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Pick your Poison. Options
DieAndBeMetal
Posted: Sunday, February 26, 2012 8:12:56 AM
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With all this Celeste talk, it inspired me to find one of the best Celeste combos out there.
I think for the most versatility against the top tier squads, this one is pretty darn good. But maybe I'm just tooting my own horn a bit too much. :)

http://www.bloomilk.com/Squad/115112/pick-your-poison-

Check it out, and leave a comment :)
DieAndBeMetal
Posted: Sunday, February 26, 2012 8:24:07 AM
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Since apparently I can't leave a comment on it, here was mine to describe it.

Celeste can do 120 with opportunist, and 160 with Jedi Hunter. Celeste has Ambush to run up 8 squares and do good damage if they aren't acted. Weir can do 120 under the right conditions, and the storm commando is also potent. If Tarkin in some rare case isn't needed, then swap him for GARY, which helps Weir out with Cunning and also brings in an okay shooter. Plus, with Stealth and Force Cloak, they are hard to shoot. Doctrine of Fear is also nice, 2 pieces have it. The Cons- 14 acts can be out activated. But, they better be able to deal the damage in one turn. Or else they will be shot to death/Celeste'd to death.
FlyingArrow
Posted: Sunday, February 26, 2012 9:10:11 AM
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Can you swap out Pellaeon with his own CE? The wording would indicate not.
DieAndBeMetal
Posted: Sunday, February 26, 2012 9:53:18 AM
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Ah, true. I thought it said "A commander in your squad" rather than that. oops. lol
TheHutts
Posted: Sunday, February 26, 2012 10:33:48 AM
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It's kind of similar to http://www.bloomilk.com/Squad/114693/jaxs-rex - an Imperial swap squad with Imperial Governor Tarkin, a shooter and a beatstick; either Carnor Jax and Rex 501st or Celeste Morne and Weir.

I saw both of them getting run last night - the Celeste squad had Ozzel rather than a Storm Commando.

The Celeste and Weir version does allow you to fit in Ozzel - he doesn't quite fit in the Carnor version. Weir and Celeste have stealth and cloaked respectively, but they are vulnerable to a Lancer.

I like Rex better as a shooter with Greater Mobile, while Carnor Jax is also reasonably mobile - he can move 8 with a force point, and still do 60 with cunning and opportunist, but they are a bit vulnerable without any defensive abilities if they do get out-activated.
DieAndBeMetal
Posted: Sunday, February 26, 2012 10:38:52 AM
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Differences between the two squads-
Celeste has ambush and can run up and do damage while Carnor does not. And if Carnor tries, he can only do 60. Which isn't bad, but Celeste would tear him apart.
Tarkin gives her quad and makes all other commanders decent shooters.
I can choose to run Ozzel, but I normally don't. If you play it defensively and right, then it works.
I see the issue versus Lancers. It can be a problem, but in that situation it's probably best to bring in Ozzel.
DARPH NADER
Posted: Sunday, February 26, 2012 10:52:44 AM
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Celeste is definitely a force to be reckoned with, my only loss at FrostyCon was against her in DarthMalus' NR build. I would choose her over Carnor, if your going that way I would go Ozzel over the SC.

Seeing many faction variants with her lurking about, most recently a GOWK/Celeste build but my Mandos got one over on them. Wink
Galactic Funk
Posted: Sunday, February 26, 2012 12:26:27 PM
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Here's a squad I'm going to post in a minute. Kind of a mirror match for you and I think it would give you a lot of trouble, even with Celeste being the beast she is.

http://www.bloomilk.com/Squad/115113/jerecommandos

Interestingly enough I meant to ask the other day if characters w/ Ambush or Backlash can still get Extra Attack while moving. I figured it worked the same as GMA but wanted to be sure. I'm thinking your squad answered it for me.

And @the Hutts: I don't think you can have Rex in that squad w/o Vader. I did run a Carnor Jax squad Friday night with good results (posted as Action Jax'n). The TBSV's worked really well w/ twin and extra attack shooting out of the bubble.
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