I'm sure most of you have seen this. Either way, watch it:
http://www.swtor.com/media/trailers/deceived-cinematic-trailerWe're going to start a campaign that begins by trying to recreate that scene (somewhat). Here are some proposed rules, but I'd like to get feedback.
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Story: Four Sith Lords and their attack force are storming the Jedi Temple in a surprise attack. Many of the most powerful Republic defenders have been lured away, leaving only a few Jedi masters at the temple. The Sith's goal is to destroy the planet's defense grid mainframe, which is inside the Jedi Temple. They also hope to catch the Jedi off-guard and kill a few high-ranking masters before they can escape. Heavy firepower will arrive shortly. The Jedi inside the Temple are caught off-guard but quickly engage the enemy. They will defend the Temple, but quickly realize they cannot hold it and attempt to escape to fight another day.
Map: AC MP4: Royal Palace (representing the Jedi Temple)
Definition: Any character with a lightsaber that has "Master" or "Lord" in their name or cost 45 or greater is considered a
Jedi Master or
Sith Master.
Dark side: 450 points, 16 activations max, 4 commanders max. Available factions: Sith, Mandalorian, Fringe. At least 10 characters with a lightsaber. At least 4 Sith Masters. Epic characters are legal.
Set up in the two eastern-most columns outside the Temple. Dark side sets up second.
Light side A (security patrol): 100 points. Available factions: OR, Republic. Only non-unique non-force users are allowed in Squad A. (Notice no Fringe.)
Setup anywhere outside the temple that is not in the dark side setup area. Characters in Squad A must stay outside the Temple as long as there are Dark Side characters still outside the Temple. Light side sets up first.
Light side B (Jedi): 350 points, 10 activations max, 3 commanders max. Available factions: OR (any), Republic (force users only), Fringe (any). At least 8 characters with lightsabers. Exactly 5 Jedi Masters. Epic characters are legal.
Set up inside the Temple in the Archives, Office, Noble's Office, or Council Chamber.
Defense Grid Mainframe: 5x7 Power Station tile in the northwest corner of the map (oriented east-west). It is destroyed if it takes 200 damage. Defense: 20 and Damage Reduction 10. It is targeted using the targeting rules, but enemies may choose to ignore it when determining the nearest enemy.
Door Control: Characters with lightsabers gain the following special ability:
Destroy door: Replaces turn; designate an adjacent door as open for the rest of the skirmish if an ally with a lightsaber is adjacent to the same door. The door may not be closed.
Dark Side winning conditions: Destroy the mainframe within 4 rounds, or defeat 3 Jedi Masters. (Note that Sith "success" in eventually destroying the mainframe is guaranteed. Victory for the Sith player in this skirmish is defined by an overwhelming success as described here - quick destruction or defeating high-value targets.)
Light Side winning conditions: Defend the mainframe for the first 4 rounds, giving the planetary defenses a few extra minutes. Then escape with 3 Jedi Masters. Beginning in round 5, Light Side characters may escape by exiting the eastern edge of the map.
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Does this scenario seem balanced? If not, what would you change?
Does this scenario seem fun? If not, what would you change?
Note that all of the Unique characters in this scenario would be stand-ins for other characters, since we do not (yet) have character cards for anyone in the trailer.
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Edit: Added door control rule.
Edit: Added 5th Jedi Master requirement; noted that Epics are legal.
Edit: Changed the victory conditions to better match the mission of the Sith assault squad. Increased the size of the Sith squad.
Edit: Changed the size of the Light Side squad. Reduced rounds of protecting the mainframe from 5 to 4.