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Input on my quad death shot squad would be appreciated :) Options
Darth O
Posted: Thursday, January 19, 2012 6:20:14 PM
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Joined: 6/30/2009
Posts: 1,389
Location: New Zealand ( kind of by Australia)
Die! No wait, please don't!

The jist of the squad is that Plo and Mon Mothma both give a twin death shot to the naboo troopers, essentially meaning that when one dies, it can make 4 attacks at the attacker or other pieces. Bardan has force sense to negate super stealth and is also a nice interference. With Yularen, each death shot could be at +9 for 30 damage (40 on the first shot from Mon Mothma). That's 130 damage from a 5 pointer on your opponent's turn!

I would like to point out that this squad was smashed by Bastila's meditation, as are a lot of squads! LOL

The same might happen with a Nom bomb squad Unsure

Comments and ratings would be awesome thanks ThumpUp
Hinkbert
Posted: Friday, January 20, 2012 12:23:34 AM
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I think it's a great squad, but I have reservations about Bardan. I understand his purpose, but since it's a force power it wouldn't stop Nom's super stealth or and Imperial super stealth squad if their characters are in a bubble. Have you encountered these situations? Also, have you found Bardan to be supremely helpful? I figure Bardan really needs to be worth it considering he costs the equivalent of 7 troopers and those extra activations from having a lot of troopers can be super helpful.

Personally I've been using Rodian Diplomats to try to counter stealth, but I haven't encounter it yet, so I'm not sure if they'll work well. This nice thing is they get Yularen's opportunist and they still get 1 death shot via Mothma.

Anyway, I'm very curious about Bardan since on top of force sense he gives you another beat stick which can help the squad with "staying power" in later rounds.
FlyingArrow
Posted: Friday, January 20, 2012 4:52:58 PM
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The problem is that they're so likely to miss. 130 potential damage sounds really bad... but then if you keep a high-defense unactivated character up front (likely a melee character) so that's their legal target and shoot them from behind, that 130 damage from 4 shots becomes 1 hit. That one hit is evaded/deflected or somehow mitigated half the time... and you're really looking at like 40 damage max, and 0 or 10 damage more likely. Add in the auto-losses (Nom Bombs or Bastila), and it's not going to be a top-tier squad. But it is a lot of fun. As far as optimizing this type of squad, I agree with Hinkbert. I'd drop Bardan - he has Force Sense but otherwise doesn't synergize. Not sure who I'd add in his place, though.
StevenO
Posted: Saturday, January 21, 2012 7:56:42 AM
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You may get lots of counter attacks but as already noted those attack may not hit often enough. In my Youngling horde I use Commander Gree to let everyone count as having the same name and then giving them squad assault which is another +4 attack. If you need anti-Stealth that's what the Rodian Diplomats are for.
Weeks
Posted: Monday, January 23, 2012 1:24:42 AM
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Two Rodian diplomats (cost 8 with queen) gives you your antistealth. And a nice barrier for you to shoot from behind. If you use them over Bardin you have 28 more points to use on swarmers. That's 4 more naboo troopers and wicket or r4 to help with hitting. Both the nobles and wicket get shots with yularins ce too.
Darth O
Posted: Tuesday, January 24, 2012 2:29:45 PM
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Location: New Zealand ( kind of by Australia)
Weeks wrote:
Two Rodian diplomats (cost 8 with queen) gives you your antistealth. And a nice barrier for you to shoot from behind. If you use them over Bardin you have 28 more points to use on swarmers. That's 4 more naboo troopers and wicket or r4 to help with hitting. Both the nobles and wicket get shots with yularins ce too.


I like your thinking! ThumbsUp
Archdeluxe
Posted: Thursday, January 26, 2012 4:47:03 AM
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Joined: 10/11/2010
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Bardin is a waste of points in this squad. The key to this squad is being able to protect your commanders using the troopers. My cuz took 2nd after swiss with my version of this squad in a recent tourney. He had 12 troopers. With that many you can dominate corridors and take over a map. In fact the only loss the squad suffered was one where both players were slow-playing and i think less than 1/4 of the points were killed on either side.
captaingig
Posted: Sunday, January 29, 2012 12:37:11 PM
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Between your config and Hinkbert, I'm going with Hinkbert. There is far too much hate in Hinkbert's layout to ignore. 17 of anything is going to put you in for a rough ride. If you can turtle up for four rounds (assuming you hurry the game along) Bastila will run out of FPs and then you can bum rush the OR. Against Arica? Good luck with that. If you can spare a few troopers to chew up the swap fodder, I'd do it.
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