|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
SPOILER ALERT!!A lot of the set is now known, and V-Set 4 has been printed! Faction placements / character names and placements are not final until confirmed Scum and Villainy -- Old Republic -- 01. Bao-Dur, Tech Specialist (PA regional preview) (RM: Bao Dur, KotOR) cost 21
HP 50 DEF 17 ATK +9 DMG 10
Unique Destabilize Shields Droid Master Fire Control Personalize Shields [At the start of the skirmish, choose a Unique allied character. For the rest of the skirmish, that character gains Shields 1...] Repair 30 Reprogram
--- 02. Elite Old Republic Soldier (SHNN Preview) (RM: Mon Calamari Mercenary RS-53) cost 12
HP 20 DEF 14 ATK +5 DMG 10
Special Abilities
Soldier (counts as name Old Republic Soldier) Cunning Attack +20 Deceptive--- 03. Padawan Learner (Atlanta Regional preview) (RM: Jedi Padawan - CotF) Cost 9
HP 20 DEF 16 ATK +4 DMG 20
Melee Attack Padawan (This character can spend a Unique ally's Force points, but cannot combine them with its own Force points) Synergy (+2 Attack while a Unique ally with a force rating is within 6 squares)
Force 1 Lightsaber Deflect-- Sith --04. DRK-1 Dark Eye Probe Droid (SHNN, July 5th) (RM: ASN Assassin Droid - KotOR) Cost 20
HP 50 DEF 16 ATT +5 DAM 10
Droid. Speed 8 Flight Intuition Self-Destruct 10 Sensors [Allies can ignore cover when targeting enemies within 6 squares of this character] Sonic StunnerThese probe droids not only had intricate imaging sensors but they could also be modified to include various weaponry.--- 05. Lomi Plo--- 06. Marka Ragnos, Dark Force Spirit (spotted on Gamers) --- 07. Sith Blademaster (PA regional preview) (RM: Sith Marauder - KotOR) cost 30
HP 100 DEF 18 ATK +10 DMG 20
Melee Attack; Double Attack Melee Duelist (+4 Defense vs adjacent enemies)
Force 3 LS Flurry (Force 1, replaces attacks: make 4 attacks at -10 damage) LS Riposte Surprise Move
Commander Effect At the end of this character's turn, 1 adjacent non-unique Sith ally with a Force rating can make an immediate attack at +10 damageThe Blademaster was the Sith counterpart to the Jedi Battlemaster--- 08. Sith General--- 09. Sith Knight (Missouri Regional preview) (RM: UH35 Dark Side Marauder) Cost 20 HP 60 DEF 17 ATK +8 DMG 20
Melee Attack Force 2 Dispassionate Killer Lightsaber Block--- 10. Sith Recruit-- Republic --11. Covert Ops Clone Trooper--- 12. Jedi Battlemaster (SHNN preview Apr 26) (RM: Genoharadan Assasin, KotOR) Cost 28
HP 80 DEF 19 ATK +10 DAM 20
Special Abilities Melee Attack; Double Attack Affinity [May be in a New Republic squad] Djem So Style
Force Powers Force 3 Brutal Strike [Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn] Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller] Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11] Lightsaber Throw 1 [Force 1, replaces attacks: Attack 1 enemy within 6 squares]--- 13. Senator Padme Amidala-- Separatist -- (only 3 per SHNN) 14. BX Commando Droid Sniper (regional preview, posted in thread) cost 15
HP 50 DEF 18 ATT +10 DAM 30
Droid Accurate shot Careful Shot +4 Heavy Weapon Intuition Single-Shot Blaster Sniper Stealth--- 15. BX Commando Droid Spotter (Indiana regional BONUS preview ) (RM: Rocket Battle Droid - JA19) cost 19
HP 50 DEF 18 ATK +1 DMG 10
Droid Energy Shield Improved Spotter 20 [If this character combines fire against a target, the attacking character gets a +20 bonus to Damage against that target] Intuition Rapport (-3 w/BX Commando Droid Sniper) Single-Shot Blaster Stealth Vibroblade [Replaces attacks: +6 Attack for 20 Damage against an adjacent target; this counts as a melee attack]--- 16. General Grievous, Hero of Hypori (Indiana regional preview) (RM: General Grievous, Scourge of the Jedi - GaW10) Cost 42
HP 120 DEF 21 ATK +10 DAM 20
Special Abilities Unique. Cyborg Melee Attack; Double Attack; Twin Attack Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.] Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall]
Force Powers Force 1"I will grant you a warrior's death. Prepare!" (QC'd, but apparently did not fit on card) -- Rebel --17. Chewbacca on AT-ST (strongly hinted at) 18. --- 19. Laranth Tarak (Danville regional preview) (RM: Ayy Vida - BH) Cost 25
HP 70 DEF 16 ATK 9 DAM 20
Special Abilities Unique. Twin Attack Agile [This character can move 2 extra squares at the end of her turn] Camaraderie [An ally whose name contains Jax Pavin gains Twin Attack] Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Force Powers Force 2 Focused Attack [Force 2, usable only on this character's turn: This character ignores cover when determining legal targets]Jedi Laranth Tarak preferred using twin DL-44 blasters over the traditional lightsaber.-- 20. Master Yoda (Bothan transmission) (RM: Grand Master Yoda - JA) Cost 44
HP 120 DEF 20 ATK 14 DAM 20
Special Abilities Unique. Melee Attack; Twin Attack Affinity [May be in a Republic squad] Ataru Style [+4 Attack if exactly 1 enemy is within 6 squares] Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That ally gains 1 Force point and Ataru Style.]
Force Powers Force 3. Force Renewal 1; Master of the Force 2 Force Defense [Force 3: Cancel a Force power used by a character within 6 squares] Force Stun [Force 1, usable only on this character's turn; range 6; target living enemy is considered activated this round; save 11] Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect At the end of its turn, if an ally with a Force rating made only one attack this turn, it may make one additional attack against the same enemy if it can.
Allies with a lightsaber gain Lightsaber Defense.--- 21. Princess Leia, Rebel Commando (Owensboro regional preview) (RM: UH50, Princess Leia, Rebel Hero) Cost 19
HP 60 DEF 15 ATK +8 DAM 10
Special Abilities -Unique -Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy] -Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round] -Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] - Versatility [At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Leia. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, she also gains this character's commander effect.]
Force Powers Force 2 Surprise Attack [Force 2; Once per round, after initiative is determined, this character can make an immediate attack]
Commander Effect Unique Rebel allies within 6 squares get +10 Damage while this character is wounded.--- 22. SpecForce Technician (Owensboro regional preview) (RM: Aqualish Technician, GaW) Cost 15 Points
HP 30 DEF 14 ATK 1 DAM 10
Special Abilities -Melee Attack [Can attack only adjacent enemies] -Blaster Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)] -Munitions Supplies [Replaces turn: Choose 1 adjacent ally to gain Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11) for the rest of the skirmish] -Rig Blaster [Allies within 6 squares with nonmelee attacks that deal exactly 10 damage gain Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)] -Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]"Never forget that your weapon was made by the lowest bidder."--- 23. -- Imperial -- (only 3 per SHNN) 24. Disra (Boris, in this thread p.19) 25. Flim (Boris, in this thread p.19) --- 26. Grodin Tierce's Clone (Atlanta Regional preview) RM: ?? Cost 26
HP 70 DEF 17 ATK +10 DMG 20
Unique Double Attack Imperial Triumvirate (Add +2 to the initiative roll except on a roll of 1. (this bonus stacks)) Rival (Can not be in a squad with any version of a character whose name contains Pallaeon or Thrawn) Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
Commander Effect Non-unique followers get +2 Attack and +2 Defense.
--- -- New Republic --27. Anakin Solo, Galactic Hero (SHNN, July 19) (RM: Anakin Solo - JA) Cost 40
HP 100 DEF 20 ATT +10 DAM 20
Unique. Pilot. Melee Attack; Double Attack Affinity [A character whose name contains Chewbacca may be in your squad regardless of faction] Cunning Attack Noble Sacrifice [When this character is defeated, 1 New Republic ally with a Force rating may make an immediate attack] Vongsense [Ignores Force Immunity of Yuuzhan Vong enemies]
Force 2. Force Renewal 1 Force Meld [Force 3, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Allies within 6 squares with a Force rating and a lightsaber may use this character's other Force powers as though they were their own] Lightsaber Assault Lightsaber Defense --- 28. --- 29. Lowbacca (Missouri Regional Preview) (RM: Merumeru) Cost 29 HP 110 DEF 19 ATK +10 DMG 20
Unique. Wookiee Melee Attack; Double Attack Advanced Door Gimmick Industrial Repair 20 Jedi Bodyguard Momentum Repair 20
Force 3 Force Push 1 Lightsaber Block--- 30. --- 31. Tekli (SHNN) (RM: Chadra-Fan Pickpocket, AE) Cost 25
HP 70 DEF 18 ATK +8 DAM 20
Unique. Melee Attack Augment Healing Camaraderie [An ally whose name contains Cilghal gains Augment Healing] Stealth
Force 4 Force Heal 20 Lightsaber Block--- -- Fringe -- 32. Alexi Garyn, Head of the Black Sun(RM: Human Bodyguard, LotF) Cost 25
HP 80 DEF 17 ATK 10 DAM 20
Special Abilities Unique. Black Sun Vigo Doctrine of Fear [Enemy characters within 6 squares get -4 Attack] Rapport [Black Sun characters cost 1 less when in the same squad as this character] Ruthless [Critical hits from this character cannot be prevented or redirected] Vicious Attack [Triple damage instead of double on a critical hit]
Commander Effect At the end of this character's turn, 1 non-Unique Black Sun ally within 6 squares can make an immediate attack.
Under Alexi Garyn's leadership, Black Sun built a reign of fear felt on every planet from the Core Worlds to the Outer Rim Territories.--- 33. 34. --- 35. Crimson Nova Guild Leader (SHNN) (RM: Crimson Nova Bounty Hunter, JA)Cost 30
HP 70 DEF 18 ATK +9 DMG 20
Special Abilities
Accurate Shot Bounty Hunter +4 Jedi Hunter Rapport (Characters with Bounty Hunter cost 1 less in a squad with this character)
Commander Effect
Non-unique followers with Bounty Hunter within 6 squares gain Jedi Hunter--- 36. --- 37. Embo (Western New York regional preview) (RM: Mustafarian Soldier, BH42) Cost 42
HP 90 DEF 19 ATK 8 DAM 20
Special Abilities Unique. Speed 8 Acrobatic [Ignores enemy characters when moving] Bounty Hunter +4 [+4 Attack against Unique enemies] Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy] Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.] Hat Toss [Replaces attacks: Choose 1 enemy within 6 squares, ignoring cover. Target and 1 adjacent enemy take 20 damage and are considered activated this round; save 11.] Twin Attack [Whenever this character attacks, he makes 1 extra attack against the same target]Embo was a fearsome bounty hunter who could quickly take out his target either with his bowcaster or a decisive blow from his pan-shaped hat.--- 38. Ewok Chieftain (SHNN 5/31) RM: ? cost 19
HP 40 DEF 14 ATK 6 DMG 10
Melee Attack; Double Attack Momentum Swarm +1
Commander Effect: Non-Unique Ewok allies who end their moves within 6 squares of this character gain Momentum--- 39. IG-88A (Michigan regional preview) (RM: IG-88, RS) Cost: 48
HP 120 DEF 20 ATK +13 DMG 20
SA: Unique, Droid, Twin Attack, Shields 1 Replication (Your squad may contain up to 3 other characters whose name contains IG-88, as long as they have different names, ignoring Unique) Camaraderie (Allied characters whose name contains IG-88 gains Shields 1)
CE: Allies whose name contains IG-88 within 6 gain Twin Attack. --- 40. Jabba the Hutt, Galactic Crime Boss (SHNN, July 12 and posted in this thread, p37) (RM: Jabba the Hutt - RS) --- 41. 42. --- 43. Mara Jade, Smuggler (SHNN preview 6/28) (RM: Mara Jade, Emperor's Hand - RS/R&I) cost 27
HP 80 DEF 18 ATT +10 DAM 10
Unique Cunning Attack +20 Rapport (-1 with Talon Karrde) Stealth
Force 3 Focused Attack [Force 2, usable only on this character's turn: This character ignores cover when determining legal targets this turn] Surprise Move--- 44. 45. 46. Rakghoul Warrior (SHNN) --- 47. Rodian Assassin (Western New York regional preview) (RM: Rodian Blaster for Hire, LotF) Cost 12
HP 20 DEF 12 ATK +6 DAM 10
Special Abilities Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy] Assassin [+4 Attack and +10 Damage against living enemies] Bounty Hunter +2 [+2 Attack against Unique enemies] Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]If the bounty were large enough, many bounty hunters were willing to become assassins to make sure a job was finished.--- 48. Shada D'ukal (SHNN preview 5/17) (RM: Leia, Bounty Hunter, IE) Cost 28
HP 80 DEF 18 ATK +12 DAM 20
Special Abilities Unique. Mistryl Shadow Guard Bodyguard [If an adjacent ally would take damage from an attack, this character can take the damage instead] Double Attack [On her turn, this character can make 1 extra attack instead of moving] Quick Reactions [+6 Attack when making attacks of opportunity] Quick Reflexes [+6 Defense when attacked on attacks of opportunity] Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Zenji Needle [Replaces attack: Choose 1 enemy within line of sight, ignoring cover. 10 damage to target enemy; save 16.]"Do you know Shada D'ukal? She can be very disarming." —Han Solo--- 49. Squib Trader (SHNN, Michigan regional preview) (RM: Ugnaught Boss, TFU) Cost: 10
HP 10 DEF 13 ATK +1 DMG 10
SA: Communications Supplies (Replaces turn, choose 1 adjacent ally to gain Relay Orders) Explosive Supplies (Replaces turn, choose 1 adjacent ally to gain Satchel Charge)
--- 50. --- 51. YVH 2(RM: Krath War Droid - JA) Cost 30
HP 80 DEF 18 ATK 10 DAM 20
Special Abilities Droid. Melee Attack; Twin Attack Grenades 30 [Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11] Laminanium Armor [Each time this character activates, remove 10 damage from it] Rapport [Costs 1 less when in the same squad as a character whose name contains Lando Calrissian] Self Destruct Sequence 30 [Replaces attacks: 30 damage to each adjacent character, then remove this character from play.] Vong Hunter +20 [+4 Attack and +20 Damage against Yuuzhan Vong characters]"As part of the Myrkr strike team, two YVH 2 variations sacrificed themselves to optimize enemy losses and maintain the strike team's cover."--- 52. Zam Wessel, Bounty Hunter (Vassal regional preview) (RM: Zam Wesell - CS) Cost 44
HP 90 DEF 19 ATK +11 DAM 20
Special Abilities Unique. Double Attack Bounty Hunter +4 [+4 Attack against Unique enemies] Careful Shot +6 [On this character's turn, if she doesn't move, she gets +6 Attack] Cloaked [If this character has cover, she cannot be targeted by nonadjacent enemies] Final Shot [On this character's turn, if she doesn't move, she gets +30 Damage against enemies with 50 or fewer Hit Points remaining] Missiles 30 [Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11] Rigged Detonators [Characters in or adjacent to a square with low objects automatically fail saves against this character's attacks and abilities] Single-Shot Blaster [This character cannot gain Twin Attack] Sniper [Other characters do not provide cover against this character's attack]"I hit the ship, but they used a decoy." -- Mandalorian --53. Fenn Shysa (previewed on swmresources.com) (RM: Mandalorian Soldier - BH) Cost 27
HP 90 DEF 18 ATT +12 DAM 20
Unique. Mandalorian Protector Beskar'gam Bodyguard Double Attack Mandalorian Reserves 20 (20pts of Mandos on init roll of 16) Synergy +2 (allied Mandalorian Protectors get +2/+2 within 6 of another MP)
Commander Effect: Whenever damage is redirected to a character in your squad (including this character) from an enemy's attack, that character may make 1 immediate attack against the attacker as long as the attacker counts as a legal target.--- 54. --- 55. Mandalorian Protector (SHNN 6/7) (RM: Human Soldier of Fortune - Clone Wars) cost 17
HP 50 DEF 17 ATT +8 DAM 20
Special Abilities Beskar'gam [When this character takes damage, he reduces the damage dealt by 10 with a save of 11] Bodyguard--- 56. -- Yuuzhan Vong --57. Elan (6/16 regionals preview) (RM: Zabrak Fringer - RotS) cost 23
HP 70 DEF 17 ATT +10 DAM 10
Unique. Melee Attack Bo'tous Spore [Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11 to reduce the damage to 20. Characters that have not yet activated this round can replace their turn to ignore this ability.] Force Immunity Stealth"You would do well to fear me."--- 58. Feral Voxyn (6/16 regionals preview) RM: Nexu - Universe cost 20
HP 50 DEF 18 ATT +8 DAM 10
Speed 8. Melee Attack; Double Attack Jedi Hunter Paralysis Vonduun Crab Armor 11The mass production of young Voxyn was halted after a strike force of Jedi traveled to Myrkr and destroyed the Voxyn Queen.--- 59. --- 60. Vua Rapuung (Bothan transmission) (RM: Nelvaanian Warrior, CW) Cost 28
HP 80 DEF 19 ATK 12 DAM 20
Special Abilities Unique. Melee Attack Double Attack; Greater Mobile Attack Affinity [May be in a squad with a character whose name contains Anakin Solo] Counterattack [Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.] Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities] Shamed One [This character ignores special abilities from Yuuzhan Vong allies that alter its printed Attack or Damage rating] Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]While trying to regain his status after being given the appearance of a Shamed One, Vua Rapuung allied himself with Anakin Solo in the rescue of the captured Tahiri Veila. Jedi vs Sith (mini set) 01. Old Republic Jedi Knight ( Super BT! on Bloomilk) RM: ?? Cost 18
HP 40 DEF 17 ATK +7 DAM 20
Special Abilities Melee Attack [Can attack only adjacent enemies] Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares] Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]
Force Powers Force 2 Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]"For a hundred generations the Jedi have fought to protect the Republic!" —Unidentified humanoid Jedi, 5,000 BBY--- 02. --- 03. Bastila Shan, Fallen Jedi--- 04. --- 05. Karness Muur (Polish site preview: http://www.dante.xon.pl/starwars/viewtopic.php?t=2248&start=45) RM: Obi-Wan Kenobi, Jedi Master cost 68
HP 130 DEF 21 ATK +14 DMG 20Unique. Twin Attack Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating] Makashi Style [When hit my a melee attack, this character takse no damage with a save of 11. Shii-Cho style cannot be used against this character] Muur Talisman [When this character is defeated choose the ally with the most Force points. That ally gains Muur Talisman, 4 Force points, and Sith Alchemy 4. If there are no allies with any Force points remaining, this ability cannot be used.] Force 2. Force Renewal 1; Master of the Force 2 - Force Storm 3 [Force 2, replaces attacks: 30 damage to all characters within 2 squares] - Sith Alchemy 4 [Force 4, replaces attacks: Target living medium or smaller ally with 40 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character whose name contains Rakghoul to your squad. The new character sets up in the square that enemy formerly occupied.] - Talisman Mind Control [Force 5, replaces attacks: Enemies within 4 squares join your squad for the rest of the round; save 11. On a failure, characters are also not subject to commander effects, do not gain any bonuses, cannot use abilities that replace attacks, and cannot prevent or redirect damage.] --- 06. Lord Krayt Cost 114 HP 130 DEF 23 ATK +17 DAM 20
Special Abilities Unique. Melee Attack; Triple Attack Advantageous Attack [+10 Damage against an enemy who has not activated this round] Affinity [Non-Unique Imperials may be in your squad regardless of faction] Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]
Force Powers Force 2. Force Renewal 1; Master of the Force 2 Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.] Recovery 60 [Force 3, replaces turn: Remove 60 damage from this character] Sith Rage [Force 1: +10 Damage on all attacks this turn] Transfer Essence [Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place Lord Krayt in that ally's space; that ally is defeated.]
Commander Effect You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)"I have been through death and conquered it." --- 07. 08. --- 09. Qui-Gon Jinn, Force Spirit - Republic (SHNN preview 6/21) (RM: ?) cost 16
HP - DEF - ATT - DAM -
Special Abilities Unique. Speed 4 Light Spirit
Force Powers Force 4 Sense the Future [Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check]
Commander Effect Whenever a Unique follower with a Force rating is defeated by an enemy, a Unique follower with a Force rating within 6 squares gets the defeated character's remaining Force points.--- 10. Kenth Hamner - New Republic (SHNN preview) cost 34
HP 100 DEF 19 ATT +11 DAM 20
Unique. Melee Attack; Double Attack Gregarious [+4 Attack if an ally is within 6 squares] Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Force 4 Force Stun Lightsaber Defense Lightsaber Precision
Commander Effect New Republic trooper followers within 6 squares gain Cunning Attack "Jedi are bound by a great many duties, often contradictory."--- 11. 12. Epic Set 201. 02. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2011 Posts: 84
|
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
On Gamers, Grand Moff Boris said: Quote:Finally, OT fans can rejoice because this set strives to do something not really ever done before - make the OT heroes the heart of the Rebel faction again. A Rebel squad should not start with Rieekan, Dodonna, Crix... it should start with, Han, Luke, Leia... etc. You can still start with Rieekan, Dodonna, Crix, if you want to, but you won't have to. So it's not really a direct confirmation or anything, but it looks likely we're going to get new versions of at least some of Han, Luke, Leia, and Chewbacca in the Rebel faction.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
|
From gamers LESHIPPY wrote:One of the simplest is cutting the hatch open on an.... umm..well lets just say a huge piece and cutting the base of of a hairy soldier and squeeze it legs together to fit in the hole you made in the huge. Then glue the hatch open. 10 or 15 minutes and you are done. I painted the sides of the hatch. I think we can assume Chewbacca in AT-ST
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Another tidbit from the V4 wishlist thread on Gamers LESHIPPY wrote:DarthJawa wrote:rex on speeder Anakin ATRT Asoka on ATRT destroyer Droid Sniper Commando Droid Sniper and maybe an obi wan on speeder would be cool (from the latest episode) Well, well, well we have a winner Hmm...
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,304
|
Really looking forward to number 4. I think it will be my favorite one... i'm a sucker for the OT.
Sounds like we're finally getting the Chewy in Walker. Wonder how it will be different than a normal walker (other than the severed fig popping out of the port hole). I imagine he'll have the standard bag of tricks and an ability like the jedi diplomats to avoid targeting until he attacks.
Really looking forward to the new han/luke/leia. Will really be nice to have incentive to play them again. I'd also like to get a new higher point lando (one that actually is worth his cost).
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
And then this one LESHIPPY wrote:obikenobi1 wrote:I'd like to suggest a few more minis:
Luke Skywalker on Speeder bike (I'm surprised this hasn't been made yet) Leia Skywalker, Rebel Commando Chief Chirpa a fringe Talon Karrde Shada Dukal (not sure about spelling) Tonika sisters Winner winner chicken dinner I think the Tonnika Sisters would have been spoiled at that point, so... I'm guessing Talon Karrde
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,304
|
swinefeld wrote:And then this one LESHIPPY wrote:obikenobi1 wrote:I'd like to suggest a few more minis:
Luke Skywalker on Speeder bike (I'm surprised this hasn't been made yet) Leia Skywalker, Rebel Commando Chief Chirpa a fringe Talon Karrde Shada Dukal (not sure about spelling) Tonika sisters Winner winner chicken dinner I think the Tonnika Sisters would have been spoiled at that point, so... I'm guessing Talon Karrde Talon would be awesome. His current piece is way under rated, but I feel like they could have done him far more justice. I'm expecting big things from this set. Its so much easier to get excited when I recognize the names of the pieces
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
|
I thought I heard that there is also a vehicle set that will go along with this, in the mold of the Epic set.
If so, the Chewie AT-ST would be in that one I think.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
|
I actually test played some of the characters mentioned on her. One of them which is pretty basically spoiled, but I cant/wont confirm because I don't wanna break any rules. Though its killing me not to say because he was REALLY fun to play and I think will bring alot of underused characters some game play. Really fun for rebels!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
|
AdmiralMotti89 wrote:I thought I heard that there is also a vehicle set that will go along with this, in the mold of the Epic set.
If so, the Chewie AT-ST would be in that one I think. I hope that hes not an "Epic" like they were last time. As far as I know there's no official format for what was talked about '500 pt epic format' and I dont hear much about them getting play. There cool and all but I have used an epic character once vs my friend at that was a 10 min battle.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
|
Quote:44. Rakghoul Warrior (SHNN) This is curious... I imagine its a upgrade of the old one; but other then possibly HP and/or Att, not sure there is really anything wrong with the old. And realistically, the low HP and Att are also pretty much needed since otherwise they would multiply to the point where they become nearly unstoppable. Or on the scary side, I guess they could remove savage and/or add blasters to um - but such Rakghouls can only exist if in range of the Muur Talisman. Rakghouls were possibly the ultimate mindless "smell flesh, eat flash" beings unless under its control. And from the Celeste conversation thread, we know that a Karness Muur isnt on its way, so this should be an impossibility for the piece. I guess they could have a reverse CE like SA, allowing for loss of Savage and possibly Blasters if in a squad with Celeste (and/or future Muur) - but that goes back to just making Celeste proper in the first place or adding a complimentary Muur Spirit. Maybe a slightly more powerful "Rakghoul Fiend" type piece could work, where it could even open up slight advantages for the regular ol' Rakghoul (like swarm or something) - but even small adjustments like that could risk the bred becoming fairly unstoppable; especially in a ridiculous squad like Celeste and Exar. Yeah, sadly not actually looking forward to this one really. Might be cool, but I'm skeptical. Quote:09. Marka Ragnos, Dark Force Spirit (spotted on Gamers) Now that one though...
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
|
Neifi wrote:Quote:44. Rakghoul Warrior (SHNN) This is curious... I imagine its a upgrade of the old one; but other then possibly HP and/or Att, not sure there is really anything wrong with the old. And realistically, the low HP and Att are also pretty much needed since otherwise they would multiply to the point where they become nearly unstoppable. Or on the scary side, I guess they could remove savage and/or add blasters to um - but such Rakghouls can only exist if in range of the Muur Talisman. Rakghouls were possibly the ultimate mindless "smell flesh, eat flash" beings unless under its control. And from the Celeste conversation thread, we know that a Karness Muur isnt on its way, so this should be an impossibility for the piece. I guess they could have a reverse CE like SA, allowing for loss of Savage and possibly Blasters if in a squad with Celeste (and/or future Muur) - but that goes back to just making Celeste proper in the first place or adding a complimentary Muur Spirit. Maybe a slightly more powerful "Rakghoul Fiend" type piece could work, where it could even open up slight advantages for the regular ol' Rakghoul (like swarm or something) - but even small adjustments like that could risk the bred becoming fairly unstoppable; especially in a ridiculous squad like Celeste and Exar. Yeah, sadly not actually looking forward to this one really. Might be cool, but I'm skeptical. Quote:09. Marka Ragnos, Dark Force Spirit (spotted on Gamers) Now that one though... There are many new rack's in the OR game so it could be any one of those, and not every single character has to be 100% realistic. Just cuz a few racks couldn't exist w/o celest doesn't mean that works with game mechanics. I mean it makes more sense then evading blaster bolts on a potty...
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
|
Darthbane53 wrote:There are many new rack's in the OR game so it could be any one of those Never played it - did they change what Rakghouls are/do? Quote:and not every single character has to be 100% realistic. Sweet - can I place my order for Mando Luke and Chewie, Lightsaber Expert now? Quote:Just cuz a few racks couldn't exist w/o celest doesn't mean that works with game mechanics. They all existed - but they were just brain dead zombies with a multiplying disease. (like we got) Quote:I mean it makes more sense then evading blaster bolts on a potty... slightly less idiotic is still idiotic. Just saying...
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
Nefi: TORgoes back to Taris and you find Nekghouls. Let's just say that Raks evolve... Significantly
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2010 Posts: 75
|
markedman247 wrote:Nefi: TORgoes back to Taris and you find Nekghouls. Let's just say that Raks evolve... Significantly Oh, well that's depressing. Force Sensitive even? That said, thanks for the info on it. Quite likely what the piece is then I imagine.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
|
http://www.bloomilk.com/Forums/default.aspx?g=posts&t=10296There's what I was talking about. To me it seems chewie would be in that set, but who knows.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
Neifi wrote:markedman247 wrote:Nefi: TORgoes back to Taris and you find Nekghouls. Let's just say that Raks evolve... Significantly Oh, well that's depressing. Force Sensitive even? That said, thanks for the info on it. Quite likely what the piece is then I imagine. It's an MMORPG and you have to have different versions of the Raks to make it a challenge. There are poisonous rakghouls, irradiated rakghouls, newly infected troops (shooters have recently been infected), weapon using Rakghouls, and even giant Rakghouls. As much as having just a simple Rakghoul, you sometimes need a variety. After all, if someone decides to put in the game, hypothetically, "Mandalorian Rakghouls" that cost 1 less with Celeste Morne and gain Synergy (+4/+4), then Djinn is out of the bottle and not much you can do about it but enjoy the advancements in Rak Science. I know you have a love for Celeste Morne (as do I. I thought she had a great story arc even if she had some Mary Sue in her.). As to the subject at hand, would one be wrong to possibly guess that Krynda Draay would be in the next set due to the Covenant ability?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
markedman247 wrote:As to the subject at hand, would one be wrong to possibly guess that Krynda Draay would be in the next set due to the Covenant ability? I wondered about that. Seems likely given the (I think) unprecedented move of naming characters that haven't been made yet on the latest set of cards. And thanks for bringing it back to the topic.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
swinefeld wrote:markedman247 wrote:As to the subject at hand, would one be wrong to possibly guess that Krynda Draay would be in the next set due to the Covenant ability? I wondered about that. Seems likely given the (I think) unprecedented move of naming characters that haven't been made yet on the latest set of cards. And thanks for bringing it back to the topic. Not really unprecedented unless you are counting Uniques as Uliq Qel-Droma had the ability to bring in Mandalorians and they were not released until the set after. I think it would be more along the lines of why naming something when the next set won't contain it. Of course, considering Hondo Ohka and his accuracy to Pirates and only 2 pirates were created with one having accurate already. I would be hopeful that Marn Heirogryph (We have virtually all the KotOR cast) and the last member of the Zann Consortium would also be joining the fray but that's mere speculation.
|
|
Guest |