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Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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This will have been asked... but I can't find it. Force Suppression is a force ability... does it turn off when the character with it takes damage?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Nope, the character gains it for the rest of the skirmish. Quote:Force abilities: Some characters have Force powers that remain in effect beyond that character's turn. These are called Force abilities. A Force ability remains active for the designated time. Force abilities cannot be cancelled unless the character is defeated, or at the moment the ability is activated (if a character with a Force canceling power like Force Absorb or Force Defense is within the required range at the time of activation). Force abilities that don't last until the end of the skirmish are negated prematurely if the character using it rolls a save, spends Force points, makes an attack, or is dealt damage. The ability immediately ends if the character joins an opponent's squad. Characters with Force Immunity ignore Force abilities.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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I could have just asked you on Saturday, couldn't I?!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Vandar's gonna need some clarification - someone will play him. I understand some of our players have been playing Telekinetic Combat wrong too.
If I've got it right, Telekinetic Combat follows targeting rules. It's a little bit different than Melee Reach, where you can attack someone 2 squares away, even if they have another character adjacent to them.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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TheHutts wrote:Vandar's gonna need some clarification - someone will play him. I understand some of our players have been playing Telekinetic Combat wrong too.
If I've got it right, Telekinetic Combat follows targeting rules. It's a little bit different than Melee Reach, where you can attack someone 2 squares away, even if they have another character adjacent to them. That's correct. Think of it as a free Lightsaber Throw.
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