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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/14/2010 Posts: 82
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Just to clarify, The Huntress will get Poisoned Blade 10 on both her first attack and her Twin attack, right? Meaning that against an adjacent enemy she will be hitting for 20 damage + extra 10 against living (Save 11), then Twin for another 20 + extra 10 against living (Save 11), both of which will be melee, even before she has used Exploding Pistols?
Sorry if this has been covered elsewhere. I had a look and couldn't find it.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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That's the way I understand it.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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That's correct.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/14/2010 Posts: 82
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Thanks, chaps. Pretty cool!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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doug*platypus wrote:Just to clarify, The Huntress will get Poisoned Blade 10 on both her first attack and her Twin attack, right? Meaning that against an adjacent enemy she will be hitting for 20 damage + extra 10 against living (Save 11), then Twin for another 20 + extra 10 against living (Save 11), both of which will be melee, even before she has used Exploding Pistols?
Sorry if this has been covered elsewhere. I had a look and couldn't find it. And then after she uses Exploding Pistols and is melee you can have a Sith Alchemist use Sith Weapon on her and give her an extra 10 damage until the end of the skirmish and then keep her w/n 6 of Bandon to get another 10 damage vs. adjacent enemies and if you ghost her w/ Exar Dark Spirit she can use Sith Rage and get another boost. That's 50 damage a pop before the poison so a possible 120 per turn, right? And honestly that's not even an unrealistic scenario, that's easy and cheap to do.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Galactic Funk wrote:doug*platypus wrote:Just to clarify, The Huntress will get Poisoned Blade 10 on both her first attack and her Twin attack, right? Meaning that against an adjacent enemy she will be hitting for 20 damage + extra 10 against living (Save 11), then Twin for another 20 + extra 10 against living (Save 11), both of which will be melee, even before she has used Exploding Pistols?
Sorry if this has been covered elsewhere. I had a look and couldn't find it. And then after she uses Exploding Pistols and is melee you can have a Sith Alchemist use Sith Weapon on her and give her an extra 10 damage until the end of the skirmish and then keep her w/n 6 of Bandon to get another 10 damage vs. adjacent enemies and if you ghost her w/ Exar Dark Spirit she can use Sith Rage and get another boost. That's 50 damage a pop before the poison so a possible 120 per turn, right? And honestly that's not even an unrealistic scenario, that's easy and cheap to do. I was wondering if that worked (SAlcholics and Huntress). Also, don't call her cheap and easy to do. She doesn't like that. ;)
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