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need help with name of custom ability Options
coffeebean
Posted: Saturday, February 18, 2012 12:49:20 AM
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Joined: 7/19/2011
Posts: 211
im trying to think of a name of a custom special ability that does the same as captain tarples commander effect. the best thing i can come up with is:

Multi Task (this character can use 2 abilities that replaces attacks instead of 1 on its turn)

but it doesnt sound very star warsy.

i need help.
kobayashimaru
Posted: Saturday, February 18, 2012 1:09:13 AM
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Joined: 8/26/2011
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Hmmm, I see your problem there Coffeebean...

Maybe try "Double your efforts!" or "Re-focus"...
"Double Down" or " Twofer" also come to mind (Twofer being short for 2 for 1).

Double Your Efforts seems the most star warsy i could think of IMHO. Moff Jerjerrod says it on Death Star II? and in minis terms his squad did double what they could normally, fixing up the joint...
Best of luck with the abilities there, I like seeing your customs and look forward to the next lot BigGrin
coffeebean
Posted: Saturday, February 18, 2012 8:52:19 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/19/2011
Posts: 211
hmm, im not excited about abilites that use a quote for them, even though they are already in the game. Use the force, its a trap!, never tell me the odds, and so on.

but you did give me a great idea for a custom Jerjerod:)
jak
Posted: Friday, February 24, 2012 2:53:41 AM
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Location: Beggers Canyon Tatooine
if your a Pink Floyd fan, you could use "wro-onge! do it again!"LOL
markedman247
Posted: Friday, February 24, 2012 1:46:52 PM
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Joined: 5/14/2008
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There was an ability in an RPG that was similar in name:
Dualist

However, I can see that causing problems with "Duelist"

coffeebean
Posted: Saturday, February 25, 2012 4:58:05 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/19/2011
Posts: 211
i ended up calling the ability "Double Our Efforts", although some ability with "Dual" in the name might be good too.


hmmm.... how about "Dual Strike" that sounds neat. and "Double Tap" sounds pretty cool too, but it makes me think of an ability that would trigger if an opponent avoids damage that would defeat it.
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