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Darthbane53
Posted: Saturday, February 25, 2012 2:37:30 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2010
Posts: 1,390
Location: Florida
Hey guys! I was thinking this would be a fun idea and hope it actually works. I would like to have me, you, and the community create our own community custom set! By this I want every person to create stats for ONE custom character and ill add him to the list and slowly we can make our own set for every one to enjoy. This is all for fun but lets try to keep it all realistic stats. Also a great thing about customs is the ability to change or edit them. So any critique (with in reason) is appreciated so we can get a goo selection of customs! Were going to do this in the later style of sets, 40 Figures 8 VR 8 R 12 UC 12 C, if we can get 40 people to comment well go to 60, and if not we can do people who design multipul minis. Also please to minis larger then huge. Lets do this Bloomilk! BlooMilk Ill go first!
1.General Hoth - 68 points - Old Republic

Hitpoints 160
Defense 23
Attack +16
Damage 30

Special Abilities
Unique. Melee Attack; Triple Attack.
Impulsive Advance
Impulsive Sweep
Parry

Force Powers
Force 2. Force Renewal 2; Master of The Force 2
Force Absorb
Force Repulse 3
Lightsaber Reflect
Master Speed

Commander Effect
Old Republic allies get +3 attack +3 defense and +2 Speed.

2.Old Republic Veteran Soldier - 17

Hitpoints 50
Defense 16
Attack +8
Damage 20

Special Abilities
Soldier (Counts as character named Old Republic Soldier)
Rapport (Cost 1 less with General Hoth)
Comrade (Counts as a Unique for abilities with Impulsive in the name)
Charging Assault +10
Momentum
3.Kerra Holt (Rare, 28)
Hit Points: 80
Defense: 19
Attack: 8
Damage: 10

Unique
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Lightsaber (+10 Damage against adjacent enemies)
Loner (+4 Attack if no allies are within 6 squares)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force 3
Dispassionate Killer (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated.)
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
4.Havoc Squad Commando (Common 24)
Hit Points: 60
Defense: 16
Attack: 10
Damage: 20

Sa's:
Trooper
Havoc Squad
Mobile attack
Twin Attack
Guerrilla Tactics: This character is considered to have stealth until it makes its first attack.
Cunning Attack
5.Revan, Reborn
Old Republic 94
150 HP
22 DF
+16 AT
20 DM

Special Abilities:
Unique. Melee Attack; Quadruple Attack. Soresu Style Mastery. Avoid Defeat.
Grey Philosophy (This character may not be in the same squad as another character with Master of the Force 2 or greater. Allies whose name contains Scourge, Exile, Meetra, and Bastilla may ignore this special ability.)
Synergy +4 (An allied character whose name contains Bastilla, Meetra, Scourge, Exile, or T3-M4 gains +4 Attack +4 Defense while within 6 squares of this character. Only one character may gain this bonus at a time.)
Champion of Light (An enemy character damaged by this character must attempt to damage this character during their next turn.)

Force Powers:
Force 0; Force Renewal 3; Master of the Force 3.
Force Leap. Door Shatter 1. Lightsaber Throw 2. Force Lightning 3. Force Push 4.
Force Reflect (Force X, where X is the number of Force Points spent by an enemy's Force Power: you may cancel a force power used within 6 squares or redirect an enemy force power used within 6 squares to a new target.)

Commander Effect:
Droid and Savage characters are subject to the following effect:
When this character is defeated, all enemies within 6 squares gain -2 Attack, -2 Defense, and -1 Force Point until end of skirmish.
6.Sith Shadow Trooper - 10

Hitpoints 10
Defense 13
Attack +6
Damage 10

Special Abilities
Trooper (Counts as a character named Sith Trooper)
Rapport (Costs 1 less with Naga Sadow)
Stealth
Opportunist
7.Sith Shadow Commander - 19

Hitpoints 60
Defense 15
Attack + 10
Damage 20

Special Abilities
Stealth
Rapport (Costs 1 less with Naga Sadow)
Rangefinder
Opportunist
Sith Apparition(Whenever an allied character named Naga Sadow uses a Force Power named Sith Sorcery, this character may immidiately move 2 squares. This move does not provoke attacks of opportunitiy)


Commander Effect
Characters in your squad with Stealth who have cover cannot be targeted by non adjacent enemies. Allies with Sith in their name gain Sith Apparition.
8.
9.
10.
11.
12.
13.
14.
Clone Trooper "99" - 9 - Republic
10 Unique
16 Order 66
Munition Supplies
Speed 4
Pathfinder
Inspirational (Characters with Order 66 in your squad, that are within 6 squares of this character and that have the special abilities Squad Assault or Squad Cover, gain an additional +2 to the stat modified by the Squad Special Ability)

15.Police Droid (Uncommon, 13)
Hit Points: 30
Defense: 13
Attack: 3
Damage: 10

Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (May be in a New Republic or Old Republic squad)
Backlash (This character can move and then make all of his attacks against 1 enemy who has already activated this round)
Fringe Hunter (+4 Attack and +10 Damage against Fringe enemies)
Synergy (+4 Attack when an ally whose name contains Senate is within 6 squares; +4 Defense when an ally with Diplomat is within 6 squares.)
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.Luke Skywalker, Warrior of Kashyyyk
77
Hit Points 140
Defense 21
Attack 15
Damage 20
VR
Special Abilities
Unique (Counts as Grand Master Luke Skywalker)
Pilot
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
Grand Master (This character may use Force Powers of any ally, as if this character had that Force Power. This character cannot gain Force Points through this ability and must spend their own Force Points to activate the Force Power.)

Force Powers
Force 3
Force Renewal 1 This character gets 1 Force point each time he activates
Master of the Force 2 May spend Force points up to 2 times in a single turn
Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller
Force Hold Force 1, sight; usable on this characters turn; target enemy enemy takes 10 damage and is concidered activated this round; save 11 target enemy is not activated but takes 10 Damage.
Force Shroud Force 4, replaces turn; until the end of the skirmish this character can only be targeted by characters that take damage from this character.

Commander Effect
1 ally within 6 squares whose name contains Skywalker may take an immediate turn at then end of this characters turn, this does not count as 1 of your 2 activations this round.

During Darth Caedus's attack on Kashyyyk, Luke Skywalker faked his own death in order to try and defeat his fallen nephew, Jacen Solo
.
26.
27.
28.
29.
30.
31.
32.
33.
34.Giant Worrt - Fringe, 3 (common)
20 HP
9 Def
11 Att
0 Dam

Special Abilities
Melee Attack
Untamed Beast (Does not benefit from commander effects. Counts as character with Savage.)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Poison +10 (+10 Damage to living enemy; save 11)
35.Corellian Sand Panther - Fringe, 25 (uncommon)
60 HP
18 Def
7 Att
10 Dam

Special Abilities
Melee Attack, Speed 10
Untamed Beast (Does not benefit from commander effects. Counts as character with Savage.)
Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies)
Double Claw Attack (On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Poison +10 (+10 Damage to living enemy; save 11)
36. Chenlambec
Fringe
Cost 34
Hit Points: 120
Defense: 18
Attack: 12
Damage: 30
Rarity: Very Rare
Special Abilities
Bounty Hunter +4 (+4 Attack against Unique enemies)
Flirt (Touch, Replaces attacks. Any one adjacent droid character. The affected character makes a save of 11, if it fails it joins this characters team until the end of the round and counts and not activated once it joins this characters team.)
Vengence (This character gets +3 attack against Trandoshan enemys)
Impulsive Momentum (If a Unique allied character named Tinian is defeated, for the remainder of the skirmish this character has Momentum)
BowCaster Grenade (Once per skirmish this character may use this ability. Replaces attacks Target one enemy with in 12 squares and is subject to this effect Grenades 40 (40 damage to target and to each character adjacent to that target; save 11)
Chenlambec became known in the hunting circles as the 'Raging Wookiee', and it was well known that he only accepted dead or alive assignments
37.Kex, Mandalorian Quartermaster
Mandalorian,
Rarity: Rare
Cost 35
Hit Points: 90
Defense: 18
Attack: 9
Damage: 20
Special Abilities:
Unique
Double attack
Beskar'gam
Close Quarters Fighting
Counterattack
Grenades 30
Rapport: This character costs 1 less in a squad with Mandalore the Preserver.

Commander Effect: Mandalorian allies within 6 squares gain Counterattack.

"You still holding a grudge?"
"You still breathing?"

38.
39.
40.
Darthbane53
Posted: Saturday, February 25, 2012 2:39:02 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
As I doubt many of you know who this character is let me clarify this, Flirt, is not a wookiee flirting with a droid, its the name of his personal AI, just like cortana from halo.ThumbsUp
surf_rider56
Posted: Saturday, February 25, 2012 3:06:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/19/2008
Posts: 1,740
Location: Orange County, CA
Sounds interesting, but in my case I'm fighting this feeling for a bad joke .... Drum Roll please, "Pick a Card, Any Card." Smile

Seriously, you may need to also limit it in some way to 'X Factions' or 'Y per Faction.'
Poopdog91
Posted: Saturday, February 25, 2012 3:58:43 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2011
Posts: 84
What a cool idea! Thanks for posting this thread ThumpUp If I might contribute a character...

Kex, Mandalorian Quartermaster
Mandalorian,
Rarity: Rare
Cost 35
Hit Points: 90
Defense: 18
Attack: 9
Damage: 20
Special Abilities:
Unique
Double attack
Beskar'gam
Close Quarters Fighting
Counterattack
Grenades 30
Rapport: This character costs 1 less in a squad with Mandalore the Preserver.

Commander Effect: Mandalorian allies within 6 squares gain Counterattack.

"You still holding a grudge?"
"You still breathing?"
coffeebean
Posted: Sunday, February 26, 2012 2:20:02 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2011
Posts: 211
General Hoth - 68 points - Old Republic

Hitpoints 160
Defense 23
Attack +16
Damage 30

Special Abilities
Unique. Melee Attack; Triple Attack.
Impulsive Advance
Impulsive Sweep
Parry

Force Powers
Force 2. Force Renewal 2; Master of The Force 2
Force Absorb
Force Repulse 3
Lightsaber Reflect
Master Speed

Commander Effect
Old Republic allies get +3 attack +3 defense and +2 Speed.
Poopdog91
Posted: Monday, February 27, 2012 5:23:17 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2011
Posts: 84
That General Hoth is a savage animal! Woot Nice one coffeebean BlooMilk
coffeebean
Posted: Monday, February 27, 2012 7:02:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2011
Posts: 211
thanks! i really like him too. He sure makes you affraid to kill a unique. and he can lay the smack down on most jedi, and still chase down most shooters.
jlbm347
Posted: Monday, February 27, 2012 7:58:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
Just a suggested mini for the Set. I really don't know how to cost him but I am pretty happy with the special abilities. I want him to be cheap enough to be in the squad despite the stats but can still be really useful if utilized properly. Criticism welcome. I think he would just be a rare by the way.

Clone Trooper "99" - 9 - Republic
10 Unique
16 Order 66
-- Munition Supplies
-- Speed 4
Pathfinder
Inspirational (Characters with Order 66 in your squad, that are within 6 squares of this character and that have the special abilities Squad Assault or Squad Cover, gain an additional +2 to the stat modified by the Squad Special Ability)
coffeebean
Posted: Tuesday, February 28, 2012 12:17:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2011
Posts: 211
well i might as well do another:

Sith Shadow Trooper - 10

Hitpoints 10
Defense 13
Attack +6
Damage 10

Special Abilities
Trooper (Counts as a character named Sith Trooper)
Rapport (Costs 1 less with Naga Sadow)
Stealth
Opportunist

ok maybe two

Sith Shadow Commander - 19

Hitpoints 60
Defense 15
Attack + 10
Damage 20

Special Abilities
Stealth
Rapport (Costs 1 less with Naga Sadow)
Rangefinder
Opportunist
Sith Apparition(Whenever an allied character named Naga Sadow uses a Force Power named Sith Sorcery, this character may immidiately move 2 squares. This move does not provoke attacks of opportunitiy)


Commander Effect
Characters in your squad with Stealth who have cover cannot be targeted by non adjacent enemies. Allies with Sith in their name gain Sith Apparition.
coffeebean
Posted: Tuesday, February 28, 2012 12:42:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2011
Posts: 211
And one more just to help out my buddy General Hoth

Old Republic Veteran Soldier - 17

Hitpoints 50
Defense 16
Attack +8
Damage 20

Special Abilities
Soldier (Counts as character named Old Republic Soldier)
Rapport (Cost 1 less with General Hoth)
Comrade (Counts as a Unique for abilities with Impulsive in the name)
Charging Assault +10
Momentum

Notes: modeled after the wookiee freedom fighter. seems to fit how hoths warriors fought for him.
gwek
Posted: Tuesday, February 28, 2012 2:32:54 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/7/2008
Posts: 400
Hope you don't mind that I'm submitting 2, but I figure if everyone just submits one, we're going to wind up with 40 Uniques before long. :) So here's a Unique (rare) and a non-Unique (uncommon).


Kerra Holt (Rare, 28)
Hit Points: 80
Defense: 19
Attack: 8
Damage: 10

Unique
Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
Lightsaber (+10 Damage against adjacent enemies)
Loner (+4 Attack if no allies are within 6 squares)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force 3
Dispassionate Killer
(Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated.)
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)

Design Notes: Kerra was designed as sort of a reaction to RENEGADES AND ROGUES. I had been looking for a hook for a Kerra custom for a while, so when I saw that the Old Rep was getting access to two of the three Dark Times "destroy yourself" abilities, I thought "Why not Dispassionate Killer?" It seems to fit with her character journey.

In terms of stats, she's not really raising any bars, but (again, inspired by R&R) she's a piece who can, I think, stand on her own without help of commander effects or others. Send her in alone for a deep strike, or use her when your commanders have been negated.



Police Droid (Uncommon, 13)
Hit Points: 30
Defense: 13
Attack: 3
Damage: 10

Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (May be in a New Republic or Old Republic squad)
Backlash (This character can move and then make all of his attacks against 1 enemy who has already activated this round)
Fringe Hunter (+4 Attack and +10 Damage against Fringe enemies)
Synergy (+4 Attack when an ally whose name contains Senate is within 6 squares; +4 Defense when an ally with Diplomat is within 6 squares.)

Design Notes: Funny thing--the Republic, the largest faction besides the Fringe, only has one Droid. Sure, Doombot is one of the best Droids in the game, but I feel like maybe they should have more than one! I liked the Police Droids from the Clone Wars animated series, so here we are.
homestar45
Posted: Tuesday, February 28, 2012 5:51:13 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/23/2009
Posts: 116
Oddly enough I've been working on some customs. This is a great place to post them! I'll post a non unique now. Later maybe I'll throw up a unique too.

Havoc Squad Commando, (Common 24)
Hit Points: 60
Defense: 16
Attack: 10
Damage: 20

Sa's:
Trooper
Havoc Squad
Mobile attack
Twin Attack
Guerrilla Tactics: This character is considered to have stealth until it makes its first attack.
Cunning Attack



Edit: D'oh. Forgot to mention the faction is Old Republic.
coffeebean
Posted: Tuesday, February 28, 2012 10:48:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2011
Posts: 211
@homestar45
i like the guerrila tactics, but i think the abilty should trigger if a figure uses something like grenades too. maybe cloaked would be more suited. im ok with a figure being cloaked as long as it cant attack.

good ideas!
CerousMutor
Posted: Tuesday, February 28, 2012 10:08:45 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/27/2008
Posts: 990
Luke Skywalker, Warrior of Kashyyyk
77

Hit Points 140
Defense 21
Attack 15
Damage 20
VR
Special Abilities
Unique (Counts as Grand Master Luke Skywalker)
Pilot
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
Grand Master (This character may use Force Powers of any ally, as if this character had that Force Power. This character cannot gain Force Points through this ability and must spend their own Force Points to activate the Force Power.)

Force Powers
Force 3

Force Renewal 1 This character gets 1 Force point each time he activates
Master of the Force 2 May spend Force points up to 2 times in a single turn
Force Push 3 Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller
Force Hold Force 1, sight; usable on this characters turn; target enemy enemy takes 10 damage and is concidered activated this round; save 11 target enemy is not activated but takes 10 Damage.
Force Shroud Force 4, replaces turn; until the end of the skirmish this character can only be targeted by characters that take damage from this character.

Commander Effect
1 ally within 6 squares whose name contains Skywalker may take an immediate turn at then end of this characters turn, this does not count as 1 of your 2 activations this round.

During Darth Caedus's attack on Kashyyyk, Luke Skywalker faked his own death in order to try and defeat his fallen nephew, Jacen Solo.
Neifi
Posted: Wednesday, February 29, 2012 6:16:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
Cool deal, sounds fun - I can offer up a couple from one of the custom sets I have done.

I'll even stick to C/UC since they will likely be the ones least likely to be filled, and well, because this game just needs more beasts:


Good (enough) proxy is the D&D Hunting Cougar from WarDrums


I used the D&D Giant Frog from Deathknell as an acceptable representation here
coffeebean
Posted: Thursday, March 1, 2012 9:11:23 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/19/2011
Posts: 211
this set looks pretty diverse so far! im impressed. ive got a few more up my sleeve but ill wait for others to have a part first.
Neifi
Posted: Thursday, March 1, 2012 5:30:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
Sorry, I probably should have typed those out instead of merely posting the photos in case you would rather keep things uniform in the master list.

So in case you want it made easier for ya:

Corellian Sand Panther - Fringe, 25 (uncommon)
60 HP
18 Def
7 Att
10 Dam

Special Abilities
Melee Attack, Speed 10
Untamed Beast (Does not benefit from commander effects. Counts as character with Savage.)
Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies)
Double Claw Attack (On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Poison +10 (+10 Damage to living enemy; save 11)

Giant Worrt - Fringe, 3 (common)
20 HP
9 Def
11 Att
0 Dam

Special Abilities
Melee Attack
Untamed Beast (Does not benefit from commander effects. Counts as character with Savage.)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Poison +10 (+10 Damage to living enemy; save 11)
coffeebean
Posted: Friday, March 2, 2012 12:34:14 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/19/2011
Posts: 211
so basically Untamed Beast is Savage without the required movement?
Neifi
Posted: Friday, March 2, 2012 10:29:53 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
coffeebean wrote:
so basically Untamed Beast is Savage without the required movement?


Yep, that's all it is.

Some beasts, like the sand panther above, were extremely skilled hunters who wouldn't give up advantage by blindly rushing like savage forces. Some were just lazy/stupid/weak beasts who rarely ever attacked, like the Worrt. They were still beasts though, and should be subject to control by a BeastMaster type character (like Exar)

So the set I did, Great Sith War (which encompasses the Beast Wars) had a need for BeastMasters and ended up with abilities/powers like "Beast Master" (Characters with savage don't need to end turn next to enemy) and "Beast Control" (Force Power to cancel beast attacks) so I thought it was time for the class clarification WOTC probably should have given us long ago ~ beasts are not people. And since BeastMasters logically had to control existing Beasts, everything seemed like it had to be done around "Savage" instead of just creating a "Beast" class most wouldn't have

I debated removing it when posting them here, but decided against it since these are customs people might choose to use/boost with the limited BeastMaster-types we currently have who need Beasts to have Savage ~ Exar, plus the Celeste and Wrangler from the V-Sets (besides, the cards were already made a while ago so didn't feel like changing them just to post them up, lol)
coffeebean
Posted: Friday, April 13, 2012 11:48:38 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/19/2011
Posts: 211
did everybody give up on this? i was pretty proud of my general hoth:(
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