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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,294
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An ability I am pushing for that I think would greatly enhance the game. The ability to make vehicles more like actual vehicles. I know that it is somewhat outside the box, but I think it would be a great mechanic. These are somewhat older pieces that i have tweaked and fine tuned a bit to make the ability function a little more realistically. I figure people will either love it or hate it. I don't feel like its completely alien to the game, now that we have the skiff, troop cart, and Master Thon. Please provide feedback and let me know what you think. WedgeLukeVeersVaderChewy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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@Adambond, I think its a neat ability; It's self-limiting (due to the number of figures a vehicle with troop cart can carry, and also by the number of vehicles with the troop cart ability), and I dont think it breaks any figure or causes synergy problems.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,294
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It would really help pieces like the three snow speeders, or the AT-STs. Make them more competitive. I really like chewy as he fortifies the vehicle he is in. Co-pilot SA could really help with the speed problem most huges without flight have.
I think the the v-sets planning to make more huges, pieces like these would really enhance the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
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I love, love, love these ideas/pieces, and cant wait to see more advanced Pilots!
That said, I have one issue I see
130 HP 20 Defense 12 Attack 40 Damage Double Attack Shields 1 (save 11 = damage reduced by 10) Molecular Shielding (save 11 = ranged attacker takes the damage instead) 2 FP for re-rolls
That's the X-1 with Wedge and Luke inside, and it costs 82 to run.
Now add another X-1 and a Cloud Pilot and you have a second one of the X-1s above (sans the FPs) for a total cost of 136 (meaning in a 150 game the one without Luke's re-rolls could receive a protected 3 FP re-rolls from a Force Adept, or even Industrial Repair 20 in the form of a Human Engineer).
You could even add a third with its own Cloud Pilot and end up with 3 of those monsters for under 200 (would be 190 overall, meaning you could have the 3FP Force Adept or Repair 10 and Override with the RS R2 in one)
So while I think the individual pieces are fantastic, handing out such amazing SAs to cheep Pilots might be a bit much.
Other pieces may get a bit problematic, but the already difficult to hit X-1 becomes the game breaker in my opinion.
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