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Palleon Type Character's in Other Squads? Options
jlbm347
Posted: Thursday, February 2, 2012 10:17:18 AM
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I was reading the wants for the V-set 4 when I stumbled upon a post about a want for a Chancellor Palpatine that acts somewhat like Palleon i.e. same commander effect and instead of Ysalmiri, giving Disciplined Leader to allied commanders. I am not wanting to "start" anything here, personally I think the piece is well made. What I do want is to kind of get a discussion going on whether or not this sort of piece should be made for any faction, not just Republic.

My personal view is that it should stay with Imperials. Most squads already have a form of change through Reinforcements of some kind, whether it be faction specific or Lobot. Imperials were given a wonderful utility piece that allows them to change even more and the way it was done fits well with Imperial squads in general. Imperials tend to have high costed commanders and with the introduction of Bastila, another Fringe Disruptive, New Republic Disruptive, or even strong Vong pieces the viability of commander heavy squads gets diminished. The Imperials having the ability to change their style right at the board can save them from losing a game before the game even starts.

That is just my thought but am open to hearing other's opinions. I am not dead set on, "There can be only one!" but as of now I don't see why another faction should have a Palleon sort of piece.
Hinkbert
Posted: Thursday, February 2, 2012 1:04:20 PM
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As the person who suggested the Palpy piece, I actually kind of agree with you. For one thing, it's a fresher, more interesting game when pieces have unique commander effects and special abilities. Plus, a commander effect like that for the Republic may be too powerful since they tend to have a higher range of commanders and a greater number of different characters. Perhaps Palpy should just be restricted to just switching commanders (and not just any character to bring in) or just allow a switch of a unique for the same named unique of the same or lower case. That is, if a piece like this would ever get made, and have this commander effect.

Personally, I'd just like to have some sort of counter to Bastila that doesn't nerf her, but at least gives the Republic more options. I wasn't that attached to the commander effect. I just thought he should probably have one, and Pellason's seemed to fit well enough. And I thought that the Palpy should cost at least 2+0 points (so he ends up being at least 10% of the cost of a 200 pt squad). I figured if he costs enough he won't just fit in any squad, but he at least opens up the options for the Republic. Granted, the Republic is still a strong faction, but a piece like this could spice things up.

The Rebels may need a piece like this more, but I thought the ability was more fitting for Palpy. Plus, to be frank, I never much cared for the Rebels, so I don't give them much thought.

Anyway, that's my $.02.
jlbm347
Posted: Thursday, February 2, 2012 1:08:49 PM
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Perhaps something that could be looked into is the use of special abilities to boost factions rather than just commander effects. For example Sepratists have both Roger, Roger and Fire Control.
DARPH NADER
Posted: Thursday, February 2, 2012 1:20:03 PM
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I'd be real careful about tipping the already precarious balance that exists out there. Too much manipulating can tip the scales in the favor of the Republic, as they already have access to such CE's as the Panaka swap etc... I wouldn't be opposed to a singular piece having DL but to pass that along to all Cmdrs the would be a bit much.

The key in not totally nerfing ABM is to errata it to behave like Force Sense, IMO.
jlbm347
Posted: Thursday, February 2, 2012 1:25:09 PM
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DARPH NADER wrote:
I'd be real careful about tipping the already precarious balance that exists out there. Too much manipulating can tip the scales in the favor of the Republic, as they already have access to such CE's as the Panaka swap etc... I wouldn't be opposed to a singular piece having DL but to pass that along to all Cmdrs the would be a bit much.

The key in not totally nerfing ABM is to errata it to behave like Force Sense, IMO.


Could you explain what you mean by, "Like Force Sense"? I am unaware of any special interactions force sense has.
EmporerDragon
Posted: Thursday, February 2, 2012 1:27:04 PM
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I'd like to see similar effects, but not going too overboard.

One possibility I can think of would be a new Bib Fortuna that allowed you to swap a Fringe character for a Bounty Hunter. Or an Obi-Wan that allowed swapping an Anakin for a different version of him.
DARPH NADER
Posted: Thursday, February 2, 2012 1:37:44 PM
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@jlbm347... What I mean is that the effect of ABM should behave like FS; wherein CE's are suppressed only till the end of the round and not the start of the character's next turn.
jlbm347
Posted: Thursday, February 2, 2012 1:43:15 PM
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DARPH NADER wrote:
@jlbm347... What I mean is that the effect of ABM should behave like FS; wherein CE's are suppressed only till the end of the round and not the start of the character's next turn.


Okay, thank you for clarifying.
Hinkbert
Posted: Thursday, February 2, 2012 2:04:10 PM
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i thought about this some more, and in terms of the Pellaeon's CE, or some version of it, being used by other characters I examined "the swap". The Imperials have the best version of swapping, but the Rebels and Republic have lesser versions too. So maybe Palpy could have a restricted version where he can only exchange Order 66 guys, and the Rebels could have some version too (I've already professed my ignorance of the Rebels), so I'll leave the specifics for them to someone else. But I hear the Rebels need a Mon Mothma........

As for giving DL, i think the range of 6 helps keep it balanced. Of course you could always reduce the range, or even make being adjacent a requirement. Plus if, hypothetically, he had a Pellaeon-like CE for clones, then squads would most likely focus on squads that use clones. So the Jedi commanders wouldn't be a big deal. Plus they could give him Reinforcements to raise his "actual" cost and that would increase the points your opponent gets form defeating him. Which in turns make the player using him feel an incentive to keep him safe, thus making giving Disciplined Leader less effective.

Or maybe, like the CE idea, he would only give DL order 66 characters. Thus, again, he wouldn't help Jedi. I think that reflects who he is as a character rather well.
juice man
Posted: Thursday, February 2, 2012 2:13:58 PM
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DARPH NADER wrote:
@jlbm347... What I mean is that the effect of ABM should behave like FS; wherein CE's are suppressed only till the end of the round and not the start of the character's next turn.

Seconded. You could also say like Atris' Force Power.
DARPH NADER
Posted: Saturday, February 4, 2012 12:09:02 PM
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juice man wrote:
DARPH NADER wrote:
@jlbm347... What I mean is that the effect of ABM should behave like FS; wherein CE's are suppressed only till the end of the round and not the start of the character's next turn.

Seconded. You could also say like Atris' Force Power.


Quite true.
Mando
Posted: Sunday, February 5, 2012 5:35:51 AM
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I do not think giving all the commanders in the Republic immunity to Disruptive and ABM is healthy for the game. Those game mechanics are supposed to be really good, and to nerf them for a whole faction is not good. That isn't to say that there can't be characters made with Disciplined Leader. I'm saying it shouldn't be handed out like crazy to everything. The Palpatine suggested has some good ideas though. I think it should have Affinity for the Seperatist also. Maybe this Palpatine people are suggesting could have something like this to better reflect Master Manipulator:

Master Manipulator (at the start of the skirmish after seeing your opponents squad, choose one allied Seperatist commander or commander with Order 66 to gain Disciplined Leader until the end of the skirmish.)

This way it shows how he manipulated both the Seperatists and the Clones into doing his bidding. I don't see Palpatine manipulating Yoda, for example. That is why it should be restricted to only mini's with Order 66 or Seperatists, since they all were loyal to Palpatine/Sidious during the war.

FlyingArrow
Posted: Sunday, February 5, 2012 6:56:39 AM
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juice man wrote:
DARPH NADER wrote:
@jlbm347... What I mean is that the effect of ABM should behave like FS; wherein CE's are suppressed only till the end of the round and not the start of the character's next turn.

Seconded. You could also say like Atris' Force Power.


ABM is overpowered, but only slightly so. The problem is that it is virtually 'always on'. Skip the first round since it probably doesn't matter. Then it can stay on for almost all of the next 4 rounds. By then the game is nearly over.

"Until end of round" would certainly weaken it. I don't think that's a good idea for two reasons. One, it arguably weakens it too much. More importantly, it means an errata. And I think that's a bad idea in general.

Disciplined Leader is a great counter. Unfortunately, right now it's found in OLD REPUBLIC. Great - a counter in the same faction. Kind of like the double death-shots squad, which is a great counter to Yobuck but in the same faction.

Force Suppression is a great idea as a counter (also found in the same faction, but elsewhere too). Problem there is that you have to actually get close enough to Bastila to use it.

A more powerful Force Suppression is needed, but one that is expensive enough that it is only worth using against something as significant as ABM.

Concentrated Force Suppression:
Force 4; after a character activates a Force power, the character must spend an additional force point or the Force power is canceled.

Notice that it is boardwide, it is very expensive, and it doesn't even cancel the Force power - it just makes it more expensive. This allows an enemy to force Bastila (or Atris or anyone else) to burn a couple extra force points so that Force abilities are still very powerful, but not 'always on'. This is perfect for a Yoda of Dagobah type character.
Sithborg
Posted: Sunday, February 5, 2012 10:40:03 AM
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Disciplined Leader should not be given out. Disruptive and Distraction are hardly the problem.

Honestly, a similar ability to Force Light that isn't a Force Ability to counter Force Abilities would be welcome.
FlyingArrow
Posted: Sunday, February 5, 2012 12:19:21 PM
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Sithborg wrote:
Disciplined Leader should not be given out. Disruptive and Distraction are hardly the problem.


I agree with this if you mean it shouldn't be passed from one character to another. I wouldn't mind seeing more of it, but it should be just as rare as Disruptive. Any more than 4 or 5 characters with it and that's too much. We can spread that out over the next 5 sets, too. No need to rush it.
Hinkbert
Posted: Monday, February 6, 2012 8:08:28 AM
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Sithborg wrote:
Disciplined Leader should not be given out. Disruptive and Distraction are hardly the problem.

Honestly, a similar ability to Force Light that isn't a Force Ability to counter Force Abilities would be welcome.


Agreed.

Although it could be possible for a character like Palpatine to have a force ability like force light, but possibly a less powerful version that just makes it so commander effects inside his bubble can't be suppressed. That way it could be cheap enough to use over multiple rounds, but it could still be disrupted by damaging Palpy.
DARPH NADER
Posted: Tuesday, February 7, 2012 8:24:42 AM
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FlyingArrow wrote:

ABM is overpowered, but only slightly so. The problem is that it is virtually 'always on'. Skip the first round since it probably doesn't matter. Then it can stay on for almost all of the next 4 rounds. By then the game is nearly over.


Repectfully must disagree FA, as your statement is exactly the reason (IMO) why it does need a revision. Because with a higher act OR squad, there will be very few gaps at the end of round 2 & 4 for opponents to take action upon. One of the issues that I see is that we are seeing a significant influx of new FP's & SA's to the game. By creating yet another new FP or SA to rook ABM is (again IMO) counter productive, simply address the duration mechanics of ABM.

Maybe too much Lean Six Sigma is creeping in here... LOL

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