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Sith Alchemist : Sith Weapon Options
juice man
Posted: Tuesday, February 7, 2012 6:40:42 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Sith Weapon. Replaces turn: adjacent allies with Melee Attack and without a lightsaber get +10 damage untill the end of the skirmish.

OK - So does the Sith Alchemist give all adjacent allies Sith Weapon, and then they move away still retaining +10 damage, or does the Alchemist need to be adjacent when these aliies make an attack?
Sithborg
Posted: Tuesday, February 7, 2012 6:49:19 AM
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Joined: 8/24/2008
Posts: 5,201
They don't need to stay adjacent to keep the +10 Dam.
juice man
Posted: Tuesday, February 7, 2012 6:58:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Cool. Thanks for the superfast response.
Demosthenes
Posted: Tuesday, February 7, 2012 8:45:36 AM
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Joined: 12/23/2009
Posts: 1,399
Location: MD
Sith Alchemist is gonna be fun to play with.
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