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Poisoned Blade 10 - The Huntress Options
doug*platypus
Posted: Saturday, February 25, 2012 1:34:01 PM
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Just to clarify, The Huntress will get Poisoned Blade 10 on both her first attack and her Twin attack, right? Meaning that against an adjacent enemy she will be hitting for 20 damage + extra 10 against living (Save 11), then Twin for another 20 + extra 10 against living (Save 11), both of which will be melee, even before she has used Exploding Pistols?

Sorry if this has been covered elsewhere. I had a look and couldn't find it.
FlyingArrow
Posted: Saturday, February 25, 2012 1:46:33 PM
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That's the way I understand it.
Sithborg
Posted: Saturday, February 25, 2012 1:50:27 PM
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That's correct.
doug*platypus
Posted: Saturday, February 25, 2012 6:51:59 PM
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Thanks, chaps. Pretty cool!
Galactic Funk
Posted: Sunday, February 26, 2012 2:58:22 PM
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Location: Wisconsin
doug*platypus wrote:
Just to clarify, The Huntress will get Poisoned Blade 10 on both her first attack and her Twin attack, right? Meaning that against an adjacent enemy she will be hitting for 20 damage + extra 10 against living (Save 11), then Twin for another 20 + extra 10 against living (Save 11), both of which will be melee, even before she has used Exploding Pistols?

Sorry if this has been covered elsewhere. I had a look and couldn't find it.


And then after she uses Exploding Pistols and is melee you can have a Sith Alchemist use Sith Weapon on her and give her an extra 10 damage until the end of the skirmish and then keep her w/n 6 of Bandon to get another 10 damage vs. adjacent enemies and if you ghost her w/ Exar Dark Spirit she can use Sith Rage and get another boost. That's 50 damage a pop before the poison so a possible 120 per turn, right? And honestly that's not even an unrealistic scenario, that's easy and cheap to do.
markedman247
Posted: Monday, February 27, 2012 4:38:25 AM
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Joined: 5/14/2008
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Galactic Funk wrote:
doug*platypus wrote:
Just to clarify, The Huntress will get Poisoned Blade 10 on both her first attack and her Twin attack, right? Meaning that against an adjacent enemy she will be hitting for 20 damage + extra 10 against living (Save 11), then Twin for another 20 + extra 10 against living (Save 11), both of which will be melee, even before she has used Exploding Pistols?

Sorry if this has been covered elsewhere. I had a look and couldn't find it.


And then after she uses Exploding Pistols and is melee you can have a Sith Alchemist use Sith Weapon on her and give her an extra 10 damage until the end of the skirmish and then keep her w/n 6 of Bandon to get another 10 damage vs. adjacent enemies and if you ghost her w/ Exar Dark Spirit she can use Sith Rage and get another boost. That's 50 damage a pop before the poison so a possible 120 per turn, right? And honestly that's not even an unrealistic scenario, that's easy and cheap to do.


I was wondering if that worked (SAlcholics and Huntress). Also, don't call her cheap and easy to do. She doesn't like that. ;)
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