him recently while using an Old Republic squad but ended up prevailing anyway. That being said more experienced players prob wouldn't have had quite so much trouble as I did.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Sithborg wrote:His 110 HP is a bit too easy to go through at range, and Regen isn't likely to be of much use. Add in that he is rather immobile at his cost range, it is a tough choice. This. He is by far at his best standing still. As such, he needs an out-of-turn movement breaker to let him stand still Regen and Triple. Swap or out of turn movement. I don't think Seps should get swap, but an ability like this in Seps might work: Coordinated Movement: Replaces turn; adjacent small or medium ally may move up to its Speed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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I was using Bulk Loaders to move him around. But it didn't really work out like that.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Weeks wrote:Because you get 3 IG-86's for his cost. In the age of bastilla he's not a bad call. Lots of squads have Jedi in them so he's solid against them. Triple twin on a Jedi will almost certainly kill whatever Jedi it is. Really depends on the Jedi. Triple Twin is nice, but he needs that barrage. I'm not betting the farm on him taking out a JBM in cover, even if he still has Twin. And really, anything to boost Durge doesn't have to boost Droids. The more living CEs for the Seps, the better.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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FlyingArrow wrote:Sithborg wrote:His 110 HP is a bit too easy to go through at range, and Regen isn't likely to be of much use. Add in that he is rather immobile at his cost range, it is a tough choice. This. He is by far at his best standing still. As such, he needs an out-of-turn movement breaker to let him stand still Regen and Triple. Swap or out of turn movement. I don't think Seps should get swap, but an ability like this in Seps might work: Coordinated Movement: Replaces turn; adjacent small or medium ally may move up to its Speed. Why shouldn't the seps get a swap CE? I say they need a swap CE for living allies only. I understand what you are saying about swap for droids, but in order to make the living seps really competitive, swap would help a ton! Maybe then we would see play of Durge, Assaj, Dooku and Maul on a tourney level rather than the same old Lancer/IG-86 squads we are all getting tired of seeing/playing.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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I think with the Seps massive activation adavantage, that swap would be a bad idea, even if limited to Living. San, Nute, plus 2 pt Mice and Drones combined with swap is not a real appealilng idea to me at the moment.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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What about instead giving the Seps access to Tow Cable?
Something like:
Mustafarian Panning Droid
Cost: 12 HP: 30 Def: 12 Attk: 0 Damage: 0
Droid Rudimentary Brain (Cannot be affected by CEs that affect Droids) Fireproof Flight Tow Cable
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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although he is one of my favorite living seps, he does have a mobility problem. With no movement breakers he is hard to play though it is the same story for all of the living seps beats too
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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A Tyrannus that offers Living Seps Greater Mobile or at least the movement portion of Darth Revans (the original) would help him greatly. Though I think Greater Mobile would be the way to go as it invalidates his regeneration, so he certainly wouldn't become too powerful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Lord_Ball wrote:A Tyrannus that offers Living Seps Greater Mobile or at least the movement portion of Darth Revans (the original) would help him greatly. Though I think Greater Mobile would be the way to go as it invalidates his regeneration, so he certainly wouldn't become too powerful. I like this. I guess the big question then is if that makes other characters too powerful. I would think you would see a lot more of Assaj Ventress SA who could do 120 damage w/ Double/Twin and Sith Rage from 6 squares away. Darth Maul CotS would get GMA to go w/ his Quad but I'm thinking the Darth Maul Sith Infiltrator would prob still see more play. And since the Maul SI already has Ambush it's not like he get's beefed up too crazily. Considering what the cost of that Tyrannus would have to be you would likely sink a significant chunk of your squad build into 2 characters w/o being able to competitively field 2 beatsticks (although Assaj and Sora could prob still work together). I'm not an expert squad builder at this point though so others would prob know the answer to that much better than I do. Interesting conversations.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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I don't think I would want to see Maul CotS able to make 8 attacks with Sith Rage from 6 squares out. Well, if I was the one playing him, sure. I like Coordinated Movement. Maybe replaces attacks instead of turn depending on what piece it goes on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Galactic Funk wrote:I would think you would see a lot more of Assaj Ventress SA who could do 120 damage w/ Double/Twin and Sith Rage from 6 squares away. Mara Jade, Jedi does the same on her own and only costs 2 points more than Asajj, so I don't think a 2 character combo to pull it off would be too crazy. swinefeld wrote:I don't think I would want to see Maul CotS able to make 8 attacks with Sith Rage from 6 squares out. Well, if I was the one playing him, sure. Maul CotS + Whorm +GMA is pretty scary but since Tyrannus wouldn't benefit from Whorm it makes for a pretty expensive (as Tyrannus with GMA CE should be a spendy figure capable of holding his own) combo that in this day and age of CE cancelling might not be the best option - Maul, SI would probably be the better bet over half the time. Though it would be a fun combo for casual play. Just to be on the safe side offer a cheap Fringe Disruptive piece (i.e. Malfunctioning Droid 50 HP 14 Def DR 10 Disruptive Weak Spot).
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Mando wrote:[quote=FlyingArrow] Why shouldn't the seps get a swap CE? I say they need a swap CE for living allies only. I think the factions should play differently, as they do currently. We have boardwide swap for Rep/Imp. Swap (unused) in Rebels, and self-swapping Revan/Winter/Handmaidens. I don't think Seps need to join the swapping group. They have their own flavor.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/4/2009 Posts: 303
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FlyingArrow wrote:Mando wrote:[quote=FlyingArrow] Why shouldn't the seps get a swap CE? I say they need a swap CE for living allies only. I think the factions should play differently, as they do currently. We have boardwide swap for Rep/Imp. Swap (unused) in Rebels, and self-swapping Revan/Winter/Handmaidens. I don't think Seps need to join the swapping group. They have their own flavor. Don't forget that the Sith also have access to swapping although it happens to be tied to a pretty tough piece. With all the complaints about how weak the living Seps are adding some kind of movement breaker shouldn't be all bad. Maybe a "problem" with the Seps is that many of its living members would be pretty strong if they had support. It also seems to me that most of them are a lot more dangerous if they can stand to fight because needing to move will really cut into their damage potential. Durge JH's triple, Maul CotS, and Assaj SA are all pretty good IF they could deliver a full attack but that just doesn't happen.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/27/2009 Posts: 478 Location: the closest battle
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It all really depends on how you play and who you play with....at this current time he is NOT tier 1, no.....but he could be
He certainly has the potential, and in casual games he is a beast
My problem with him is that he isn't mobile enough for competitive play, bit he's too much of a bad@ss in casual
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Any movement breaker is going to offer the Maul, COTS problem so the only real solution is to put it on a fairly expensive piece (50+ pts) as a CE (or that has a CE/twin) so it doesn't benefit from Whorm and adding Whorm to the mix really wouldn't be worth it most of the time.
I'm al for a new Tyrannus/Dooku with a CE "Seperatist Allies gain Double Attack and Greater Mobile Attack". Double Attack offers a nice boost to the non-uniques while GMA is a huge boost to the uniques (and the Non-uniqes thanks to granting Double). GMA could be switched for Ambush/Backlash, but the basic premise is still the same.
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