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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/21/2008 Posts: 267 Location: E-town PA
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This question was brought up in the latest SHNN podcast and I figured it's a good question to debate on the forums.
Personally, I've played a few tournys in the format, running almost exclusively OR, and I don't think there needs to be a limit. While the OR is a strong squad in the 500 point format, restricting their commanders to 3 wouldn't change much since someone could still use Hoth, Revan, and Malak, which are the most important commanders. So the OR isn't hurt much, but other squads like the Sith or Imps could be adversely affected.
The idea was thrown around to make Bastila's ABM, in effect, a commander effect. This, again, I feel needlessly complicates the format and punishes the OR. If ABM were treated as CE in terms of the limit, what about other force abilities? Would they possibly be treated the same way? It's an unnecessary complication in a game that has become simpler and clearer (from a rules perspective) since the Vsets came out. Plus, IMO, an opponent not having access to their CEs is certainly a hindrance, but the real power comes from Hoth's Furious Assualt and the +10 damage from Bastila. And even that is able to be countered, just look at Jester's 500 pt Republic squad from Frosty Con.
It was also mentioned on the show that the 500 point format could, and possibly should, have it's own restricted map list. This I wholeheartedly agree with, and it's keeping in line with the spirit of the game where we already have a restricted map list for lower point squads. Revan swap with Furious Assault can be way too easily abused on certain maps, and if this were addressed I think it would affect the perceived commander effect issue. It's a whole lot more difficult to get a good Furious Assault off on a map like Asteroid Base compared to Hall of Judgement or Throne Room.
Thoughts from others???
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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I didnt know there was an official 500 pt format
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
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For clarity, would the rule be that you could only have 3 commanders, or that you can only have 3 operable commander effects?
For example, if the imps had thrawn, tarkin, jerjerrod and ozzel, could they do that and pick 3 of those characters at the start of the skirmish to use thir CE's, not being allowed to change, and declaring them to the opponent (while the 4th commander does not count as a follower, but it's CE does not apply)?
I think that would be good middle ground.
There aren't too many only negative CE's, and the factions they are in (other than Nute, what is there?) would n't be abused by alowing these minorly negative CE's to be canceled.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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Hinkbert wrote:The idea was thrown around to make Bastila's ABM, in effect, a commander effect. This, again, I feel needlessly complicates the format and punishes the OR. If ABM were treated as CE in terms of the limit, what about other force abilities? Would they possibly be treated the same way? It's an unnecessary complication in a game that has become simpler and clearer (from a rules perspective) since the Vsets came out. Josh, I have a couple thoughts on this subject... First off, I agree that making Bastila count as a CE is the incorrect move. However where I must disagree is the use of ABM in the Epic 500 format. My recommendation would be to ban ABM from the 500 format, as Disintegration is under the Epic Duo format. Next as we have seen in our two tourneys, the unlimited use of CE's definitely tips the balance in the favor of the OR with ABM adding the insult to the FA injury. Only a well crafted/played Imperial or Vong squad can counter the OR silliness and that is an uphill battle depending on the map in play. Therefore a formal set of guidelines should be established to include the three CE limit and a review of map choice selections. The good news here is that our events have been a valuable opportunity to prove out this logic.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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AdmiralMotti89 wrote:For clarity, would the rule be that you could only have 3 commanders, or that you can only have 3 operable commander effects? This is a really great point, I agree that we should go the "operable CE" route for the 500 format. Using the Imps for example, I may want to use Thrawn, Ozzel and Weir's CE's but would also want Pellaeon in the base build just to get the access to Ysalamiri benefit. Players would need to denote during setup what active CE's are being used for the skirmish. In the Vong instance the YWC should count as a operable CE, since it is copying and using an opponents CE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 154 Location: buffalo
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Commander effects are not the prob here. It is ABM and maps. Restrict the maps and ABM in 500pts and it will be a very fun format. Without that OR is rediculous and not even fun to play against. We do not mind losing but it shouls at least be competive.
Chris
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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christophercook wrote:Commander effects are not the prob here. It is ABM and maps. Respectfully disagree, it is all of the above... By restricting the CE's to three it makes the squad much easier to manage during game play. Using the Vong as an example when you start nesting their CE's, the interactions become more cumbersome to the flow of the gameplay IMO.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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How about S.A.? Particularly with the Vong. Master Shaper, Shaper, Scarification plus C.E.'s Cunning, Charging, Momentum, Posion plus stolen C.E.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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juice man wrote:How about S.A.? Particularly with the Vong. Master Shaper, Shaper, Scarification plus C.E.'s Cunning, Charging, Momentum, Posion plus stolen C.E. I don't think you can limit speacial abilities because I'm sure it would have a very negative effect on everyone but particluarly the Vong. In your example above you list 4 ce's plus a 5th via Yammosk's stolen CE so you are over limit already so you are making it out to be worse than is reality. I guess I assumed that the Yammosk stealing a CE already counts for your 3. I would also assume that stealing a CE would be optional. If we have the ability to use additional commanders but only choose 3 to be active that could be great for strategy. On the other hand I wonder if it could be abused too......
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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to start off let me state that i am against the commander effect limit. TO be honest it helps very few factions and hinders factions like sith, Imperial, Mandalorians, and rebels. i will say in its defense that it boosts Old Republic and Vong more than anything, but in this format they already have a big cutting edge. this is one of my favorite formats so anything that i suggest is meant to be in an attempt to create a level playing field for all factions and to make the game more fun over all.
as to the ABM in epic skirmishes, i dont think it should be banned. I may not like the power, but i think that it would just cut the legs out from Old Republic by banning it. Now that being said if it were changed slightly fro the format i could see that working well. Maybe tone it down. The +10 damage could stick, but i think the board wide disruption should be change to something like 12 squares or something to that magnitude. For me if ABM is banned i also think that the vong should take some kind of a hit with all of the Special abilities that they have like Scarification and shaper, especially with the Yommask, they become board-wide and give them a huge advantage.
now IF a commander limit is enforced i would like to see it as a WORKING commander limit. That way you can still have some of the better Pieces in your squad that have the commander effects, you dont care about the effect. Pieces like Rex, Gen Skywalker, force spirits, several Vaders, and many other Pieces would be great to have in your squad, but if they put them over your commander effect limit you cant use them. I think they should be able to be in your squad, Still count as a commander for commander effect (for simplicity), But not be able to use their commander effect. Pellaeon is a good example of a piece that will see very little play at the epic level, because of his commander effect. You effectively lose a commander for his Ysalamiri. I think that some changes like this would make this format much more interesting and fun for the entire community.
Now i realize that not everyone agrees with these example or ideas but they are just that at the moment, Ideas. I just wanted to put in my 2 cents on the subject
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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one other point i forgot to mention. I think that the Epic Format should have its own restricted list, however i dont think that every map on that list should be so restrictive as the Asteroid base map. I think, like the regular restricted list, that there should be a variety. I think that there should be definite differences, and certain maps should be heavily scrutinized, but that not all of the maps should be restricted due to Furious assault. Because most likely if the map list is cut so that furious loses its power, so will Old Republic in this format, and it will go back to vong being the only faction on top, just like with Epic Duos.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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countrydude82487 wrote:Pellaeon is a good example of a piece that will see very little play at the epic level, because of his commander effect. You effectively lose a commander for his Ysalamiri. Actually, if you are going to play Imperials in this format, Pellaeon is integral to having any success against OR. Whether you go with 1 Ysalimiri figure or 2 (I favor using Pellaeon with the new Thrawn to preserve the opportunist damage) the problem is keeping him alive. Maybe Daniel's idea of a seperate map list would help. Personally, in a format where you see OR played as much as any faction, Pellaeon would be the FIRST piece in my squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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As has been pointed out by others here are a few thoughts.
1. ABM has its power from the 10 damage boost to all your guys. The boardwide disruptive is just icing on the cake. Even if the disruptive part didn't work OR would still probably be the top (or very near it ) as far as squads go.
2. The difference between 3 CE and unlimited CE isn't much. Hoth, Revan, Bastilla still make a fine squad. The only difference is what other squads get played.
3. The map list could be an issue but if you leave one good "shooter" map on the list then it doesn't change anything and if you take them all off it really nerfs OR. Map roll will always be a big part of the game no matter what.
4. Back last fall, we played a 3 CE tourney in laporte, IN and OR won that as well quite handily. I gave him his only really tough matchup and it came down to us screwing up the big D by boba and we both agree that I could have won had we played it correctly.
5. I think that Disintigration should not work in this format (just like DD) No one wants to lose a full health epic to one die roll and as many have stated bodyguards just don't work very well in this format.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/21/2008 Posts: 267 Location: E-town PA
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AdmiralMotti89 wrote:For clarity, would the rule be that you could only have 3 commanders, or that you can only have 3 operable commander effects?
From what I understand, tournys with the 3 CE limit includes all commander effects, even if they aren't used. So if you already have 3 commanders you couldn't use Atris even if you only intend to use her for Force Meditation and your squad doesn't even have Handmaidens.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/21/2008 Posts: 267 Location: E-town PA
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christophercook wrote:Commander effects are not the prob here. It is ABM and maps. Restrict the maps and ABM in 500pts and it will be a very fun format. Without that OR is rediculous and not even fun to play against. We do not mind losing but it shouls at least be competive.
Chris I agree, it isn't just ABM in isolation that is the problem. Maps where Revan can advance 20 squares, swap with Boba or Zuckuss and allow them to move 12 and basically shoot an entire squad are an issue. And if ABM is altered, not only does it serve to nerf the OR, it could create other unintended consequences. And while tournys like Frosty Con have shown the strength and popularity of the OR in the 500 format, especially with Revan, I'm still not convinced that ABM is an issue that needs addressed. Vengeance is still a new set, and at Frosty we saw little from the new set being used (in the top 4 squads the only new piece that was used was Greedo in Trevor's squad). So it's possible that there are combos out there that can effectively counter the OR as it currently stands; Ian did very well with his Republic build. Ultimately, beyond just the map issue, if ABM is a problem I think it has a lot to do with the activation limit. A limit I'm in accordance with. But if you know that a squad will have a max of 16 activations, then the player using ABM can count on his opponent not having a "window" to access CEs after Bastila activates at the end of a round, but before the next begins. Assuming the ABM player can keep all of his activations, or at least stay ahead of his opponent.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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You know, a CE limit really nerfs Vader... ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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I set out last year to run events with no CE limit to see if there was a disparity in the results vs events with CE limits. OR has been strong in both. One problem in this area of the country is that we haven't seen a lot of Vong run in the events I've either organized or played in. With apologies to the 2 Vong players at Frosty Con, 2 squads don't make an accurate sampling. When you look nationwide, I think the 2 power factions are clearly Vong and OR. From what I've seen in our local results, the lack of a CE limit doesn't help OR as much as it helps, say, Imperials. The problem is what a lack of a CE limit would do for the Vong. My guess is that Vong become more powerful without a limit.
In my opinion regarding OR, the problem isn't ABM or Hoth's CE individually... it's the combination of the 2. At any rate, at GenCon if things remain as they are, my prediction is that the event will be dominated by Vong and OR. I know that without a change I wouldn't play anything else.
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Rank: Advanced Bloo Milk Member Groups: Member
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Hinkbert wrote:
I agree, it isn't just ABM in isolation that is the problem. Maps where Revan can advance 20 squares, swap with Boba or Zuckuss and allow them to move 12 and basically shoot an entire squad are an issue.
I think people have forgotten about the RBSV. It basically takes away the advantage of having those accurate shot shooters OR squads love using. I know he'd be easy to fit into a Vong squad for sure. You'd have to really think about how he'd fit into Imperial and Republic squads, since he's your 3rd commander, and only works well with Mas Ameda. If I were playing Vong, I'd have no problems against Accurate shooters. Just use the Yammosk to extend the CE of the RBSV to all vong followers. Obviously you can't steal a CE with the Yammosk in this squad if you play to 3 CE's limit. But the Yammosk is so useful in other ways, its basically like putting a super-mas ameda in your squad. If you play it smart it should be easy to get around accurate shot. Same goes with Imperials and Republic. Its basically all comes down to how dangerous a Accurate shooting squad is to your squad and if you think its worth the risk to have the RBSV in your squad as a commander.
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Rank: Advanced Bloo Milk Member Groups: Member
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actually to tell the truth i think if there were no limit both the Rodian Black SUn Vigo and Ephant mon would become more useful. Ephant allowing you to attack their accurate shooters even if they are not the Nearest.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/1/2008 Posts: 131 Location: Northern Virginia
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I believe that Hoth's OR Conscription is the biggest advantage to OR. It is neither a CE nor a Force Ability. I don't think it was really tested in a large format (I could be wrong). In duo format it can't really be abused as it can in 500. Take that away (and by default Mando Conscription) and OR wouldn't be as dominant. Just my opinion tho.
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